Browse Source

Added RenX.MinPlayers

pull/3/head
JustinAJ 9 years ago
parent
commit
80b286b5c3
  1. 85
      RenX.MinPlayers/RenX.MinPlayers.vcxproj
  2. 38
      RenX.MinPlayers/RenX.MinPlayers.vcxproj.filters
  3. 134
      RenX.MinPlayers/RenX_MinPlayers.cpp
  4. 50
      RenX.MinPlayers/RenX_MinPlayers.h

85
RenX.MinPlayers/RenX.MinPlayers.vcxproj

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{99D34DCB-A484-437C-9FC5-D4051FEDC18C}</ProjectGuid>
<RootNamespace>RenX.MinPlayers</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\Plugins\</OutDir>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Bot;../Jupiter;../RenX.Core</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="RenX_MinPlayers.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="RenX_MinPlayers.cpp" />
</ItemGroup>
<ItemGroup>
<Library Include="..\Jupiter\Release\Jupiter.lib" />
<Library Include="..\Release\Bot.lib" />
<Library Include="..\Release\Plugins\RenX.Core.lib" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

38
RenX.MinPlayers/RenX.MinPlayers.vcxproj.filters

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="RenX_MinPlayers.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="RenX_MinPlayers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Library Include="..\Release\Plugins\RenX.Core.lib">
<Filter>Resource Files</Filter>
</Library>
<Library Include="..\Release\Bot.lib">
<Filter>Resource Files</Filter>
</Library>
<Library Include="..\Jupiter\Release\Jupiter.lib">
<Filter>Resource Files</Filter>
</Library>
</ItemGroup>
</Project>

134
RenX.MinPlayers/RenX_MinPlayers.cpp

@ -0,0 +1,134 @@
/**
* Copyright (C) 2015 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#include "Jupiter/IRC_Client.h"
#include "Jupiter/INIFile.h"
#include "RenX_Server.h"
#include "RenX_PlayerInfo.h"
#include "RenX_MinPlayers.h"
using namespace Jupiter::literals;
RenX_MinPlayersPlugin::RenX_MinPlayersPlugin()
{
RenX_MinPlayersPlugin::player_threshold = Jupiter::IRC::Client::Config->getInt(this->getName(), "PlayerThreshold"_jrs, 20);
}
void RenX_MinPlayersPlugin::RenX_OnMapStart(RenX::Server *server, const Jupiter::ReadableString &map)
{
if (server->players.size() < RenX_MinPlayersPlugin::player_threshold)
server->send(Jupiter::StringS::Format("addbots %d", RenX_MinPlayersPlugin::player_threshold - server->players.size()));
}
void RenX_MinPlayersPlugin::RenX_OnJoin(RenX::Server *server, const RenX::PlayerInfo *player)
{
if (server->players.size() > RenX_MinPlayersPlugin::player_threshold)
++RenX_MinPlayersPlugin::phase_bots;
}
void RenX_MinPlayersPlugin::RenX_OnPart(RenX::Server *server, const RenX::PlayerInfo *player)
{
if (server->players.size() <= player_threshold)
{
switch (player->team)
{
case RenX::TeamType::GDI:
server->send("addredbots 1"_jrs);
break;
case RenX::TeamType::Nod:
server->send("addbluebots 1"_jrs);
break;
case RenX::TeamType::None:
break;
default:
server->send("addbots 1"_jrs);
break;
}
}
}
void RenX_MinPlayersPlugin::AnyDeath(RenX::Server *server, const RenX::PlayerInfo *player)
{
if (RenX_MinPlayersPlugin::phase_bots != 0 && player->isBot && server->players.size() != 0)
{
size_t gdi_count = 0, nod_count = 0;
for (Jupiter::DLList<RenX::PlayerInfo>::Node *node = server->players.getNode(0); node != nullptr; node = node->next)
{
switch (node->data->team)
{
case RenX::TeamType::GDI:
++gdi_count;
break;
case RenX::TeamType::Nod:
++nod_count;
break;
default:
break;
}
}
if (gdi_count > nod_count)
{
if (player->team != RenX::TeamType::Nod)
{
server->kickPlayer(player, "Bot Phasing"_jrs);
--RenX_MinPlayersPlugin::phase_bots;
}
}
else if (nod_count > gdi_count)
{
if (player->team != RenX::TeamType::GDI)
{
server->kickPlayer(player, "Bot Phasing"_jrs);
--RenX_MinPlayersPlugin::phase_bots;
}
}
else
{
server->kickPlayer(player, "Bot Phasing"_jrs);
--RenX_MinPlayersPlugin::phase_bots;
}
}
}
void RenX_MinPlayersPlugin::RenX_OnSuicide(RenX::Server *server, const RenX::PlayerInfo *player, const Jupiter::ReadableString &damageType)
{
this->AnyDeath(server, player);
}
void RenX_MinPlayersPlugin::RenX_OnKill(RenX::Server *server, const RenX::PlayerInfo *player, const RenX::PlayerInfo *victim, const Jupiter::ReadableString &damageType)
{
this->AnyDeath(server, player);
}
void RenX_MinPlayersPlugin::RenX_OnKill(RenX::Server *server, const Jupiter::ReadableString &killer, const RenX::TeamType &killerTeam, const RenX::PlayerInfo *victim, const Jupiter::ReadableString &damageType)
{
this->AnyDeath(server, victim);
}
void RenX_MinPlayersPlugin::RenX_OnDie(RenX::Server *server, const RenX::PlayerInfo *player, const Jupiter::ReadableString &damageType)
{
this->AnyDeath(server, player);
}
// Plugin instantiation and entry point.
RenX_MinPlayersPlugin pluginInstance;
extern "C" __declspec(dllexport) Jupiter::Plugin *getPlugin()
{
return &pluginInstance;
}

50
RenX.MinPlayers/RenX_MinPlayers.h

@ -0,0 +1,50 @@
/**
* Copyright (C) 2015 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#if !defined _RENX_MINPLAYERS_H_HEADER
#define _RENX_MINPLAYERS_H_HEADER
#include "Jupiter/Plugin.h"
#include "Jupiter/Reference_String.h"
#include "RenX_Plugin.h"
class RenX_MinPlayersPlugin : public RenX::Plugin
{
public:
void RenX_OnMapStart(RenX::Server *server, const Jupiter::ReadableString &map) override;
void RenX_OnJoin(RenX::Server *server, const RenX::PlayerInfo *player) override;
void RenX_OnPart(RenX::Server *server, const RenX::PlayerInfo *player) override;
void RenX_OnSuicide(RenX::Server *server, const RenX::PlayerInfo *player, const Jupiter::ReadableString &damageType) override;
void RenX_OnKill(RenX::Server *server, const RenX::PlayerInfo *player, const RenX::PlayerInfo *victim, const Jupiter::ReadableString &damageType) override;
void RenX_OnKill(RenX::Server *server, const Jupiter::ReadableString &killer, const RenX::TeamType &killerTeam, const RenX::PlayerInfo *victim, const Jupiter::ReadableString &damageType) override;
void RenX_OnDie(RenX::Server *server, const RenX::PlayerInfo *player, const Jupiter::ReadableString &damageType) override;
const Jupiter::ReadableString &getName() override { return name; }
RenX_MinPlayersPlugin();
private:
void AnyDeath(RenX::Server *server, const RenX::PlayerInfo *player);
size_t phase_bots;
/** Configuration variables */
size_t player_threshold;
STRING_LITERAL_AS_NAMED_REFERENCE(name, "RenX.MinPlayers");
};
#endif // _RENX_MINPLAYERS_H_HEADER
Loading…
Cancel
Save