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@ -16,11 +16,9 @@ |
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using namespace Jupiter::literals; |
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using namespace std::literals; |
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constexpr const char* g_devbot_hostname = "devbot.ren-x.com"; |
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constexpr uint16_t g_devbot_port = 21337; |
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constexpr const char g_blank_steamid[] = "0x0000000000000000"; |
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constexpr std::chrono::steady_clock::duration g_reconnect_delay = std::chrono::seconds{15 }; |
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constexpr std::chrono::steady_clock::duration g_activity_timeout = std::chrono::seconds{ 60 }; |
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constexpr std::chrono::steady_clock::duration g_reconnect_delay = std::chrono::seconds{15 }; // game server: 120s
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constexpr std::chrono::steady_clock::duration g_activity_timeout = std::chrono::seconds{ 120 }; // game server: 120s
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int RenX_RelayPlugin::think() { |
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for (auto& server_pair : m_server_info_map) { |
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@ -30,13 +28,13 @@ int RenX_RelayPlugin::think() { |
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if (!devbot_socket) { |
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// This should never happen
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return 0; |
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continue; |
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} |
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if (!server_info.m_devbot_connected) { |
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// Not connected; attempt retry if needed
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if (std::chrono::steady_clock::now() >= server_info.m_last_connect_attempt + g_reconnect_delay) { |
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if (devbot_socket->connect(g_devbot_hostname, g_devbot_port)) { |
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if (devbot_socket->connect(m_upstream_hostname.c_str(), m_upstream_port)) { |
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// There's some handshake garbage that needs to go on here so the devbot accepts us
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devbot_connected(*server, server_info); |
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server->sendLogChan(IRCCOLOR "03[RenX]" IRCCOLOR " Socket successfully reconnected to DevBot; game server now listed."); |
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@ -60,7 +58,8 @@ int RenX_RelayPlugin::think() { |
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// Connected and fine
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if (devbot_socket->recv() > 0) // Data received
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{ |
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Jupiter::ReadableString::TokenizeResult<Jupiter::Reference_String> result = Jupiter::ReferenceString::tokenize(devbot_socket->getBuffer(), '\n'); |
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auto& buffer = devbot_socket->getBuffer(); |
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Jupiter::ReadableString::TokenizeResult<Jupiter::Reference_String> result = Jupiter::ReferenceString::tokenize(buffer, '\n'); |
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if (result.token_count != 0) |
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{ |
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server_info.m_last_activity = std::chrono::steady_clock::now(); |
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@ -68,11 +67,11 @@ int RenX_RelayPlugin::think() { |
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if (result.token_count != 1) |
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{ |
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// Process devbot message received
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process_devbot_message(server, server_info.m_last_line); |
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process_devbot_message(server, server_info.m_last_line, server_info); |
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server_info.m_last_line = result.tokens[result.token_count - 1]; |
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for (size_t index = 1; index != result.token_count - 1; ++index) |
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process_devbot_message(server, result.tokens[index]); |
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process_devbot_message(server, result.tokens[index], server_info); |
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} |
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} |
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} |
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@ -87,7 +86,7 @@ int RenX_RelayPlugin::think() { |
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devbot_disconnected(*server, server_info); |
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server->sendLogChan(IRCCOLOR "07[Warning]" IRCCOLOR " Connection to DevBot lost. Reconnection attempt in progress."); |
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if (devbot_socket->connect(g_devbot_hostname, g_devbot_port)) { |
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if (devbot_socket->connect(m_upstream_hostname.c_str(), m_upstream_port)) { |
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devbot_connected(*server, server_info); |
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server->sendLogChan(IRCCOLOR "06[Progress]" IRCCOLOR " Connection to DevBot reestablished. Initializing Renegade-X RCON protocol..."); |
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} |
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@ -109,6 +108,15 @@ int RenX_RelayPlugin::think() { |
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bool RenX_RelayPlugin::initialize() { |
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m_init_time = std::chrono::steady_clock::now(); |
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// TODO: add BindHost, BindPort
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// TODO: invent a way to send a custom hostname directly to the devbot, rather than having to rely on manual configuration
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// TODO: Add bidirectional relay support (i.e: bot link)
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// TODO: Add game data relay support (so players connect through this)
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// * Drop packets for non-players when traffic spikes
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// * notify game server to set failover
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m_upstream_hostname = config.get<std::string>("UpstreamHost"_jrs, "devbot.ren-x.com"); |
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m_upstream_port = config.get<uint16_t>("UpstreamPort"_jrs, 21337); |
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m_fake_pings = config.get<bool>("FakePings"_jrs, false); |
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m_sanitize_names = config.get<bool>("SanitizeNames"_jrs, true); |
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m_sanitize_ips = config.get<bool>("SanitizeIPs"_jrs, true); |
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m_sanitize_hwids = config.get<bool>("SanitizeHWIDs"_jrs, true); |
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@ -120,13 +128,15 @@ bool RenX_RelayPlugin::initialize() { |
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return RenX::Plugin::initialize(); |
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} |
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void RenX_RelayPlugin::RenX_OnServerCreate(RenX::Server &server) { |
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void RenX_RelayPlugin::RenX_OnServerFullyConnected(RenX::Server &server) { |
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auto& server_info = m_server_info_map[&server]; |
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if (!server_info.m_devbot_connected) { |
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server_info.m_socket = std::unique_ptr<Jupiter::TCPSocket>(new Jupiter::TCPSocket()); |
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if (server_info.m_socket->connect(g_devbot_hostname, g_devbot_port)) { |
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if (server_info.m_socket->connect(m_upstream_hostname.c_str(), m_upstream_port)) { |
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devbot_connected(server, server_info); |
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} |
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} |
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} |
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void RenX_RelayPlugin::RenX_OnServerDisconnect(RenX::Server &server, RenX::DisconnectReason reason) { |
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@ -607,6 +617,8 @@ void RenX_RelayPlugin::RenX_OnRaw(RenX::Server &server, const Jupiter::ReadableS |
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void RenX_RelayPlugin::devbot_connected(RenX::Server& in_server, ext_server_info& in_server_info) { |
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in_server_info.m_devbot_connected = true; |
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in_server_info.m_socket->setBlocking(false); |
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in_server_info.m_last_connect_attempt = std::chrono::steady_clock::now(); |
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in_server_info.m_last_activity = in_server_info.m_last_connect_attempt; |
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// New format: 004 | Game Version Number | Game Version
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auto& version_str = in_server.getGameVersion(); |
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@ -617,8 +629,11 @@ void RenX_RelayPlugin::devbot_connected(RenX::Server& in_server, ext_server_info |
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version_message.append(version_str.ptr(), version_str.size()); |
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version_message += '\n'; |
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// Tack on aDevBot
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version_message += "aDevBot\n"; |
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// Tack on username auth
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auto& username = in_server.getRCONUsername(); |
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version_message += 'a'; |
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version_message.append(username.ptr(), username.size()); |
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version_message += '\n'; |
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in_server_info.m_socket->send(version_message.c_str(), version_message.size()); |
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} |
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@ -631,11 +646,41 @@ void RenX_RelayPlugin::devbot_disconnected(RenX::Server&, ext_server_info& in_se |
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} |
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} |
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void RenX_RelayPlugin::process_devbot_message(RenX::Server* in_server, const Jupiter::ReadableString& in_line) { |
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void RenX_RelayPlugin::process_devbot_message(RenX::Server* in_server, const Jupiter::ReadableString& in_line, ext_server_info& in_server_info) { |
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if (in_line.isEmpty()) { |
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return; |
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} |
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if (in_line == 's') { |
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// we're already subscribed
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return; |
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} |
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if (in_line[0] == 'a') { |
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// we're already authenticated
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return; |
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} |
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// Faking the pings is dangerous, because if this triggers in the middle of another command's response, the
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// devbot is not going to be able to resume processing that command
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if (m_fake_pings |
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&& in_line == "cping"_jrs) { |
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// First: echo command
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Jupiter::StringS pong_message = "lRCON"_jrs + RenX::DelimC + "Command;" + RenX::DelimC + in_server->getRCONUsername() |
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+ RenX::DelimC + "executed:" + RenX::DelimC + "ping\n"; |
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// Second: command response
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pong_message += "rPONG"_jrs + RenX::DelimC + '\n'; |
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// Third: command complete
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pong_message += "c\n"; |
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// Send it
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in_server_info.m_socket->send(pong_message); |
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return; |
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} |
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// Sanitize unknown & blacklisted commands
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if (in_line[0] == 'c' && in_line.size() > 1) { |
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if (m_sanitize_unknown_commands || m_sanitize_blacklisted_commands) { |
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@ -660,7 +705,7 @@ void RenX_RelayPlugin::process_devbot_message(RenX::Server* in_server, const Jup |
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// Send line to game server
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Jupiter::StringS sanitized_message = in_line; |
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sanitized_message += '\n'; |
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in_server->sendData(in_line); |
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in_server->sendData(sanitized_message); |
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} |
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// Plugin instantiation and entry point.
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