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/**
* Copyright (C) 2015 Justin James.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Written by Justin James <justin.aj@hotmail.com>
*/
#if !defined _RENX_LADDERDATABASE_H_HEADER
#define _RENX_LADDERDATABASE_H_HEADER
#include "Jupiter/Database.h"
#include "Jupiter/String.h"
#include "Jupiter/SLList.h"
class RenX_LadderDatabase : public Jupiter::Database
{
public: // Jupiter::Database
/**
* @brief Processes a chunk of data in a database.
*
* @param buffer Buffer to process
* @param file File being processed
* @param pos position that the buffer starts at in the file
*/
void process_data(Jupiter::DataBuffer &buffer, FILE *file, fpos_t pos) override;
/**
* @brief Processes the header for a database.
*
* @param file File being processed
*/
void process_header(FILE *file) override;
/**
* @brief Generates a header for a database.
*
* @param file File being created
*/
void create_header(FILE *file) override;
public: // RenX_LadderDatabase
struct Entry
{
uint64_t steam_id, total_score;
uint32_t total_kills, total_deaths, total_headshot_kills, total_vehicle_kills, total_building_kills, total_defence_kills, total_captures, total_game_time, total_games, total_gdi_games, total_nod_games, total_wins, total_gdi_wins, total_nod_wins, total_beacon_placements, total_beacon_disarms, total_proxy_placements, total_proxy_disarms, // totals (15)
top_score, top_kills, most_deaths, top_headshot_kills, top_vehicle_kills, top_building_kills, top_defence_kills, top_captures, top_game_time, top_beacon_placements, top_beacon_disarms, top_proxy_placements, top_proxy_disarms, // tops (12)
most_recent_ip; // other (1)
time_t last_game;
Jupiter::StringS most_recent_name;
Entry *next = nullptr;
Entry *prev = nullptr;
};
/**
* @brief Fetches the head of the entry list.
*
* @return Head of the ladder entry list.
*/
Entry *getHead() const;
/**
* @brief Fetches a ladder entry by Steam ID.
*
* @param steamid Steam ID to search ladder for
* @return Ladder entry with a matching steamid if one exists, nullptr otherwise.
*/
Entry *getPlayerEntry(uint64_t steamid) const;
std::pair<Entry *, size_t> getPlayerEntryAndIndex(uint64_t steamid) const;
/**
* @brief Searches for a ladder entry by name
*
* @param name Name to search ladder for
* @return Ladder entry with a matching name if one exists, nullptr otherwise.
*/
Entry *getPlayerEntryByName(const Jupiter::ReadableString &name) const;
std::pair<Entry *, size_t> getPlayerEntryAndIndexByName(const Jupiter::ReadableString &name) const;
/**
* @brief Searches for a ladder entry by part name
*
* @param name Part of name to search ladder for
* @return Ladder entry with a matching name if one exists, nullptr otherwise.
*/
Entry *getPlayerEntryByPartName(const Jupiter::ReadableString &name) const;
std::pair<Entry *, size_t> getPlayerEntryAndIndexByPartName(const Jupiter::ReadableString &name) const;
/**
* @brief Fetches all entries matching a part name.
*
* @param name Part of name to search for
* @param max Maximum number of entries to return
* @return List containing entries with matching names.
*/
Jupiter::SLList<Entry> getPlayerEntriesByPartName(const Jupiter::ReadableString &name, size_t max) const;
Jupiter::SLList<std::pair<Entry, size_t>> getPlayerEntriesAndIndexByPartName(const Jupiter::ReadableString &name, size_t max) const;
/**
* @brief Fetches a ladder entry at a specified index
*
* @param index Index of the element to fetch
* @return Ladder entry with a matching name if one exists, nullptr otherwise.
*/
Entry *getPlayerEntryByIndex(size_t index) const;
/**
* @brief Fetches the total number of ladder entries in the list.
*
* @return Total number of entries.
*/
size_t getEntries() const;
/**
* @brief Places a ladder entry at the end of the list, regardless of order
* Note: This does not copy data from the pointer -- the pointer is added to the list.
*
* @param entry Ladder entry to add
*/
void append(Entry *entry);
/**
* @brief Writes the current ladder data to the disk.
*/
void write(const Jupiter::CStringType &filename);
void write(const char *filename);
/**
* @brief Sorts the ladder data in memory.
*/
void sort_entries();
/**
* @brief Deconstructor for the RenX_LadderDatabase class
*/
~RenX_LadderDatabase();
private:
/** Database version */
const uint8_t write_version = 0;
uint8_t read_version = write_version;
size_t entries = 0;
Entry *head = nullptr;
Entry *end;
};
#endif //_RENX_LADDERDATABASE_H_HEADER