congratPlayerData->server->sendMessage(congratPlayerData->playerName+" has been recommended for having the highest score last game!"_jrs);
break;
case1:
congratPlayerData->server->sendMessage(Jupiter::StringS::Format("%.*s has been recommended for having the most kills last game!",congratPlayerData->playerName.size(),congratPlayerData->playerName.ptr()));
congratPlayerData->server->sendMessage(congratPlayerData->playerName+" has been recommended for having the most kills last game!"_jrs);
break;
case2:
congratPlayerData->server->sendMessage(Jupiter::StringS::Format("%.*s has been recommended for having the most vehicle kills last game!",congratPlayerData->playerName.size(),congratPlayerData->playerName.ptr()));
congratPlayerData->server->sendMessage(congratPlayerData->playerName+" has been recommended for having the most vehicle kills last game!"_jrs);
break;
case3:
congratPlayerData->server->sendMessage(Jupiter::StringS::Format("%.*s has been recommended for having the highest Kill-Death ratio last game!",congratPlayerData->playerName.size(),congratPlayerData->playerName.ptr()));
congratPlayerData->server->sendMessage(congratPlayerData->playerName+" has been recommended for having the highest Kill-Death ratio last game!"_jrs);