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@ -175,6 +175,7 @@ Jupiter::ReferenceString translated_DmgType_Suicided = STRING_LITERAL_AS_REFEREN |
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Jupiter::ReferenceString translated_DmgType_Fell = STRING_LITERAL_AS_REFERENCE("Fall"); |
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Jupiter::ReferenceString translated_DmgType_Fell = STRING_LITERAL_AS_REFERENCE("Fall"); |
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Jupiter::ReferenceString translated_DmgType_Tiberium = STRING_LITERAL_AS_REFERENCE("Tiberium"); |
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Jupiter::ReferenceString translated_DmgType_Tiberium = STRING_LITERAL_AS_REFERENCE("Tiberium"); |
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Jupiter::ReferenceString translated_DmgType_TiberiumBleed = STRING_LITERAL_AS_REFERENCE("Tiberium Decay"); |
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Jupiter::ReferenceString translated_DmgType_TiberiumBleed = STRING_LITERAL_AS_REFERENCE("Tiberium Decay"); |
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Jupiter::ReferenceString translated_DmgType_TiberiumBleed_Blue = STRING_LITERAL_AS_REFERENCE("Blue Tiberium Decay"); |
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Jupiter::ReferenceString translated_DmgType_RanOver = STRING_LITERAL_AS_REFERENCE("Crushed"); |
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Jupiter::ReferenceString translated_DmgType_RanOver = STRING_LITERAL_AS_REFERENCE("Crushed"); |
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/** Infantry weapons */ |
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/** Infantry weapons */ |
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@ -612,6 +613,7 @@ const Jupiter::ReferenceString RenX::translateName(const Jupiter::ReadableString |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Fell"))) return translated_DmgType_Fell; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Fell"))) return translated_DmgType_Fell; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Tiberium"))) return translated_DmgType_Tiberium; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Tiberium"))) return translated_DmgType_Tiberium; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumBleed"))) return translated_DmgType_TiberiumBleed; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumBleed"))) return translated_DmgType_TiberiumBleed; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumBleed_Blue"))) return translated_DmgType_TiberiumBleed_Blue; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("RanOver"))) return translated_DmgType_RanOver; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("RanOver"))) return translated_DmgType_RanOver; |
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/** Infantry weapons */ |
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/** Infantry weapons */ |
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