/** * Copyright (C) 2015-2016 Jessica James. * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * Written by Jessica James */ #include "RenX_LadderDatabase.h" #include "RenX_Server.h" #include "RenX_PlayerInfo.h" #include "RenX_BanDatabase.h" Jupiter::ArrayList _ladder_databases; Jupiter::ArrayList &RenX::ladder_databases = _ladder_databases; RenX::LadderDatabase::LadderDatabase() { _ladder_databases.add(this); } RenX::LadderDatabase::~LadderDatabase() { while (RenX::LadderDatabase::head != nullptr) { RenX::LadderDatabase::end = RenX::LadderDatabase::head; RenX::LadderDatabase::head = RenX::LadderDatabase::head->next; delete RenX::LadderDatabase::end; } } void RenX::LadderDatabase::process_data(Jupiter::DataBuffer &buffer, FILE *file, fpos_t pos) { RenX::LadderDatabase::Entry *entry = new RenX::LadderDatabase::Entry(); // read data from buffer to entry entry->steam_id = buffer.pop(); entry->total_score = buffer.pop(); entry->total_kills = buffer.pop(); entry->total_deaths = buffer.pop(); entry->total_headshot_kills = buffer.pop(); entry->total_vehicle_kills = buffer.pop(); entry->total_building_kills = buffer.pop(); entry->total_defence_kills = buffer.pop(); entry->total_captures = buffer.pop(); entry->total_game_time = buffer.pop(); entry->total_games = buffer.pop(); entry->total_gdi_games = buffer.pop(); entry->total_nod_games = buffer.pop(); entry->total_wins = buffer.pop(); entry->total_gdi_wins = buffer.pop(); entry->total_nod_wins = buffer.pop(); entry->total_beacon_placements = buffer.pop(); entry->total_beacon_disarms = buffer.pop(); entry->total_proxy_placements = buffer.pop(); entry->total_proxy_disarms = buffer.pop(); entry->top_score = buffer.pop(); entry->top_kills = buffer.pop(); entry->most_deaths = buffer.pop(); entry->top_headshot_kills = buffer.pop(); entry->top_vehicle_kills = buffer.pop(); entry->top_building_kills = buffer.pop(); entry->top_defence_kills = buffer.pop(); entry->top_captures = buffer.pop(); entry->top_game_time = buffer.pop(); entry->top_beacon_placements = buffer.pop(); entry->top_beacon_disarms = buffer.pop(); entry->top_proxy_placements = buffer.pop(); entry->top_proxy_disarms = buffer.pop(); entry->most_recent_ip = buffer.pop(); entry->last_game = buffer.pop(); entry->most_recent_name = buffer.pop(); // push data to list if (RenX::LadderDatabase::head == nullptr) { RenX::LadderDatabase::head = entry; RenX::LadderDatabase::end = RenX::LadderDatabase::head; } else { RenX::LadderDatabase::end->next = entry; entry->prev = end; end = entry; } entry->rank = ++RenX::LadderDatabase::entries; } void RenX::LadderDatabase::process_header(FILE *file) { int chr = fgetc(file); if (chr != EOF) RenX::LadderDatabase::read_version = chr; } void RenX::LadderDatabase::create_header(FILE *file) { fputc(RenX::LadderDatabase::write_version, file); } RenX::LadderDatabase::Entry *RenX::LadderDatabase::getHead() const { return RenX::LadderDatabase::head; } RenX::LadderDatabase::Entry *RenX::LadderDatabase::getPlayerEntry(uint64_t steamid) const { for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next) if (itr->steam_id == steamid) return itr; return nullptr; } std::pair RenX::LadderDatabase::getPlayerEntryAndIndex(uint64_t steamid) const { size_t index = 0; for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index) if (itr->steam_id == steamid) return std::pair(itr, index); return std::pair(nullptr, Jupiter::INVALID_INDEX); } RenX::LadderDatabase::Entry *RenX::LadderDatabase::getPlayerEntryByName(const Jupiter::ReadableString &name) const { for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next) if (itr->most_recent_name.equalsi(name)) return itr; return nullptr; } std::pair RenX::LadderDatabase::getPlayerEntryAndIndexByName(const Jupiter::ReadableString &name) const { size_t index = 0; for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index) if (itr->most_recent_name.equalsi(name)) return std::pair(itr, index); return std::pair(nullptr, Jupiter::INVALID_INDEX); } RenX::LadderDatabase::Entry *RenX::LadderDatabase::getPlayerEntryByPartName(const Jupiter::ReadableString &name) const { for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next) if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX) return itr; return nullptr; } std::pair RenX::LadderDatabase::getPlayerEntryAndIndexByPartName(const Jupiter::ReadableString &name) const { size_t index = 0; for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index) if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX) return std::pair(itr, index); return std::pair(nullptr, Jupiter::INVALID_INDEX); } Jupiter::SLList RenX::LadderDatabase::getPlayerEntriesByPartName(const Jupiter::ReadableString &name, size_t max) const { Jupiter::SLList list; if (max == 0) { for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next) if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX) list.add(new RenX::LadderDatabase::Entry(*itr)); } else for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next) if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX) { list.add(new RenX::LadderDatabase::Entry(*itr)); if (--max == 0) return list; } return list; } Jupiter::SLList> RenX::LadderDatabase::getPlayerEntriesAndIndexByPartName(const Jupiter::ReadableString &name, size_t max) const { Jupiter::SLList> list; size_t index = 0; if (max == 0) { for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index) if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX) list.add(new std::pair(*itr, index)); } else for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index) if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX) { list.add(new std::pair(*itr, index)); if (--max) return list; } return list; } RenX::LadderDatabase::Entry *RenX::LadderDatabase::getPlayerEntryByIndex(size_t index) const { for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, --index) if (index == 0) return itr; return nullptr; } size_t RenX::LadderDatabase::getEntries() const { return RenX::LadderDatabase::entries; } std::chrono::steady_clock::time_point RenX::LadderDatabase::getLastSortTime() const { return RenX::LadderDatabase::last_sort; } void RenX::LadderDatabase::append(RenX::LadderDatabase::Entry *entry) { ++RenX::LadderDatabase::entries; if (RenX::LadderDatabase::head == nullptr) { RenX::LadderDatabase::head = entry; RenX::LadderDatabase::end = RenX::LadderDatabase::head; return; } RenX::LadderDatabase::end->next = entry; entry->prev = RenX::LadderDatabase::end; RenX::LadderDatabase::end = entry; } void RenX::LadderDatabase::write(const Jupiter::CStringType &filename) { return RenX::LadderDatabase::write(filename.c_str()); } void RenX::LadderDatabase::write(const char *filename) { if (RenX::LadderDatabase::entries != 0) { FILE *file = fopen(filename, "wb"); if (file != nullptr) { size_t rank = 0; Jupiter::DataBuffer buffer; RenX::LadderDatabase::create_header(file); RenX::LadderDatabase::Entry *entry = RenX::LadderDatabase::head; while (entry != nullptr) { // update rank entry->rank = ++rank; // push data from entry to buffer buffer.push(entry->steam_id); buffer.push(entry->total_score); buffer.push(entry->total_kills); buffer.push(entry->total_deaths); buffer.push(entry->total_headshot_kills); buffer.push(entry->total_vehicle_kills); buffer.push(entry->total_building_kills); buffer.push(entry->total_defence_kills); buffer.push(entry->total_captures); buffer.push(entry->total_game_time); buffer.push(entry->total_games); buffer.push(entry->total_gdi_games); buffer.push(entry->total_nod_games); buffer.push(entry->total_wins); buffer.push(entry->total_gdi_wins); buffer.push(entry->total_nod_wins); buffer.push(entry->total_beacon_placements); buffer.push(entry->total_beacon_disarms); buffer.push(entry->total_proxy_placements); buffer.push(entry->total_proxy_disarms); buffer.push(entry->top_score); buffer.push(entry->top_kills); buffer.push(entry->most_deaths); buffer.push(entry->top_headshot_kills); buffer.push(entry->top_vehicle_kills); buffer.push(entry->top_building_kills); buffer.push(entry->top_defence_kills); buffer.push(entry->top_captures); buffer.push(entry->top_game_time); buffer.push(entry->top_beacon_placements); buffer.push(entry->top_beacon_disarms); buffer.push(entry->top_proxy_placements); buffer.push(entry->top_proxy_disarms); buffer.push(entry->most_recent_ip); buffer.push(entry->last_game); buffer.push(entry->most_recent_name); // push buffer to file buffer.push_to(file); // iterate entry = entry->next; } fclose(file); } } } void RenX::LadderDatabase::sort_entries() { if (RenX::LadderDatabase::entries <= 1) return; RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; RenX::LadderDatabase::Entry *itr2, *ptr; // iterate forward (search for out-of-order content) while (itr->next != nullptr) { // out-of-order content found if (itr->next->total_score > itr->total_score) { // pull content out ptr = itr->next; itr->next = ptr->next; if (itr->next != nullptr) itr->next->prev = itr; // iterate backwards from our iterator, and insert itr2 = itr; while (true) { if (itr2->prev == nullptr) { // push ptr to head ptr->next = itr2; ptr->prev = nullptr; itr2->prev = ptr; RenX::LadderDatabase::head = ptr; break; } itr2 = itr2->prev; if (itr2->total_score > ptr->total_score) { // insert ptr after itr2 ptr->next = itr2->next; ptr->next->prev = ptr; ptr->prev = itr2; itr2->next = ptr; break; } } } else // continue iterating itr = itr->next; } RenX::LadderDatabase::end = itr; RenX::LadderDatabase::last_sort = std::chrono::steady_clock::now(); } void RenX::LadderDatabase::updateLadder(RenX::Server *server, const RenX::TeamType &team, bool output_times) { if (server->players.size() != server->getBotCount()) { // update player stats in memory RenX::PlayerInfo *player; RenX::LadderDatabase::Entry *entry; for (Jupiter::DLList::Node *node = server->players.getNode(0); node != nullptr; node = node->next) { player = node->data; if (player->steamid != 0 && (player->ban_flags & RenX::BanDatabase::Entry::FLAG_TYPE_LADDER) == 0) { entry = RenX::LadderDatabase::getPlayerEntry(player->steamid); if (entry == nullptr) { entry = new RenX::LadderDatabase::Entry(); RenX::LadderDatabase::append(entry); entry->steam_id = player->steamid; } entry->total_score += static_cast(player->score); entry->total_kills += player->kills; entry->total_deaths += player->deaths; entry->total_headshot_kills += player->headshots; entry->total_vehicle_kills += player->vehicleKills; entry->total_building_kills += player->buildingKills; entry->total_defence_kills += player->defenceKills; entry->total_captures += player->captures; entry->total_game_time += static_cast(std::chrono::duration_cast(server->getGameTime(player)).count()); ++entry->total_games; switch (player->team) { case RenX::TeamType::GDI: ++entry->total_gdi_games; if (player->team == team) ++entry->total_wins, ++entry->total_gdi_wins; break; case RenX::TeamType::Nod: ++entry->total_nod_games; if (player->team == team) ++entry->total_wins, ++entry->total_nod_wins; break; default: if (player->team == team) ++entry->total_wins; break; } entry->total_beacon_placements += player->beaconPlacements; entry->total_beacon_disarms += player->beaconDisarms; entry->total_proxy_placements += player->proxy_placements; entry->total_proxy_disarms += player->proxy_disarms; auto set_if_greater = [](uint32_t &src, const uint32_t &cmp) { if (cmp > src) src = cmp; }; set_if_greater(entry->top_score, static_cast(player->score)); set_if_greater(entry->top_kills, player->kills); set_if_greater(entry->most_deaths, player->deaths); set_if_greater(entry->top_headshot_kills, player->headshots); set_if_greater(entry->top_vehicle_kills, player->vehicleKills); set_if_greater(entry->top_building_kills, player->buildingKills); set_if_greater(entry->top_defence_kills, player->defenceKills); set_if_greater(entry->top_captures, player->captures); set_if_greater(entry->top_game_time, static_cast(std::chrono::duration_cast(server->getGameTime(player)).count())); set_if_greater(entry->top_beacon_placements, player->beaconPlacements); set_if_greater(entry->top_beacon_disarms, player->beaconDisarms); set_if_greater(entry->top_proxy_placements, player->proxy_placements); set_if_greater(entry->top_proxy_disarms, player->proxy_disarms); entry->most_recent_ip = player->ip32; entry->last_game = time(nullptr); entry->most_recent_name = player->name; } } // sort new stats std::chrono::steady_clock::time_point start_time = std::chrono::steady_clock::now(); RenX::LadderDatabase::sort_entries(); std::chrono::steady_clock::duration sort_duration = std::chrono::steady_clock::now() - start_time; // write new stats start_time = std::chrono::steady_clock::now(); RenX::LadderDatabase::write(this->getFilename()); std::chrono::steady_clock::duration write_duration = std::chrono::steady_clock::now() - start_time; if (output_times) { Jupiter::StringS str = Jupiter::StringS::Format("Ladder: %u entries sorted in %f seconds; Database written in %f seconds." ENDL, RenX::LadderDatabase::getEntries(), static_cast(sort_duration.count()) * (static_cast(std::chrono::steady_clock::duration::period::num / static_cast(std::chrono::steady_clock::duration::period::den) * static_cast(std::chrono::seconds::duration::period::den / std::chrono::seconds::duration::period::num))), static_cast(write_duration.count()) * (static_cast(std::chrono::steady_clock::duration::period::num) / static_cast(std::chrono::steady_clock::duration::period::den) * static_cast(std::chrono::seconds::duration::period::den / std::chrono::seconds::duration::period::num))); str.println(stdout); server->sendLogChan(str); } } }