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/**
* Copyright (C) 2014-2015 Jessica James.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Written by Jessica James <jessica.aj@outlook.com>
*/
#include "RenX_GameCommand.h"
#include "RenX_Server.h"
Jupiter::ArrayList<RenX::GameCommand> _GameMasterCommandList;
Jupiter::ArrayList<RenX::GameCommand> *RenX::GameMasterCommandList = &_GameMasterCommandList;
RenX::GameCommand::GameCommand(const RenX::GameCommand &command)
{
//RenX::GameMasterCommandList->add(this);
}
RenX::GameCommand::GameCommand()
{
RenX::GameMasterCommandList->add(this);
}
RenX::GameCommand::~GameCommand()
{
RenX::Core *core = RenX::getCore();
for (int a = RenX::GameMasterCommandList->size() - 1; a >= 0; a--)
{
if (RenX::GameMasterCommandList->get(a) == this)
{
RenX::Server *server;
for (int b = core->getServerCount() - 1; b >= 0; b--)
{
server = core->getServer(b);
if (server != nullptr) server->removeCommand(this->getTrigger());
}
RenX::GameMasterCommandList->remove(a);
break;
}
}
}
int RenX::GameCommand::getAccessLevel()
{
return RenX::GameCommand::access;
}
void RenX::GameCommand::setAccessLevel(int accessLevel)
{
RenX::GameCommand::access = accessLevel;
}