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328 lines
12 KiB
328 lines
12 KiB
; File: RenX.Core.ini
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;
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; Define servers for the RenX module to connect to here.
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; The "Servers" setting here operates similarly to the "Servers" setting
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; in the main Config.ini file. Specify a space-deliminated list here to point
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; to configuration sections for each individual Renegade-X server.
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;
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; Settings:
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; Servers=String (Format: Server1 Server2)
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; CommandsFile=String (Default: RenXGameCommands.ini)
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; TagDefinitions=String (Default: Tags)
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;
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Servers=Server1 Server2
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; Here is where you define each individual Renegade-X server!
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; Server types are tied to channel types, such that servers will
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; report only to a specific channel type, and commands executed
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; in a channel will only affect servers with the same type as that
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; channel. If left unspecified the type will be 0, which is the same
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; as the default channel type.
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;
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; AdminChanType defines the type for administrator channels.
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; This channel will include more verbose output, such as player IP
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; addresses, Steam IDs, and events unaccounted for.
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;
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; Settings:
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; Hostname=String (Default: Localhost)
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; Port=Integer (Default: 7777)
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; ClientAddress=String (Unused if unspecified)
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; Password=String (Default: renx)
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; ChanType=Integer (Default: 0)
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; AdminChanType=Integer (Default: 0)
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; CommandPrefix=String (Empty if unspecified)
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; IRCPrefix=String (Unused if unspecified)
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; BanFromStr=String (Default: the server)
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; Rules=String (Default: Anarchy!)
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; ReconnectDelay=Integer (Default: 10000; milliseconds between reconnect attempts)
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; MaxReconnectAttempts=Integer (Default: -1; A negative value means no limit)
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; RCONBan=Bool (Default: false)
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; LocalSteamBan=Bool (Default: true)
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; LocalIPBan=Bool (Default: true)
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; LocalHWIDBan=Bool (Default: true)
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; LocalRDNSBan=Bool (Default: false)
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; LocalNameBan=Bool (Default: false)
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; SteamFormat=Integer (Default: 16; Hex=16, Integer=10, Octal=8)
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; NeverSay=Bool (Forces the bot to PM players instead of using "say"; Default: false)
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; ResolvePlayerRDNS=Bool (Default: true)
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; ClientUpdateRate=Integer (Default: 2500)
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; BuildingUpdateRate=Integer (Default: 7500)
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; PingUpdateRate=Integer (Default: 60000)
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; PingTimeoutThreshold=Integer (Default: 10000)
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;
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[Server1]
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Hostname=Localhost
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Port=7777
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Password=renx
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ChanType=1
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AdminChanType=2
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CommandPrefix=!
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Rules=Hacking, cheating, or exploitation of any form is strictly prohibited. Please respect all players.
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[Server2]
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Hostname=Localhost
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Port=7778
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Password=renx
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ChanType=3
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AdminChanType=4
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CommandPrefix=!
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IRCPrefix=07[Marathon]
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; [RenX.Tags]
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;
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; ***** Global Tags *****
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; DateTag=String (Default: {DATE})
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; TimeTag=String (Default: {TIME})
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;
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; ***** Server Tags *****
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; RCONVersionTag=String (Default: {RVER})
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; GameVersionTag=String (Default: {GVER})
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; RulesTag=String (Default: {RULES})
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; UserTag=String (Default: {USER})
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; ServerNameTag=String (Default: {SERVERNAME})
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; MapTag=String (Default: {MAP})
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; MapGUIDTag=String (Default: {MGUID})
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; ServerHostnameTag=String (Default: {SERVERHOST})
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; ServerPortTag=String (Default: {SERVERPORT})
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; SocketHostnameTag=String (Default: {SOCKHOST})
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; SocketPortTag=String (Default: {SOCKPORT})
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; ServerPrefixTag=String (Default: {SERVERPREFIX})
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;
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; ***** Player Tags ******
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; NameTag=String (Default: {NAME})
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; RawNameTag=String (Default: {RNAME})
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; IPTag=String (Default: {IP})
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; HWIDTag=String (Default: {HWID})
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; RDNSTag=String (Default: {RDNS})
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; SteamTag=String (Default: {STEAM})
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; UUIDTag=String (Default: {UUID})
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; IDTag=String (Default: {ID})
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; CharacterTag=String (Default: {CHAR})
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; VehicleTag=String (Default: {VEH})
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; AdminTag=String (Default: {ADMIN})
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; PrefixTag=String (Default: {PREFIX})
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; GamePrefixTag=String (Default: {GPREFIX})
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; TeamColorTag=String (Default: {TCOLOR})
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; ShortTeamTag=String (Default: {TEAMS})
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; LongTeamTag=String (Default: {TEAML})
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; PingTag=String (Default: {PING})
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; ScoreTag=String (Default: {SCORE})
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; ScorePerMinuteTag=String (Default: {SPM})
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; CreditsTag=String (Default: {CREDITS})
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; KillsTag=String (Default: {KILLS})
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; DeathsTag=String (Default: {DEATHS})
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; KDRTag=String (Default: {KDR})
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; SuicidesTag=String (Default: {SUICIDES})
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; HeadshotsTag=String (Default: {HEADSHOTS})
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; HeadshotKillRatioTag=String (Default: {HSKR})
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; VehicleKillsTag=String (Default: {VEHICLEKILLS})
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; BuildingKillsTag=String (Default: {BUILDINGKILLS})
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; DefenceKillsTag=String (Default: {DEFENCEKILLS})
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; GameTimeTag=String (Default: {GAMETIME})
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; GamesTag=String (Default: {GAMES})
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; GDIGamesTag=String (Default: {GDIGAMES})
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; NodGamesTag=String (Default: {NODGAMES})
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; WinsTag=String (Default: {WINS})
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; GDIWinsTag=String (Default: {GDIWINS})
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; NodWinsTag=String (Default: {NODWINS})
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; TiesTag=String (Default: {TIES})
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; LossesTag=String (Default: {LOSSES})
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; GDILossesTag=String (Default: {GDILOSSES})
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; NodLossesTag=String (Default: {NODLOSSES})
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; WinLossRatioTag=String (Default: {WLR})
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; GDIWinLossRatioTag=String (Default: {GDIWLR})
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; NodWinLossRatioTag=String (Default: {NODWLR})
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; BeaconPlacementsTag=String (Default: {BEACONPLACEMENTS})
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; BeaconDisarmsTag=String (Default: {BEACONDISARMS})
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; ProxyPlacementsTag=String (Default: {PROXYPLACEMENTS})
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; ProxyDisarmsTag=String (Default: {PROXYDISARMS})
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; CapturesTag=String (Default: {CAPTURES})
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; StealsTag=String (Default: {STEALS})
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; StolenTag=String (Default: {STOLEN})
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; AccessTag=String (Default: {ACCESS})
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;
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; ***** Victim Tags *****
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; VictimNameTag=String (Default: {VNAME})
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; VictimIPTag=String (Default: {VRNAME})
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; VictimHWIDTag=String (Default: {VHWID})
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; VictimRDNSTag=String (Default: {VRDNS})
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; VictimSteamTag=String (Default: {VSTEAM})
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; VictimUUIDTag=String (Default: {VUUID})
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; VictimIDTag=String (Default: {VID})
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; VictimCharacterTag=String (Default: {VCHAR})
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; VictimVehicleTag=String (Default: {VVEH})
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; VictimAdminTag=String (Default: {VADMIN})
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; VictimPrefixTag=String (Default: {VPREFIX})
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; VictimGamePrefixTag=String (Default: {VGPREFIX})
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; VictimTeamColorTag=String (Default: {VTCOLOR})
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; VictimShortTeamTag=String (Default: {VTEAMS})
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; VictimLongTeamTag=String (Default: {VTEAML})
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; VictimPingTag=String (Default: {VPING})
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; VictimScoreTag=String (Default: {VSCORE})
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; VictimCreditsTag=String (Default: {VCREDITS})
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; VictimScorePerMinuteTag=String (Default: {VSPM})
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; VictimKillsTag=String (Default: {VKILLS})
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; VictimDeathsTag=String (Default: {VDEATHS})
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; VictimKDRTag=String (Default: {VKDR})
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; VictimSuicidesTag=String (Default: {VSUICIDES})
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; VictimHeadshotsTag=String (Default: {VHEADSHOTS})
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; VictimHeadshotKillRatioTag=String (Default: {VHSKR})
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; VictimVehicleKillsTag=String (Default: {VVEHICLEKILLS})
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; VictimBuildingKillsTag=String (Default: {VBUILDINGKILLS})
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; VictimDefenceKillsTag=String (Default: {VDEFENCEKILLS})
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; VictimGameTimeTag=String (Default: {VGAMETIME})
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; VictimGamesTag=String (Default: {VGAMES})
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; VictimGDIGamesTag=String (Default: {VGDIGAMES})
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; VictimNodGamesTag=String (Default: {VNODGAMES})
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; VictimWinsTag=String (Default: {VWINS})
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; VictimGDIWinsTag=String (Default: {VGDIWINS})
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; VictimNodWinsTag=String (Default: {VNODWINS})
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; VictimTiesTag=String (Default: {VTIES})
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; VictimLosesTag=String (Default: {VLOSES})
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; VictimGDILossesTag=String (Default: {VGDILOSSES})
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; VictimNodLossesTag=String (Default: {VNODLOSSES})
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; VictimWinLossRatioTag=String (Default: {VWLR})
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; VictimGDIWinLossRatioTag=String (Default: {VGDIWLR})
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; VictimNodWinLossRatioTag=String (Default: {VNODWLR})
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; VictimBeaconPlacementsTag=String (Default: {VBEACONPLACEMENTS})
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; VictimBeaconDisarmsTag=String (Default: {VBEACONDISARMS})
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; VictimProxyPlacementsTag=String (Default: PVPROXYPLACEMENTS})
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; VictimProxyDisarmsTag=String (Default: {VPROXYDISARMS})
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; VictimCapturesTag=String (Default: {VCAPTURES})
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; VictimStealsTag=String (Default: {VSTEALS})
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; VictimStolenTag=String (Default: {VSTOLEN})
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; VictimAccessTag=String (Default: {VACCESS})
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;
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; ***** Building Tags *****
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; BuildingNameTag=String (Default: {BNAME})
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; BuildingRawNameTag=String (Default: {BRNAME})
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; BuildingHealthTag=String (Default: {BHEALTH})
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; BuildingMaxHealthTag=String (Default: {BMHEALTH})
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; BuildingHealthPercentageTag=String (Default: {BHP})
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; BuildingArmorTag=String (Default: {BARMOR})
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; BuildingMaxArmorTag=String (Default: {BMARMOR})
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; BuildingArmorPercentageTag=String (Default: {BAP})
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; BuildingDurabilityTag=String (Default: {BDURABILITY})
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; BuildingMaxDurabilityTag=String (Default: {BMDURABILITY})
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; BuildingDurabilityPercentageTag=String (Default: {BDP})
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; BuildingTeamColorTag=String (Default: {BCOLOR})
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; BuildingShortTeamTag=String (Default: {BTEAMS})
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; BuildingLongTeamTag=String (Default: {BTEAML})
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;
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; ***** Ladder Tags *****
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; RankTag=String (Default: {RANK})
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; LastGameTag=String (Default: {LASTGAME})
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; GDIScoreTag=String (Default: {GDISCORE})
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; GDISPMTag=String (Default: {GDISPM})
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; GDIGameTimeTag=String (Default: {GDIGAMETIME})
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; GDITiesTag=String (Default: {GDITIES})
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; GDIBeaconPlacementsTag=String (Default: {GDOBEACONPLACEMENTS})
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; GDIBeaconDisarmsTag=String (Default: {GDIBEACONDISARMS})
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; GDIProxyPlacementsTag=String (Default: {GDIPROXYPLACEMENTS})
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; GDIProxyDisarmsTag=String (Default: GDIPROXYDISARMS})
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; GDIKillsTag=String (Default: {GDIKILLS})
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; GDIDeathsTag=String (Default: {GDIDEATHS})
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; GDIVehicleKillsTag=String (Default: {GDIVEHICLEKILLS})
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; GDIDefenceKillsTag=String (Default: {GDIDEFENCEKILLS})
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; GDIBuildingKillsTag=String (Default: {GDIBUILDINGKILLS})
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; GDIKDRTag=String (Default: {GDIKDR})
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; GDIHeadshotsTag=String (Default: {GDIHEADSHOTS})
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; GDIHeadshotKillRatioTag=String (Default: {HDIHSKR})
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; NodScoreTag=String (Default: {NODSCORE})
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; NodSPMTag=String (Default: {NODSPM})
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; NodGameTimeTag=String (Default: {NODGAMETIME})
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; NodTiesTag=String (Default: {NODTIES})
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; NodBeaconPlacementsTag=String (Default: {NODBEACONPLACEMENTS})
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; NodBeaconDisarmsTag=String (Default: {NODBEACONDISARMS})
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; NodProxyPlacementsTag=String (Default: {NODPROXYPLACEMENTS})
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; NodProxyDisarmsTag=String (Default: {NODPROXYDISARMS})
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; NodKillsTag=String (Default: {NODKILLS})
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; NodDeathsTag=String (Default: {NODDEATHS})
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; NodVehicleKillsTag=String (Default: {NODVEHICLEKILLS})
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; NodDefenceKillsTag=String (Default: {NODDEFENCEKILLS})
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; NodBuildingKillsTag=String (Default: {NODBUILDINGKILLS})
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; NodKDRTag=String (Default: {NODKDR})
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; NodHeadshotsTag=String (Default: {NODHEADSHOTS})
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; NodHeadshotKillRatioTag=String (Default: {NODHSKR})
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;
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; ***** Other Tags *****
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; WeaponTag=String (Default: {WEAPON})
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; ObjectTag=String (Default: {OBJECT})
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; MessageTag=String (Default: {MESSAGE})
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; NewNameTag=String (Default: {NNAME}; used exclusively for NameChangeFormat)
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; WinScoreTag=String (Default: {WINSCORE}; used exclusively for GameOver formats)
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; LoseScoreTag=String (Default: {LOSESCORE}; used exclusively for GameOver formats)
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;
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[Tags]
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; [Name]
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; This section translates names of presets to more human-friendly strings.
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; These override the default presets.
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; Example: Rx_Vehicle_Artillery=Nod Artillery
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;
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[Name]
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; [TeamColor]
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; Overrides the color strings for IRC message formatting.
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;
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; Settings:
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; Nod=String (Default: 04)
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; GDI=String (Default: 08)
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; Other=String (Default: 14)
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;
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[TeamColor]
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; [LongTeamName]
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; Overrides the long team name translations
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;
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; Settings:
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; Nod=String (Default: Brotherhood of Nod)
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; GDI=String (Default: Global Defense Initiative)
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; Other=String (Default: Unknown)
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[LongTeamName]
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; [ShortTeamName]
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; Overrides the short team name translations
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;
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; Settings:
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; Nod=String (Default: Nod)
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; GDI=String (Default: GDI)
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; Other=String (Default: Other)
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[ShortTeamName]
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; [WinType]
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; This section translates win types into human-readable strings.
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;
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; Settings:
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; Score=String (Default: Domination (High Score))
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; Base=String (Default: Conquest (Base Destruction))
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; Beacon=String (Default: Espionage (Beacon))
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; Tie=String (Default: Draw (Tie))
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; Shutdown=String (Default: Ceasefire (Shutdown))
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; Unknown=String (Default: Aliens (Unknown))
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;
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[WinType]
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; [WinTypePlain]
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; This section translates plain win types into human-readable strings.
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;
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; Settings:
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; Score=String (Default: High Score)
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; Base=String (Default: Base Destruction)
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; Beacon=String (Default: Beacon)
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; Tie=String (Default: Tie)
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; Shutdown=String (Default: Shutdown)
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; Unknown=String (Default: Unknown)
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;
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[WinTypePlain]
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;EOF
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