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Added translation for TiberiumBleed_Blue

pull/3/head
Jessica James 9 years ago
parent
commit
7df037dd46
  1. BIN
      Release/Plugins/RenX.Core.lib
  2. 2
      RenX.Core/RenX_Functions.cpp

BIN
Release/Plugins/RenX.Core.lib

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2
RenX.Core/RenX_Functions.cpp

@ -175,6 +175,7 @@ Jupiter::ReferenceString translated_DmgType_Suicided = STRING_LITERAL_AS_REFEREN
Jupiter::ReferenceString translated_DmgType_Fell = STRING_LITERAL_AS_REFERENCE("Fall"); Jupiter::ReferenceString translated_DmgType_Fell = STRING_LITERAL_AS_REFERENCE("Fall");
Jupiter::ReferenceString translated_DmgType_Tiberium = STRING_LITERAL_AS_REFERENCE("Tiberium"); Jupiter::ReferenceString translated_DmgType_Tiberium = STRING_LITERAL_AS_REFERENCE("Tiberium");
Jupiter::ReferenceString translated_DmgType_TiberiumBleed = STRING_LITERAL_AS_REFERENCE("Tiberium Decay"); Jupiter::ReferenceString translated_DmgType_TiberiumBleed = STRING_LITERAL_AS_REFERENCE("Tiberium Decay");
Jupiter::ReferenceString translated_DmgType_TiberiumBleed_Blue = STRING_LITERAL_AS_REFERENCE("Blue Tiberium Decay");
Jupiter::ReferenceString translated_DmgType_RanOver = STRING_LITERAL_AS_REFERENCE("Crushed"); Jupiter::ReferenceString translated_DmgType_RanOver = STRING_LITERAL_AS_REFERENCE("Crushed");
/** Infantry weapons */ /** Infantry weapons */
@ -612,6 +613,7 @@ const Jupiter::ReferenceString RenX::translateName(const Jupiter::ReadableString
if (object.equals(STRING_LITERAL_AS_REFERENCE("Fell"))) return translated_DmgType_Fell; if (object.equals(STRING_LITERAL_AS_REFERENCE("Fell"))) return translated_DmgType_Fell;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Tiberium"))) return translated_DmgType_Tiberium; if (object.equals(STRING_LITERAL_AS_REFERENCE("Tiberium"))) return translated_DmgType_Tiberium;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumBleed"))) return translated_DmgType_TiberiumBleed; if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumBleed"))) return translated_DmgType_TiberiumBleed;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumBleed_Blue"))) return translated_DmgType_TiberiumBleed_Blue;
if (object.equals(STRING_LITERAL_AS_REFERENCE("RanOver"))) return translated_DmgType_RanOver; if (object.equals(STRING_LITERAL_AS_REFERENCE("RanOver"))) return translated_DmgType_RanOver;
/** Infantry weapons */ /** Infantry weapons */

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