/** * Copyright (C) 2014 Justin James. * * This license must be preserved. * Any applications, libraries, or code which make any use of any * component of this program must not be commercial, unless explicit * permission is granted from the original author. The use of this * program for non-profit purposes is permitted. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * In the event that this license restricts you from making desired use of this program, contact the original author. * Written by Justin James */ #include "RenX_Plugin.h" #include "RenX_Core.h" RenX::Plugin::Plugin() { RenX::getCore()->getPlugins()->add(this); } RenX::Plugin::~Plugin() { for (size_t i = 0; i != RenX::getCore()->getPlugins()->size(); i++) { if (RenX::getCore()->getPlugins()->get(i) == this) { RenX::getCore()->getPlugins()->remove(i); break; } } } void RenX::Plugin::RenX_OnJoin(Server *, const RenX::PlayerInfo *) { return; } void RenX::Plugin::RenX_OnPart(Server *, const RenX::PlayerInfo *) { return; } void RenX::Plugin::RenX_OnNameChange(Server *, const PlayerInfo *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnChat(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnTeamChat(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnDeploy(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnSuicide(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnKill(Server *, const RenX::PlayerInfo *, const RenX::PlayerInfo *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnDie(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnDestroy(Server *, const RenX::PlayerInfo *, const Jupiter::ReadableString &, const Jupiter::ReadableString &, ObjectType) { return; } void RenX::Plugin::RenX_OnGameOver(Server *, RenX::WinType, TeamType, int, int) { return; } void RenX::Plugin::RenX_OnGame(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnExecute(Server *, const Jupiter::ReadableString &, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnSubscribe(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnRCON(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnAdminLogin(Server *, const RenX::PlayerInfo *) { return; } void RenX::Plugin::RenX_OnAdminLogout(Server *, const RenX::PlayerInfo *) { return; } void RenX::Plugin::RenX_OnAdmin(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnLog(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnCommand(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnError(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnVersion(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnAuthorized(Server *, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnOther(Server *, char, const Jupiter::ReadableString &) { return; } void RenX::Plugin::RenX_OnRaw(Server *, const Jupiter::ReadableString &) { return; }