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163 lines
9.3 KiB
163 lines
9.3 KiB
/**
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* Copyright (C) 2014-2015 Justin James.
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*
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* This license must be preserved.
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* Any applications, libraries, or code which make any use of any
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* component of this program must not be commercial, unless explicit
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* permission is granted from the original author. The use of this
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* program for non-profit purposes is permitted.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* In the event that this license restricts you from making desired use of this program, contact the original author.
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* Written by Justin James <justin.aj@hotmail.com>
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*/
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#if !defined _RENX_PLUGIN_H_HEADER
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#define _RENX_PLUGIN_H_HEADER
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/**
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* @file RenX_Plugin.h
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* @brief Provides an plugin interface that interacts with the Renegade-X Core.
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*/
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#include "Jupiter/Plugin.h"
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#include "Jupiter/String_Type.h"
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#include "RenX.h"
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namespace RenX
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{
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/** Forward declarations */
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struct PlayerInfo;
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class Plugin;
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class Server;
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class RENX_API Plugin : public Jupiter::Plugin
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{
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public:
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/** Tag-related events */
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virtual void RenX_SanitizeTags(Jupiter::StringType &fmt);
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virtual void RenX_ProcessTags(Jupiter::StringType &msg, const Server *server, const PlayerInfo *player, const PlayerInfo *victim);
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/** Non-RCON RenX logs */
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virtual void RenX_OnPlayerCreate(Server *server, const PlayerInfo *player);
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virtual void RenX_OnPlayerDelete(Server *server, const PlayerInfo *player);
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virtual bool RenX_OnBan(Server *server, const PlayerInfo *player, Jupiter::StringType &data);
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/** Player type logs */
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virtual void RenX_OnJoin(Server *server, const PlayerInfo *player);
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virtual void RenX_OnPart(Server *server, const PlayerInfo *player);
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virtual void RenX_OnNameChange(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &newPlayerName);
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virtual void RenX_OnTeamChange(Server *server, const PlayerInfo *player, const TeamType &oldTeam);
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virtual void RenX_OnExecute(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &command);
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virtual void RenX_OnPlayer(Server *server, const Jupiter::ReadableString &raw);
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/** Chat type logs */
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virtual void RenX_OnChat(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &message);
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virtual void RenX_OnTeamChat(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &message);
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virtual void RenX_OnHostChat(Server *server, const Jupiter::ReadableString &message);
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virtual void RenX_OnHostPage(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &message);
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virtual void RenX_OnOtherChat(Server *server, const Jupiter::ReadableString &raw);
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/** Game type logs */
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virtual void RenX_OnDeploy(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &object);
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virtual void RenX_OnDisarm(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &object);
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virtual void RenX_OnSuicide(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &damageType);
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virtual void RenX_OnKill(Server *server, const PlayerInfo *player, const PlayerInfo *victim, const Jupiter::ReadableString &damageType);
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virtual void RenX_OnKill(Server *server, const Jupiter::ReadableString &killer, const TeamType &killerTeam, const PlayerInfo *victim, const Jupiter::ReadableString &damageType);
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virtual void RenX_OnDie(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &damageType);
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virtual void RenX_OnDie(Server *server, const Jupiter::ReadableString &object, const TeamType &objectTeam, const Jupiter::ReadableString &damageType);
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virtual void RenX_OnDestroy(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &objectName, const Jupiter::ReadableString &damageType, ObjectType type);
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virtual void RenX_OnDestroy(Server *server, const Jupiter::ReadableString &killer, const TeamType &killerTeam, const Jupiter::ReadableString &objectName, const TeamType &objectTeam, const Jupiter::ReadableString &damageType, ObjectType type);
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virtual void RenX_OnCapture(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &building, const TeamType &oldTeam);
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virtual void RenX_OnNeutralize(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &building, const TeamType &oldTeam);
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virtual void RenX_OnSteal(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &vehicle);
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virtual void RenX_OnSteal(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &vehicle, const PlayerInfo *victim);
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virtual void RenX_OnGameOver(Server *server, WinType winType, const TeamType &team, int gScore, int nScore);
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virtual void RenX_OnGame(Server *server, const Jupiter::ReadableString &raw);
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/** RCON type logs */
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virtual void RenX_OnExecute(Server *server, const Jupiter::ReadableString &user, const Jupiter::ReadableString &command);
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virtual void RenX_OnSubscribe(Server *server, const Jupiter::ReadableString &user);
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virtual void RenX_OnUnsubscribe(Server *server, const Jupiter::ReadableString &user);
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virtual void RenX_OnBlock(Server *server, const Jupiter::ReadableString &user, const Jupiter::ReadableString &message);
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virtual void RenX_OnConnect(Server *server, const Jupiter::ReadableString &user);
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virtual void RenX_OnAuthenticate(Server *server, const Jupiter::ReadableString &user);
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virtual void RenX_OnBan(Server *server, const Jupiter::ReadableString &user, const Jupiter::ReadableString &message);
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virtual void RenX_OnInvalidPassword(Server *server, const Jupiter::ReadableString &user);
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virtual void RenX_OnDrop(Server *server, const Jupiter::ReadableString &user, const Jupiter::ReadableString &message);
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virtual void RenX_OnDisconnect(Server *server, const Jupiter::ReadableString &user);
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virtual void RenX_OnStopListen(Server *server, const Jupiter::ReadableString &message);
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virtual void RenX_OnResumeListen(Server *server, const Jupiter::ReadableString &message);
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virtual void RenX_OnWarning(Server *server, const Jupiter::ReadableString &message);
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virtual void RenX_OnRCON(Server *server, const Jupiter::ReadableString &raw);
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/** Admin Type Logs */
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virtual void RenX_OnAdminLogin(Server *server, const PlayerInfo *player);
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virtual void RenX_OnAdminGrant(Server *server, const PlayerInfo *player);
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virtual void RenX_OnAdminLogout(Server *server, const PlayerInfo *player);
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virtual void RenX_OnAdmin(Server *server, const Jupiter::ReadableString &raw);
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/** Vote Type Logs */
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virtual void RenX_OnVoteCall(Server *server, const TeamType &team, const Jupiter::ReadableString &type, const PlayerInfo *player, const Jupiter::ReadableString ¶meters);
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virtual void RenX_OnVoteOver(Server *server, const TeamType &team, const Jupiter::ReadableString &type, bool success, int yesVotes, int noVotes);
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virtual void RenX_OnVoteCancel(Server *server, const TeamType &team, const Jupiter::ReadableString &type);
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virtual void RenX_OnVote(Server *server, const Jupiter::ReadableString &raw);
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/** Map Type Logs */
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virtual void RenX_OnMapChange(Server *server, const Jupiter::ReadableString &map, bool seamless);
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virtual void RenX_OnMapLoad(Server *server, const Jupiter::ReadableString &map);
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virtual void RenX_OnMap(Server *server, const Jupiter::ReadableString &raw);
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/** Demo Type Logs */
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virtual void RenX_OnDemoRecord(Server *server, const PlayerInfo *player);
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virtual void RenX_OnDemoRecord(Server *server, const Jupiter::ReadableString &user); // Note: user is currently always empty.
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virtual void RenX_OnDemo(Server *server, const Jupiter::ReadableString &raw);
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/** Other Logs */
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virtual void RenX_OnLog(Server *server, const Jupiter::ReadableString &raw);
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/** eXtended RCON */
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virtual void RenX_XOnVersion(Server *server, unsigned int version);
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virtual void RenX_OnGrantCharacter(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &character);
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virtual void RenX_OnGrantWeapon(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &weapon);
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virtual void RenX_OnSpawnVehicle(Server *server, const PlayerInfo *owner, const Jupiter::ReadableString &vehicle);
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virtual void RenX_OnSpawnVehicleNoOwner(Server *server, const TeamType &team, const Jupiter::ReadableString &vehicle);
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virtual void RenX_OnMinePlace(Server *server, const PlayerInfo *player, const Jupiter::ReadableString &mine);
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virtual void RenX_XOnOther(Server *server, const Jupiter::ReadableString &raw);
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/** Command type */
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virtual void RenX_OnCommand(Server *server, const Jupiter::ReadableString &raw);
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/** Error type */
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virtual void RenX_OnError(Server *server, const Jupiter::ReadableString &raw);
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/** Version type */
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virtual void RenX_OnVersion(Server *server, const Jupiter::ReadableString &raw);
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/** Authorized type */
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virtual void RenX_OnAuthorized(Server *server, const Jupiter::ReadableString &raw);
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/** Other type - executed if none of the above matched */
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virtual void RenX_OnOther(Server *server, const char token, const Jupiter::ReadableString &raw);
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/** Catch-all - always executes for every line from RCON */
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virtual void RenX_OnRaw(Server *server, const Jupiter::ReadableString &raw);
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/**
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* @brief Default constructor for the Plugin class.
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*/
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Plugin();
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/**
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* @brief Destructor for the Plugin class.
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*/
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virtual ~Plugin();
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};
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}
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#endif // _RENX_PLUGIN_H_HEADER
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