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/**
* Copyright (C) 2016 Jessica James.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Written by Jessica James <jessica.aj@outlook.com>
*/
#if !defined _RENX_NET_GAME_H_HEADER
#define _RENX_NET_GAME_H_HEADER
#include <chrono>
#include "Jupiter/Thinker.h"
#include "Jupiter/CString.h"
#include "Jupiter/TCPSocket.h"
#include "Jupiter/DLList.h"
#include "Jupiter/ArrayList.h"
#include "RenX_Plugin.h"
#include "RenX_Server.h"
typedef uint8_t ProductID;
typedef uint8_t RequestID;
typedef uint32_t ServerID;
class RenX_NetPlugin : public RenX::Plugin
{
public:
struct Client
{
Jupiter::Socket sock;
std::chrono::steady_clock::time_point timeout;
ProductID m_product_id;
RequestID m_request_id;
Jupiter::String m_request_buffer;
};
struct ServerList
{
uint32_t version_number = 0;
uint32_t revision_id = 0;
Jupiter::String data;
Jupiter::ArrayList<RenX::Server> servers;
};
void assignServerIDs();
void addServerToServerList(RenX::Server *server);
void updateServerList();
~RenX_NetPlugin();
public: // Jupiter::Plugin
virtual bool initialize() override;
int OnRehash() override;
int think() override;
public: // RenX::Plugin
void RenX_OnServerFullyConnected(RenX::Server *server) override;
void RenX_OnServerDisconnect(RenX::Server *server, RenX::DisconnectReason reason) override;
void RenX_OnJoin(RenX::Server *server, const RenX::PlayerInfo *player) override;
void RenX_OnPart(RenX::Server *server, const RenX::PlayerInfo *player) override;
void RenX_OnMapLoad(RenX::Server *server, const Jupiter::ReadableString &map) override;
private:
void process_request(Client &client);
std::chrono::milliseconds m_ping_frequency;
std::chrono::milliseconds m_ping_timeout;
Jupiter::TCPSocket m_server_socket;
Jupiter::DLList<Client> m_clients;
Jupiter::DLList<Client> m_clients_pending_close;
uint32_t m_server_id;
uint32_t m_min_server_version;
uint32_t m_max_server_version;
Jupiter::ArrayList<ServerList> m_server_list;
};
#endif // _RENX_SERVERLIST_GAME_H_HEADER