; File: RenX.Core.ini ; ; Define servers for the RenX module to connect to here. ; The "Servers" setting here operates similarly to the "Servers" setting ; in the main Config.ini file. Specify a space-deliminated list here to point ; to configuration sections for each individual Renegade-X server. ; ; Settings: ; Servers=String (Format: Server1 Server2) ; CommandsFile=String (Default: RenXGameCommands.ini) ; TagDefinitions=String (Default: Tags) ; Servers=Server1 Server2 ; Here is where you define each individual Renegade-X server! ; Server types are tied to channel types, such that servers will ; report only to a specific channel type, and commands executed ; in a channel will only affect servers with the same type as that ; channel. If left unspecified the type will be 0, which is the same ; as the default channel type. ; ; AdminChanType defines the type for administrator channels. ; This channel will include more verbose output, such as player IP ; addresses, Steam IDs, and events unaccounted for. ; ; Settings: ; Hostname=String (Default: Localhost) ; Port=Integer (Default: 7777) ; ClientAddress=String (Unused if unspecified) ; Password=String (Default: renx) ; ChanType=Integer (Default: 0) ; AdminChanType=Integer (Default: 0) ; CommandPrefix=String (Empty if unspecified) ; IRCPrefix=String (Unused if unspecified) ; BanFromStr=String (Default: the server) ; Rules=String (Default: Anarchy!) ; ReconnectDelay=Integer (Default: 10000; milliseconds between reconnect attempts) ; MaxReconnectAttempts=Integer (Default: -1; A negative value means no limit) ; RCONBan=Bool (Default: false) ; LocalSteamBan=Bool (Default: true) ; LocalIPBan=Bool (Default: true) ; LocalHWIDBan=Bool (Default: true) ; LocalRDNSBan=Bool (Default: false) ; LocalNameBan=Bool (Default: false) ; SteamFormat=Integer (Default: 16; Hex=16, Integer=10, Octal=8) ; NeverSay=Bool (Forces the bot to PM players instead of using "say"; Default: false) ; ResolvePlayerRDNS=Bool (Default: true) ; ClientUpdateRate=Integer (Default: 2500) ; BuildingUpdateRate=Integer (Default: 7500) ; PingUpdateRate=Integer (Default: 60000) ; PingTimeoutThreshold=Integer (Default: 10000) ; [Server1] Hostname=Localhost Port=7777 Password=renx ChanType=1 AdminChanType=2 CommandPrefix=! Rules=Hacking, cheating, or exploitation of any form is strictly prohibited. Please respect all players. [Server2] Hostname=Localhost Port=7778 Password=renx ChanType=3 AdminChanType=4 CommandPrefix=! IRCPrefix=07[Marathon] ; [RenX.Tags] ; ; ***** Global Tags ***** ; DateTag=String (Default: {DATE}) ; TimeTag=String (Default: {TIME}) ; ; ***** Server Tags ***** ; RCONVersionTag=String (Default: {RVER}) ; GameVersionTag=String (Default: {GVER}) ; RulesTag=String (Default: {RULES}) ; UserTag=String (Default: {USER}) ; ServerNameTag=String (Default: {SERVERNAME}) ; MapTag=String (Default: {MAP}) ; MapGUIDTag=String (Default: {MGUID}) ; ServerHostnameTag=String (Default: {SERVERHOST}) ; ServerPortTag=String (Default: {SERVERPORT}) ; SocketHostnameTag=String (Default: {SOCKHOST}) ; SocketPortTag=String (Default: {SOCKPORT}) ; ServerPrefixTag=String (Default: {SERVERPREFIX}) ; ; ***** Player Tags ****** ; NameTag=String (Default: {NAME}) ; RawNameTag=String (Default: {RNAME}) ; IPTag=String (Default: {IP}) ; HWIDTag=String (Default: {HWID}) ; RDNSTag=String (Default: {RDNS}) ; SteamTag=String (Default: {STEAM}) ; UUIDTag=String (Default: {UUID}) ; IDTag=String (Default: {ID}) ; CharacterTag=String (Default: {CHAR}) ; VehicleTag=String (Default: {VEH}) ; AdminTag=String (Default: {ADMIN}) ; PrefixTag=String (Default: {PREFIX}) ; GamePrefixTag=String (Default: {GPREFIX}) ; TeamColorTag=String (Default: {TCOLOR}) ; ShortTeamTag=String (Default: {TEAMS}) ; LongTeamTag=String (Default: {TEAML}) ; PingTag=String (Default: {PING}) ; ScoreTag=String (Default: {SCORE}) ; ScorePerMinuteTag=String (Default: {SPM}) ; CreditsTag=String (Default: {CREDITS}) ; KillsTag=String (Default: {KILLS}) ; DeathsTag=String (Default: {DEATHS}) ; KDRTag=String (Default: {KDR}) ; SuicidesTag=String (Default: {SUICIDES}) ; HeadshotsTag=String (Default: {HEADSHOTS}) ; HeadshotKillRatioTag=String (Default: {HSKR}) ; VehicleKillsTag=String (Default: {VEHICLEKILLS}) ; BuildingKillsTag=String (Default: {BUILDINGKILLS}) ; DefenceKillsTag=String (Default: {DEFENCEKILLS}) ; GameTimeTag=String (Default: {GAMETIME}) ; GamesTag=String (Default: {GAMES}) ; GDIGamesTag=String (Default: {GDIGAMES}) ; NodGamesTag=String (Default: {NODGAMES}) ; WinsTag=String (Default: {WINS}) ; GDIWinsTag=String (Default: {GDIWINS}) ; NodWinsTag=String (Default: {NODWINS}) ; TiesTag=String (Default: {TIES}) ; LossesTag=String (Default: {LOSSES}) ; GDILossesTag=String (Default: {GDILOSSES}) ; NodLossesTag=String (Default: {NODLOSSES}) ; WinLossRatioTag=String (Default: {WLR}) ; GDIWinLossRatioTag=String (Default: {GDIWLR}) ; NodWinLossRatioTag=String (Default: {NODWLR}) ; BeaconPlacementsTag=String (Default: {BEACONPLACEMENTS}) ; BeaconDisarmsTag=String (Default: {BEACONDISARMS}) ; ProxyPlacementsTag=String (Default: {PROXYPLACEMENTS}) ; ProxyDisarmsTag=String (Default: {PROXYDISARMS}) ; CapturesTag=String (Default: {CAPTURES}) ; StealsTag=String (Default: {STEALS}) ; StolenTag=String (Default: {STOLEN}) ; AccessTag=String (Default: {ACCESS}) ; ; ***** Victim Tags ***** ; VictimNameTag=String (Default: {VNAME}) ; VictimIPTag=String (Default: {VRNAME}) ; VictimHWIDTag=String (Default: {VHWID}) ; VictimRDNSTag=String (Default: {VRDNS}) ; VictimSteamTag=String (Default: {VSTEAM}) ; VictimUUIDTag=String (Default: {VUUID}) ; VictimIDTag=String (Default: {VID}) ; VictimCharacterTag=String (Default: {VCHAR}) ; VictimVehicleTag=String (Default: {VVEH}) ; VictimAdminTag=String (Default: {VADMIN}) ; VictimPrefixTag=String (Default: {VPREFIX}) ; VictimGamePrefixTag=String (Default: {VGPREFIX}) ; VictimTeamColorTag=String (Default: {VTCOLOR}) ; VictimShortTeamTag=String (Default: {VTEAMS}) ; VictimLongTeamTag=String (Default: {VTEAML}) ; VictimPingTag=String (Default: {VPING}) ; VictimScoreTag=String (Default: {VSCORE}) ; VictimCreditsTag=String (Default: {VCREDITS}) ; VictimScorePerMinuteTag=String (Default: {VSPM}) ; VictimKillsTag=String (Default: {VKILLS}) ; VictimDeathsTag=String (Default: {VDEATHS}) ; VictimKDRTag=String (Default: {VKDR}) ; VictimSuicidesTag=String (Default: {VSUICIDES}) ; VictimHeadshotsTag=String (Default: {VHEADSHOTS}) ; VictimHeadshotKillRatioTag=String (Default: {VHSKR}) ; VictimVehicleKillsTag=String (Default: {VVEHICLEKILLS}) ; VictimBuildingKillsTag=String (Default: {VBUILDINGKILLS}) ; VictimDefenceKillsTag=String (Default: {VDEFENCEKILLS}) ; VictimGameTimeTag=String (Default: {VGAMETIME}) ; VictimGamesTag=String (Default: {VGAMES}) ; VictimGDIGamesTag=String (Default: {VGDIGAMES}) ; VictimNodGamesTag=String (Default: {VNODGAMES}) ; VictimWinsTag=String (Default: {VWINS}) ; VictimGDIWinsTag=String (Default: {VGDIWINS}) ; VictimNodWinsTag=String (Default: {VNODWINS}) ; VictimTiesTag=String (Default: {VTIES}) ; VictimLosesTag=String (Default: {VLOSES}) ; VictimGDILossesTag=String (Default: {VGDILOSSES}) ; VictimNodLossesTag=String (Default: {VNODLOSSES}) ; VictimWinLossRatioTag=String (Default: {VWLR}) ; VictimGDIWinLossRatioTag=String (Default: {VGDIWLR}) ; VictimNodWinLossRatioTag=String (Default: {VNODWLR}) ; VictimBeaconPlacementsTag=String (Default: {VBEACONPLACEMENTS}) ; VictimBeaconDisarmsTag=String (Default: {VBEACONDISARMS}) ; VictimProxyPlacementsTag=String (Default: PVPROXYPLACEMENTS}) ; VictimProxyDisarmsTag=String (Default: {VPROXYDISARMS}) ; VictimCapturesTag=String (Default: {VCAPTURES}) ; VictimStealsTag=String (Default: {VSTEALS}) ; VictimStolenTag=String (Default: {VSTOLEN}) ; VictimAccessTag=String (Default: {VACCESS}) ; ; ***** Building Tags ***** ; BuildingNameTag=String (Default: {BNAME}) ; BuildingRawNameTag=String (Default: {BRNAME}) ; BuildingHealthTag=String (Default: {BHEALTH}) ; BuildingMaxHealthTag=String (Default: {BMHEALTH}) ; BuildingHealthPercentageTag=String (Default: {BHP}) ; BuildingArmorTag=String (Default: {BARMOR}) ; BuildingMaxArmorTag=String (Default: {BMARMOR}) ; BuildingArmorPercentageTag=String (Default: {BAP}) ; BuildingDurabilityTag=String (Default: {BDURABILITY}) ; BuildingMaxDurabilityTag=String (Default: {BMDURABILITY}) ; BuildingDurabilityPercentageTag=String (Default: {BDP}) ; BuildingTeamColorTag=String (Default: {BCOLOR}) ; BuildingShortTeamTag=String (Default: {BTEAMS}) ; BuildingLongTeamTag=String (Default: {BTEAML}) ; ; ***** Ladder Tags ***** ; RankTag=String (Default: {RANK}) ; LastGameTag=String (Default: {LASTGAME}) ; GDIScoreTag=String (Default: {GDISCORE}) ; GDISPMTag=String (Default: {GDISPM}) ; GDIGameTimeTag=String (Default: {GDIGAMETIME}) ; GDITiesTag=String (Default: {GDITIES}) ; GDIBeaconPlacementsTag=String (Default: {GDOBEACONPLACEMENTS}) ; GDIBeaconDisarmsTag=String (Default: {GDIBEACONDISARMS}) ; GDIProxyPlacementsTag=String (Default: {GDIPROXYPLACEMENTS}) ; GDIProxyDisarmsTag=String (Default: GDIPROXYDISARMS}) ; GDIKillsTag=String (Default: {GDIKILLS}) ; GDIDeathsTag=String (Default: {GDIDEATHS}) ; GDIVehicleKillsTag=String (Default: {GDIVEHICLEKILLS}) ; GDIDefenceKillsTag=String (Default: {GDIDEFENCEKILLS}) ; GDIBuildingKillsTag=String (Default: {GDIBUILDINGKILLS}) ; GDIKDRTag=String (Default: {GDIKDR}) ; GDIHeadshotsTag=String (Default: {GDIHEADSHOTS}) ; GDIHeadshotKillRatioTag=String (Default: {HDIHSKR}) ; NodScoreTag=String (Default: {NODSCORE}) ; NodSPMTag=String (Default: {NODSPM}) ; NodGameTimeTag=String (Default: {NODGAMETIME}) ; NodTiesTag=String (Default: {NODTIES}) ; NodBeaconPlacementsTag=String (Default: {NODBEACONPLACEMENTS}) ; NodBeaconDisarmsTag=String (Default: {NODBEACONDISARMS}) ; NodProxyPlacementsTag=String (Default: {NODPROXYPLACEMENTS}) ; NodProxyDisarmsTag=String (Default: {NODPROXYDISARMS}) ; NodKillsTag=String (Default: {NODKILLS}) ; NodDeathsTag=String (Default: {NODDEATHS}) ; NodVehicleKillsTag=String (Default: {NODVEHICLEKILLS}) ; NodDefenceKillsTag=String (Default: {NODDEFENCEKILLS}) ; NodBuildingKillsTag=String (Default: {NODBUILDINGKILLS}) ; NodKDRTag=String (Default: {NODKDR}) ; NodHeadshotsTag=String (Default: {NODHEADSHOTS}) ; NodHeadshotKillRatioTag=String (Default: {NODHSKR}) ; ; ***** Other Tags ***** ; WeaponTag=String (Default: {WEAPON}) ; ObjectTag=String (Default: {OBJECT}) ; MessageTag=String (Default: {MESSAGE}) ; NewNameTag=String (Default: {NNAME}; used exclusively for NameChangeFormat) ; WinScoreTag=String (Default: {WINSCORE}; used exclusively for GameOver formats) ; LoseScoreTag=String (Default: {LOSESCORE}; used exclusively for GameOver formats) ; [Tags] ; [Name] ; This section translates names of presets to more human-friendly strings. ; These override the default presets. ; Example: Rx_Vehicle_Artillery=Nod Artillery ; [Name] ; [TeamColor] ; Overrides the color strings for IRC message formatting. ; ; Settings: ; Nod=String (Default: 04) ; GDI=String (Default: 08) ; Other=String (Default: 14) ; [TeamColor] ; [LongTeamName] ; Overrides the long team name translations ; ; Settings: ; Nod=String (Default: Brotherhood of Nod) ; GDI=String (Default: Global Defense Initiative) ; Other=String (Default: Unknown) [LongTeamName] ; [ShortTeamName] ; Overrides the short team name translations ; ; Settings: ; Nod=String (Default: Nod) ; GDI=String (Default: GDI) ; Other=String (Default: Other) [ShortTeamName] ; [WinType] ; This section translates win types into human-readable strings. ; ; Settings: ; Score=String (Default: Domination (High Score)) ; Base=String (Default: Conquest (Base Destruction)) ; Beacon=String (Default: Espionage (Beacon)) ; Tie=String (Default: Draw (Tie)) ; Shutdown=String (Default: Ceasefire (Shutdown)) ; Unknown=String (Default: Aliens (Unknown)) ; [WinType] ; [WinTypePlain] ; This section translates plain win types into human-readable strings. ; ; Settings: ; Score=String (Default: High Score) ; Base=String (Default: Base Destruction) ; Beacon=String (Default: Beacon) ; Tie=String (Default: Tie) ; Shutdown=String (Default: Shutdown) ; Unknown=String (Default: Unknown) ; [WinTypePlain] ;EOF