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Added team-change command response parsing.

pull/3/head
JustinAJ 10 years ago
parent
commit
e9260f3d82
  1. BIN
      Release/Plugins/RenX.Core.lib
  2. 23
      RenX.Core/RenX_Server.cpp

BIN
Release/Plugins/RenX.Core.lib

Binary file not shown.

23
RenX.Core/RenX_Server.cpp

@ -1145,6 +1145,29 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
break; break;
case 6: // Command 2 on Timer: Time interval case 6: // Command 2 on Timer: Time interval
break; break;
case 7: // Team change: Normal Player Data | Options (00<Reset Kills><Reset Deaths><Force-Zero(Never returned)><Reset Score><Reset Credits><Kill>)
header.shiftRight(1);
{
PARSE_PLAYER_DATA_P(header);
PlayerInfo *player = getPlayerOrAdd(this, name, id, team, isBot, 0U, Jupiter::ReferenceString::empty);
unsigned char options = 0;
if (playerData.isEmpty() == false)
options = playerData.get(0);
if (options & 0x02)
player->credits = 0.0f;
if (options & 0x04)
player->score = 0.0f;
// 0x08 unused.
if (options & 0x10)
player->deaths = 0;
if (options & 0x20)
player->kills = 0;
for (size_t i = 0; i < xPlugins.size(); i++)
xPlugins.get(i)->RenX_OnTeamChange(this, player);
}
header.shiftLeft(1);
break;
default: default:
break; break;
} }

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