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592 lines
33 KiB
592 lines
33 KiB
/**
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* Copyright (C) 2014 Justin James.
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*
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* This license must be preserved.
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* Any applications, libraries, or code which make any use of any
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* component of this program must not be commercial, unless explicit
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* permission is granted from the original author. The use of this
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* program for non-profit purposes is permitted.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* In the event that this license restricts you from making desired use of this program, contact the original author.
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* Written by Justin James <justin.aj@hotmail.com>
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*/
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#include <ctime>
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#include "Jupiter/Functions.h"
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#include "Jupiter/INIFile.h"
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#include "IRC_Bot.h"
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#include "ServerManager.h"
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#include "RenX_Functions.h"
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#include "RenX_Core.h"
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#include "RenX_Server.h"
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#include "RenX_PlayerInfo.h"
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/** Team color translations */
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Jupiter::ReferenceString NodColor = "04";
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Jupiter::ReferenceString GDIColor = "08";
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Jupiter::ReferenceString OtherColor = "14";
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/** Short team name translations */
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Jupiter::ReferenceString NodShortName = "Nod";
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Jupiter::ReferenceString GDIShortName = "GDI";
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Jupiter::ReferenceString OtherShortName = "N/A";
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/** Long team name translations */
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Jupiter::ReferenceString NodLongName = "Brotherhood of Nod";
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Jupiter::ReferenceString GDILongName = "Global Defense Initiative";
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Jupiter::ReferenceString OtherLongName = "Unknown";
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/** RenegadeX RCON protocol message deliminator */
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const char *RenX::DelimS = "\xA0";
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const char RenX::DelimC = *RenX::DelimS;
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/** WinType translations */
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Jupiter::ReferenceString scoreWinTypeTranslation = "Domination (High Score)";
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Jupiter::ReferenceString baseWinTypeTranslation = "Conquest (Base Destruction)";
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Jupiter::ReferenceString beaconWinTypeTranslation = "Espionage (Beacon)";
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Jupiter::ReferenceString tieWinTypeTranslation = "Draw (Tie)";
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Jupiter::ReferenceString shutdownWinTypeTranslation = "Ceasefire (Shutdown)";
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Jupiter::ReferenceString unknownWinTypeTranslation = "Aliens (Unknown)";
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/** WinType plain translations */
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Jupiter::ReferenceString scoreWinTypePlainTranslation = "High Score";
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Jupiter::ReferenceString baseWinTypePlainTranslation = "Base Destruction";
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Jupiter::ReferenceString beaconWinTypePlainTranslation = "Beacon";
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Jupiter::ReferenceString tieWinTypePlainTranslation = "Tie";
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Jupiter::ReferenceString shutdownWinTypePlainTranslation = "Shutdown";
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Jupiter::ReferenceString unknownWinTypePlainTranslation = "Unknown";
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/** Object / damage type translations */
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/** Nod Vehicles */
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Jupiter::ReferenceString translated_Vehicle_Harvester_Nod = STRING_LITERAL_AS_REFERENCE("Nod Harvester");
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// Buggy -> Buggy
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Jupiter::ReferenceString translated_Vehicle_Artillery = STRING_LITERAL_AS_REFERENCE("Mobile Artillery");
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Jupiter::ReferenceString translated_Vehicle_APC_Nod = STRING_LITERAL_AS_REFERENCE("Nod APC");
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Jupiter::ReferenceString translated_Vehicle_LightTank = STRING_LITERAL_AS_REFERENCE("Light Tank");
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Jupiter::ReferenceString translated_Vehicle_FlameTank = STRING_LITERAL_AS_REFERENCE("Flame Tank");
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Jupiter::ReferenceString translated_Vehicle_StealthTank = STRING_LITERAL_AS_REFERENCE("Stealth Tank");
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Jupiter::ReferenceString translated_Vehicle_Chinook_Nod = STRING_LITERAL_AS_REFERENCE("Nod Chinook");
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// Apache -> Apache
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/** GDI Vehicles */
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Jupiter::ReferenceString translated_Vehicle_Harvester_GDI = STRING_LITERAL_AS_REFERENCE("GDI Harvester");
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// Humvee -> Humvee
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Jupiter::ReferenceString translated_Vehicle_MRLS = STRING_LITERAL_AS_REFERENCE("Mobile Rocket Launcher System");
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Jupiter::ReferenceString translated_Vehicle_APC_GDI = STRING_LITERAL_AS_REFERENCE("GDI APC");
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Jupiter::ReferenceString translated_Vehicle_MediumTank = STRING_LITERAL_AS_REFERENCE("Medium Tank");
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Jupiter::ReferenceString translated_Vehicle_MammothTank = STRING_LITERAL_AS_REFERENCE("Mammoth Tank");
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Jupiter::ReferenceString translated_Vehicle_Chinook_GDI = STRING_LITERAL_AS_REFERENCE("GDI Chinook");
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// Orca -> Orca
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/** Other Vehicles */
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Jupiter::ReferenceString translated_Vehicle_A10_DmgType_GattlingGun = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Gattling Gun");
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Jupiter::ReferenceString translated_Vehicle_A10_DmgType_Bomb = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Bomb");
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Jupiter::ReferenceString translated_Vehicle_AC130_DmgType_HeavyCannon = STRING_LITERAL_AS_REFERENCE("AC130 Heavy Cannon");
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Jupiter::ReferenceString translated_Vehicle_AC130_DmgType_AutoCannon = STRING_LITERAL_AS_REFERENCE("AC130 Auto Cannon");
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/** Non-weapon damage types */
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Jupiter::ReferenceString translated_DmgType_Suicided = STRING_LITERAL_AS_REFERENCE("Suicide");
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Jupiter::ReferenceString translated_DmgType_Tiberium = STRING_LITERAL_AS_REFERENCE("Tiberium");
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Jupiter::ReferenceString translated_DmgType_TiberiumBleed = STRING_LITERAL_AS_REFERENCE("Tiberium Decay");
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Jupiter::ReferenceString translated_DmgType_RanOver = STRING_LITERAL_AS_REFERENCE("Crushed");
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/** Infantry weapons */
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// Pistol -> Pistol
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Jupiter::ReferenceString translated_DmgType_SMG = STRING_LITERAL_AS_REFERENCE("Machine Pistol");
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Jupiter::ReferenceString translated_DmgType_HeavyPistol = STRING_LITERAL_AS_REFERENCE("Heavy Pistol");
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// Carbine -> Carbine
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Jupiter::ReferenceString translated_DmgType_TiberiumFlechetteRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Flechette Gun"); // Not a rifle.
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Jupiter::ReferenceString translated_DmgType_TiberiumAutoRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Automatic Rifle");
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// Grenade -> Grenade
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Jupiter::ReferenceString translated_DmgType_TimedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4");
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Jupiter::ReferenceString translated_DmgType_RemoteC4 = STRING_LITERAL_AS_REFERENCE("Remote C4");
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Jupiter::ReferenceString translated_DmgType_ProxyC4 = STRING_LITERAL_AS_REFERENCE("Proximity C4");
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Jupiter::ReferenceString translated_DmgType_BurnC4 = STRING_LITERAL_AS_REFERENCE("C4 Burn");
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Jupiter::ReferenceString translated_DmgType_FireBleed = STRING_LITERAL_AS_REFERENCE("Fire Burn"); // Caused by C4 or flame weapons
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Jupiter::ReferenceString translated_DmgType_AutoRifle = STRING_LITERAL_AS_REFERENCE("Automatic Rifle");
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// Shotgun -> Shotgun
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Jupiter::ReferenceString translated_DmgType_FlameThrower = STRING_LITERAL_AS_REFERENCE("Flamethrower");
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Jupiter::ReferenceString translated_DmgType_GrenadeLauncher = STRING_LITERAL_AS_REFERENCE("Grenade Launcher");
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Jupiter::ReferenceString translated_DmgType_MarksmanRifle = STRING_LITERAL_AS_REFERENCE("Marksman's Rifle");
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Jupiter::ReferenceString translated_DmgType_ChainGun = STRING_LITERAL_AS_REFERENCE("Chain Gun");
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Jupiter::ReferenceString translated_DmgType_MissileLauncher = STRING_LITERAL_AS_REFERENCE("Missile Launcher");
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Jupiter::ReferenceString translated_DmgType_MissileLauncher_Alt = STRING_LITERAL_AS_REFERENCE("Missile Launcher");
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Jupiter::ReferenceString translated_DmgType_ChemicalThrower = STRING_LITERAL_AS_REFERENCE("Chemical Spray Gun");
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Jupiter::ReferenceString translated_DmgType_LaserRifle = STRING_LITERAL_AS_REFERENCE("Laser Rifle");
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Jupiter::ReferenceString translated_DmgType_TacticalRifle = STRING_LITERAL_AS_REFERENCE("Tactical Rifle");
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Jupiter::ReferenceString translated_DmgType_RocketLauncher = STRING_LITERAL_AS_REFERENCE("Rocket Launcher");
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Jupiter::ReferenceString translated_DmgType_LaserChainGun = STRING_LITERAL_AS_REFERENCE("Laser Chain Gun");
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Jupiter::ReferenceString translated_DmgType_FlakCannon = STRING_LITERAL_AS_REFERENCE("Flak");
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Jupiter::ReferenceString translated_DmgType_FlakCannon_Alt = STRING_LITERAL_AS_REFERENCE("Concentrated Flak");
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Jupiter::ReferenceString translated_DmgType_SniperRifle = STRING_LITERAL_AS_REFERENCE("Sniper Rifle");
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Jupiter::ReferenceString translated_DmgType_RamjetRifle = STRING_LITERAL_AS_REFERENCE("Ramjet");
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// Railgun -> Railgun
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Jupiter::ReferenceString translated_DmgType_PersonalIonCannon = STRING_LITERAL_AS_REFERENCE("Personal Ion Cannon");
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Jupiter::ReferenceString translated_DmgType_VoltRifle = STRING_LITERAL_AS_REFERENCE("Volt Rifle");
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Jupiter::ReferenceString translated_DmgType_VoltRifle_Alt = STRING_LITERAL_AS_REFERENCE("Volt Rifle Burst");
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Jupiter::ReferenceString translated_DmgType_VoltAutoRifle = STRING_LITERAL_AS_REFERENCE("Volt Automatic Rifle");
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Jupiter::ReferenceString translated_DmgType_VoltAutoRifle_Alt = STRING_LITERAL_AS_REFERENCE("Volt Automatic Rifle Burst");
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/** Vehicle weapons */
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Jupiter::ReferenceString translated_DmgType_MammothTank_Missile = STRING_LITERAL_AS_REFERENCE("Mammoth Tank Missile");
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Jupiter::ReferenceString translated_DmgType_MammothTank_Cannon = STRING_LITERAL_AS_REFERENCE("Mammoth Tank Cannon");
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Jupiter::ReferenceString translated_DmgType_Orca_Missile = STRING_LITERAL_AS_REFERENCE("Orca Missle");
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Jupiter::ReferenceString translated_DmgType_Orca_Gun = STRING_LITERAL_AS_REFERENCE("Orca Gun");
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Jupiter::ReferenceString translated_DmgType_Apache_Rocket = STRING_LITERAL_AS_REFERENCE("Apache Rocket");
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Jupiter::ReferenceString translated_DmgType_Apache_Gun = STRING_LITERAL_AS_REFERENCE("Apache Gun");
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/** Other weapons */
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Jupiter::ReferenceString translated_DmgType_Nuke = STRING_LITERAL_AS_REFERENCE("Nuclear Missile Strike");
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Jupiter::ReferenceString translated_DmgType_IonCannon = STRING_LITERAL_AS_REFERENCE("Ion Cannon Strike");
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Jupiter::ReferenceString translated_DmgType_GunEmpl = STRING_LITERAL_AS_REFERENCE("Gun Emplacement Gattling Gun");
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Jupiter::ReferenceString translated_DmgType_GunEmpl_Alt = STRING_LITERAL_AS_REFERENCE("Gun Emplacement Automatic Cannon");
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Jupiter::ReferenceString translated_DmgType_RocketEmpl_Swarm = STRING_LITERAL_AS_REFERENCE("Rocket Emplacement Swarm Missile");
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Jupiter::ReferenceString translated_DmgType_RocketEmpl_Missile = STRING_LITERAL_AS_REFERENCE("Rocket Emplacement Hellfire Missile");
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// Vehicles copied from above.
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/** Nod Vehicles */
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Jupiter::ReferenceString translated_DmgType_Harvester_Nod = STRING_LITERAL_AS_REFERENCE("Nod Harvester");
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// Buggy -> Buggy
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Jupiter::ReferenceString translated_DmgType_Artillery = STRING_LITERAL_AS_REFERENCE("Mobile Artillery");
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Jupiter::ReferenceString translated_DmgType_APC_Nod = STRING_LITERAL_AS_REFERENCE("Nod APC");
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Jupiter::ReferenceString translated_DmgType_LightTank = STRING_LITERAL_AS_REFERENCE("Light Tank");
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Jupiter::ReferenceString translated_DmgType_FlameTank = STRING_LITERAL_AS_REFERENCE("Flame Tank");
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Jupiter::ReferenceString translated_DmgType_StealthTank = STRING_LITERAL_AS_REFERENCE("Stealth Tank");
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Jupiter::ReferenceString translated_DmgType_Chinook_Nod = STRING_LITERAL_AS_REFERENCE("Nod Chinook");
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// Apache -> Apache
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/** GDI Vehicles */
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Jupiter::ReferenceString translated_DmgType_Harvester_GDI = STRING_LITERAL_AS_REFERENCE("GDI Harvester");
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// Humvee -> Humvee
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Jupiter::ReferenceString translated_DmgType_MRLS = STRING_LITERAL_AS_REFERENCE("Mobile Rocket Launcher System");
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Jupiter::ReferenceString translated_DmgType_APC_GDI = STRING_LITERAL_AS_REFERENCE("GDI APC");
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Jupiter::ReferenceString translated_DmgType_MediumTank = STRING_LITERAL_AS_REFERENCE("Medium Tank");
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Jupiter::ReferenceString translated_DmgType_MammothTank = STRING_LITERAL_AS_REFERENCE("Mammoth Tank");
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Jupiter::ReferenceString translated_DmgType_Chinook_GDI = STRING_LITERAL_AS_REFERENCE("GDI Chinook");
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// Orca -> Orca
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/** Other Vehicles */
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Jupiter::ReferenceString translated_DmgType_A10_DmgType_GattlingGun = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Gattling Gun");
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Jupiter::ReferenceString translated_DmgType_A10_DmgType_Bomb = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Bomb");
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Jupiter::ReferenceString translated_DmgType_AC130_DmgType_HeavyCannon = STRING_LITERAL_AS_REFERENCE("AC130 Heavy Cannon");
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Jupiter::ReferenceString translated_DmgType_AC130_DmgType_AutoCannon = STRING_LITERAL_AS_REFERENCE("AC130 Auto Cannon");
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/** Nod structures */
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Jupiter::ReferenceString translated_Building_HandOfNod_Internals = STRING_LITERAL_AS_REFERENCE("Hand of Nod");
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Jupiter::ReferenceString translated_Building_AirTower_Internals = STRING_LITERAL_AS_REFERENCE("Airstrip");
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Jupiter::ReferenceString translated_Building_Refinery_Nod_Internals = STRING_LITERAL_AS_REFERENCE("Nod Refinery");
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Jupiter::ReferenceString translated_Building_PowerPlant_Nod_Internals = STRING_LITERAL_AS_REFERENCE("Nod Power Plant");
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/** GDI structures */
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Jupiter::ReferenceString translated_Building_Barracks_Internals = STRING_LITERAL_AS_REFERENCE("Barracks");
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Jupiter::ReferenceString translated_Building_WeaponsFactory_Internals = STRING_LITERAL_AS_REFERENCE("Weapons Factory");
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Jupiter::ReferenceString translated_Building_Refinery_GDI_Internals = STRING_LITERAL_AS_REFERENCE("GDI Refinery");
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Jupiter::ReferenceString translated_Building_PowerPlant_GDI_Internals = STRING_LITERAL_AS_REFERENCE("GDI Power Plant");
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/** Defense structures */
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Jupiter::ReferenceString translated_Building_AdvancedGuardTower_Internals = STRING_LITERAL_AS_REFERENCE("Advanced Guard Tower");
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Jupiter::ReferenceString translated_Building_Obelisk_Internals = STRING_LITERAL_AS_REFERENCE("Obelisk of Light");
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/** Defences */
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Jupiter::ReferenceString translated_Defence_GuardTower = STRING_LITERAL_AS_REFERENCE("Guard Tower");
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Jupiter::ReferenceString translated_Defence_Turret = STRING_LITERAL_AS_REFERENCE("Turret");
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Jupiter::ReferenceString translated_Defence_SAMSite = STRING_LITERAL_AS_REFERENCE("SAM Site");
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Jupiter::ReferenceString translated_Defence_AATower = STRING_LITERAL_AS_REFERENCE("Anti-Air Guard Tower");
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Jupiter::ReferenceString translated_Defence_GunEmplacement = STRING_LITERAL_AS_REFERENCE("Gun Emplacement");
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Jupiter::ReferenceString translated_Defence_RocketEmplacement = STRING_LITERAL_AS_REFERENCE("Rocket Emplacement");
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/** UT damage types */
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Jupiter::ReferenceString translated_UTDmgType_VehicleExplosion = STRING_LITERAL_AS_REFERENCE("Vehicle Explosion");
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/** Beacons */
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Jupiter::ReferenceString translated_IonCannonBeacon = STRING_LITERAL_AS_REFERENCE("Ion Cannon Strike");
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Jupiter::ReferenceString translated_NukeBeacon = STRING_LITERAL_AS_REFERENCE("Nuclear Strike Beacon");
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Jupiter::ReferenceString translated_KillZDamageType = STRING_LITERAL_AS_REFERENCE("Kill Zone");
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RenX::TeamType RenX::getTeam(char team)
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{
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switch (team)
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{
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case 'g':
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case 'G':
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return GDI;
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case 'n':
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case 'N':
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return Nod;
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default:
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return Other;
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}
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}
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const Jupiter::ReadableString &RenX::getTeamColor(TeamType team)
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{
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switch (team)
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{
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case GDI:
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return GDIColor;
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case Nod:
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return NodColor;
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default:
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return OtherColor;
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}
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}
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const Jupiter::ReadableString &RenX::getTeamName(TeamType team)
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{
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switch (team)
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{
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case GDI:
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return GDIShortName;
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case Nod:
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return NodShortName;
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default:
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return OtherShortName;
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}
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}
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const Jupiter::ReadableString &RenX::getFullTeamName(TeamType team)
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{
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switch (team)
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{
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case GDI:
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return GDILongName;
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case Nod:
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return NodLongName;
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default:
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return OtherLongName;
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}
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}
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RenX::TeamType RenX::getEnemy(TeamType team)
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{
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switch (team)
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{
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case GDI:
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return Nod;
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case Nod:
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return GDI;
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default:
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return Other;
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}
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}
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inline const Jupiter::ReadableString &checkINIForValue(const Jupiter::ReadableString §ion, const Jupiter::ReadableString &key)
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{
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return RenX::getCore()->getTranslationsFile().get(section, key);
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}
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const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString &obj)
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{
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if (obj.isEmpty())
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return Jupiter::ReferenceString::empty;
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Jupiter::ReferenceString iniTranslation = checkINIForValue(STRING_LITERAL_AS_REFERENCE("Name"), obj);
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if (iniTranslation.isEmpty() == false)
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return iniTranslation;
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static Jupiter::ReferenceString object;
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object = obj;
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if (object.find(STRING_LITERAL_AS_REFERENCE("Rx_")) == 0)
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object.shiftRight(3);
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if (object.find(STRING_LITERAL_AS_REFERENCE("Vehicle_")) == 0)
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{
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object.shiftRight(8);
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/** Nod Vehicles */
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_Nod"))) return translated_Vehicle_Harvester_Nod;
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// Buggy -> Buggy
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Artillery"))) return translated_Vehicle_Artillery;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_Nod"))) return translated_Vehicle_APC_Nod;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("LightTank"))) return translated_Vehicle_LightTank;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameTank"))) return translated_Vehicle_FlameTank;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("StealthTank"))) return translated_Vehicle_StealthTank;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_Nod"))) return translated_Vehicle_Chinook_Nod;
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// Apache -> Apache
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/** GDI Vehicles */
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_GDI"))) return translated_Vehicle_Harvester_GDI;
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// Humvee -> Humvee
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MRLS"))) return translated_Vehicle_MRLS;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_GDI"))) return translated_Vehicle_APC_GDI;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MediumTank"))) return translated_Vehicle_MediumTank;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank"))) return translated_Vehicle_MammothTank;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_GDI"))) return translated_Vehicle_Chinook_GDI;
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// Orca -> Orca
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/** Other Vehicles */
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if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_GattlingGun"))) return translated_Vehicle_A10_DmgType_GattlingGun;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_Bomb"))) return translated_Vehicle_A10_DmgType_Bomb;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_HeavyCannon"))) return translated_Vehicle_AC130_DmgType_HeavyCannon;
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if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_AutoCannon"))) return translated_Vehicle_AC130_DmgType_AutoCannon;
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}
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else if (object.find(STRING_LITERAL_AS_REFERENCE("DmgType_")) == 0)
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{
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object.shiftRight(8);
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/** Non-weapon damage types */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Suicided"))) return translated_DmgType_Suicided;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Tiberium"))) return translated_DmgType_Tiberium;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumBleed"))) return translated_DmgType_TiberiumBleed;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("RanOver"))) return translated_DmgType_RanOver;
|
|
|
|
/** Infantry weapons */
|
|
// Pistol -> Pistol
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("SMG"))) return translated_DmgType_SMG;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("HeavyPistol"))) return translated_DmgType_HeavyPistol;
|
|
// Carbine -> Carbine
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumFlechetteRifle"))) return translated_DmgType_TiberiumFlechetteRifle; // Not a rifle.
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle"))) return translated_DmgType_TiberiumAutoRifle;
|
|
|
|
// Grenade -> Grenade
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("TimedC4"))) return translated_DmgType_TimedC4;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("RemoteC4"))) return translated_DmgType_RemoteC4;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("ProxyC4"))) return translated_DmgType_ProxyC4;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("BurnC4"))) return translated_DmgType_BurnC4;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("FireBleed"))) return translated_DmgType_FireBleed; // Caused by C4 or flame weapons
|
|
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("AutoRifle"))) return translated_DmgType_AutoRifle;
|
|
// Shotgun -> Shotgun
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameThrower"))) return translated_DmgType_FlameThrower;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("GrenadeLauncher"))) return translated_DmgType_GrenadeLauncher;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("MarksmanRifle"))) return translated_DmgType_MarksmanRifle;
|
|
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("ChainGun"))) return translated_DmgType_ChainGun;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("MissileLauncher"))) return translated_DmgType_MissileLauncher;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("MissileLauncher_Alt"))) return translated_DmgType_MissileLauncher_Alt;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("ChemicalThrower"))) return translated_DmgType_ChemicalThrower;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("LaserRifle"))) return translated_DmgType_LaserRifle;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("TacticalRifle"))) return translated_DmgType_TacticalRifle;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketLauncher"))) return translated_DmgType_RocketLauncher;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("LaserChainGun"))) return translated_DmgType_LaserChainGun;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("FlakCannon"))) return translated_DmgType_FlakCannon;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("FlakCannon_Alt"))) return translated_DmgType_FlakCannon_Alt;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("SniperRifle"))) return translated_DmgType_SniperRifle;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("RamjetRifle"))) return translated_DmgType_RamjetRifle;
|
|
// Railgun -> Railgun
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("PersonalIonCannon"))) return translated_DmgType_PersonalIonCannon;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltRifle"))) return translated_DmgType_VoltRifle;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltRifle_Alt"))) return translated_DmgType_VoltRifle_Alt;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltAutoRifle"))) return translated_DmgType_VoltAutoRifle;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltAutoRifle_Alt"))) return translated_DmgType_VoltAutoRifle_Alt;
|
|
|
|
/** Vehicle weapons */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank_Missile"))) return translated_DmgType_MammothTank_Missile;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank_Cannon"))) return translated_DmgType_MammothTank_Cannon;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Orca_Missile"))) return translated_DmgType_Orca_Missile;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Orca_Gun"))) return translated_DmgType_Orca_Gun;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Apache_Rocket"))) return translated_DmgType_Apache_Rocket;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Apache_Gun"))) return translated_DmgType_Apache_Gun;
|
|
|
|
/** Other weapons */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Nuke"))) return translated_DmgType_Nuke;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("IonCannon"))) return translated_DmgType_IonCannon;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("GunEmpl"))) return translated_DmgType_GunEmpl;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("GunEmpl_Alt"))) return translated_DmgType_GunEmpl_Alt;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketEmpl_Swarm"))) return translated_DmgType_RocketEmpl_Swarm;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketEmpl_Missile"))) return translated_DmgType_RocketEmpl_Missile;
|
|
|
|
// Vehicles copied from above.
|
|
|
|
/** Nod Vehicles */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_Nod"))) return translated_DmgType_Harvester_Nod;
|
|
// Buggy -> Buggy
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Artillery"))) return translated_DmgType_Artillery;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_Nod"))) return translated_DmgType_APC_Nod;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("LightTank"))) return translated_DmgType_LightTank;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameTank"))) return translated_DmgType_FlameTank;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("StealthTank"))) return translated_DmgType_StealthTank;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_Nod"))) return translated_DmgType_Chinook_Nod;
|
|
// Apache -> Apache
|
|
|
|
/** GDI Vehicles */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_GDI"))) return translated_DmgType_Harvester_GDI;
|
|
// Humvee -> Humvee
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("MRLS"))) return translated_DmgType_MRLS;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_GDI"))) return translated_DmgType_APC_GDI;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("MediumTank"))) return translated_DmgType_MediumTank;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank"))) return translated_DmgType_MammothTank;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_GDI"))) return translated_DmgType_Chinook_GDI;
|
|
// Orca -> Orca
|
|
|
|
/** Other Vehicles */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_GattlingGun"))) return translated_DmgType_A10_DmgType_GattlingGun;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_Bomb"))) return translated_DmgType_A10_DmgType_Bomb;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_HeavyCannon"))) return translated_DmgType_AC130_DmgType_HeavyCannon;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_AutoCannon"))) return translated_DmgType_AC130_DmgType_AutoCannon;
|
|
}
|
|
else if (object.find(STRING_LITERAL_AS_REFERENCE("Building_")) == 0)
|
|
{
|
|
object.shiftRight(9);
|
|
/** Nod structures */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("HandOfNod_Internals"))) return translated_Building_HandOfNod_Internals;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("AirTower_Internals"))) return translated_Building_AirTower_Internals;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Refinery_Nod_Internals"))) return translated_Building_Refinery_Nod_Internals;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("PowerPlant_Nod_Internals"))) return translated_Building_PowerPlant_Nod_Internals;
|
|
|
|
/** GDI structures */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Barracks_Internals"))) return translated_Building_Barracks_Internals;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("WeaponsFactory_Internals"))) return translated_Building_WeaponsFactory_Internals;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Refinery_GDI_Internals"))) return translated_Building_Refinery_GDI_Internals;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("PowerPlant_GDI_Internals"))) return translated_Building_PowerPlant_GDI_Internals;
|
|
|
|
/** Defense structures */
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("AdvancedGuardTower_Internals"))) return translated_Building_AdvancedGuardTower_Internals;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Obelisk_Internals"))) return translated_Building_Obelisk_Internals;
|
|
}
|
|
else if (object.find(STRING_LITERAL_AS_REFERENCE("Defence_")) == 0)
|
|
{
|
|
object.shiftRight(8);
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("GuardTower"))) return translated_Defence_GuardTower;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("Turret"))) return translated_Defence_Turret;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("SAMSite"))) return translated_Defence_SAMSite;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("AATower"))) return translated_Defence_AATower;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("GunEmplacement"))) return translated_Defence_GunEmplacement;
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketEmplacement"))) return translated_Defence_RocketEmplacement;
|
|
}
|
|
else if (object.find(STRING_LITERAL_AS_REFERENCE("UTDmgType_")) == 0)
|
|
{
|
|
object.shiftRight(10);
|
|
if (object.equals(STRING_LITERAL_AS_REFERENCE("VehicleExplosion"))) return translated_UTDmgType_VehicleExplosion;
|
|
// Drowned -> Drowned
|
|
}
|
|
else if (object.equals(STRING_LITERAL_AS_REFERENCE("IonCannonBeacon"))) return translated_IonCannonBeacon;
|
|
else if (object.equals(STRING_LITERAL_AS_REFERENCE("NukeBeacon"))) return translated_NukeBeacon;
|
|
else if (object.equals(STRING_LITERAL_AS_REFERENCE("KillZDamageType"))) return translated_KillZDamageType;
|
|
return object;
|
|
}
|
|
|
|
const Jupiter::ReadableString &RenX::translateWinType(RenX::WinType winType)
|
|
{
|
|
switch (winType)
|
|
{
|
|
case Score:
|
|
return scoreWinTypeTranslation;
|
|
case Base:
|
|
return baseWinTypeTranslation;
|
|
case Beacon:
|
|
return beaconWinTypeTranslation;
|
|
case Tie:
|
|
return tieWinTypeTranslation;
|
|
case Shutdown:
|
|
return shutdownWinTypeTranslation;
|
|
case Unknown:
|
|
default:
|
|
return unknownWinTypeTranslation;
|
|
}
|
|
}
|
|
|
|
const Jupiter::ReadableString &RenX::translateWinTypePlain(RenX::WinType winType)
|
|
{
|
|
switch (winType)
|
|
{
|
|
case Score:
|
|
return scoreWinTypePlainTranslation;
|
|
case Base:
|
|
return baseWinTypePlainTranslation;
|
|
case Beacon:
|
|
return beaconWinTypePlainTranslation;
|
|
case Tie:
|
|
return tieWinTypePlainTranslation;
|
|
case Shutdown:
|
|
return shutdownWinTypePlainTranslation;
|
|
case Unknown:
|
|
default:
|
|
return unknownWinTypePlainTranslation;
|
|
}
|
|
}
|
|
|
|
void RenX::initTranslations(Jupiter::INIFile &translationsFile)
|
|
{
|
|
NodColor = translationsFile.get(STRING_LITERAL_AS_REFERENCE("TeamColor"), STRING_LITERAL_AS_REFERENCE("Nod"), STRING_LITERAL_AS_REFERENCE("04"));
|
|
GDIColor = translationsFile.get(STRING_LITERAL_AS_REFERENCE("TeamColor"), STRING_LITERAL_AS_REFERENCE("GDI"), STRING_LITERAL_AS_REFERENCE("08"));
|
|
OtherColor = translationsFile.get(STRING_LITERAL_AS_REFERENCE("TeamColor"), STRING_LITERAL_AS_REFERENCE("Other"), STRING_LITERAL_AS_REFERENCE("14"));
|
|
|
|
NodShortName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("ShortTeamName"), STRING_LITERAL_AS_REFERENCE("Nod"), STRING_LITERAL_AS_REFERENCE("Nod"));
|
|
GDIShortName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("ShortTeamName"), STRING_LITERAL_AS_REFERENCE("GDI"), STRING_LITERAL_AS_REFERENCE("GDI"));
|
|
OtherShortName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("ShortTeamName"), STRING_LITERAL_AS_REFERENCE("Other"), STRING_LITERAL_AS_REFERENCE("N/A"));
|
|
NodLongName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("LongTeamName"), STRING_LITERAL_AS_REFERENCE("Nod"), STRING_LITERAL_AS_REFERENCE("Brotherhood of Nod"));
|
|
GDILongName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("LongTeamName"), STRING_LITERAL_AS_REFERENCE("GDI"), STRING_LITERAL_AS_REFERENCE("Global Defense Initiative"));
|
|
OtherLongName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("LongTeamName"), STRING_LITERAL_AS_REFERENCE("Other"), STRING_LITERAL_AS_REFERENCE("Unknown"));
|
|
|
|
scoreWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Score"), STRING_LITERAL_AS_REFERENCE("Domination (High Score)"));
|
|
baseWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Base"), STRING_LITERAL_AS_REFERENCE("Conquest (Base Destruction)"));
|
|
beaconWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Beacon"), STRING_LITERAL_AS_REFERENCE("Espionage (Beacon)"));
|
|
tieWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Tie"), STRING_LITERAL_AS_REFERENCE("Draw (Tie)"));
|
|
shutdownWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Shutdown"), STRING_LITERAL_AS_REFERENCE("Ceasefire (Shutdown)"));
|
|
unknownWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Unknown"), STRING_LITERAL_AS_REFERENCE("Aliens (Unknown)"));
|
|
|
|
scoreWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Score"), STRING_LITERAL_AS_REFERENCE("High Score"));
|
|
baseWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Base"), STRING_LITERAL_AS_REFERENCE("Base Destruction"));
|
|
beaconWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Beacon"), STRING_LITERAL_AS_REFERENCE("Beacon"));
|
|
tieWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Tie"), STRING_LITERAL_AS_REFERENCE("Tie"));
|
|
shutdownWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Shutdown"), STRING_LITERAL_AS_REFERENCE("Shutdown"));
|
|
unknownWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Unknown"), STRING_LITERAL_AS_REFERENCE("Unknown"));
|
|
}
|
|
|
|
Jupiter::String RenX::getFormattedPlayerName(const RenX::PlayerInfo *player)
|
|
{
|
|
Jupiter::String r;
|
|
if (player->isBot) r += IRCCOLOR "05[B]";
|
|
r += IRCCOLOR;
|
|
r += RenX::getTeamColor(player->team);
|
|
r += player->name;
|
|
return r;
|
|
}
|
|
|
|
void RenX::sanitizeString(char *str)
|
|
{
|
|
while (*str != 0)
|
|
{
|
|
switch (*str)
|
|
{
|
|
case '|':
|
|
*str = '/';
|
|
break;
|
|
case '\\':
|
|
if (*(str + 1) == 0) *str = '/'; // So users get something at least.
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
str++;
|
|
}
|
|
}
|
|
|
|
time_t RenX::getGameTime(const RenX::PlayerInfo *player)
|
|
{
|
|
time_t currentTime = time(0);
|
|
if (player->joinTime == currentTime) currentTime++;
|
|
return currentTime - player->joinTime;
|
|
}
|
|
|
|
double RenX::getKillDeathRatio(const RenX::PlayerInfo *player, bool includeSuicides)
|
|
{
|
|
double deaths = player->deaths;
|
|
if (includeSuicides == false) deaths -= player->suicides;
|
|
if (deaths == 0) deaths = 1;
|
|
return ((double)player->kills) / deaths;
|
|
}
|
|
|
|
double RenX::getHeadshotKillRatio(const RenX::PlayerInfo *player)
|
|
{
|
|
if (player->kills == 0) return 0;
|
|
return ((double)player->headshots) / ((double)player->kills);
|
|
}
|
|
|
|
double RenX::getKillsPerSecond(const RenX::PlayerInfo *player)
|
|
{
|
|
return ((double)player->kills) / ((double)RenX::getGameTime(player));
|
|
}
|
|
|