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Added translations for Blue Tiberium Auto Rifle and DevNuke

pull/3/head
JustinAJ 9 years ago
parent
commit
12b5de838c
  1. BIN
      Release/Plugins/RenX.Core.lib
  2. 7
      RenX.Core/RenX_Functions.cpp

BIN
Release/Plugins/RenX.Core.lib

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7
RenX.Core/RenX_Functions.cpp

@ -112,6 +112,7 @@ Jupiter::ReferenceString translated_Weapon_Airstrike_GDI = STRING_LITERAL_AS_REF
Jupiter::ReferenceString translated_Weapon_Airstrike_Nod = STRING_LITERAL_AS_REFERENCE("Nod Airstrike"); Jupiter::ReferenceString translated_Weapon_Airstrike_Nod = STRING_LITERAL_AS_REFERENCE("Nod Airstrike");
Jupiter::ReferenceString translated_Weapon_TiberiumFlechetteRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Flechette Gun"); Jupiter::ReferenceString translated_Weapon_TiberiumFlechetteRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Flechette Gun");
Jupiter::ReferenceString translated_Weapon_TiberiumAutoRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Automatic Rifle"); Jupiter::ReferenceString translated_Weapon_TiberiumAutoRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Automatic Rifle");
Jupiter::ReferenceString translated_Weapon_TiberiumAutoRifle_Blue = STRING_LITERAL_AS_REFERENCE("Blue Tiberium Automatic Rifle Burst");
Jupiter::ReferenceString translated_Weapon_EMPGrenade = STRING_LITERAL_AS_REFERENCE("EMP Grenade"); Jupiter::ReferenceString translated_Weapon_EMPGrenade = STRING_LITERAL_AS_REFERENCE("EMP Grenade");
Jupiter::ReferenceString translated_Weapon_SmokeGrenade = STRING_LITERAL_AS_REFERENCE("Smoke Grenade"); Jupiter::ReferenceString translated_Weapon_SmokeGrenade = STRING_LITERAL_AS_REFERENCE("Smoke Grenade");
Jupiter::ReferenceString translated_Weapon_TimedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4"); Jupiter::ReferenceString translated_Weapon_TimedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4");
@ -128,6 +129,7 @@ Jupiter::ReferenceString translated_Weapon_DeployedATMine = STRING_LITERAL_AS_RE
Jupiter::ReferenceString translated_Weapon_DeployedIonCannonBeacon = STRING_LITERAL_AS_REFERENCE("Ion Cannon Beacon"); Jupiter::ReferenceString translated_Weapon_DeployedIonCannonBeacon = STRING_LITERAL_AS_REFERENCE("Ion Cannon Beacon");
Jupiter::ReferenceString translated_Weapon_DeployedNukeBeacon = STRING_LITERAL_AS_REFERENCE("Nuclear Missile Beacon"); Jupiter::ReferenceString translated_Weapon_DeployedNukeBeacon = STRING_LITERAL_AS_REFERENCE("Nuclear Missile Beacon");
Jupiter::ReferenceString translated_Weapon_CrateNuke = STRING_LITERAL_AS_REFERENCE("Nuclear Crate Explosion"); Jupiter::ReferenceString translated_Weapon_CrateNuke = STRING_LITERAL_AS_REFERENCE("Nuclear Crate Explosion");
Jupiter::ReferenceString translated_Weapon_DevNuke = STRING_LITERAL_AS_REFERENCE("Nuclear Dev Explosion");
/** Projectiles */ /** Projectiles */
Jupiter::ReferenceString translated_Projectile_EMPGrenade = STRING_LITERAL_AS_REFERENCE("EMP Grenade"); Jupiter::ReferenceString translated_Projectile_EMPGrenade = STRING_LITERAL_AS_REFERENCE("EMP Grenade");
@ -181,6 +183,8 @@ Jupiter::ReferenceString translated_DmgType_HeavyPistol = STRING_LITERAL_AS_REFE
Jupiter::ReferenceString translated_DmgType_Carbine = STRING_LITERAL_AS_REFERENCE("Carbine"); Jupiter::ReferenceString translated_DmgType_Carbine = STRING_LITERAL_AS_REFERENCE("Carbine");
Jupiter::ReferenceString translated_DmgType_TiberiumFlechetteRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Flechette Gun"); // Not a rifle. Jupiter::ReferenceString translated_DmgType_TiberiumFlechetteRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Flechette Gun"); // Not a rifle.
Jupiter::ReferenceString translated_DmgType_TiberiumAutoRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Automatic Rifle"); Jupiter::ReferenceString translated_DmgType_TiberiumAutoRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Automatic Rifle");
Jupiter::ReferenceString translated_DmgType_TiberiumAutoRifle_Blue = STRING_LITERAL_AS_REFERENCE("Blue Tiberium Automatic Rifle Burst");
Jupiter::ReferenceString translated_DmgType_TiberiumAutoRifle_Flechette_Blue = STRING_LITERAL_AS_REFERENCE("Blue Tiberium Automatic Rifle");
Jupiter::ReferenceString translated_DmgType_Grenade = STRING_LITERAL_AS_REFERENCE("Grenade"); Jupiter::ReferenceString translated_DmgType_Grenade = STRING_LITERAL_AS_REFERENCE("Grenade");
Jupiter::ReferenceString translated_DmgType_TimedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4"); Jupiter::ReferenceString translated_DmgType_TimedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4");
@ -564,6 +568,7 @@ const Jupiter::ReferenceString RenX::translateName(const Jupiter::ReadableString
if (object.equals(STRING_LITERAL_AS_REFERENCE("Airstrike_Nod"))) return translated_Weapon_Airstrike_Nod; if (object.equals(STRING_LITERAL_AS_REFERENCE("Airstrike_Nod"))) return translated_Weapon_Airstrike_Nod;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumFlechetteRifle"))) return translated_Weapon_TiberiumFlechetteRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumFlechetteRifle"))) return translated_Weapon_TiberiumFlechetteRifle;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle"))) return translated_Weapon_TiberiumAutoRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle"))) return translated_Weapon_TiberiumAutoRifle;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle_Blue"))) return translated_Weapon_TiberiumAutoRifle_Blue;
if (object.equals(STRING_LITERAL_AS_REFERENCE("EMPGrenade"))) return translated_Weapon_EMPGrenade; if (object.equals(STRING_LITERAL_AS_REFERENCE("EMPGrenade"))) return translated_Weapon_EMPGrenade;
if (object.equals(STRING_LITERAL_AS_REFERENCE("SmokeGrenade"))) return translated_Weapon_SmokeGrenade; if (object.equals(STRING_LITERAL_AS_REFERENCE("SmokeGrenade"))) return translated_Weapon_SmokeGrenade;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TimedC4"))) return translated_Weapon_TimedC4; if (object.equals(STRING_LITERAL_AS_REFERENCE("TimedC4"))) return translated_Weapon_TimedC4;
@ -615,6 +620,8 @@ const Jupiter::ReferenceString RenX::translateName(const Jupiter::ReadableString
if (object.equals(STRING_LITERAL_AS_REFERENCE("Carbine"))) return translated_DmgType_Carbine; if (object.equals(STRING_LITERAL_AS_REFERENCE("Carbine"))) return translated_DmgType_Carbine;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumFlechetteRifle"))) return translated_DmgType_TiberiumFlechetteRifle; // Not a rifle. if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumFlechetteRifle"))) return translated_DmgType_TiberiumFlechetteRifle; // Not a rifle.
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle"))) return translated_DmgType_TiberiumAutoRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle"))) return translated_DmgType_TiberiumAutoRifle;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle_Blue"))) return translated_DmgType_TiberiumAutoRifle_Blue;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle_Flechette_Blue"))) return translated_DmgType_TiberiumAutoRifle_Flechette_Blue;
if (object.equals(STRING_LITERAL_AS_REFERENCE("Grenade"))) return translated_DmgType_Grenade; if (object.equals(STRING_LITERAL_AS_REFERENCE("Grenade"))) return translated_DmgType_Grenade;
if (object.equals(STRING_LITERAL_AS_REFERENCE("TimedC4"))) return translated_DmgType_TimedC4; if (object.equals(STRING_LITERAL_AS_REFERENCE("TimedC4"))) return translated_DmgType_TimedC4;

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