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45 lines
1.5 KiB
45 lines
1.5 KiB
/**
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* Copyright (C) 2014-2015 Justin James.
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*
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* This license must be preserved.
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* Any applications, libraries, or code which make any use of any
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* component of this program must not be commercial, unless explicit
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* permission is granted from the original author. The use of this
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* program for non-profit purposes is permitted.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* In the event that this license restricts you from making desired use of this program, contact the original author.
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* Written by Justin James <justin.aj@hotmail.com>
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*/
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#if !defined _EXCESSIVEHEADSHOTS_H_HEADER
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#define _EXCESSIVEHEADSHOTS_H_HEADER
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#include <chrono>
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#include "Jupiter/Plugin.h"
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#include "RenX_Plugin.h"
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class RenX_ExcessiveHeadshotsPlugin : public RenX::Plugin
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{
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public: // RenX::Plugin
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void RenX_OnKill(RenX::Server *server, const RenX::PlayerInfo *player, const RenX::PlayerInfo *victim, const Jupiter::ReadableString &damageType) override;
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public: // Jupiter::Plugin
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int OnRehash() override;
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const Jupiter::ReadableString &getName() override { return name; }
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RenX_ExcessiveHeadshotsPlugin();
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private:
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STRING_LITERAL_AS_NAMED_REFERENCE(name, "RenX.ExcessiveHeadshots");
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unsigned int minFlags = 4;
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double ratio = 0.5;
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double minKD = 5.0;
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double minKPS = 0.1;
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unsigned int minKills = 10;
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std::chrono::seconds maxGameTime = std::chrono::seconds(180);
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};
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#endif // _EXCESSIVEHEADSHOTS_H_HEADER
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