/** * Copyright (C) 2014-2015 Justin James. * * This license must be preserved. * Any applications, libraries, or code which make any use of any * component of this program must not be commercial, unless explicit * permission is granted from the original author. The use of this * program for non-profit purposes is permitted. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * In the event that this license restricts you from making desired use of this program, contact the original author. * Written by Justin James */ #if !defined _EXCESSIVEHEADSHOTS_H_HEADER #define _EXCESSIVEHEADSHOTS_H_HEADER #include #include "Jupiter/Plugin.h" #include "RenX_Plugin.h" class RenX_ExcessiveHeadshotsPlugin : public RenX::Plugin { public: // RenX::Plugin void RenX_OnKill(RenX::Server *server, const RenX::PlayerInfo *player, const RenX::PlayerInfo *victim, const Jupiter::ReadableString &damageType) override; public: // Jupiter::Plugin int OnRehash() override; const Jupiter::ReadableString &getName() override { return name; } RenX_ExcessiveHeadshotsPlugin(); private: STRING_LITERAL_AS_NAMED_REFERENCE(name, "RenX.ExcessiveHeadshots"); unsigned int minFlags = 4; double ratio = 0.5; double minKD = 5.0; double minKPS = 0.1; unsigned int minKills = 10; std::chrono::seconds maxGameTime = std::chrono::seconds(180); }; #endif // _EXCESSIVEHEADSHOTS_H_HEADER