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@ -104,8 +104,6 @@ __declspec(dllexport) void SetStartupMovie(wchar_t *in_leaving_level, wchar_t *i |
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if (strcmp(leaving_level, loading_level) == 0) |
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return; // The loading movie we want is already in postion; leave it.
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goto post_init_leaving_Level; |
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} |
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else |
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{ |
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@ -117,15 +115,13 @@ __declspec(dllexport) void SetStartupMovie(wchar_t *in_leaving_level, wchar_t *i |
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// Last loaded level wasn't stored; this is a first-time run.
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fclose(file); |
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} |
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// Copy in_leaving_level to character array (interactions with files require this)
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leaving_level_length = wcstombs(leaving_level, in_leaving_level, sizeof(leaving_level)); |
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if (leaving_level_length == sizeof(leaving_level)) |
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--leaving_level_length; |
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leaving_level[leaving_level_length] = '\0'; |
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post_init_leaving_Level: |
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// Copy in_leaving_level to character array (interactions with files require this)
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leaving_level_length = wcstombs(leaving_level, in_leaving_level, sizeof(leaving_level)); |
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if (leaving_level_length == sizeof(leaving_level)) |
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--leaving_level_length; |
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leaving_level[leaving_level_length] = '\0'; |
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} |
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// Store leaving_level in case the game crashes/exits later.
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file = fopen(last_loaded_level_filename, "wb"); |
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