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Added RenX.Ladder

pull/3/head
JustinAJ 9 years ago
parent
commit
0f5e94dbe7
  1. 87
      RenX.Ladder/RenX.Ladder.vcxproj
  2. 44
      RenX.Ladder/RenX.Ladder.vcxproj.filters
  3. 287
      RenX.Ladder/RenX_Ladder.cpp
  4. 52
      RenX.Ladder/RenX_Ladder.h
  5. 346
      RenX.Ladder/RenX_LadderDatabase.cpp
  6. 157
      RenX.Ladder/RenX_LadderDatabase.h

87
RenX.Ladder/RenX.Ladder.vcxproj

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<ProjectGuid>{B2846BD6-2332-4DA6-A13B-113318F76D5E}</ProjectGuid>
<RootNamespace>RenX.Ladder</RootNamespace>
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<ClInclude Include="RenX_LadderDatabase.h" />
<ClInclude Include="RenX_Ladder.h" />
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<ClCompile Include="RenX_Ladder.cpp" />
<ClCompile Include="RenX_LadderDatabase.cpp" />
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44
RenX.Ladder/RenX.Ladder.vcxproj.filters

@ -0,0 +1,44 @@
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287
RenX.Ladder/RenX_Ladder.cpp

@ -0,0 +1,287 @@
/**
* Copyright (C) 2015 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#include "Console_Command.h"
#include "Jupiter/INIFile.h"
#include "RenX_Ladder.h"
#include "RenX_Server.h"
#include "RenX_PlayerInfo.h"
using namespace Jupiter::literals;
RenX_LadderPlugin::RenX_LadderPlugin()
{
RenX_LadderPlugin::only_pure = Jupiter::IRC::Client::Config->getBool(this->getName(), "OnlyPure"_jrs, false);
RenX_LadderPlugin::output_times = Jupiter::IRC::Client::Config->getBool(this->getName(), "OutputTimes"_jrs, true);
int mlcpno = Jupiter::IRC::Client::Config->getInt(this->getName(), "MaxLadderCommandPartNameOutput"_jrs, 5);
if (mlcpno < 0)
RenX_LadderPlugin::max_ladder_command_part_name_output = 0;
else
RenX_LadderPlugin::max_ladder_command_part_name_output = mlcpno;
RenX_LadderPlugin::db_filename = Jupiter::IRC::Client::Config->get(this->getName(), "LadderDatabase"_jrs, "Ladder.db"_jrs);
// load database
RenX_LadderPlugin::database.process_file(RenX_LadderPlugin::db_filename);
}
void RenX_LadderPlugin::updateLadder(RenX::Server *server, const RenX::TeamType &team)
{
if (server->players.size() != 0)
{
// update player stats in memory
RenX::PlayerInfo *player;
RenX_LadderDatabase::Entry *entry;
for (Jupiter::DLList<RenX::PlayerInfo>::Node *node = server->players.getNode(0); node != nullptr; node = node->next)
{
player = node->data;
if (player->steamid != 0)
{
entry = RenX_LadderPlugin::database.getPlayerEntry(player->steamid);
if (entry == nullptr)
{
entry = new RenX_LadderDatabase::Entry();
RenX_LadderPlugin::database.append(entry);
entry->steam_id = player->steamid;
}
entry->total_score += static_cast<uint64_t>(player->score);
entry->total_kills += player->kills;
entry->total_deaths += player->deaths;
entry->total_headshot_kills += player->headshots;
entry->total_vehicle_kills += player->vehicleKills;
entry->total_building_kills += player->buildingKills;
entry->total_defence_kills += player->defenceKills;
entry->total_captures += player->captures;
entry->total_game_time += static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(server->getGameTime(player)).count());
++entry->total_games;
switch (player->team)
{
case RenX::TeamType::GDI:
++entry->total_gdi_games;
if (player->team == team)
++entry->total_wins, ++entry->total_gdi_wins;
break;
case RenX::TeamType::Nod:
++entry->total_nod_games;
if (player->team == team)
++entry->total_wins, ++entry->total_nod_wins;
break;
default:
if (player->team == team)
++entry->total_wins;
break;
}
entry->total_beacon_placements += player->beaconPlacements;
entry->total_beacon_disarms += player->beaconDisarms;
entry->total_proxy_placements += player->proxy_placements;
entry->total_proxy_disarms += player->proxy_disarms;
auto set_if_greater = [](uint32_t &src, const uint32_t &cmp)
{
if (cmp > src)
src = cmp;
};
set_if_greater(entry->top_score, static_cast<uint32_t>(player->score));
set_if_greater(entry->top_kills, player->kills);
set_if_greater(entry->most_deaths, player->deaths);
set_if_greater(entry->top_headshot_kills, player->headshots);
set_if_greater(entry->top_vehicle_kills, player->vehicleKills);
set_if_greater(entry->top_building_kills, player->buildingKills);
set_if_greater(entry->top_defence_kills, player->defenceKills);
set_if_greater(entry->top_captures, player->captures);
set_if_greater(entry->top_game_time, static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(server->getGameTime(player)).count()));
set_if_greater(entry->top_beacon_placements, player->beaconPlacements);
set_if_greater(entry->top_beacon_disarms, player->beaconDisarms);
set_if_greater(entry->top_proxy_placements, player->proxy_placements);
set_if_greater(entry->top_proxy_disarms, player->proxy_disarms);
entry->most_recent_ip = player->ip32;
entry->last_game = time(nullptr);
entry->most_recent_name = player->name;
}
}
// sort new stats
std::chrono::steady_clock::time_point start_time = std::chrono::steady_clock::now();
RenX_LadderPlugin::database.sort_entries();
std::chrono::steady_clock::duration sort_duration = std::chrono::steady_clock::now() - start_time;
// write new stats
start_time = std::chrono::steady_clock::now();
RenX_LadderPlugin::database.write(RenX_LadderPlugin::db_filename);
std::chrono::steady_clock::duration write_duration = std::chrono::steady_clock::now() - start_time;
if (RenX_LadderPlugin::output_times)
{
Jupiter::StringS str = Jupiter::StringS::Format("Ladder: %u entries sorted in %f seconds; Database written in %f seconds." ENDL,
RenX_LadderPlugin::database.getEntries(),
static_cast<double>(sort_duration.count()) * (static_cast<double>(std::chrono::steady_clock::duration::period::num / static_cast<double>(std::chrono::steady_clock::duration::period::den) * static_cast<double>(std::chrono::seconds::duration::period::den / std::chrono::seconds::duration::period::num))),
static_cast<double>(write_duration.count()) * (static_cast<double>(std::chrono::steady_clock::duration::period::num) / static_cast<double>(std::chrono::steady_clock::duration::period::den) * static_cast<double>(std::chrono::seconds::duration::period::den / std::chrono::seconds::duration::period::num)));
str.println(stdout);
server->sendLogChan(str);
}
}
}
/** Wait until the client list has been updated to update the ladder */
void RenX_LadderPlugin::RenX_OnGameOver(RenX::Server *server, RenX::WinType winType, const RenX::TeamType &team, int gScore, int nScore)
{
if (server->hasSeenStart() && server->players.size() != 0) // the first game doesn't count!
{
char chr = static_cast<char>(team);
server->varData.set(this->name, "t"_jrs, Jupiter::ReferenceString(chr));
server->varData.set(this->name, "w"_jrs, "1"_jrs);
server->updateClientList();
}
}
void RenX_LadderPlugin::RenX_OnCommand(RenX::Server *server, const Jupiter::ReadableString &)
{
if (server->getCurrentRCONCommand().equalsi("clientvarlist"_jrs))
{
if (server->varData.get(this->name, "w"_jrs, "0"_jrs).equals("1"))
{
server->varData.set(this->name, "w"_jrs, "0"_jrs);
RenX::TeamType team = static_cast<RenX::TeamType>(server->varData.get(this->name, "t"_jrs, "\0"_jrs).get(0));
RenX_LadderPlugin::updateLadder(server, team);
}
}
}
size_t RenX_LadderPlugin::getMaxLadderCommandPartNameOutput() const
{
return RenX_LadderPlugin::max_ladder_command_part_name_output;
}
// Plugin instantiation and entry point.
RenX_LadderPlugin pluginInstance;
/** Ladder Commands */
#include <cinttypes>
Jupiter::StringS FormatLadderResponse(RenX_LadderDatabase::Entry *entry, size_t rank)
{
return Jupiter::StringS::Format("#%" PRIuPTR ": \"%.*s\" - Score: %" PRIu64 " - Kills: %" PRIu32 " - Deaths: %" PRIu32 " - KDR: %.2f - SPM: %.2f", rank, entry->most_recent_name.size(), entry->most_recent_name.ptr(), entry->total_score, entry->total_kills, entry->total_deaths, static_cast<double>(entry->total_kills) / (entry->total_deaths == 0 ? 1 : static_cast<double>(entry->total_deaths)), static_cast<double>(entry->total_score) / (entry->total_game_time == 0 ? 1.0 : static_cast<double>(entry->total_game_time)) * 60.0);
}
// Ladder Command
LadderGenericCommand::LadderGenericCommand()
{
this->addTrigger("ladder"_jrs);
this->addTrigger("rank"_jrs);
}
GenericCommand::ResponseLine *LadderGenericCommand::trigger(const Jupiter::ReadableString &parameters)
{
if (parameters.isEmpty())
return new GenericCommand::ResponseLine("Error: Too few parameters. Syntax: ladder <name | rank>"_jrs, GenericCommand::DisplayType::PrivateError);
RenX_LadderDatabase::Entry *entry;
size_t rank;
if (parameters.span("0123456789"_jrs) == parameters.size())
{
rank = parameters.asUnsignedInt(10);
if (rank == 0)
return new GenericCommand::ResponseLine("Error: Invalid parameters"_jrs, GenericCommand::DisplayType::PrivateError);
entry = pluginInstance.database.getPlayerEntryByIndex(rank - 1);
if (entry == nullptr)
return new GenericCommand::ResponseLine("Error: Player not found"_jrs, GenericCommand::DisplayType::PrivateError);
return new GenericCommand::ResponseLine(FormatLadderResponse(entry, rank), GenericCommand::DisplayType::PublicSuccess);
}
Jupiter::SLList<std::pair<RenX_LadderDatabase::Entry, size_t>> list = pluginInstance.database.getPlayerEntriesAndIndexByPartName(parameters, pluginInstance.getMaxLadderCommandPartNameOutput());
if (list.size() == 0)
return new GenericCommand::ResponseLine("Error: Player not found"_jrs, GenericCommand::DisplayType::PrivateError);
std::pair<RenX_LadderDatabase::Entry, size_t> *pair = list.remove(0);
GenericCommand::ResponseLine *response_head = new GenericCommand::ResponseLine(FormatLadderResponse(std::addressof(pair->first), pair->second + 1), GenericCommand::DisplayType::PrivateSuccess);
GenericCommand::ResponseLine *response_end = response_head;
delete pair;
while (list.size() != 0)
{
pair = list.remove(0);
response_end->next = new GenericCommand::ResponseLine(FormatLadderResponse(std::addressof(pair->first), pair->second + 1), GenericCommand::DisplayType::PrivateSuccess);
response_end = response_end->next;
delete pair;
}
return response_head;
}
const Jupiter::ReadableString &LadderGenericCommand::getHelp(const Jupiter::ReadableString &)
{
static STRING_LITERAL_AS_NAMED_REFERENCE(defaultHelp, "Fetches ladder information about a player. Syntax: ladder <name | rank>");
return defaultHelp;
}
GENERIC_COMMAND_INIT(LadderGenericCommand)
GENERIC_COMMAND_AS_CONSOLE_COMMAND(LadderGenericCommand)
GENERIC_COMMAND_AS_IRC_COMMAND_NO_CREATE(LadderGenericCommand)
// Ladder Game Command
void LadderGameCommand::create()
{
this->addTrigger("ladder"_jrs);
this->addTrigger("rank"_jrs);
}
void LadderGameCommand::trigger(RenX::Server *source, RenX::PlayerInfo *player, const Jupiter::ReadableString &parameters)
{
if (parameters.isEmpty())
{
if (player->steamid != 0)
{
std::pair<RenX_LadderDatabase::Entry *, size_t> pair = pluginInstance.database.getPlayerEntryAndIndex(player->steamid);
if (pair.first != nullptr)
source->sendMessage(FormatLadderResponse(pair.first, pair.second + 1));
else
source->sendMessage(player, "Error: You have no ladder data. Get started by sticking around until the end of the match!"_jrs);
}
else
source->sendMessage(player, "Error: You have no ladder data, because you're not using Steam."_jrs);
}
else
{
GenericCommand::ResponseLine *response = LadderGenericCommand_instance.trigger(parameters);
GenericCommand::ResponseLine *ptr;
while (response != nullptr)
{
source->sendMessage(player, response->response);
ptr = response;
response = response->next;
delete ptr;
}
}
}
const Jupiter::ReadableString &LadderGameCommand::getHelp(const Jupiter::ReadableString &)
{
static STRING_LITERAL_AS_NAMED_REFERENCE(defaultHelp, "Displays ladder information about yourself, or another player. Syntax: ladder [name / rank]");
return defaultHelp;
}
GAME_COMMAND_INIT(LadderGameCommand)
extern "C" __declspec(dllexport) Jupiter::Plugin *getPlugin()
{
return &pluginInstance;
}

52
RenX.Ladder/RenX_Ladder.h

@ -0,0 +1,52 @@
/**
* Copyright (C) 2015 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#if !defined _RENX_LADDER_H_HEADER
#define _RENX_LADDER_H_HEADER
#include "Jupiter/Plugin.h"
#include "Jupiter/Reference_String.h"
#include "IRC_Command.h"
#include "RenX_Plugin.h"
#include "RenX_LadderDatabase.h"
#include "RenX_GameCommand.h"
class RenX_LadderPlugin : public RenX::Plugin
{
public:
const Jupiter::ReadableString &getName() override { return name; }
void RenX_OnGameOver(RenX::Server *server, RenX::WinType winType, const RenX::TeamType &team, int gScore, int nScore) override;
void RenX_OnCommand(RenX::Server *server, const Jupiter::ReadableString &) override;
size_t getMaxLadderCommandPartNameOutput() const;
RenX_LadderPlugin();
RenX_LadderDatabase database;
private:
void updateLadder(RenX::Server *server, const RenX::TeamType &team);
/** Configuration variables */
bool only_pure, output_times;
size_t max_ladder_command_part_name_output;
Jupiter::CStringS db_filename;
STRING_LITERAL_AS_NAMED_REFERENCE(name, "RenX.Ladder");
};
GENERIC_GENERIC_COMMAND(LadderGenericCommand)
GENERIC_GAME_COMMAND(LadderGameCommand)
#endif // _RENX_LADDER_H_HEADER

346
RenX.Ladder/RenX_LadderDatabase.cpp

@ -0,0 +1,346 @@
/**
* Copyright (C) 2015 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#include "RenX_LadderDatabase.h"
RenX_LadderDatabase::~RenX_LadderDatabase()
{
while (RenX_LadderDatabase::head != nullptr)
{
RenX_LadderDatabase::end = RenX_LadderDatabase::head;
RenX_LadderDatabase::head = RenX_LadderDatabase::head->next;
delete RenX_LadderDatabase::end;
}
}
void RenX_LadderDatabase::process_data(Jupiter::DataBuffer &buffer, FILE *file, fpos_t pos)
{
RenX_LadderDatabase::Entry *entry = new RenX_LadderDatabase::Entry();
// read data from buffer to entry
entry->steam_id = buffer.pop<uint64_t>();
entry->total_score = buffer.pop<uint64_t>();
entry->total_kills = buffer.pop<uint32_t>();
entry->total_deaths = buffer.pop<uint32_t>();
entry->total_headshot_kills = buffer.pop<uint32_t>();
entry->total_vehicle_kills = buffer.pop<uint32_t>();
entry->total_building_kills = buffer.pop<uint32_t>();
entry->total_defence_kills = buffer.pop<uint32_t>();
entry->total_captures = buffer.pop<uint32_t>();
entry->total_game_time = buffer.pop<uint32_t>();
entry->total_games = buffer.pop<uint32_t>();
entry->total_gdi_games = buffer.pop<uint32_t>();
entry->total_nod_games = buffer.pop<uint32_t>();
entry->total_wins = buffer.pop<uint32_t>();
entry->total_gdi_wins = buffer.pop<uint32_t>();
entry->total_nod_wins = buffer.pop<uint32_t>();
entry->total_beacon_placements = buffer.pop<uint32_t>();
entry->total_beacon_disarms = buffer.pop<uint32_t>();
entry->total_proxy_placements = buffer.pop<uint32_t>();
entry->total_proxy_disarms = buffer.pop<uint32_t>();
entry->top_score = buffer.pop<uint32_t>();
entry->top_kills = buffer.pop<uint32_t>();
entry->most_deaths = buffer.pop<uint32_t>();
entry->top_headshot_kills = buffer.pop<uint32_t>();
entry->top_vehicle_kills = buffer.pop<uint32_t>();
entry->top_building_kills = buffer.pop<uint32_t>();
entry->top_defence_kills = buffer.pop<uint32_t>();
entry->top_captures = buffer.pop<uint32_t>();
entry->top_game_time = buffer.pop<uint32_t>();
entry->top_beacon_placements = buffer.pop<uint32_t>();
entry->top_beacon_disarms = buffer.pop<uint32_t>();
entry->top_proxy_placements = buffer.pop<uint32_t>();
entry->top_proxy_disarms = buffer.pop<uint32_t>();
entry->most_recent_ip = buffer.pop<uint32_t>();
entry->last_game = buffer.pop<time_t>();
entry->most_recent_name = buffer.pop<Jupiter::String_Strict, char>();
// push data to list
if (RenX_LadderDatabase::head == nullptr)
{
RenX_LadderDatabase::head = entry;
RenX_LadderDatabase::end = RenX_LadderDatabase::head;
}
else
{
RenX_LadderDatabase::end->next = entry;
entry->prev = end;
end = entry;
}
++RenX_LadderDatabase::entries;
}
void RenX_LadderDatabase::process_header(FILE *file)
{
int chr = fgetc(file);
if (chr != EOF)
RenX_LadderDatabase::read_version = chr;
}
void RenX_LadderDatabase::create_header(FILE *file)
{
fputc(RenX_LadderDatabase::write_version, file);
}
RenX_LadderDatabase::Entry *RenX_LadderDatabase::getHead() const
{
return RenX_LadderDatabase::head;
}
RenX_LadderDatabase::Entry *RenX_LadderDatabase::getPlayerEntry(uint64_t steamid) const
{
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->steam_id == steamid)
return itr;
return nullptr;
}
std::pair<RenX_LadderDatabase::Entry *, size_t> RenX_LadderDatabase::getPlayerEntryAndIndex(uint64_t steamid) const
{
size_t index = 0;
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->steam_id == steamid)
return std::pair<RenX_LadderDatabase::Entry *, size_t>(itr, index);
return std::pair<RenX_LadderDatabase::Entry *, size_t>(nullptr, Jupiter::INVALID_INDEX);
}
RenX_LadderDatabase::Entry *RenX_LadderDatabase::getPlayerEntryByName(const Jupiter::ReadableString &name) const
{
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->most_recent_name.equalsi(name))
return itr;
return nullptr;
}
std::pair<RenX_LadderDatabase::Entry *, size_t> RenX_LadderDatabase::getPlayerEntryAndIndexByName(const Jupiter::ReadableString &name) const
{
size_t index = 0;
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->most_recent_name.equalsi(name))
return std::pair<RenX_LadderDatabase::Entry *, size_t>(itr, index);
return std::pair<RenX_LadderDatabase::Entry *, size_t>(nullptr, Jupiter::INVALID_INDEX);
}
RenX_LadderDatabase::Entry *RenX_LadderDatabase::getPlayerEntryByPartName(const Jupiter::ReadableString &name) const
{
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
return itr;
return nullptr;
}
std::pair<RenX_LadderDatabase::Entry *, size_t> RenX_LadderDatabase::getPlayerEntryAndIndexByPartName(const Jupiter::ReadableString &name) const
{
size_t index = 0;
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
return std::pair<RenX_LadderDatabase::Entry *, size_t>(itr, index);
return std::pair<RenX_LadderDatabase::Entry *, size_t>(nullptr, Jupiter::INVALID_INDEX);
}
Jupiter::SLList<RenX_LadderDatabase::Entry> RenX_LadderDatabase::getPlayerEntriesByPartName(const Jupiter::ReadableString &name, size_t max) const
{
Jupiter::SLList<RenX_LadderDatabase::Entry> list;
if (max == 0)
{
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
list.add(new RenX_LadderDatabase::Entry(*itr));
}
else
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
{
list.add(new RenX_LadderDatabase::Entry(*itr));
if (--max == 0)
return list;
}
return list;
}
Jupiter::SLList<std::pair<RenX_LadderDatabase::Entry, size_t>> RenX_LadderDatabase::getPlayerEntriesAndIndexByPartName(const Jupiter::ReadableString &name, size_t max) const
{
Jupiter::SLList<std::pair<RenX_LadderDatabase::Entry, size_t>> list;
size_t index = 0;
if (max == 0)
{
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
list.add(new std::pair<RenX_LadderDatabase::Entry, size_t>(*itr, index));
}
else
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
{
list.add(new std::pair<RenX_LadderDatabase::Entry, size_t>(*itr, index));
if (--max)
return list;
}
return list;
}
RenX_LadderDatabase::Entry *RenX_LadderDatabase::getPlayerEntryByIndex(size_t index) const
{
for (RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head; itr != nullptr; itr = itr->next, --index)
if (index == 0)
return itr;
return nullptr;
}
size_t RenX_LadderDatabase::getEntries() const
{
return RenX_LadderDatabase::entries;
}
void RenX_LadderDatabase::append(RenX_LadderDatabase::Entry *entry)
{
++RenX_LadderDatabase::entries;
if (RenX_LadderDatabase::head == nullptr)
{
RenX_LadderDatabase::head = entry;
RenX_LadderDatabase::end = RenX_LadderDatabase::head;
return;
}
end->next = entry;
entry->prev = end;
end = entry;
}
void RenX_LadderDatabase::write(const Jupiter::CStringType &filename)
{
return RenX_LadderDatabase::write(filename.c_str());
}
void RenX_LadderDatabase::write(const char *filename)
{
if (RenX_LadderDatabase::entries != 0)
{
FILE *file = fopen(filename, "wb");
if (file != nullptr)
{
Jupiter::DataBuffer buffer;
RenX_LadderDatabase::create_header(file);
RenX_LadderDatabase::Entry *entry = RenX_LadderDatabase::head;
while (entry != nullptr)
{
// push data from entry to buffer
buffer.push(entry->steam_id);
buffer.push(entry->total_score);
buffer.push(entry->total_kills);
buffer.push(entry->total_deaths);
buffer.push(entry->total_headshot_kills);
buffer.push(entry->total_vehicle_kills);
buffer.push(entry->total_building_kills);
buffer.push(entry->total_defence_kills);
buffer.push(entry->total_captures);
buffer.push(entry->total_game_time);
buffer.push(entry->total_games);
buffer.push(entry->total_gdi_games);
buffer.push(entry->total_nod_games);
buffer.push(entry->total_wins);
buffer.push(entry->total_gdi_wins);
buffer.push(entry->total_nod_wins);
buffer.push(entry->total_beacon_placements);
buffer.push(entry->total_beacon_disarms);
buffer.push(entry->total_proxy_placements);
buffer.push(entry->total_proxy_disarms);
buffer.push(entry->top_score);
buffer.push(entry->top_kills);
buffer.push(entry->most_deaths);
buffer.push(entry->top_headshot_kills);
buffer.push(entry->top_vehicle_kills);
buffer.push(entry->top_building_kills);
buffer.push(entry->top_defence_kills);
buffer.push(entry->top_captures);
buffer.push(entry->top_game_time);
buffer.push(entry->top_beacon_placements);
buffer.push(entry->top_beacon_disarms);
buffer.push(entry->top_proxy_placements);
buffer.push(entry->top_proxy_disarms);
buffer.push(entry->most_recent_ip);
buffer.push(entry->last_game);
buffer.push(entry->most_recent_name);
// push buffer to file
buffer.push_to(file);
// iterate
entry = entry->next;
}
fclose(file);
}
}
}
void RenX_LadderDatabase::sort_entries()
{
if (RenX_LadderDatabase::entries <= 1)
return;
RenX_LadderDatabase::Entry *itr = RenX_LadderDatabase::head;
RenX_LadderDatabase::Entry *itr2, *ptr;
// iterate forward (search for out-of-order content)
while (itr->next != nullptr)
{
// out-of-order content found
if (itr->next->total_score > itr->total_score)
{
// pull content out
ptr = itr->next;
itr->next = ptr->next;
if (itr->next != nullptr)
itr->next->prev = itr;
// iterate backwards from our iterator, and insert
itr2 = itr;
while (true)
{
if (itr2->prev == nullptr)
{
// push ptr to head
ptr->next = itr2;
ptr->prev = nullptr;
itr2->prev = ptr;
RenX_LadderDatabase::head = ptr;
break;
}
itr2 = itr2->prev;
if (itr2->total_score > ptr->total_score)
{
// insert ptr after itr2
ptr->next = itr2->next;
ptr->next->prev = ptr;
ptr->prev = itr2;
itr2->next = ptr;
break;
}
}
}
else // continue iterating
itr = itr->next;
}
RenX_LadderDatabase::end = itr;
}

157
RenX.Ladder/RenX_LadderDatabase.h

@ -0,0 +1,157 @@
/**
* Copyright (C) 2015 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#if !defined _RENX_LADDERDATABASE_H_HEADER
#define _RENX_LADDERDATABASE_H_HEADER
#include "Jupiter/Database.h"
#include "Jupiter/String.h"
#include "Jupiter/SLList.h"
class RenX_LadderDatabase : public Jupiter::Database
{
public: // Jupiter::Database
/**
* @brief Processes a chunk of data in a database.
*
* @param buffer Buffer to process
* @param file File being processed
* @param pos position that the buffer starts at in the file
*/
void process_data(Jupiter::DataBuffer &buffer, FILE *file, fpos_t pos) override;
/**
* @brief Processes the header for a database.
*
* @param file File being processed
*/
void process_header(FILE *file) override;
/**
* @brief Generates a header for a database.
*
* @param file File being created
*/
void create_header(FILE *file) override;
public: // RenX_LadderDatabase
struct Entry
{
uint64_t steam_id, total_score;
uint32_t total_kills, total_deaths, total_headshot_kills, total_vehicle_kills, total_building_kills, total_defence_kills, total_captures, total_game_time, total_games, total_gdi_games, total_nod_games, total_wins, total_gdi_wins, total_nod_wins, total_beacon_placements, total_beacon_disarms, total_proxy_placements, total_proxy_disarms, // totals (15)
top_score, top_kills, most_deaths, top_headshot_kills, top_vehicle_kills, top_building_kills, top_defence_kills, top_captures, top_game_time, top_beacon_placements, top_beacon_disarms, top_proxy_placements, top_proxy_disarms, // tops (12)
most_recent_ip; // other (1)
time_t last_game;
Jupiter::StringS most_recent_name;
Entry *next = nullptr;
Entry *prev = nullptr;
};
/**
* @brief Fetches the head of the entry list.
*
* @return Head of the ladder entry list.
*/
Entry *getHead() const;
/**
* @brief Fetches a ladder entry by Steam ID.
*
* @param steamid Steam ID to search ladder for
* @return Ladder entry with a matching steamid if one exists, nullptr otherwise.
*/
Entry *getPlayerEntry(uint64_t steamid) const;
std::pair<Entry *, size_t> getPlayerEntryAndIndex(uint64_t steamid) const;
/**
* @brief Searches for a ladder entry by name
*
* @param name Name to search ladder for
* @return Ladder entry with a matching name if one exists, nullptr otherwise.
*/
Entry *getPlayerEntryByName(const Jupiter::ReadableString &name) const;
std::pair<Entry *, size_t> getPlayerEntryAndIndexByName(const Jupiter::ReadableString &name) const;
/**
* @brief Searches for a ladder entry by part name
*
* @param name Part of name to search ladder for
* @return Ladder entry with a matching name if one exists, nullptr otherwise.
*/
Entry *getPlayerEntryByPartName(const Jupiter::ReadableString &name) const;
std::pair<Entry *, size_t> getPlayerEntryAndIndexByPartName(const Jupiter::ReadableString &name) const;
/**
* @brief Fetches all entries matching a part name.
*
* @param name Part of name to search for
* @param max Maximum number of entries to return
* @return List containing entries with matching names.
*/
Jupiter::SLList<Entry> getPlayerEntriesByPartName(const Jupiter::ReadableString &name, size_t max) const;
Jupiter::SLList<std::pair<Entry, size_t>> getPlayerEntriesAndIndexByPartName(const Jupiter::ReadableString &name, size_t max) const;
/**
* @brief Fetches a ladder entry at a specified index
*
* @param index Index of the element to fetch
* @return Ladder entry with a matching name if one exists, nullptr otherwise.
*/
Entry *getPlayerEntryByIndex(size_t index) const;
/**
* @brief Fetches the total number of ladder entries in the list.
*
* @return Total number of entries.
*/
size_t getEntries() const;
/**
* @brief Places a ladder entry at the end of the list, regardless of order
* Note: This does not copy data from the pointer -- the pointer is added to the list.
*
* @param entry Ladder entry to add
*/
void append(Entry *entry);
/**
* @brief Writes the current ladder data to the disk.
*/
void write(const Jupiter::CStringType &filename);
void write(const char *filename);
/**
* @brief Sorts the ladder data in memory.
*/
void sort_entries();
/**
* @brief Deconstructor for the RenX_LadderDatabase class
*/
~RenX_LadderDatabase();
private:
/** Database version */
const uint8_t write_version = 0;
uint8_t read_version = write_version;
size_t entries = 0;
Entry *head = nullptr;
Entry *end;
};
#endif //_RENX_LADDERDATABASE_H_HEADER
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