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/**
* Copyright (C) 2014 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#include "RenX_GameCommand.h"
#include "RenX_Server.h"
Jupiter::ArrayList<RenX::GameCommand> _GameMasterCommandList;
Jupiter::ArrayList<RenX::GameCommand> *RenX::GameMasterCommandList = &_GameMasterCommandList;
RenX::GameCommand::GameCommand(const RenX::GameCommand &command)
{
RenX::GameMasterCommandList->add(this);
}
RenX::GameCommand::GameCommand()
{
RenX::GameMasterCommandList->add(this);
}
RenX::GameCommand::~GameCommand()
{
RenX::Core *core = RenX::getCore();
for (int a = RenX::GameMasterCommandList->size() - 1; a >= 0; a--)
{
if (RenX::GameMasterCommandList->get(a) == this)
{
RenX::Server *server;
for (int b = core->getServerCount() - 1; b >= 0; b--)
{
server = core->getServer(b);
if (server != nullptr) server->removeCommand(this->getTrigger());
}
RenX::GameMasterCommandList->remove(a);
break;
}
}
}