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/**
* Copyright (C) 2014 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#include "RenX_Plugin.h"
#include "RenX_Core.h"
RenX::Plugin::Plugin()
{
RenX::getCore()->getPlugins()->add(this);
}
RenX::Plugin::~Plugin()
{
for (size_t i = 0; i != RenX::getCore()->getPlugins()->size(); i++)
{
if (RenX::getCore()->getPlugins()->get(i) == this)
{
RenX::getCore()->getPlugins()->remove(i);
break;
}
}
}
void RenX::Plugin::RenX_OnJoin(Server *, const RenX::PlayerInfo *)
{
return;
}
void RenX::Plugin::RenX_OnPart(Server *, const RenX::PlayerInfo *)
{
return;
}
void RenX::Plugin::RenX_OnNameChange(Server *, const PlayerInfo *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnChat(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnTeamChat(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnDeploy(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnSuicide(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnKill(Server *, const RenX::PlayerInfo *, const RenX::PlayerInfo *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnDie(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnDestroy(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &, const Jupiter::ReadableString &, ObjectType)
{
return;
}
void RenX::Plugin::RenX_OnGameOver(Server *, RenX::WinType, TeamType, int, int)
{
return;
}
void RenX::Plugin::RenX_OnGame(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnExecute(Server *, const Jupiter::ReadableString &, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnSubscribe(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnRCON(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnAdminLogin(Server *, const RenX::PlayerInfo *)
{
return;
}
void RenX::Plugin::RenX_OnAdminLogout(Server *, const RenX::PlayerInfo *)
{
return;
}
void RenX::Plugin::RenX_OnAdmin(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnLog(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnCommand(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnError(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnVersion(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnAuthorized(Server *, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnOther(Server *, char, const Jupiter::ReadableString &)
{
return;
}
void RenX::Plugin::RenX_OnRaw(Server *, const Jupiter::ReadableString &)
{
return;
}