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@ -90,6 +90,45 @@ Jupiter::ReferenceString translated_Vehicle_A10_DmgType_Bomb = STRING_LITERAL_AS |
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Jupiter::ReferenceString translated_Vehicle_AC130_DmgType_HeavyCannon = STRING_LITERAL_AS_REFERENCE("AC130 Heavy Cannon"); |
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Jupiter::ReferenceString translated_Vehicle_AC130_DmgType_AutoCannon = STRING_LITERAL_AS_REFERENCE("AC130 Auto Cannon"); |
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/** Weapons */ |
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Jupiter::ReferenceString translated_Weapon_DeployedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4"); |
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Jupiter::ReferenceString translated_Weapon_DeployedRemoteC4 = STRING_LITERAL_AS_REFERENCE("Remote C4"); |
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Jupiter::ReferenceString translated_Weapon_DeployedProxyC4 = STRING_LITERAL_AS_REFERENCE("Proximity C4"); |
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/** GDI Characters */ |
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Jupiter::ReferenceString translated_GDI_Deadeye = STRING_LITERAL_AS_REFERENCE("Deadeye"); |
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Jupiter::ReferenceString translated_GDI_Engineer = STRING_LITERAL_AS_REFERENCE("GDI Engineer"); |
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Jupiter::ReferenceString translated_GDI_Grenadier = STRING_LITERAL_AS_REFERENCE("Grenadier"); |
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Jupiter::ReferenceString translated_GDI_Gunner = STRING_LITERAL_AS_REFERENCE("Gunner"); |
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Jupiter::ReferenceString translated_GDI_Havoc = STRING_LITERAL_AS_REFERENCE("Havoc"); |
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Jupiter::ReferenceString translated_GDI_Hotwire = STRING_LITERAL_AS_REFERENCE("Hotwire"); |
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Jupiter::ReferenceString translated_GDI_Marksman = STRING_LITERAL_AS_REFERENCE("GDI Marksman"); |
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Jupiter::ReferenceString translated_GDI_McFarland = STRING_LITERAL_AS_REFERENCE("McFarland"); |
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Jupiter::ReferenceString translated_GDI_Mobius = STRING_LITERAL_AS_REFERENCE("Mobius"); |
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Jupiter::ReferenceString translated_GDI_Officer = STRING_LITERAL_AS_REFERENCE("GDI Officer"); |
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Jupiter::ReferenceString translated_GDI_Patch = STRING_LITERAL_AS_REFERENCE("Patch"); |
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Jupiter::ReferenceString translated_GDI_RocketSoldier = STRING_LITERAL_AS_REFERENCE("GDI Rocket Soldier"); |
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Jupiter::ReferenceString translated_GDI_Shotgunner = STRING_LITERAL_AS_REFERENCE("GDI Shotgunner"); |
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Jupiter::ReferenceString translated_GDI_Soldier = STRING_LITERAL_AS_REFERENCE("GDI Soldier"); |
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Jupiter::ReferenceString translated_GDI_Sydney = STRING_LITERAL_AS_REFERENCE("Sydney"); |
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/** Nod Characters */ |
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Jupiter::ReferenceString translated_Nod_BlackHandSniper = STRING_LITERAL_AS_REFERENCE("Black Hand Sniper"); |
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Jupiter::ReferenceString translated_Nod_ChemicalTrooper = STRING_LITERAL_AS_REFERENCE("Chemical Trooper"); |
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Jupiter::ReferenceString translated_Nod_Engineer = STRING_LITERAL_AS_REFERENCE("Nod Engineer"); |
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Jupiter::ReferenceString translated_Nod_FlameTrooper = STRING_LITERAL_AS_REFERENCE("Flame Trooper"); |
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Jupiter::ReferenceString translated_Nod_LaserChainGunner = STRING_LITERAL_AS_REFERENCE("Laser Chain Gunner"); |
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Jupiter::ReferenceString translated_Nod_Marksman = STRING_LITERAL_AS_REFERENCE("Nod Marksman"); |
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Jupiter::ReferenceString translated_Nod_Mendoza = STRING_LITERAL_AS_REFERENCE("Mendoza"); |
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Jupiter::ReferenceString translated_Nod_Officer = STRING_LITERAL_AS_REFERENCE("Nod Officer"); |
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Jupiter::ReferenceString translated_Nod_Raveshaw = STRING_LITERAL_AS_REFERENCE("Raveshaw"); |
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Jupiter::ReferenceString translated_Nod_RocketSoldier = STRING_LITERAL_AS_REFERENCE("Nod Rocket Soldier"); |
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Jupiter::ReferenceString translated_Nod_Sakura = STRING_LITERAL_AS_REFERENCE("Sakura"); |
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Jupiter::ReferenceString translated_Nod_Shotgunner = STRING_LITERAL_AS_REFERENCE("Nod Shotgunner"); |
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Jupiter::ReferenceString translated_Nod_Soldier = STRING_LITERAL_AS_REFERENCE("Nod Soldier"); |
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Jupiter::ReferenceString translated_Nod_StealthBlackHand = STRING_LITERAL_AS_REFERENCE("Stealth Black Hand"); |
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Jupiter::ReferenceString translated_Nod_Technician = STRING_LITERAL_AS_REFERENCE("Technician"); |
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/** Non-weapon damage types */ |
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Jupiter::ReferenceString translated_DmgType_Suicided = STRING_LITERAL_AS_REFERENCE("Suicide"); |
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Jupiter::ReferenceString translated_DmgType_Fell = STRING_LITERAL_AS_REFERENCE("Fall"); |
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@ -284,17 +323,56 @@ RenX::TeamType RenX::getEnemy(TeamType team) |
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} |
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} |
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inline const Jupiter::ReadableString &checkINIForValue(const Jupiter::ReadableString §ion, const Jupiter::ReadableString &key) |
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{ |
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return RenX::getCore()->getTranslationsFile().get(section, key); |
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} |
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const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString &obj) |
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{ |
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auto translateCharacter = [](Jupiter::ReferenceString object) |
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{ |
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if (object.find(STRING_LITERAL_AS_REFERENCE("GDI_")) == 0) |
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{ |
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object.shiftRight(4); |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Deadeye"))) return translated_GDI_Deadeye; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Engineer"))) return translated_GDI_Engineer; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Grenadier"))) return translated_GDI_Grenadier; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Gunner"))) return translated_GDI_Gunner; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Havoc"))) return translated_GDI_Havoc; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Hotwire"))) return translated_GDI_Hotwire; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Marksman"))) return translated_GDI_Marksman; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("McFarland"))) return translated_GDI_McFarland; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Mobius"))) return translated_GDI_Mobius; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Officer"))) return translated_GDI_Officer; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Patch"))) return translated_GDI_Patch; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketSoldier"))) return translated_GDI_RocketSoldier; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Shotgunner"))) return translated_GDI_Shotgunner; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Soldier"))) return translated_GDI_Soldier; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Sydney"))) return translated_GDI_Sydney; |
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} |
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else if (object.find(STRING_LITERAL_AS_REFERENCE("Nod_")) == 0) |
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{ |
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object.shiftRight(4); |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("BlackHandSniper"))) return translated_Nod_BlackHandSniper; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("ChemicalTrooper"))) return translated_Nod_ChemicalTrooper; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Engineer"))) return translated_Nod_Engineer; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameTrooper"))) return translated_Nod_FlameTrooper; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("LaserChainGunner"))) return translated_Nod_LaserChainGunner; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Marksman"))) return translated_Nod_Marksman; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Mendoza"))) return translated_Nod_Mendoza; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Officer"))) return translated_Nod_Officer; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Raveshaw"))) return translated_Nod_Raveshaw; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketSoldier"))) return translated_Nod_RocketSoldier; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Sakura"))) return translated_Nod_Sakura; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Shotgunner"))) return translated_Nod_Shotgunner; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Soldier"))) return translated_Nod_Soldier; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("StealthBlackHand"))) return translated_Nod_StealthBlackHand; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Technician"))) return translated_Nod_Technician; |
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} |
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return object; |
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}; |
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if (obj.isEmpty()) |
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return Jupiter::ReferenceString::empty; |
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Jupiter::ReferenceString iniTranslation = checkINIForValue(STRING_LITERAL_AS_REFERENCE("Name"), obj); |
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Jupiter::ReferenceString iniTranslation = RenX::getCore()->getTranslationsFile().get(STRING_LITERAL_AS_REFERENCE("Name"), obj); |
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if (iniTranslation.isEmpty() == false) |
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return iniTranslation; |
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@ -335,6 +413,24 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_HeavyCannon"))) return translated_Vehicle_AC130_DmgType_HeavyCannon; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_AutoCannon"))) return translated_Vehicle_AC130_DmgType_AutoCannon; |
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} |
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else if (object.find(STRING_LITERAL_AS_REFERENCE("Weapon_")) == 0) |
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{ |
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object.shiftRight(7); |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("DeployedC4"))) return translated_Weapon_DeployedC4; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("DeployedRemoteC4"))) return translated_Weapon_DeployedRemoteC4; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("DeployedProxyC4"))) return translated_Weapon_DeployedProxyC4; |
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// TODO: Add more translations.
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} |
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else if (object.find(STRING_LITERAL_AS_REFERENCE("InventoryManager_")) == 0) |
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{ |
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object.shiftRight(17); |
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return translateCharacter(object); |
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} |
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else if (object.find(STRING_LITERAL_AS_REFERENCE("FamilyInfo_")) == 0) |
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{ |
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object.shiftRight(11); |
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return translateCharacter(object); |
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} |
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else if (object.find(STRING_LITERAL_AS_REFERENCE("DmgType_")) == 0) |
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{ |
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object.shiftRight(8); |
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@ -471,7 +567,7 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString |
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else if (object.equals(STRING_LITERAL_AS_REFERENCE("IonCannonBeacon"))) return translated_IonCannonBeacon; |
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else if (object.equals(STRING_LITERAL_AS_REFERENCE("NukeBeacon"))) return translated_NukeBeacon; |
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else if (object.equals(STRING_LITERAL_AS_REFERENCE("KillZDamageType"))) return translated_KillZDamageType; |
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return object; |
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return translateCharacter(object); |
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} |
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const Jupiter::ReadableString &RenX::translateWinType(RenX::WinType winType) |
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