{NAME} (#{RANK})
Score | {SCORE} | Score/Min | {SPM} | Win/Loss | {WLR} | Game Time | {GAMETIME} |
Games | {GAMES} | Wins | {WINS} | Losses | {LOSSES} | Ties | {TIES} |
Beacons Placed | {BEACONPLACEMENTS} | Beacon Disarms | {BEACONDISARMS} | Proxies Placed | {PROXYPLACEMENTS} | Proxy Disarms | {PROXYDISARMS} |
Kills | {KILLS} | Building Kills | {BUILDINGKILLS} | Vehicle Kills | {VEHICLEKILLS} | Defence Kills | {DEFENCEKILLS} |
Deaths | {DEATHS} | KDR | {KDR} | Headshots | {HEADSHOTS} | HSKR | {HSKR} |
Games | {GDIGAMES} | Ratio | {GDIWLR} | Games | {NODGAMES} | Ratio | {NODWLR} |
Wins | {GDIWINS} | Losses | {GDILOSSES} | Wins | {NODWINS} | Losses | {NODLOSSES} |
Ties | {GDITIES} | Game Time | {GDIGAMETIME} | Ties | {NODTIES} | Game time | {NODGAMETIME} |
Score | {GDISCORE} | SPM | {GDISPM} | Score | {NODSCORE} | SPM | {NODSPM} |
Building Kills | {GDIBUILDINGKILLS} | Vehicle Kills | {GDIVEHICLEKILLS} | Building Kills | {NODBUILDINGKILLS} | Vehicle Kills | {NODVEHICLEKILLS} |
Defence Kills | {GDIDEFENCEKILLS} | Kills | {GDIKILLS} | Defence Kills | {NODDEFENCEKILLS} | Kills | {NODKILLS} |
Deaths | {GDIDEATHS} | KDR | {GDIKDR} | Deaths | {NODDEATHS} | KDR | {NODKDR} |
Headshots | {GDIHEADSHOTS} | HSKR | {GDIHSKR} | Headshots | {NODHEADSHOTS} | HSKR | {NODHSKR} |
Beacons Placed | {GDIBEACONPLACEMENTS} | Beacon Disarms | {GDIBEACONDISARMS} | Beacons Placed | {NODBEACONPLACEMENTS} | Beacon Disarms | {NODBEACONDISARMS} |
Proxies Placed | {GDIPROXYPLACEMENTS} | Proxy Disarms | {GDIPROXYDISARMS} | Proxies Placed | {NODPROXYPLACEMENTS} | Proxy Disarms | {NODPROXYDISARMS} |
Score | {VSCORE} | Game Time | {VGAMETIME} |
Beacons Placed | {VBEACONPLACEMENTS} | Beacon Disarms | {VBEACONDISARMS} |
Proxies Placed | {VPROXYPLACEMENTS} | Proxy Disarms | {VPROXYDISARMS} |
Building Kills | {VBUILDINGKILLS} | Vehicle Kills | {VVEHICLEKILLS} |
Defence Kills | {VDEFENCEKILLS} | Headshots | {VHEADSHOTS} |
Kills | {VKILLS} | Deaths | {VDEATHS} |