@ -141,7 +141,7 @@ bool RenX_ModSystemPlugin::resetAccess(RenX::PlayerInfo *player)
return player - > access = = oAccess ;
return player - > access = = oAccess ;
}
}
int RenX_ModSystemPlugin : : auth ( RenX : : Server * server , const RenX : : PlayerInfo * player , bool checkAuto , bool forceAuth )
int RenX_ModSystemPlugin : : auth ( RenX : : Server * server , const RenX : : PlayerInfo * player , bool checkAuto , bool forceAuth ) const
{
{
if ( player - > isBot )
if ( player - > isBot )
return 0 ;
return 0 ;
@ -158,7 +158,7 @@ int RenX_ModSystemPlugin::auth(RenX::Server *server, const RenX::PlayerInfo *pla
auto sectionAuth = [ & ]
auto sectionAuth = [ & ]
{
{
player - > varData . set ( RenX_ModSystemPlugin : : getName ( ) , STRING_LITERAL_AS_REFERENCE ( " Group " ) , group - > name ) ;
player - > varData . set ( this - > name , STRING_LITERAL_AS_REFERENCE ( " Group " ) , group - > name ) ;
player - > formatNamePrefix = section - > get ( STRING_LITERAL_AS_REFERENCE ( " Prefix " ) , group - > prefix ) ;
player - > formatNamePrefix = section - > get ( STRING_LITERAL_AS_REFERENCE ( " Prefix " ) , group - > prefix ) ;
player - > gamePrefix = section - > get ( STRING_LITERAL_AS_REFERENCE ( " GamePrefix " ) , group - > gamePrefix ) ;
player - > gamePrefix = section - > get ( STRING_LITERAL_AS_REFERENCE ( " GamePrefix " ) , group - > gamePrefix ) ;
player - > access = section - > getInt ( STRING_LITERAL_AS_REFERENCE ( " Access " ) , group - > access ) ;
player - > access = section - > getInt ( STRING_LITERAL_AS_REFERENCE ( " Access " ) , group - > access ) ;
@ -193,12 +193,24 @@ int RenX_ModSystemPlugin::auth(RenX::Server *server, const RenX::PlayerInfo *pla
}
}
group = RenX_ModSystemPlugin : : groups . get ( 0 ) ;
group = RenX_ModSystemPlugin : : groups . get ( 0 ) ;
player - > varData . set ( RenX_ModSystemPlugin : : getName ( ) , STRING_LITERAL_AS_REFERENCE ( " Group " ) , group - > name ) ;
player - > varData . set ( this - > name , STRING_LITERAL_AS_REFERENCE ( " Group " ) , group - > name ) ;
player - > formatNamePrefix = group - > prefix ;
player - > formatNamePrefix = group - > prefix ;
player - > gamePrefix = group - > gamePrefix ;
player - > gamePrefix = group - > gamePrefix ;
return player - > access = group - > access ;
return player - > access = group - > access ;
}
}
void RenX_ModSystemPlugin : : tempAuth ( RenX : : Server * server , const RenX : : PlayerInfo * player , const ModGroup * group , bool notify ) const
{
if ( group = = nullptr )
group = this - > getDefaultGroup ( ) ;
player - > varData . set ( name , STRING_LITERAL_AS_REFERENCE ( " Group " ) , group - > name ) ;
player - > formatNamePrefix = group - > prefix ;
player - > gamePrefix = group - > gamePrefix ;
player - > access = group - > access ;
if ( notify )
server - > sendMessage ( player , Jupiter : : StringS : : Format ( " You have been authorized into group \" %.*s \" , with access level %u. " , group - > name . size ( ) , group - > name . ptr ( ) , player - > access ) ) ;
}
RenX_ModSystemPlugin : : ModGroup * RenX_ModSystemPlugin : : getGroupByName ( const Jupiter : : ReadableString & name , ModGroup * defaultGroup ) const
RenX_ModSystemPlugin : : ModGroup * RenX_ModSystemPlugin : : getGroupByName ( const Jupiter : : ReadableString & name , ModGroup * defaultGroup ) const
{
{
if ( RenX_ModSystemPlugin : : groups . size ( ) ! = 0 )
if ( RenX_ModSystemPlugin : : groups . size ( ) ! = 0 )
@ -248,6 +260,11 @@ RenX_ModSystemPlugin::ModGroup *RenX_ModSystemPlugin::getDefaultGroup() const
return RenX_ModSystemPlugin : : groups . get ( 0 ) ;
return RenX_ModSystemPlugin : : groups . get ( 0 ) ;
}
}
RenX_ModSystemPlugin : : ModGroup * RenX_ModSystemPlugin : : getDefaultATMGroup ( ) const
{
return RenX_ModSystemPlugin : : getGroupByName ( RenX_ModSystemPlugin : : atmDefault ) ;
}
RenX_ModSystemPlugin : : ModGroup * RenX_ModSystemPlugin : : getModeratorGroup ( ) const
RenX_ModSystemPlugin : : ModGroup * RenX_ModSystemPlugin : : getModeratorGroup ( ) const
{
{
return RenX_ModSystemPlugin : : getGroupByName ( RenX_ModSystemPlugin : : moderatorGroup ) ;
return RenX_ModSystemPlugin : : getGroupByName ( RenX_ModSystemPlugin : : moderatorGroup ) ;
@ -437,6 +454,90 @@ const Jupiter::ReadableString &AuthIRCCommand::getHelp(const Jupiter::ReadableSt
IRC_COMMAND_INIT ( AuthIRCCommand )
IRC_COMMAND_INIT ( AuthIRCCommand )
// ATM IRC Command
void ATMIRCCommand : : create ( )
{
this - > addTrigger ( STRING_LITERAL_AS_REFERENCE ( " atm " ) ) ;
this - > setAccessLevel ( 3 ) ;
}
void ATMIRCCommand : : trigger ( IRC_Bot * source , const Jupiter : : ReadableString & channel , const Jupiter : : ReadableString & nick , const Jupiter : : ReadableString & parameters )
{
if ( parameters . isEmpty ( ) )
this - > trigger ( source , channel , nick , nick ) ;
else
{
Jupiter : : IRC : : Client : : Channel * chan = source - > getChannel ( channel ) ;
if ( chan ! = nullptr )
{
RenX : : Server * server ;
RenX : : PlayerInfo * player ;
RenX_ModSystemPlugin : : ModGroup * group = pluginInstance . getDefaultATMGroup ( ) ;
int type = chan - > getType ( ) ;
bool serverMatch = false ;
Jupiter : : ReferenceString playerName = parameters ;
if ( isdigit ( parameters . get ( 0 ) ) )
{
int index = parameters . asInt ( ) ;
if ( index < 0 | | index > = static_cast < int > ( pluginInstance . groups . size ( ) ) )
source - > sendNotice ( nick , STRING_LITERAL_AS_REFERENCE ( " Warning: Invalid group index. Ingoring parameter... " ) ) ;
else if ( index = = 0 )
{
source - > sendNotice ( nick , STRING_LITERAL_AS_REFERENCE ( " Error: Default group is not valid for this command. Use \" deauth \" to deauthorize a player. " ) ) ;
return ;
}
else
{
group = pluginInstance . groups . get ( index ) ;
if ( group - > access > source - > getAccessLevel ( channel , nick ) )
{
group = pluginInstance . getDefaultATMGroup ( ) ;
source - > sendNotice ( nick , STRING_LITERAL_AS_REFERENCE ( " Warning: You can not authorize an access level higher than yourself. Ignoring parameter... " ) ) ;
}
playerName = playerName . gotoWord ( 1 , WHITESPACE ) ;
if ( playerName . isEmpty ( ) )
playerName = nick ;
}
}
if ( group = = nullptr )
source - > sendNotice ( nick , STRING_LITERAL_AS_REFERENCE ( " Error: Invalid group. " ) ) ;
else
{
for ( unsigned int i = 0 ; i ! = RenX : : getCore ( ) - > getServerCount ( ) ; i + + )
{
server = RenX : : getCore ( ) - > getServer ( i ) ;
if ( server - > isLogChanType ( type ) )
{
serverMatch = true ;
player = server - > getPlayerByPartName ( playerName ) ;
if ( player = = nullptr )
source - > sendNotice ( nick , STRING_LITERAL_AS_REFERENCE ( " Error: Player not found. " ) ) ;
else if ( player - > access > group - > access )
source - > sendNotice ( nick , STRING_LITERAL_AS_REFERENCE ( " Error: This command can not lower a player's access level. " ) ) ;
else
{
pluginInstance . tempAuth ( server , player , group ) ;
source - > sendNotice ( nick , STRING_LITERAL_AS_REFERENCE ( " Player successfully temporarily authenticated. " ) ) ;
}
}
}
if ( serverMatch = = false )
source - > sendMessage ( channel , STRING_LITERAL_AS_REFERENCE ( " Error: Channel not attached to any connected Renegade X servers. " ) ) ;
}
}
}
}
const Jupiter : : ReadableString & ATMIRCCommand : : getHelp ( const Jupiter : : ReadableString & )
{
static STRING_LITERAL_AS_NAMED_REFERENCE ( defaultHelp , " Temporarily authenticates a player in-game. Syntax: atm [level] [player=you] " ) ;
return defaultHelp ;
}
IRC_COMMAND_INIT ( ATMIRCCommand )
// ForceAuth IRC Command
// ForceAuth IRC Command
void ForceAuthIRCCommand : : create ( )
void ForceAuthIRCCommand : : create ( )
@ -556,6 +657,71 @@ const Jupiter::ReadableString &AuthGameCommand::getHelp(const Jupiter::ReadableS
GAME_COMMAND_INIT ( AuthGameCommand )
GAME_COMMAND_INIT ( AuthGameCommand )
// ATM Game Command
void ATMGameCommand : : create ( )
{
this - > addTrigger ( STRING_LITERAL_AS_REFERENCE ( " atm " ) ) ;
this - > setAccessLevel ( 3 ) ;
}
void ATMGameCommand : : trigger ( RenX : : Server * server , RenX : : PlayerInfo * player , const Jupiter : : ReadableString & parameters )
{
if ( parameters . isEmpty ( ) = = false )
{
RenX : : PlayerInfo * target ;
RenX_ModSystemPlugin : : ModGroup * group = pluginInstance . getDefaultATMGroup ( ) ;
Jupiter : : ReferenceString playerName = parameters ;
if ( isdigit ( parameters . get ( 0 ) ) & & parameters . wordCount ( WHITESPACE ) > 1 )
{
int index = parameters . asInt ( ) ;
if ( index < 0 | | index > = static_cast < int > ( pluginInstance . groups . size ( ) ) )
server - > sendMessage ( player , STRING_LITERAL_AS_REFERENCE ( " Warning: Invalid group index. Ingoring parameter... " ) ) ;
else if ( index = = 0 )
{
server - > sendMessage ( player , STRING_LITERAL_AS_REFERENCE ( " Error: Default group is not valid for this command. Use \" deauth \" to deauthorize a player. " ) ) ;
return ;
}
else
{
group = pluginInstance . groups . get ( index ) ;
if ( group - > access > player - > access )
{
group = pluginInstance . getDefaultATMGroup ( ) ;
server - > sendMessage ( player , STRING_LITERAL_AS_REFERENCE ( " Warning: You can not authorize an access level higher than yourself. Ignoring parameter... " ) ) ;
}
playerName = playerName . gotoWord ( 1 , WHITESPACE ) ;
}
}
if ( group ! = nullptr )
{
target = server - > getPlayerByPartName ( playerName ) ;
if ( target = = nullptr )
server - > sendMessage ( player , STRING_LITERAL_AS_REFERENCE ( " Error: Player not found. " ) ) ;
else if ( target - > access > group - > access )
server - > sendMessage ( player , STRING_LITERAL_AS_REFERENCE ( " Error: This command can not lower a player's access level. " ) ) ;
else
{
pluginInstance . tempAuth ( server , target , group ) ;
server - > sendMessage ( player , STRING_LITERAL_AS_REFERENCE ( " Player successfully temporarily authenticated. " ) ) ;
}
}
else
server - > sendMessage ( player , STRING_LITERAL_AS_REFERENCE ( " Error: Invalid group. " ) ) ;
}
else
server - > sendMessage ( player , STRING_LITERAL_AS_REFERENCE ( " Error: Too few parameters. Syntax: auth <player> " ) ) ;
}
const Jupiter : : ReadableString & ATMGameCommand : : getHelp ( const Jupiter : : ReadableString & )
{
static STRING_LITERAL_AS_NAMED_REFERENCE ( defaultHelp , " Temporarily authenticates a player. Syntax: atm [level] <player> " ) ;
return defaultHelp ;
}
GAME_COMMAND_INIT ( ATMGameCommand )
// ForceAuth Game Command
// ForceAuth Game Command
void ForceAuthGameCommand : : create ( )
void ForceAuthGameCommand : : create ( )