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513 lines
14 KiB
513 lines
14 KiB
/**
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* Copyright (C) 2014 Justin James.
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*
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* This license must be preserved.
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* Any applications, libraries, or code which make any use of any
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* component of this program must not be commercial, unless explicit
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* permission is granted from the original author. The use of this
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* program for non-profit purposes is permitted.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* In the event that this license restricts you from making desired use of this program, contact the original author.
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* Written by Justin James <justin.aj@hotmail.com>
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*/
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#if !defined _RENX_SERVER_H_HEADER
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#define _RENX_SERVER_H_HEADER
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/**
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* @file RenX_Server.h
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* @brief Defines the Server class.
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*/
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#include "Jupiter/TCPSocket.h"
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#include "Jupiter/DLList.h"
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#include "Jupiter/ArrayList.h"
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#include "Jupiter/String.h"
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#include "Jupiter/CString.h"
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#include "Jupiter/INIFile.h"
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#include "Jupiter/Thinker.h"
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#include "RenX.h"
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#include "RenX_ServerProfile.h"
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/** DLL Linkage Nagging */
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#if defined _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4251)
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#endif
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namespace RenX
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{
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/** Forward declarations */
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struct PlayerInfo;
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class GameCommand;
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class Core;
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/**
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* @brief Represents a connection to an individiaul Renegade-X server.
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* There are often more than one of these, such as when communities run multiple servers.
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*/
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class RENX_API Server : public Jupiter::Thinker
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{
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public: // Jupiter::Thinker
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/**
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* @brief Checks and processes raw socket data.
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*
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* @return Zero if no error occurs, a non-zero value otherwise.
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*/
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int think();
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public: // RenX::Server
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Jupiter::DLList<RenX::PlayerInfo> players; /** A list of players in the server */
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Jupiter::INIFile varData; /** This may be replaced later with a more dedicated type. */
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const RenX::ServerProfile *profile = RenX::defaultProfile;
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/**
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* @brief Checks if the server is connected to RCON.
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*
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* @return True if the server is connected, false otherwise.
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*/
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bool isConnected() const;
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/**
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* @brief Checks if the game in progress is the first game.
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*
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* @return True if this is the first game, false otherwise.
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*/
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bool isFirstGame() const;
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/**
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* @brief Checks if the first kill has already been processed.
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* Note: This does not set to "true" until AFTER the first kill has been fully processed.
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* This includes processing by plugins.
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*
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* @return True if the first kill has been fully processed, false otherwise.
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*/
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bool isFirstKill() const;
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/**
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* @brief Checks if the first death has already been processed.
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* Note: This does not set to "true" until AFTER the first death has been fully processed.
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* This includes processing by plugins.
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*
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* @return True if the first death has been fully processed, false otherwise.
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*/
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bool isFirstDeath() const;
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/**
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* @brief Checks if the first action has already been processed.
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* Note: This does not set to "true" until AFTER the first action has been fully processed.
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* This includes processing by plugins.
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* An action is a kill, death, message, destroy, or any other player-induced interaction other than a join or part.
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*
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* @return True if the first action has been fully processed, false otherwise.
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*/
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bool isFirstAction() const;
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/**
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* @brief Checks if a channel type is a public channel type.
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*
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* @param type Type to check against.
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* @return True if this is a public channel type, false otherwise.
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*/
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bool isPublicLogChanType(int type) const;
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/**
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* @brief Checks if a channel type is an administrative channel type.
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*
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* @param type Type to check against.
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* @return True if this is an administrative channel type, false otherwise.
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*/
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bool isAdminLogChanType(int type) const;
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/**
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* @brief Checks if a channel type is either a public or administrative channel type.
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*
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* @param type Type to check against.
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* @return True if this is either a public or administrative channel type, false otherwise.
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*/
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bool isLogChanType(int type) const;
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/**
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* @brief Sends a command to the server.
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*
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* @param commmand Command to send.
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* @return The number of bytes sent on success, less than or equal to zero otherwise.
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*/
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int send(const Jupiter::ReadableString &command);
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/**
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* @brief Sends an in-game message to the server.
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*
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* @param message Message to send in-game.
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* @return The number of bytes sent on success, less than or equal to zero otherwise.
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*/
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int sendMessage(const Jupiter::ReadableString &message);
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/**
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* @brief Sends an in-game message to a player in the server.
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*
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* @param player Data of the player to send a message to.
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* @param message Message to send in-game.
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* @return The number of bytes sent on success, less than or equal to zero otherwise.
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*/
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int sendMessage(const RenX::PlayerInfo *player, const Jupiter::ReadableString &message);
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/**
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* @brief Sends data to the server.
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*
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* @param data String of data to send.
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* @return The number of bytes sent on success, less than or equal to zero otherwise.
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*/
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int sendData(const Jupiter::ReadableString &data);
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/**
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* @brief Fetches a player's data based on their ID number.
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*
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* @param id ID of the player
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* @return A pointer to a player's corresponding PlayerInfo on success, nullptr otherwise.
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*/
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RenX::PlayerInfo *getPlayer(int id) const;
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/**
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* @brief Fetches a player's data, based on their name.
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*
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* @param name Name of the player.
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* @return A player's data on success, nullptr otherwise.
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*/
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RenX::PlayerInfo *getPlayerByName(const Jupiter::ReadableString &name) const;
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/**
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* @brief Fetches a player's data, based on part of their name.
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*
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* @param name Name of the player.
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* @return A player's data on success, nullptr otherwise.
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*/
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RenX::PlayerInfo *getPlayerByPartName(const Jupiter::ReadableString &partName) const;
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/**
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* @brief Fetches a player's data, based on part of their name.
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* Note: This does not check that the exact name exists first.
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*
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* @param name Name of the player.
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* @return A player's data on success, nullptr otherwise.
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*/
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RenX::PlayerInfo *getPlayerByPartNameFast(const Jupiter::ReadableString &partName) const;
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/**
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* @brief Formats a player's Steam ID into a readable string.
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*
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* @param player Player to fetch Steam ID from
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* @return A player's formatted Steam ID on success, an empty string otherwise.
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*/
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Jupiter::StringS formatSteamID(const RenX::PlayerInfo *player);
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/**
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* @brief Formats a Steam ID into a readable string.
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*
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* @param id Steam ID to format
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* @return A player's formatted Steam ID on success, an empty string otherwise.
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*/
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Jupiter::StringS formatSteamID(uint64_t id);
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/**
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* @brief Kicks a player from the server.
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*
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* @param id Player ID of the player to kick.
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*/
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void kickPlayer(int id);
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/**
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* @brief Kicks a player from the server.
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*
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* @param player Data of the player to kick.
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*/
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void kickPlayer(const RenX::PlayerInfo *player);
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/**
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* @brief Bans a player from the server.
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*
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* @param id Player ID of the player to ban.
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*/
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void banPlayer(int id);
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/**
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* @brief Bans a player from the server.
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*
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* @param player Data of the player to ban.
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*/
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void banPlayer(const RenX::PlayerInfo *player);
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/**
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* @brief Removes a player's data based on their ID number.
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*
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* @param id ID of the player
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* @return True if a player was removed, false otherwise.
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*/
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bool removePlayer(int id);
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/**
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* @brief Removes a player's data based on a player's data.
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*
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* @param player Pointer to a player's data
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* @return True if a player was removed, false otherwise.
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*/
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bool removePlayer(RenX::PlayerInfo *player);
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/**
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* @brief Fetches a server's IRC logging prefix.
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*
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* @return The server's logging prefix.
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*/
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const Jupiter::ReadableString &getPrefix() const;
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/**
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* @brief Sets a server's IRC logging prefix.
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*
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* @param prefix Prefix to use.
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*/
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void setPrefix(const Jupiter::ReadableString &prefix);
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/**
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* @brief Fetches a server's game command prefix.
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*
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* @return The server's game command prefix.
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*/
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const Jupiter::ReadableString &getCommandPrefix() const;
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/**
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* @brief Sets a server's game command prefix.
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*
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* @param prefix Prefix to use.
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*/
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void setCommandPrefix(const Jupiter::ReadableString &prefix);
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/**
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* @brief Fetches the rules of a server.
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*
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* @return String containing the rules of the server.
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*/
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const Jupiter::ReadableString &getRules() const;
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/**
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* @brief Sets the rules of a server.
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*
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* @param rules Rules for the server to be used.
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*/
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void setRules(const Jupiter::ReadableString &rules);
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/**
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* @brief Fetches the hostname of a server.
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*
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* @return String containing the hostname of the server.
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*/
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const Jupiter::ReadableString &getHostname() const;
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/**
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* @brief Fetches the port of a server.
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*
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* @return Port of the server.
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*/
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unsigned short getPort() const;
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/**
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* @brief Fetches the time of the last connection attempt.
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* Note: This includes both successful and failed connection attempts.
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*
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* @return Time of the last connection attempt.
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*/
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time_t getLastAttempt() const;
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/**
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* @brief Fetches the time delay between connection attempts.
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*
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* @return Time delay between connection attempts.
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*/
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time_t getDelay() const;
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/**
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* @brief Fetches the password of a server.
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*
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* @return String containing the password of the server.
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*/
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const Jupiter::ReadableString &getPassword() const;
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/**
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* @brief Fetches a command from the list.
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*
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* @param index Index of the command to return.
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* @return Command located at the specified index.
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*/
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GameCommand *getCommand(unsigned int index) const;
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/**
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* @brief Fetches a command from the list.
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*
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* @param trigger Trigger of the command to get
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* @return Command with the specified trigger.
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*/
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GameCommand *getCommand(const Jupiter::ReadableString &trigger) const;
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/**
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* @brief Returns the number of commands in the command list.
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*
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* @return Number of commands in the command list.
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*/
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unsigned int getCommandCount() const;
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/**
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* @brief Triggers commands matching a specified trigger.
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*
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* @param trigger Trigger of the command to fire.
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* @return Number of commands triggered.
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*/
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unsigned int triggerCommand(const Jupiter::ReadableString &trigger, RenX::PlayerInfo *player, const Jupiter::ReadableString ¶meters);
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/**
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* @brief Adds a command to the server's game command list.
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*
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* @param command Command to add.
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*/
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void addCommand(RenX::GameCommand *command);
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/**
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* @brief Adds a command to the server's game command list.
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*
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* @param command Command to remove.
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* @return True if a command was removed, false otherwise.
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*/
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bool removeCommand(RenX::GameCommand *command);
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/**
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* @brief Adds a command to the server's game command list.
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*
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* @param trigger Trigger of the command to remove.
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* @return True if a command was removed, false otherwise.
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*/
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bool removeCommand(const Jupiter::ReadableString &trigger);
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/**
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* @brief Formats and sends a message to a server's corresponding public channels.
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*
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* @param server Server corresponding to channel types.
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* @param fmt String containing the format specifiers indicating what message to send.
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*/
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void sendPubChan(const char *fmt, ...) const;
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/**
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* @brief Formats and sends a message to a server's corresponding adminstrative channels.
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*
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* @param server Server corresponding to channel types.
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* @param fmt String containing the format specifiers indicating what message to send.
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*/
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void sendAdmChan(const char *fmt, ...) const;
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/**
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* @brief Formats and sends a message to a server's corresponding channels.
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*
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* @param server Server corresponding to channel types.
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* @param fmt String containing the format specifiers indicating what message to send.
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*/
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void sendLogChan(const char *fmt, ...) const;
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/**
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* @brief Processes a line of RCON input data. Input data SHOULD NOT include a new-line ('\n') terminator.
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*
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* @param line Line to process
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*/
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void processLine(const Jupiter::ReadableString &line);
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/**
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* @brief Disconnects from a server's RCON interface.
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*/
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void disconnect();
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/**
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* @brief Connects to the server's RCON interface.
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*
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* @return True if the socket successfully connected, false otherwise.
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*/
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bool connect();
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/**
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* @brief Reconnects to the server's RCON interface.
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*
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* @return True if the socket successfully connected, false otherwise.
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*/
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bool reconnect();
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/**
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* @brief Deletes all of the data about a server (such as players).
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* This is mostly for use with the reconnect mechanism.
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*/
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void wipeData();
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/**
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* @brief Fetches the RCON version number, or 0 or none has been set.
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*/
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unsigned int getVersion() const;
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/**
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* @brief Fetches the game version string, or an empty string if none has been set.
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*/
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const Jupiter::ReadableString &getGameVersion() const;
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/**
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* @brief Creates the Server object, and loads settings from the specified configuration section.
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*
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* @param configurationSection Configuration section to load from.
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*/
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Server(const Jupiter::ReadableString &configurationSection);
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/**
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* @brief Destructor for Server class.
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*/
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~Server();
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/** Private members */
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private:
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/** Tracking variables */
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bool connected = false;
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bool needsCList = false;
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bool silenceParts = false;
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bool silenceJoins = false;
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bool firstGame = true;
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bool firstKill = false;
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bool firstDeath = false;
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bool firstAction = false;
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unsigned int rconVersion = 0;
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time_t lastAttempt = 0;
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Jupiter::String lastLine;
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Jupiter::StringS gameVersion;
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Jupiter::ArrayList<RenX::GameCommand> commands;
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/** Configuration variables */
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unsigned short port;
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int logChanType;
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int adminLogChanType;
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time_t delay;
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int steamFormat; /** 16 = hex, 10 = base 10, 8 = octal, -2 = SteamID 2, -3 = SteamID 3 */
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unsigned int uuidMode; /** 0 = steam, 1 = nickname */
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bool neverSay;
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Jupiter::TCPSocket sock;
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Jupiter::CStringS clientHostname;
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Jupiter::CStringS hostname;
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Jupiter::StringS pass;
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Jupiter::StringS configSection;
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Jupiter::StringS rules;
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Jupiter::StringS IRCPrefix;
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Jupiter::StringS CommandPrefix;
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};
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}
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/** Re-enable warnings */
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#if defined _MSC_VER
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#pragma warning(pop)
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#endif
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#endif // _RENX_SERVER_H_HEADER
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