/** * Copyright (C) 2014-2015 Justin James. * * This license must be preserved. * Any applications, libraries, or code which make any use of any * component of this program must not be commercial, unless explicit * permission is granted from the original author. The use of this * program for non-profit purposes is permitted. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * In the event that this license restricts you from making desired use of this program, contact the original author. * Written by Justin James */ #if !defined RENX_API /** * @file RenX.h * @brief Defines RENX_API and some global enums for RenX. * On anything other than Windows, RENX_API is defined as nothing, to prevent compiler errors. */ #if defined _WIN32 #if defined RENX_EXPORTS #define RENX_API __declspec(dllexport) #else // RENX_EXPORTS #define RENX_API __declspec(dllimport) #endif // RENX_EXPORTS #else // _WIN32 #define RENX_API #endif // _WIN32 #if defined __cplusplus namespace RenX { enum class WinType { Score, Base, Beacon, Tie, Shutdown, Unknown }; enum class TeamType { GDI, Nod, Other, None }; enum class ObjectType { Player, Vehicle, Building, Defence, None }; enum class DisconnectReason : unsigned int { SocketError, SocketErrorReconnect, PingTimeout, PingTimeoutReconnect, IncompatibleVersion, IncompatibleVersionReconnect, Triggered, TriggeredReconnect, Rehash, RehashReconnect, Other, OtherReconnect }; } #endif // __cplusplus #endif // RENX_API