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70 lines
1.4 KiB
70 lines
1.4 KiB
/**
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* Copyright (C) 2014 Justin James.
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*
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* This license must be preserved.
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* Any applications, libraries, or code which make any use of any
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* component of this program must not be commercial, unless explicit
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* permission is granted from the original author. The use of this
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* program for non-profit purposes is permitted.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* In the event that this license restricts you from making desired use of this program, contact the original author.
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* Written by Justin James <justin.aj@hotmail.com>
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*/
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#if !defined RENX_API
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/**
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* @file RenX.h
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* @brief Defines RENX_API and some global enums for RenX.
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* On anything other than Windows, RENX_API is defined as nothing, to prevent compiler errors.
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*/
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#if defined _WIN32
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#if defined RENX_EXPORTS
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#define RENX_API __declspec(dllexport)
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#else // RENX_EXPORTS
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#define RENX_API __declspec(dllimport)
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#endif // RENX_EXPORTS
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#else // _WIN32
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#define RENX_API
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#endif // _WIN32
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#if defined __cplusplus
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namespace RenX
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{
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enum WinType
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{
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Score,
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Base,
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Beacon,
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Tie,
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Shutdown,
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Unknown
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};
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enum TeamType
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{
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GDI,
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Nod,
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Other
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};
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enum ObjectType
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{
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Player,
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Vehicle,
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Building,
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Defence
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};
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}
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#endif // __cplusplus
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#endif // RENX_API
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