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Added translations

pull/3/head
JustinAJ 10 years ago
parent
commit
88a1aefbbe
  1. 108
      RenX.Core/RenX_Functions.cpp

108
RenX.Core/RenX_Functions.cpp

@ -90,6 +90,45 @@ Jupiter::ReferenceString translated_Vehicle_A10_DmgType_Bomb = STRING_LITERAL_AS
Jupiter::ReferenceString translated_Vehicle_AC130_DmgType_HeavyCannon = STRING_LITERAL_AS_REFERENCE("AC130 Heavy Cannon");
Jupiter::ReferenceString translated_Vehicle_AC130_DmgType_AutoCannon = STRING_LITERAL_AS_REFERENCE("AC130 Auto Cannon");
/** Weapons */
Jupiter::ReferenceString translated_Weapon_DeployedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4");
Jupiter::ReferenceString translated_Weapon_DeployedRemoteC4 = STRING_LITERAL_AS_REFERENCE("Remote C4");
Jupiter::ReferenceString translated_Weapon_DeployedProxyC4 = STRING_LITERAL_AS_REFERENCE("Proximity C4");
/** GDI Characters */
Jupiter::ReferenceString translated_GDI_Deadeye = STRING_LITERAL_AS_REFERENCE("Deadeye");
Jupiter::ReferenceString translated_GDI_Engineer = STRING_LITERAL_AS_REFERENCE("GDI Engineer");
Jupiter::ReferenceString translated_GDI_Grenadier = STRING_LITERAL_AS_REFERENCE("Grenadier");
Jupiter::ReferenceString translated_GDI_Gunner = STRING_LITERAL_AS_REFERENCE("Gunner");
Jupiter::ReferenceString translated_GDI_Havoc = STRING_LITERAL_AS_REFERENCE("Havoc");
Jupiter::ReferenceString translated_GDI_Hotwire = STRING_LITERAL_AS_REFERENCE("Hotwire");
Jupiter::ReferenceString translated_GDI_Marksman = STRING_LITERAL_AS_REFERENCE("GDI Marksman");
Jupiter::ReferenceString translated_GDI_McFarland = STRING_LITERAL_AS_REFERENCE("McFarland");
Jupiter::ReferenceString translated_GDI_Mobius = STRING_LITERAL_AS_REFERENCE("Mobius");
Jupiter::ReferenceString translated_GDI_Officer = STRING_LITERAL_AS_REFERENCE("GDI Officer");
Jupiter::ReferenceString translated_GDI_Patch = STRING_LITERAL_AS_REFERENCE("Patch");
Jupiter::ReferenceString translated_GDI_RocketSoldier = STRING_LITERAL_AS_REFERENCE("GDI Rocket Soldier");
Jupiter::ReferenceString translated_GDI_Shotgunner = STRING_LITERAL_AS_REFERENCE("GDI Shotgunner");
Jupiter::ReferenceString translated_GDI_Soldier = STRING_LITERAL_AS_REFERENCE("GDI Soldier");
Jupiter::ReferenceString translated_GDI_Sydney = STRING_LITERAL_AS_REFERENCE("Sydney");
/** Nod Characters */
Jupiter::ReferenceString translated_Nod_BlackHandSniper = STRING_LITERAL_AS_REFERENCE("Black Hand Sniper");
Jupiter::ReferenceString translated_Nod_ChemicalTrooper = STRING_LITERAL_AS_REFERENCE("Chemical Trooper");
Jupiter::ReferenceString translated_Nod_Engineer = STRING_LITERAL_AS_REFERENCE("Nod Engineer");
Jupiter::ReferenceString translated_Nod_FlameTrooper = STRING_LITERAL_AS_REFERENCE("Flame Trooper");
Jupiter::ReferenceString translated_Nod_LaserChainGunner = STRING_LITERAL_AS_REFERENCE("Laser Chain Gunner");
Jupiter::ReferenceString translated_Nod_Marksman = STRING_LITERAL_AS_REFERENCE("Nod Marksman");
Jupiter::ReferenceString translated_Nod_Mendoza = STRING_LITERAL_AS_REFERENCE("Mendoza");
Jupiter::ReferenceString translated_Nod_Officer = STRING_LITERAL_AS_REFERENCE("Nod Officer");
Jupiter::ReferenceString translated_Nod_Raveshaw = STRING_LITERAL_AS_REFERENCE("Raveshaw");
Jupiter::ReferenceString translated_Nod_RocketSoldier = STRING_LITERAL_AS_REFERENCE("Nod Rocket Soldier");
Jupiter::ReferenceString translated_Nod_Sakura = STRING_LITERAL_AS_REFERENCE("Sakura");
Jupiter::ReferenceString translated_Nod_Shotgunner = STRING_LITERAL_AS_REFERENCE("Nod Shotgunner");
Jupiter::ReferenceString translated_Nod_Soldier = STRING_LITERAL_AS_REFERENCE("Nod Soldier");
Jupiter::ReferenceString translated_Nod_StealthBlackHand = STRING_LITERAL_AS_REFERENCE("Stealth Black Hand");
Jupiter::ReferenceString translated_Nod_Technician = STRING_LITERAL_AS_REFERENCE("Technician");
/** Non-weapon damage types */
Jupiter::ReferenceString translated_DmgType_Suicided = STRING_LITERAL_AS_REFERENCE("Suicide");
Jupiter::ReferenceString translated_DmgType_Fell = STRING_LITERAL_AS_REFERENCE("Fall");
@ -284,17 +323,56 @@ RenX::TeamType RenX::getEnemy(TeamType team)
}
}
inline const Jupiter::ReadableString &checkINIForValue(const Jupiter::ReadableString &section, const Jupiter::ReadableString &key)
const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString &obj)
{
auto translateCharacter = [](Jupiter::ReferenceString object)
{
return RenX::getCore()->getTranslationsFile().get(section, key);
if (object.find(STRING_LITERAL_AS_REFERENCE("GDI_")) == 0)
{
object.shiftRight(4);
if (object.equals(STRING_LITERAL_AS_REFERENCE("Deadeye"))) return translated_GDI_Deadeye;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Engineer"))) return translated_GDI_Engineer;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Grenadier"))) return translated_GDI_Grenadier;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Gunner"))) return translated_GDI_Gunner;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Havoc"))) return translated_GDI_Havoc;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Hotwire"))) return translated_GDI_Hotwire;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Marksman"))) return translated_GDI_Marksman;
if (object.equals(STRING_LITERAL_AS_REFERENCE("McFarland"))) return translated_GDI_McFarland;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Mobius"))) return translated_GDI_Mobius;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Officer"))) return translated_GDI_Officer;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Patch"))) return translated_GDI_Patch;
if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketSoldier"))) return translated_GDI_RocketSoldier;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Shotgunner"))) return translated_GDI_Shotgunner;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Soldier"))) return translated_GDI_Soldier;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Sydney"))) return translated_GDI_Sydney;
}
const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString &obj)
else if (object.find(STRING_LITERAL_AS_REFERENCE("Nod_")) == 0)
{
object.shiftRight(4);
if (object.equals(STRING_LITERAL_AS_REFERENCE("BlackHandSniper"))) return translated_Nod_BlackHandSniper;
if (object.equals(STRING_LITERAL_AS_REFERENCE("ChemicalTrooper"))) return translated_Nod_ChemicalTrooper;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Engineer"))) return translated_Nod_Engineer;
if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameTrooper"))) return translated_Nod_FlameTrooper;
if (object.equals(STRING_LITERAL_AS_REFERENCE("LaserChainGunner"))) return translated_Nod_LaserChainGunner;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Marksman"))) return translated_Nod_Marksman;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Mendoza"))) return translated_Nod_Mendoza;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Officer"))) return translated_Nod_Officer;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Raveshaw"))) return translated_Nod_Raveshaw;
if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketSoldier"))) return translated_Nod_RocketSoldier;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Sakura"))) return translated_Nod_Sakura;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Shotgunner"))) return translated_Nod_Shotgunner;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Soldier"))) return translated_Nod_Soldier;
if (object.equals(STRING_LITERAL_AS_REFERENCE("StealthBlackHand"))) return translated_Nod_StealthBlackHand;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Technician"))) return translated_Nod_Technician;
}
return object;
};
if (obj.isEmpty())
return Jupiter::ReferenceString::empty;
Jupiter::ReferenceString iniTranslation = checkINIForValue(STRING_LITERAL_AS_REFERENCE("Name"), obj);
Jupiter::ReferenceString iniTranslation = RenX::getCore()->getTranslationsFile().get(STRING_LITERAL_AS_REFERENCE("Name"), obj);
if (iniTranslation.isEmpty() == false)
return iniTranslation;
@ -335,6 +413,24 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString
if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_HeavyCannon"))) return translated_Vehicle_AC130_DmgType_HeavyCannon;
if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_AutoCannon"))) return translated_Vehicle_AC130_DmgType_AutoCannon;
}
else if (object.find(STRING_LITERAL_AS_REFERENCE("Weapon_")) == 0)
{
object.shiftRight(7);
if (object.equals(STRING_LITERAL_AS_REFERENCE("DeployedC4"))) return translated_Weapon_DeployedC4;
if (object.equals(STRING_LITERAL_AS_REFERENCE("DeployedRemoteC4"))) return translated_Weapon_DeployedRemoteC4;
if (object.equals(STRING_LITERAL_AS_REFERENCE("DeployedProxyC4"))) return translated_Weapon_DeployedProxyC4;
// TODO: Add more translations.
}
else if (object.find(STRING_LITERAL_AS_REFERENCE("InventoryManager_")) == 0)
{
object.shiftRight(17);
return translateCharacter(object);
}
else if (object.find(STRING_LITERAL_AS_REFERENCE("FamilyInfo_")) == 0)
{
object.shiftRight(11);
return translateCharacter(object);
}
else if (object.find(STRING_LITERAL_AS_REFERENCE("DmgType_")) == 0)
{
object.shiftRight(8);
@ -471,7 +567,7 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString
else if (object.equals(STRING_LITERAL_AS_REFERENCE("IonCannonBeacon"))) return translated_IonCannonBeacon;
else if (object.equals(STRING_LITERAL_AS_REFERENCE("NukeBeacon"))) return translated_NukeBeacon;
else if (object.equals(STRING_LITERAL_AS_REFERENCE("KillZDamageType"))) return translated_KillZDamageType;
return object;
return translateCharacter(object);
}
const Jupiter::ReadableString &RenX::translateWinType(RenX::WinType winType)

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