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832 lines
22 KiB
832 lines
22 KiB
/**
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* Copyright (C) 2014-2015 Justin James.
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*
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* This license must be preserved.
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* Any applications, libraries, or code which make any use of any
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* component of this program must not be commercial, unless explicit
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* permission is granted from the original author. The use of this
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* program for non-profit purposes is permitted.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* In the event that this license restricts you from making desired use of this program, contact the original author.
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* Written by Justin James <justin.aj@hotmail.com>
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*/
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#if !defined _RENX_SERVER_H_HEADER
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#define _RENX_SERVER_H_HEADER
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/**
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* @file RenX_Server.h
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* @brief Defines the Server class.
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*/
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#include <ctime>
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#include <chrono>
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#include "Jupiter/TCPSocket.h"
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#include "Jupiter/DLList.h"
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#include "Jupiter/ArrayList.h"
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#include "Jupiter/String.h"
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#include "Jupiter/CString.h"
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#include "Jupiter/INIFile.h"
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#include "Jupiter/Thinker.h"
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#include "Jupiter/Rehash.h"
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#include "RenX.h"
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/** DLL Linkage Nagging */
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#if defined _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4251)
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#endif
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namespace RenX
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{
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/** Forward declarations */
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struct PlayerInfo;
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class GameCommand;
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class Core;
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/**
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* @brief Represents a connection to an individiaul Renegade-X server.
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* There are often more than one of these, such as when communities run multiple servers.
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*/
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class RENX_API Server : public Jupiter::Thinker, public Jupiter::Rehashable
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{
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public: // Jupiter::Thinker
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/**
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* @brief Checks and processes raw socket data.
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*
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* @return Zero if no error occurs, a non-zero value otherwise.
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*/
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int think();
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public: // Jupiter::Rehashable
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/**
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* @brief Rehashes an object's status.
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*
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* @return 0.
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*/
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virtual int OnRehash();
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/**
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* @brief Fires when a non-zero value is returned by an object during a call to rehash().
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*
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* @param removed True if the object was removed from the rehashable objects list, false otherwise.
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* @return True if the object should be deleted, false otherwise.
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*/
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virtual bool OnBadRehash(bool removed);
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public: // RenX::Server
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Jupiter::DLList<RenX::PlayerInfo> players; /** A list of players in the server */
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Jupiter::INIFile varData; /** This may be replaced later with a more dedicated type. */
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/**
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* @brief Checks if the server is connected to RCON.
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*
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* @return True if the server is connected, false otherwise.
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*/
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bool isConnected() const;
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/**
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* @brief Checks if the game in progress is the first game.
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*
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* @return True if this is the first game, false otherwise.
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*/
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bool isFirstGame() const;
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/**
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* @brief Checks if the first kill has already been processed.
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* Note: This does not set to "true" until AFTER the first kill has been fully processed.
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* This includes processing by plugins.
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*
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* @return True if the first kill has been fully processed, false otherwise.
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*/
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bool isFirstKill() const;
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/**
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* @brief Checks if the first death has already been processed.
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* Note: This does not set to "true" until AFTER the first death has been fully processed.
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* This includes processing by plugins.
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*
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* @return True if the first death has been fully processed, false otherwise.
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*/
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bool isFirstDeath() const;
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/**
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* @brief Checks if the first action has already been processed.
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* Note: This does not set to "true" until AFTER the first action has been fully processed.
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* This includes processing by plugins.
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* An action is a kill, death, message, destroy, or any other player-induced interaction other than a join or part.
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*
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* @return True if the first action has been fully processed, false otherwise.
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*/
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bool isFirstAction() const;
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/**
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* @brief Checks if the server travel mode is seamless.
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*
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* @return True if the server is using seamless travel, false otherwise.
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*/
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bool isSeamless() const;
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/**
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* @brief Checks if a channel type is a public channel type.
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*
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* @param type Type to check against.
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* @return True if this is a public channel type, false otherwise.
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*/
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bool isPublicLogChanType(int type) const;
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/**
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* @brief Checks if a channel type is an administrative channel type.
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*
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* @param type Type to check against.
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* @return True if this is an administrative channel type, false otherwise.
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*/
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bool isAdminLogChanType(int type) const;
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/**
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* @brief Checks if a channel type is either a public or administrative channel type.
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*
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* @param type Type to check against.
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* @return True if this is either a public or administrative channel type, false otherwise.
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*/
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bool isLogChanType(int type) const;
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/**
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* @brief Sends a command to the server.
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*
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* @param commmand Command to send.
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* @return The number of bytes sent on success, less than or equal to zero otherwise.
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*/
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int send(const Jupiter::ReadableString &command);
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/**
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* @brief Sends an in-game message to the server.
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*
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* @param message Message to send in-game.
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* @return The number of bytes sent on success, less than or equal to zero otherwise.
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*/
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int sendMessage(const Jupiter::ReadableString &message);
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/**
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* @brief Sends an in-game message to a player in the server.
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*
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* @param player Data of the player to send a message to.
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* @param message Message to send in-game.
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* @return The number of bytes sent on success, less than or equal to zero otherwise.
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*/
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int sendMessage(const RenX::PlayerInfo *player, const Jupiter::ReadableString &message);
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/**
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* @brief Sends data to the server.
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*
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* @param data String of data to send.
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* @return The number of bytes sent on success, less than or equal to zero otherwise.
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*/
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int sendData(const Jupiter::ReadableString &data);
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/**
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* @brief Fetches a player's data based on their ID number.
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*
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* @param id ID of the player
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* @return A pointer to a player's corresponding PlayerInfo on success, nullptr otherwise.
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*/
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RenX::PlayerInfo *getPlayer(int id) const;
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/**
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* @brief Fetches a player's data, based on their name.
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*
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* @param name Name of the player.
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* @return A player's data on success, nullptr otherwise.
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*/
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RenX::PlayerInfo *getPlayerByName(const Jupiter::ReadableString &name) const;
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/**
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* @brief Fetches a player's data, based on part of their name.
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*
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* @param name Name of the player.
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* @return A player's data on success, nullptr otherwise.
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*/
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RenX::PlayerInfo *getPlayerByPartName(const Jupiter::ReadableString &partName) const;
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/**
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* @brief Fetches a player's data, based on part of their name.
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* Note: This does not check that the exact name exists first.
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*
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* @param name Name of the player.
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* @return A player's data on success, nullptr otherwise.
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*/
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RenX::PlayerInfo *getPlayerByPartNameFast(const Jupiter::ReadableString &partName) const;
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/**
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* @brief Formats a player's Steam ID into a readable string.
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*
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* @param player Player to fetch Steam ID from
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* @return A player's formatted Steam ID on success, an empty string otherwise.
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*/
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Jupiter::StringS formatSteamID(const RenX::PlayerInfo *player) const;
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/**
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* @brief Formats a Steam ID into a readable string.
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*
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* @param id Steam ID to format
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* @return A player's formatted Steam ID on success, an empty string otherwise.
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*/
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Jupiter::StringS formatSteamID(uint64_t id) const;
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/**
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* @brief Kicks a player from the server.
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*
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* @param id Player ID of the player to kick.
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*/
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void kickPlayer(int id);
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/**
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* @brief Kicks a player from the server.
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*
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* @param player Data of the player to kick.
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*/
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void kickPlayer(const RenX::PlayerInfo *player);
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/**
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* @brief Bans a player from the server.
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*
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* @param id Player ID of the player to ban.
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*/
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void banPlayer(int id);
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/**
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* @brief Bans a player from the server.
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*
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* @param player Data of the player to ban.
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* @param length Duration of the ban (0 for permanent).
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*/
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void banPlayer(const RenX::PlayerInfo *player, time_t length = 0);
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/**
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* @brief Removes a player's data based on their ID number.
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*
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* @param id ID of the player
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* @return True if a player was removed, false otherwise.
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*/
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bool removePlayer(int id);
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/**
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* @brief Removes a player's data based on a player's data.
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*
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* @param player Pointer to a player's data
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* @return True if a player was removed, false otherwise.
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*/
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bool removePlayer(RenX::PlayerInfo *player);
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/**
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* @brief Sends a full client list request.
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* Note: This is used to build the initial player list.
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*
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* @return True on success, false otherwise.
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*/
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bool fetchClientList();
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/**
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* @brief Sends a patrial client list request.
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* Note: This only updates score, credits, and ping for known players.
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*
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* @return True on success, false otherwise.
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*/
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bool updateClientList();
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/**
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* @brief Forces the current game to end.
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*
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* @return True on success, false otherwise.
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*/
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bool gameover();
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/**
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* @brief Forces the current game to end and changes the map.
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*
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* @return True on success, false otherwise.
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*/
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bool setMap(const Jupiter::ReadableString &map);
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/**
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* @brief Forces the current game to end.
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*
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* @return True on success, false otherwise.
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*/
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bool loadMutator(const Jupiter::ReadableString &mutator);
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/**
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* @brief Forces the current game to end.
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*
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* @return True on success, false otherwise.
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*/
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bool unloadMutator(const Jupiter::ReadableString &mutator);
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/**
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* @brief Forcefully ends the current vote.
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*
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* @return True on success, false otherwise.
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*/
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bool cancelVote(const RenX::TeamType team);
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/**
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* @brief Swaps the teams.
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*
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* @return True on success, false otherwise.
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*/
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bool swapTeams();
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/**
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* @brief Starts a demo recording.
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*
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* @return True on success, false otherwise.
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*/
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bool recordDemo();
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/**
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* @brief Mutes a player from the game chat.
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*
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* @return True on success, false otherwise.
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*/
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bool mute(const RenX::PlayerInfo *player);
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/**
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* @brief Allows a player to use the game chat.
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*
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* @return True on success, false otherwise.
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*/
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bool unmute(const RenX::PlayerInfo *player);
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/**
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* @brief Gives a player additional credits.
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*
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* @param id ID of the player to give credits to
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* @param credits Credits to give to player
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* @return True on success, false otherwise.
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*/
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bool giveCredits(int id, double credits);
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/**
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* @brief Gives a player additional credits.
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*
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* @param player Player to give credits to
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* @param credits Credits to give to player
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* @return True on success, false otherwise.
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*/
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bool giveCredits(RenX::PlayerInfo *player, double credits);
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/**
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* @brief Kills a player.
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*
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* @param id ID of the player to kill
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* @return True on success, false otherwise.
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*/
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bool kill(int id);
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/**
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* @brief Kills a player.
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*
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* @param player Player to kill
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* @return True on success, false otherwise.
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*/
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bool kill(RenX::PlayerInfo *player);
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/**
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* @brief Disarms all of a player's deployed objects.
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*
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* @param id ID of the player to disarm
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* @return True on success, false otherwise.
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*/
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bool disarm(int id);
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/**
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* @brief Disarms all of a player's deployed objects.
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*
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* @param player Player to disarm
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* @return True on success, false otherwise.
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*/
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bool disarm(RenX::PlayerInfo *player);
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/**
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* @brief Disarms all of a player's deployed C4.
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*
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* @param id ID of the player to disarm
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* @return True on success, false otherwise.
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*/
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bool disarmC4(int id);
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/**
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* @brief Disarms all of a player's deployed C4.
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*
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* @param player Player to disarm
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* @return True on success, false otherwise.
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*/
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bool disarmC4(RenX::PlayerInfo *player);
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/**
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* @brief Disarms all of a player's deployed beacons.
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*
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* @param id ID of the player to disarm
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* @return True on success, false otherwise.
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*/
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bool disarmBeacon(int id);
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/**
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* @brief Disarms all of a player's deployed beacons.
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*
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* @param player Player to disarm
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* @return True on success, false otherwise.
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*/
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bool disarmBeacon(RenX::PlayerInfo *player);
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/**
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* @brief Forces a player to change teams.
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*
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* @param id ID of the player to give credits to
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* @param resetCredits True to reset the player's credits, false otherwise.
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* @return True on success, false otherwise.
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*/
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bool changeTeam(int id, bool resetCredits = true);
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/**
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* @brief Forces a player to change teams.
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*
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* @param player Player to change teams
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* @param resetCredits True to reset the player's credits, false otherwise.
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* @return True on success, false otherwise.
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*/
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bool changeTeam(RenX::PlayerInfo *player, bool resetCredits = true);
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/**
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* @brief Fetches a server's IRC logging prefix.
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*
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* @return The server's logging prefix.
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*/
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const Jupiter::ReadableString &getPrefix() const;
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/**
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* @brief Sets a server's IRC logging prefix.
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*
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* @param prefix Prefix to use.
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*/
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void setPrefix(const Jupiter::ReadableString &prefix);
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/**
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* @brief Fetches a server's game command prefix.
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*
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* @return The server's game command prefix.
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*/
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const Jupiter::ReadableString &getCommandPrefix() const;
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/**
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* @brief Sets a server's game command prefix.
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*
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* @param prefix Prefix to use.
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*/
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void setCommandPrefix(const Jupiter::ReadableString &prefix);
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/**
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* @brief Fetches the rules of a server.
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*
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* @return String containing the rules of the server.
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*/
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const Jupiter::ReadableString &getRules() const;
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/**
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* @brief Sets the rules of a server.
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*
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* @param rules Rules for the server to be used.
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*/
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void setRules(const Jupiter::ReadableString &rules);
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/**
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* @brief Fetches the hostname of a server.
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*
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* @return String containing the hostname of the server.
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*/
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const Jupiter::ReadableString &getHostname() const;
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/**
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* @brief Fetches the port of a server.
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*
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* @return Port of the server.
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*/
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unsigned short getPort() const;
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/**
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* @brief Fetches the hostname from the server socket.
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*
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* @return String containing the hostname of the server.
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*/
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const Jupiter::ReadableString &getSocketHostname() const;
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/**
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* @brief Fetches the port from the server socket.
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*
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* @return Port of the server.
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*/
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unsigned short getSocketPort() const;
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/**
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* @brief Fetches the time of the last connection attempt.
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* Note: This includes both successful and failed connection attempts.
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*
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* @return Time of the last connection attempt.
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*/
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time_t getLastAttempt() const;
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/**
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* @brief Fetches the time delay between connection attempts.
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*
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* @return Time delay between connection attempts.
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*/
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time_t getDelay() const;
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/**
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* @brief Fetches the password of a server.
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*
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* @return String containing the password of the server.
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*/
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const Jupiter::ReadableString &getPassword() const;
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/**
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* @brief Fetches this connection's RCON user name.
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*
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* @return String containing the RCON user name.
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*/
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const Jupiter::ReadableString &getUser() const;
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/**
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* @brief Fetches the name of this server.
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*
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* @return String containing the server name.
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*/
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const Jupiter::ReadableString &getName() const;
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/**
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* @brief Fetches the current map.
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*
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* @return String containing the current map.
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*/
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const Jupiter::ReadableString &getMap() const;
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/**
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* @brief Fetches a command from the list.
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*
|
|
* @param index Index of the command to return.
|
|
* @return Command located at the specified index.
|
|
*/
|
|
GameCommand *getCommand(unsigned int index) const;
|
|
|
|
/**
|
|
* @brief Fetches a command from the list.
|
|
*
|
|
* @param trigger Trigger of the command to get
|
|
* @return Command with the specified trigger.
|
|
*/
|
|
GameCommand *getCommand(const Jupiter::ReadableString &trigger) const;
|
|
|
|
/**
|
|
* @brief Returns the number of commands in the command list.
|
|
*
|
|
* @return Number of commands in the command list.
|
|
*/
|
|
unsigned int getCommandCount() const;
|
|
|
|
/**
|
|
* @brief Triggers commands matching a specified trigger.
|
|
*
|
|
* @param trigger Trigger of the command to fire.
|
|
* @return Number of commands triggered.
|
|
*/
|
|
unsigned int triggerCommand(const Jupiter::ReadableString &trigger, RenX::PlayerInfo *player, const Jupiter::ReadableString ¶meters);
|
|
|
|
/**
|
|
* @brief Adds a command to the server's game command list.
|
|
*
|
|
* @param command Command to add.
|
|
*/
|
|
void addCommand(RenX::GameCommand *command);
|
|
|
|
/**
|
|
* @brief Adds a command to the server's game command list.
|
|
*
|
|
* @param command Command to remove.
|
|
* @return True if a command was removed, false otherwise.
|
|
*/
|
|
bool removeCommand(RenX::GameCommand *command);
|
|
|
|
/**
|
|
* @brief Adds a command to the server's game command list.
|
|
*
|
|
* @param trigger Trigger of the command to remove.
|
|
* @return True if a command was removed, false otherwise.
|
|
*/
|
|
bool removeCommand(const Jupiter::ReadableString &trigger);
|
|
|
|
/**
|
|
* @brief Prototype of UUID calculation function.
|
|
* Note: Every player's UUID should be either unique, or empty.
|
|
*
|
|
* @param player Player to calculate UUID of
|
|
* @return UUID calculated from player.
|
|
*/
|
|
typedef Jupiter::StringS(*uuid_func)(RenX::PlayerInfo *player);
|
|
|
|
/**
|
|
* @brief Sets the player UUID calculation function.
|
|
* Note: This also recalculates the UUIDs of all current players.
|
|
*
|
|
* @param function Function to calculate UUIDs with.
|
|
*/
|
|
void setUUIDFunction(uuid_func);
|
|
|
|
/**
|
|
* @brief Fetches the current UUID calculation function.
|
|
*
|
|
* @return Function used to calculate UUIDs.
|
|
*/
|
|
uuid_func getUUIDFunction() const;
|
|
|
|
/**
|
|
* @brief Changes a player's UUID.
|
|
*
|
|
* @param player Player with UUID to change
|
|
* @param uuid Player's new UUID
|
|
*/
|
|
void setUUID(RenX::PlayerInfo *player, const Jupiter::ReadableString &uuid);
|
|
|
|
/**
|
|
* @brief Changes a player's UUID only if it is different than their current UUID
|
|
*
|
|
* @param player Player with UUID to change
|
|
* @param uuid Player's new UUID
|
|
* @return True if the UUIDs did not match, false otherwise.
|
|
*/
|
|
bool setUUIDIfDifferent(RenX::PlayerInfo *player, const Jupiter::ReadableString &uuid);
|
|
|
|
/**
|
|
* @brief Formats and sends a message to a server's corresponding public channels.
|
|
*
|
|
* @param fmt String containing the format specifiers indicating what message to send.
|
|
*/
|
|
void sendPubChan(const char *fmt, ...) const;
|
|
void sendPubChan(const Jupiter::ReadableString &msg) const;
|
|
|
|
/**
|
|
* @brief Formats and sends a message to a server's corresponding adminstrative channels.
|
|
*
|
|
* @param fmt String containing the format specifiers indicating what message to send.
|
|
*/
|
|
void sendAdmChan(const char *fmt, ...) const;
|
|
void sendAdmChan(const Jupiter::ReadableString &msg) const;
|
|
|
|
/**
|
|
* @brief Formats and sends a message to a server's corresponding channels.
|
|
*
|
|
* @param fmt String containing the format specifiers indicating what message to send.
|
|
*/
|
|
void sendLogChan(const char *fmt, ...) const;
|
|
void sendLogChan(const Jupiter::ReadableString &msg) const;
|
|
|
|
/**
|
|
* @brief Processes a line of RCON input data. Input data SHOULD NOT include a new-line ('\n') terminator.
|
|
*
|
|
* @param line Line to process
|
|
*/
|
|
void processLine(const Jupiter::ReadableString &line);
|
|
|
|
/**
|
|
* @brief Disconnects from a server's RCON interface.
|
|
*/
|
|
void disconnect();
|
|
|
|
/**
|
|
* @brief Connects to the server's RCON interface.
|
|
*
|
|
* @return True if the socket successfully connected, false otherwise.
|
|
*/
|
|
bool connect();
|
|
|
|
/**
|
|
* @brief Reconnects to the server's RCON interface.
|
|
*
|
|
* @return True if the socket successfully connected, false otherwise.
|
|
*/
|
|
bool reconnect();
|
|
|
|
/**
|
|
* @brief Deletes all of the data about a server (such as players).
|
|
* This is mostly for use with the reconnect mechanism.
|
|
*/
|
|
void wipeData();
|
|
|
|
/**
|
|
* @brief Fetches the RCON version number, or 0 or none has been set.
|
|
*
|
|
* @return RCON version number
|
|
*/
|
|
unsigned int getVersion() const;
|
|
|
|
/**
|
|
* @brief Fetches the game version string, or an empty string if none has been set.
|
|
*
|
|
* @return String containing the Game version
|
|
*/
|
|
const Jupiter::ReadableString &getGameVersion() const;
|
|
|
|
/**
|
|
* @brief Fetches the RCON user name.
|
|
*
|
|
* @return String containing the RCON user name
|
|
*/
|
|
const Jupiter::ReadableString &getRCONUsername() const;
|
|
|
|
/**
|
|
* @brief Creates a server object using the provided socket, and loads settings from the specified configuration section.
|
|
*
|
|
* @param socket Initialized Socket to use for the connection
|
|
* @param configurationSection Configuration section to load from.
|
|
*/
|
|
Server(Jupiter::Socket &&socket, const Jupiter::ReadableString &configurationSection);
|
|
|
|
/**
|
|
* @brief Creates the Server object, and loads settings from the specified configuration section.
|
|
*
|
|
* @param configurationSection Configuration section to load from.
|
|
*/
|
|
Server(const Jupiter::ReadableString &configurationSection);
|
|
|
|
/**
|
|
* @brief Destructor for Server class.
|
|
*/
|
|
~Server();
|
|
|
|
/** Private members */
|
|
private:
|
|
void init();
|
|
|
|
/** Tracking variables */
|
|
bool connected = false;
|
|
bool seamless = false;
|
|
bool needsCList = false;
|
|
bool silenceParts = false;
|
|
bool silenceJoins = false;
|
|
bool firstGame = true;
|
|
bool firstKill = false;
|
|
bool firstDeath = false;
|
|
bool firstAction = false;
|
|
unsigned int rconVersion = 0;
|
|
time_t lastAttempt = 0;
|
|
int attempts = 0;
|
|
std::chrono::steady_clock::time_point lastClientListUpdate = std::chrono::steady_clock::now();
|
|
Jupiter::String lastLine;
|
|
Jupiter::StringS commandListFormat;
|
|
Jupiter::StringS gameVersion;
|
|
Jupiter::ArrayList<RenX::GameCommand> commands;
|
|
|
|
/** Configuration variables */
|
|
unsigned short port;
|
|
int logChanType;
|
|
int adminLogChanType;
|
|
time_t delay;
|
|
int maxAttempts;
|
|
std::chrono::milliseconds clientUpdateRate;
|
|
int steamFormat; /** 16 = hex, 10 = base 10, 8 = octal, -2 = SteamID 2, -3 = SteamID 3 */
|
|
bool rconBan;
|
|
bool localBan;
|
|
bool localSteamBan;
|
|
bool localIPBan;
|
|
bool localNameBan;
|
|
bool neverSay;
|
|
uuid_func calc_uuid;
|
|
Jupiter::TCPSocket sock;
|
|
Jupiter::CStringS clientHostname;
|
|
Jupiter::CStringS hostname;
|
|
Jupiter::StringS pass;
|
|
Jupiter::StringS configSection;
|
|
Jupiter::StringS rules;
|
|
Jupiter::StringS IRCPrefix;
|
|
Jupiter::StringS CommandPrefix;
|
|
Jupiter::StringS rconUser;
|
|
Jupiter::StringS serverName;
|
|
Jupiter::StringS lastCommand;
|
|
Jupiter::StringS map;
|
|
Jupiter::INIFile::Section *commandAccessLevels;
|
|
Jupiter::INIFile::Section *commandAliases;
|
|
};
|
|
|
|
}
|
|
|
|
/** Re-enable warnings */
|
|
#if defined _MSC_VER
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
#endif // _RENX_SERVER_H_HEADER
|