/** * Copyright (C) 2014 Justin James. * * This license must be preserved. * Any applications, libraries, or code which make any use of any * component of this program must not be commercial, unless explicit * permission is granted from the original author. The use of this * program for non-profit purposes is permitted. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * In the event that this license restricts you from making desired use of this program, contact the original author. * Written by Justin James */ #include #include "Jupiter/Functions.h" #include "Jupiter/INIFile.h" #include "IRC_Bot.h" #include "ServerManager.h" #include "RenX_Functions.h" #include "RenX_Core.h" #include "RenX_Server.h" #include "RenX_PlayerInfo.h" /** Team color translations */ Jupiter::ReferenceString NodColor = "04"; Jupiter::ReferenceString GDIColor = "08"; Jupiter::ReferenceString OtherColor = "14"; /** Short team name translations */ Jupiter::ReferenceString NodShortName = "Nod"; Jupiter::ReferenceString GDIShortName = "GDI"; Jupiter::ReferenceString OtherShortName = "N/A"; /** Long team name translations */ Jupiter::ReferenceString NodLongName = "Brotherhood of Nod"; Jupiter::ReferenceString GDILongName = "Global Defense Initiative"; Jupiter::ReferenceString OtherLongName = "Unknown"; /** RenegadeX RCON protocol message deliminator */ const char RenX::DelimC = '\xA0'; /** WinType translations */ Jupiter::ReferenceString scoreWinTypeTranslation = "Domination (High Score)"; Jupiter::ReferenceString baseWinTypeTranslation = "Conquest (Base Destruction)"; Jupiter::ReferenceString beaconWinTypeTranslation = "Espionage (Beacon)"; Jupiter::ReferenceString tieWinTypeTranslation = "Draw (Tie)"; Jupiter::ReferenceString shutdownWinTypeTranslation = "Ceasefire (Shutdown)"; Jupiter::ReferenceString unknownWinTypeTranslation = "Aliens (Unknown)"; /** WinType plain translations */ Jupiter::ReferenceString scoreWinTypePlainTranslation = "High Score"; Jupiter::ReferenceString baseWinTypePlainTranslation = "Base Destruction"; Jupiter::ReferenceString beaconWinTypePlainTranslation = "Beacon"; Jupiter::ReferenceString tieWinTypePlainTranslation = "Tie"; Jupiter::ReferenceString shutdownWinTypePlainTranslation = "Shutdown"; Jupiter::ReferenceString unknownWinTypePlainTranslation = "Unknown"; /** Object / damage type translations */ /** Nod Vehicles */ Jupiter::ReferenceString translated_Vehicle_Harvester_Nod = STRING_LITERAL_AS_REFERENCE("Nod Harvester"); Jupiter::ReferenceString translated_Vehicle_Buggy = STRING_LITERAL_AS_REFERENCE("Buggy"); Jupiter::ReferenceString translated_Vehicle_Artillery = STRING_LITERAL_AS_REFERENCE("Mobile Artillery"); Jupiter::ReferenceString translated_Vehicle_APC_Nod = STRING_LITERAL_AS_REFERENCE("Nod APC"); Jupiter::ReferenceString translated_Vehicle_LightTank = STRING_LITERAL_AS_REFERENCE("Light Tank"); Jupiter::ReferenceString translated_Vehicle_FlameTank = STRING_LITERAL_AS_REFERENCE("Flame Tank"); Jupiter::ReferenceString translated_Vehicle_StealthTank = STRING_LITERAL_AS_REFERENCE("Stealth Tank"); Jupiter::ReferenceString translated_Vehicle_Chinook_Nod = STRING_LITERAL_AS_REFERENCE("Nod Chinook"); Jupiter::ReferenceString translated_Vehicle_Apache = STRING_LITERAL_AS_REFERENCE("Apache"); /** GDI Vehicles */ Jupiter::ReferenceString translated_Vehicle_Harvester_GDI = STRING_LITERAL_AS_REFERENCE("GDI Harvester"); Jupiter::ReferenceString translated_Vehicle_Humvee = STRING_LITERAL_AS_REFERENCE("Humvee"); Jupiter::ReferenceString translated_Vehicle_MRLS = STRING_LITERAL_AS_REFERENCE("Mobile Rocket Launcher System"); Jupiter::ReferenceString translated_Vehicle_APC_GDI = STRING_LITERAL_AS_REFERENCE("GDI APC"); Jupiter::ReferenceString translated_Vehicle_MediumTank = STRING_LITERAL_AS_REFERENCE("Medium Tank"); Jupiter::ReferenceString translated_Vehicle_MammothTank = STRING_LITERAL_AS_REFERENCE("Mammoth Tank"); Jupiter::ReferenceString translated_Vehicle_Chinook_GDI = STRING_LITERAL_AS_REFERENCE("GDI Chinook"); Jupiter::ReferenceString translated_Vehicle_Orca = STRING_LITERAL_AS_REFERENCE("Orca"); /** Other Vehicles */ Jupiter::ReferenceString translated_Vehicle_A10_DmgType_GattlingGun = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Gattling Gun"); Jupiter::ReferenceString translated_Vehicle_A10_DmgType_Bomb = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Bomb"); Jupiter::ReferenceString translated_Vehicle_AC130_DmgType_HeavyCannon = STRING_LITERAL_AS_REFERENCE("AC130 Heavy Cannon"); Jupiter::ReferenceString translated_Vehicle_AC130_DmgType_AutoCannon = STRING_LITERAL_AS_REFERENCE("AC130 Auto Cannon"); /** Non-weapon damage types */ Jupiter::ReferenceString translated_DmgType_Suicided = STRING_LITERAL_AS_REFERENCE("Suicide"); Jupiter::ReferenceString translated_DmgType_Fell = STRING_LITERAL_AS_REFERENCE("Fall"); Jupiter::ReferenceString translated_DmgType_Tiberium = STRING_LITERAL_AS_REFERENCE("Tiberium"); Jupiter::ReferenceString translated_DmgType_TiberiumBleed = STRING_LITERAL_AS_REFERENCE("Tiberium Decay"); Jupiter::ReferenceString translated_DmgType_RanOver = STRING_LITERAL_AS_REFERENCE("Crushed"); /** Infantry weapons */ Jupiter::ReferenceString translated_DmgType_Pistol = STRING_LITERAL_AS_REFERENCE("Pistol"); Jupiter::ReferenceString translated_DmgType_SMG = STRING_LITERAL_AS_REFERENCE("Machine Pistol"); Jupiter::ReferenceString translated_DmgType_HeavyPistol = STRING_LITERAL_AS_REFERENCE("Heavy Pistol"); Jupiter::ReferenceString translated_DmgType_Carbine = STRING_LITERAL_AS_REFERENCE("Carbine"); Jupiter::ReferenceString translated_DmgType_TiberiumFlechetteRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Flechette Gun"); // Not a rifle. Jupiter::ReferenceString translated_DmgType_TiberiumAutoRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Automatic Rifle"); Jupiter::ReferenceString translated_DmgType_Grenade = STRING_LITERAL_AS_REFERENCE("Grenade"); Jupiter::ReferenceString translated_DmgType_TimedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4"); Jupiter::ReferenceString translated_DmgType_RemoteC4 = STRING_LITERAL_AS_REFERENCE("Remote C4"); Jupiter::ReferenceString translated_DmgType_ProxyC4 = STRING_LITERAL_AS_REFERENCE("Proximity C4"); Jupiter::ReferenceString translated_DmgType_ATMine = STRING_LITERAL_AS_REFERENCE("Anti-Tank Mine"); Jupiter::ReferenceString translated_DmgType_EMPGrenade = STRING_LITERAL_AS_REFERENCE("EMP Grenade"); Jupiter::ReferenceString translated_DmgType_BurnC4 = STRING_LITERAL_AS_REFERENCE("C4 Burn"); Jupiter::ReferenceString translated_DmgType_FireBleed = STRING_LITERAL_AS_REFERENCE("Fire Burn"); // Caused by C4 or flame weapons Jupiter::ReferenceString translated_DmgType_AutoRifle = STRING_LITERAL_AS_REFERENCE("Automatic Rifle"); Jupiter::ReferenceString translated_DmgType_Shotgun = STRING_LITERAL_AS_REFERENCE("Shotgun"); Jupiter::ReferenceString translated_DmgType_FlameThrower = STRING_LITERAL_AS_REFERENCE("Flamethrower"); Jupiter::ReferenceString translated_DmgType_GrenadeLauncher = STRING_LITERAL_AS_REFERENCE("Grenade Launcher"); Jupiter::ReferenceString translated_DmgType_MarksmanRifle = STRING_LITERAL_AS_REFERENCE("Marksman's Rifle"); Jupiter::ReferenceString translated_DmgType_ChainGun = STRING_LITERAL_AS_REFERENCE("Chain Gun"); Jupiter::ReferenceString translated_DmgType_MissileLauncher = STRING_LITERAL_AS_REFERENCE("Missile Launcher"); Jupiter::ReferenceString translated_DmgType_MissileLauncher_Alt = STRING_LITERAL_AS_REFERENCE("Missile Launcher"); Jupiter::ReferenceString translated_DmgType_ChemicalThrower = STRING_LITERAL_AS_REFERENCE("Chemical Spray Gun"); Jupiter::ReferenceString translated_DmgType_LaserRifle = STRING_LITERAL_AS_REFERENCE("Laser Rifle"); Jupiter::ReferenceString translated_DmgType_TacticalRifle = STRING_LITERAL_AS_REFERENCE("Tactical Rifle"); Jupiter::ReferenceString translated_DmgType_RocketLauncher = STRING_LITERAL_AS_REFERENCE("Rocket Launcher"); Jupiter::ReferenceString translated_DmgType_LaserChainGun = STRING_LITERAL_AS_REFERENCE("Laser Chain Gun"); Jupiter::ReferenceString translated_DmgType_FlakCannon = STRING_LITERAL_AS_REFERENCE("Flak"); Jupiter::ReferenceString translated_DmgType_FlakCannon_Alt = STRING_LITERAL_AS_REFERENCE("Concentrated Flak"); Jupiter::ReferenceString translated_DmgType_SniperRifle = STRING_LITERAL_AS_REFERENCE("Sniper Rifle"); Jupiter::ReferenceString translated_DmgType_RamjetRifle = STRING_LITERAL_AS_REFERENCE("Ramjet"); Jupiter::ReferenceString translated_DmgType_Railgun = STRING_LITERAL_AS_REFERENCE("Railgun"); Jupiter::ReferenceString translated_DmgType_PersonalIonCannon = STRING_LITERAL_AS_REFERENCE("Personal Ion Cannon"); Jupiter::ReferenceString translated_DmgType_VoltRifle = STRING_LITERAL_AS_REFERENCE("Volt Rifle"); Jupiter::ReferenceString translated_DmgType_VoltRifle_Alt = STRING_LITERAL_AS_REFERENCE("Volt Rifle Burst"); Jupiter::ReferenceString translated_DmgType_VoltAutoRifle = STRING_LITERAL_AS_REFERENCE("Volt Automatic Rifle"); Jupiter::ReferenceString translated_DmgType_VoltAutoRifle_Alt = STRING_LITERAL_AS_REFERENCE("Volt Automatic Rifle Burst"); /** Vehicle weapons */ Jupiter::ReferenceString translated_DmgType_MammothTank_Missile = STRING_LITERAL_AS_REFERENCE("Mammoth Tank Missile"); Jupiter::ReferenceString translated_DmgType_MammothTank_Cannon = STRING_LITERAL_AS_REFERENCE("Mammoth Tank Cannon"); Jupiter::ReferenceString translated_DmgType_Orca_Missile = STRING_LITERAL_AS_REFERENCE("Orca Missle"); Jupiter::ReferenceString translated_DmgType_Orca_Gun = STRING_LITERAL_AS_REFERENCE("Orca Gun"); Jupiter::ReferenceString translated_DmgType_Apache_Rocket = STRING_LITERAL_AS_REFERENCE("Apache Rocket"); Jupiter::ReferenceString translated_DmgType_Apache_Gun = STRING_LITERAL_AS_REFERENCE("Apache Gun"); /** Other weapons */ Jupiter::ReferenceString translated_DmgType_Nuke = STRING_LITERAL_AS_REFERENCE("Nuclear Missile Strike"); Jupiter::ReferenceString translated_DmgType_IonCannon = STRING_LITERAL_AS_REFERENCE("Ion Cannon Strike"); Jupiter::ReferenceString translated_DmgType_GunEmpl = STRING_LITERAL_AS_REFERENCE("Gun Emplacement Gattling Gun"); Jupiter::ReferenceString translated_DmgType_GunEmpl_Alt = STRING_LITERAL_AS_REFERENCE("Gun Emplacement Automatic Cannon"); Jupiter::ReferenceString translated_DmgType_RocketEmpl_Swarm = STRING_LITERAL_AS_REFERENCE("Rocket Emplacement Swarm Missile"); Jupiter::ReferenceString translated_DmgType_RocketEmpl_Missile = STRING_LITERAL_AS_REFERENCE("Rocket Emplacement Hellfire Missile"); // Vehicles copied from above. /** Nod Vehicles */ Jupiter::ReferenceString translated_DmgType_Harvester_Nod = STRING_LITERAL_AS_REFERENCE("Nod Harvester"); Jupiter::ReferenceString translated_DmgType_Buggy = STRING_LITERAL_AS_REFERENCE("Buggy"); Jupiter::ReferenceString translated_DmgType_Artillery = STRING_LITERAL_AS_REFERENCE("Mobile Artillery"); Jupiter::ReferenceString translated_DmgType_APC_Nod = STRING_LITERAL_AS_REFERENCE("Nod APC"); Jupiter::ReferenceString translated_DmgType_LightTank = STRING_LITERAL_AS_REFERENCE("Light Tank"); Jupiter::ReferenceString translated_DmgType_FlameTank = STRING_LITERAL_AS_REFERENCE("Flame Tank"); Jupiter::ReferenceString translated_DmgType_StealthTank = STRING_LITERAL_AS_REFERENCE("Stealth Tank"); Jupiter::ReferenceString translated_DmgType_Chinook_Nod = STRING_LITERAL_AS_REFERENCE("Nod Chinook"); Jupiter::ReferenceString translated_DmgType_Apache = STRING_LITERAL_AS_REFERENCE("Apache"); /** GDI Vehicles */ Jupiter::ReferenceString translated_DmgType_Harvester_GDI = STRING_LITERAL_AS_REFERENCE("GDI Harvester"); Jupiter::ReferenceString translated_DmgType_Humvee = STRING_LITERAL_AS_REFERENCE("Humvee"); Jupiter::ReferenceString translated_DmgType_MRLS = STRING_LITERAL_AS_REFERENCE("Mobile Rocket Launcher System"); Jupiter::ReferenceString translated_DmgType_APC_GDI = STRING_LITERAL_AS_REFERENCE("GDI APC"); Jupiter::ReferenceString translated_DmgType_MediumTank = STRING_LITERAL_AS_REFERENCE("Medium Tank"); Jupiter::ReferenceString translated_DmgType_MammothTank = STRING_LITERAL_AS_REFERENCE("Mammoth Tank"); Jupiter::ReferenceString translated_DmgType_Chinook_GDI = STRING_LITERAL_AS_REFERENCE("GDI Chinook"); Jupiter::ReferenceString translated_DmgType_Orca = STRING_LITERAL_AS_REFERENCE("Orca"); /** Other Vehicles */ Jupiter::ReferenceString translated_DmgType_A10_DmgType_GattlingGun = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Gattling Gun"); Jupiter::ReferenceString translated_DmgType_A10_DmgType_Bomb = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Bomb"); Jupiter::ReferenceString translated_DmgType_AC130_DmgType_HeavyCannon = STRING_LITERAL_AS_REFERENCE("AC130 Heavy Cannon"); Jupiter::ReferenceString translated_DmgType_AC130_DmgType_AutoCannon = STRING_LITERAL_AS_REFERENCE("AC130 Auto Cannon"); /** Nod structures */ Jupiter::ReferenceString translated_Building_HandOfNod_Internals = STRING_LITERAL_AS_REFERENCE("Hand of Nod"); Jupiter::ReferenceString translated_Building_AirTower_Internals = STRING_LITERAL_AS_REFERENCE("Airstrip"); Jupiter::ReferenceString translated_Building_Refinery_Nod_Internals = STRING_LITERAL_AS_REFERENCE("Nod Refinery"); Jupiter::ReferenceString translated_Building_PowerPlant_Nod_Internals = STRING_LITERAL_AS_REFERENCE("Nod Power Plant"); /** GDI structures */ Jupiter::ReferenceString translated_Building_Barracks_Internals = STRING_LITERAL_AS_REFERENCE("Barracks"); Jupiter::ReferenceString translated_Building_WeaponsFactory_Internals = STRING_LITERAL_AS_REFERENCE("Weapons Factory"); Jupiter::ReferenceString translated_Building_Refinery_GDI_Internals = STRING_LITERAL_AS_REFERENCE("GDI Refinery"); Jupiter::ReferenceString translated_Building_PowerPlant_GDI_Internals = STRING_LITERAL_AS_REFERENCE("GDI Power Plant"); /** Defense structures */ Jupiter::ReferenceString translated_Building_AdvancedGuardTower_Internals = STRING_LITERAL_AS_REFERENCE("Advanced Guard Tower"); Jupiter::ReferenceString translated_Building_Obelisk_Internals = STRING_LITERAL_AS_REFERENCE("Obelisk of Light"); /** Defences */ Jupiter::ReferenceString translated_Defence_GuardTower = STRING_LITERAL_AS_REFERENCE("Guard Tower"); Jupiter::ReferenceString translated_Defence_Turret = STRING_LITERAL_AS_REFERENCE("Turret"); Jupiter::ReferenceString translated_Defence_SAMSite = STRING_LITERAL_AS_REFERENCE("SAM Site"); Jupiter::ReferenceString translated_Defence_AATower = STRING_LITERAL_AS_REFERENCE("Anti-Air Guard Tower"); Jupiter::ReferenceString translated_Defence_GunEmplacement = STRING_LITERAL_AS_REFERENCE("Gun Emplacement"); Jupiter::ReferenceString translated_Defence_RocketEmplacement = STRING_LITERAL_AS_REFERENCE("Rocket Emplacement"); /** UT damage types */ Jupiter::ReferenceString translated_UTDmgType_VehicleExplosion = STRING_LITERAL_AS_REFERENCE("Vehicle Explosion"); Jupiter::ReferenceString translated_UTDmgType_Drowned = STRING_LITERAL_AS_REFERENCE("Drowned"); /** Beacons */ Jupiter::ReferenceString translated_IonCannonBeacon = STRING_LITERAL_AS_REFERENCE("Ion Cannon Beacon"); Jupiter::ReferenceString translated_NukeBeacon = STRING_LITERAL_AS_REFERENCE("Nuclear Strike Beacon"); Jupiter::ReferenceString translated_KillZDamageType = STRING_LITERAL_AS_REFERENCE("Kill Zone"); RenX::TeamType RenX::getTeam(char team) { switch (team) { case 'g': case 'G': return GDI; case 'n': case 'N': return Nod; default: return Other; } } const Jupiter::ReadableString &RenX::getTeamColor(TeamType team) { switch (team) { case GDI: return GDIColor; case Nod: return NodColor; default: return OtherColor; } } const Jupiter::ReadableString &RenX::getTeamName(TeamType team) { switch (team) { case GDI: return GDIShortName; case Nod: return NodShortName; default: return OtherShortName; } } const Jupiter::ReadableString &RenX::getFullTeamName(TeamType team) { switch (team) { case GDI: return GDILongName; case Nod: return NodLongName; default: return OtherLongName; } } RenX::TeamType RenX::getEnemy(TeamType team) { switch (team) { case GDI: return Nod; case Nod: return GDI; default: return Other; } } inline const Jupiter::ReadableString &checkINIForValue(const Jupiter::ReadableString §ion, const Jupiter::ReadableString &key) { return RenX::getCore()->getTranslationsFile().get(section, key); } const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString &obj) { if (obj.isEmpty()) return Jupiter::ReferenceString::empty; Jupiter::ReferenceString iniTranslation = checkINIForValue(STRING_LITERAL_AS_REFERENCE("Name"), obj); if (iniTranslation.isEmpty() == false) return iniTranslation; static Jupiter::ReferenceString object; object = obj; if (object.find(STRING_LITERAL_AS_REFERENCE("Rx_")) == 0) object.shiftRight(3); if (object.find(STRING_LITERAL_AS_REFERENCE("Vehicle_")) == 0) { object.shiftRight(8); /** Nod Vehicles */ if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_Nod"))) return translated_Vehicle_Harvester_Nod; if (object.equals(STRING_LITERAL_AS_REFERENCE("Buggy"))) return translated_Vehicle_Buggy; if (object.equals(STRING_LITERAL_AS_REFERENCE("Artillery"))) return translated_Vehicle_Artillery; if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_Nod"))) return translated_Vehicle_APC_Nod; if (object.equals(STRING_LITERAL_AS_REFERENCE("LightTank"))) return translated_Vehicle_LightTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameTank"))) return translated_Vehicle_FlameTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("StealthTank"))) return translated_Vehicle_StealthTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_Nod"))) return translated_Vehicle_Chinook_Nod; if (object.equals(STRING_LITERAL_AS_REFERENCE("Apache"))) return translated_Vehicle_Apache; /** GDI Vehicles */ if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_GDI"))) return translated_Vehicle_Harvester_GDI; if (object.equals(STRING_LITERAL_AS_REFERENCE("Humvee"))) return translated_Vehicle_Humvee; if (object.equals(STRING_LITERAL_AS_REFERENCE("MRLS"))) return translated_Vehicle_MRLS; if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_GDI"))) return translated_Vehicle_APC_GDI; if (object.equals(STRING_LITERAL_AS_REFERENCE("MediumTank"))) return translated_Vehicle_MediumTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank"))) return translated_Vehicle_MammothTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_GDI"))) return translated_Vehicle_Chinook_GDI; if (object.equals(STRING_LITERAL_AS_REFERENCE("Orca"))) return translated_Vehicle_Orca; /** Other Vehicles */ if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_GattlingGun"))) return translated_Vehicle_A10_DmgType_GattlingGun; if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_Bomb"))) return translated_Vehicle_A10_DmgType_Bomb; if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_HeavyCannon"))) return translated_Vehicle_AC130_DmgType_HeavyCannon; if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_AutoCannon"))) return translated_Vehicle_AC130_DmgType_AutoCannon; } else if (object.find(STRING_LITERAL_AS_REFERENCE("DmgType_")) == 0) { object.shiftRight(8); /** Non-weapon damage types */ if (object.equals(STRING_LITERAL_AS_REFERENCE("Suicided"))) return translated_DmgType_Suicided; if (object.equals(STRING_LITERAL_AS_REFERENCE("Fell"))) return translated_DmgType_Fell; if (object.equals(STRING_LITERAL_AS_REFERENCE("Tiberium"))) return translated_DmgType_Tiberium; if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumBleed"))) return translated_DmgType_TiberiumBleed; if (object.equals(STRING_LITERAL_AS_REFERENCE("RanOver"))) return translated_DmgType_RanOver; /** Infantry weapons */ if (object.equals(STRING_LITERAL_AS_REFERENCE("Pistol"))) return translated_DmgType_Pistol; if (object.equals(STRING_LITERAL_AS_REFERENCE("SMG"))) return translated_DmgType_SMG; if (object.equals(STRING_LITERAL_AS_REFERENCE("HeavyPistol"))) return translated_DmgType_HeavyPistol; if (object.equals(STRING_LITERAL_AS_REFERENCE("Carbine"))) return translated_DmgType_Carbine; if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumFlechetteRifle"))) return translated_DmgType_TiberiumFlechetteRifle; // Not a rifle. if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle"))) return translated_DmgType_TiberiumAutoRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("Grenade"))) return translated_DmgType_Grenade; if (object.equals(STRING_LITERAL_AS_REFERENCE("TimedC4"))) return translated_DmgType_TimedC4; if (object.equals(STRING_LITERAL_AS_REFERENCE("RemoteC4"))) return translated_DmgType_RemoteC4; if (object.equals(STRING_LITERAL_AS_REFERENCE("ProxyC4"))) return translated_DmgType_ProxyC4; if (object.equals(STRING_LITERAL_AS_REFERENCE("ATMine"))) return translated_DmgType_ATMine; if (object.equals(STRING_LITERAL_AS_REFERENCE("EMPGrenade"))) return translated_DmgType_EMPGrenade; if (object.equals(STRING_LITERAL_AS_REFERENCE("BurnC4"))) return translated_DmgType_BurnC4; if (object.equals(STRING_LITERAL_AS_REFERENCE("FireBleed"))) return translated_DmgType_FireBleed; // Caused by C4 or flame weapons if (object.equals(STRING_LITERAL_AS_REFERENCE("AutoRifle"))) return translated_DmgType_AutoRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("Shotgun"))) return translated_DmgType_Shotgun; if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameThrower"))) return translated_DmgType_FlameThrower; if (object.equals(STRING_LITERAL_AS_REFERENCE("GrenadeLauncher"))) return translated_DmgType_GrenadeLauncher; if (object.equals(STRING_LITERAL_AS_REFERENCE("MarksmanRifle"))) return translated_DmgType_MarksmanRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("ChainGun"))) return translated_DmgType_ChainGun; if (object.equals(STRING_LITERAL_AS_REFERENCE("MissileLauncher"))) return translated_DmgType_MissileLauncher; if (object.equals(STRING_LITERAL_AS_REFERENCE("MissileLauncher_Alt"))) return translated_DmgType_MissileLauncher_Alt; if (object.equals(STRING_LITERAL_AS_REFERENCE("ChemicalThrower"))) return translated_DmgType_ChemicalThrower; if (object.equals(STRING_LITERAL_AS_REFERENCE("LaserRifle"))) return translated_DmgType_LaserRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("TacticalRifle"))) return translated_DmgType_TacticalRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketLauncher"))) return translated_DmgType_RocketLauncher; if (object.equals(STRING_LITERAL_AS_REFERENCE("LaserChainGun"))) return translated_DmgType_LaserChainGun; if (object.equals(STRING_LITERAL_AS_REFERENCE("FlakCannon"))) return translated_DmgType_FlakCannon; if (object.equals(STRING_LITERAL_AS_REFERENCE("FlakCannon_Alt"))) return translated_DmgType_FlakCannon_Alt; if (object.equals(STRING_LITERAL_AS_REFERENCE("SniperRifle"))) return translated_DmgType_SniperRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("RamjetRifle"))) return translated_DmgType_RamjetRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("Railgun"))) return translated_DmgType_Railgun; if (object.equals(STRING_LITERAL_AS_REFERENCE("PersonalIonCannon"))) return translated_DmgType_PersonalIonCannon; if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltRifle"))) return translated_DmgType_VoltRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltRifle_Alt"))) return translated_DmgType_VoltRifle_Alt; if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltAutoRifle"))) return translated_DmgType_VoltAutoRifle; if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltAutoRifle_Alt"))) return translated_DmgType_VoltAutoRifle_Alt; /** Vehicle weapons */ if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank_Missile"))) return translated_DmgType_MammothTank_Missile; if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank_Cannon"))) return translated_DmgType_MammothTank_Cannon; if (object.equals(STRING_LITERAL_AS_REFERENCE("Orca_Missile"))) return translated_DmgType_Orca_Missile; if (object.equals(STRING_LITERAL_AS_REFERENCE("Orca_Gun"))) return translated_DmgType_Orca_Gun; if (object.equals(STRING_LITERAL_AS_REFERENCE("Apache_Rocket"))) return translated_DmgType_Apache_Rocket; if (object.equals(STRING_LITERAL_AS_REFERENCE("Apache_Gun"))) return translated_DmgType_Apache_Gun; /** Other weapons */ if (object.equals(STRING_LITERAL_AS_REFERENCE("Nuke"))) return translated_DmgType_Nuke; if (object.equals(STRING_LITERAL_AS_REFERENCE("IonCannon"))) return translated_DmgType_IonCannon; if (object.equals(STRING_LITERAL_AS_REFERENCE("GunEmpl"))) return translated_DmgType_GunEmpl; if (object.equals(STRING_LITERAL_AS_REFERENCE("GunEmpl_Alt"))) return translated_DmgType_GunEmpl_Alt; if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketEmpl_Swarm"))) return translated_DmgType_RocketEmpl_Swarm; if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketEmpl_Missile"))) return translated_DmgType_RocketEmpl_Missile; // Vehicles copied from above. /** Nod Vehicles */ if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_Nod"))) return translated_DmgType_Harvester_Nod; if (object.equals(STRING_LITERAL_AS_REFERENCE("Buggy"))) return translated_DmgType_Buggy; if (object.equals(STRING_LITERAL_AS_REFERENCE("Artillery"))) return translated_DmgType_Artillery; if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_Nod"))) return translated_DmgType_APC_Nod; if (object.equals(STRING_LITERAL_AS_REFERENCE("LightTank"))) return translated_DmgType_LightTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameTank"))) return translated_DmgType_FlameTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("StealthTank"))) return translated_DmgType_StealthTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_Nod"))) return translated_DmgType_Chinook_Nod; if (object.equals(STRING_LITERAL_AS_REFERENCE("Apache"))) return translated_DmgType_Apache; /** GDI Vehicles */ if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_GDI"))) return translated_DmgType_Harvester_GDI; if (object.equals(STRING_LITERAL_AS_REFERENCE("Humvee"))) return translated_DmgType_Humvee; if (object.equals(STRING_LITERAL_AS_REFERENCE("MRLS"))) return translated_DmgType_MRLS; if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_GDI"))) return translated_DmgType_APC_GDI; if (object.equals(STRING_LITERAL_AS_REFERENCE("MediumTank"))) return translated_DmgType_MediumTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank"))) return translated_DmgType_MammothTank; if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_GDI"))) return translated_DmgType_Chinook_GDI; if (object.equals(STRING_LITERAL_AS_REFERENCE("Orca"))) return translated_DmgType_Orca; /** Other Vehicles */ if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_GattlingGun"))) return translated_DmgType_A10_DmgType_GattlingGun; if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_Bomb"))) return translated_DmgType_A10_DmgType_Bomb; if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_HeavyCannon"))) return translated_DmgType_AC130_DmgType_HeavyCannon; if (object.equals(STRING_LITERAL_AS_REFERENCE("AC130_DmgType_AutoCannon"))) return translated_DmgType_AC130_DmgType_AutoCannon; } else if (object.find(STRING_LITERAL_AS_REFERENCE("Building_")) == 0) { object.shiftRight(9); /** Nod structures */ if (object.equals(STRING_LITERAL_AS_REFERENCE("HandOfNod_Internals"))) return translated_Building_HandOfNod_Internals; if (object.equals(STRING_LITERAL_AS_REFERENCE("AirTower_Internals"))) return translated_Building_AirTower_Internals; if (object.equals(STRING_LITERAL_AS_REFERENCE("Refinery_Nod_Internals"))) return translated_Building_Refinery_Nod_Internals; if (object.equals(STRING_LITERAL_AS_REFERENCE("PowerPlant_Nod_Internals"))) return translated_Building_PowerPlant_Nod_Internals; /** GDI structures */ if (object.equals(STRING_LITERAL_AS_REFERENCE("Barracks_Internals"))) return translated_Building_Barracks_Internals; if (object.equals(STRING_LITERAL_AS_REFERENCE("WeaponsFactory_Internals"))) return translated_Building_WeaponsFactory_Internals; if (object.equals(STRING_LITERAL_AS_REFERENCE("Refinery_GDI_Internals"))) return translated_Building_Refinery_GDI_Internals; if (object.equals(STRING_LITERAL_AS_REFERENCE("PowerPlant_GDI_Internals"))) return translated_Building_PowerPlant_GDI_Internals; /** Defense structures */ if (object.equals(STRING_LITERAL_AS_REFERENCE("AdvancedGuardTower_Internals"))) return translated_Building_AdvancedGuardTower_Internals; if (object.equals(STRING_LITERAL_AS_REFERENCE("Obelisk_Internals"))) return translated_Building_Obelisk_Internals; } else if (object.find(STRING_LITERAL_AS_REFERENCE("Defence_")) == 0) { object.shiftRight(8); if (object.equals(STRING_LITERAL_AS_REFERENCE("GuardTower"))) return translated_Defence_GuardTower; if (object.equals(STRING_LITERAL_AS_REFERENCE("Turret"))) return translated_Defence_Turret; if (object.equals(STRING_LITERAL_AS_REFERENCE("SAMSite"))) return translated_Defence_SAMSite; if (object.equals(STRING_LITERAL_AS_REFERENCE("AATower"))) return translated_Defence_AATower; if (object.equals(STRING_LITERAL_AS_REFERENCE("GunEmplacement"))) return translated_Defence_GunEmplacement; if (object.equals(STRING_LITERAL_AS_REFERENCE("RocketEmplacement"))) return translated_Defence_RocketEmplacement; } else if (object.find(STRING_LITERAL_AS_REFERENCE("UTDmgType_")) == 0) { object.shiftRight(10); if (object.equals(STRING_LITERAL_AS_REFERENCE("VehicleExplosion"))) return translated_UTDmgType_VehicleExplosion; if (object.equals(STRING_LITERAL_AS_REFERENCE("Drowned"))) return translated_UTDmgType_Drowned; } else if (object.equals(STRING_LITERAL_AS_REFERENCE("IonCannonBeacon"))) return translated_IonCannonBeacon; else if (object.equals(STRING_LITERAL_AS_REFERENCE("NukeBeacon"))) return translated_NukeBeacon; else if (object.equals(STRING_LITERAL_AS_REFERENCE("KillZDamageType"))) return translated_KillZDamageType; return object; } const Jupiter::ReadableString &RenX::translateWinType(RenX::WinType winType) { switch (winType) { case Score: return scoreWinTypeTranslation; case Base: return baseWinTypeTranslation; case Beacon: return beaconWinTypeTranslation; case Tie: return tieWinTypeTranslation; case Shutdown: return shutdownWinTypeTranslation; case Unknown: default: return unknownWinTypeTranslation; } } const Jupiter::ReadableString &RenX::translateWinTypePlain(RenX::WinType winType) { switch (winType) { case Score: return scoreWinTypePlainTranslation; case Base: return baseWinTypePlainTranslation; case Beacon: return beaconWinTypePlainTranslation; case Tie: return tieWinTypePlainTranslation; case Shutdown: return shutdownWinTypePlainTranslation; case Unknown: default: return unknownWinTypePlainTranslation; } } void RenX::initTranslations(Jupiter::INIFile &translationsFile) { NodColor = translationsFile.get(STRING_LITERAL_AS_REFERENCE("TeamColor"), STRING_LITERAL_AS_REFERENCE("Nod"), STRING_LITERAL_AS_REFERENCE("04")); GDIColor = translationsFile.get(STRING_LITERAL_AS_REFERENCE("TeamColor"), STRING_LITERAL_AS_REFERENCE("GDI"), STRING_LITERAL_AS_REFERENCE("08")); OtherColor = translationsFile.get(STRING_LITERAL_AS_REFERENCE("TeamColor"), STRING_LITERAL_AS_REFERENCE("Other"), STRING_LITERAL_AS_REFERENCE("14")); NodShortName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("ShortTeamName"), STRING_LITERAL_AS_REFERENCE("Nod"), STRING_LITERAL_AS_REFERENCE("Nod")); GDIShortName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("ShortTeamName"), STRING_LITERAL_AS_REFERENCE("GDI"), STRING_LITERAL_AS_REFERENCE("GDI")); OtherShortName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("ShortTeamName"), STRING_LITERAL_AS_REFERENCE("Other"), STRING_LITERAL_AS_REFERENCE("N/A")); NodLongName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("LongTeamName"), STRING_LITERAL_AS_REFERENCE("Nod"), STRING_LITERAL_AS_REFERENCE("Brotherhood of Nod")); GDILongName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("LongTeamName"), STRING_LITERAL_AS_REFERENCE("GDI"), STRING_LITERAL_AS_REFERENCE("Global Defense Initiative")); OtherLongName = translationsFile.get(STRING_LITERAL_AS_REFERENCE("LongTeamName"), STRING_LITERAL_AS_REFERENCE("Other"), STRING_LITERAL_AS_REFERENCE("Unknown")); scoreWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Score"), STRING_LITERAL_AS_REFERENCE("Domination (High Score)")); baseWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Base"), STRING_LITERAL_AS_REFERENCE("Conquest (Base Destruction)")); beaconWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Beacon"), STRING_LITERAL_AS_REFERENCE("Espionage (Beacon)")); tieWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Tie"), STRING_LITERAL_AS_REFERENCE("Draw (Tie)")); shutdownWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Shutdown"), STRING_LITERAL_AS_REFERENCE("Ceasefire (Shutdown)")); unknownWinTypeTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinType"), STRING_LITERAL_AS_REFERENCE("Unknown"), STRING_LITERAL_AS_REFERENCE("Aliens (Unknown)")); scoreWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Score"), STRING_LITERAL_AS_REFERENCE("High Score")); baseWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Base"), STRING_LITERAL_AS_REFERENCE("Base Destruction")); beaconWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Beacon"), STRING_LITERAL_AS_REFERENCE("Beacon")); tieWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Tie"), STRING_LITERAL_AS_REFERENCE("Tie")); shutdownWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Shutdown"), STRING_LITERAL_AS_REFERENCE("Shutdown")); unknownWinTypePlainTranslation = translationsFile.get(STRING_LITERAL_AS_REFERENCE("WinTypePlain"), STRING_LITERAL_AS_REFERENCE("Unknown"), STRING_LITERAL_AS_REFERENCE("Unknown")); } Jupiter::String RenX::getFormattedPlayerName(const RenX::PlayerInfo *player) { Jupiter::String r = player->formatNamePrefix; r += IRCCOLOR; r += RenX::getTeamColor(player->team); r += player->name; return r; } void RenX::sanitizeString(char *str) { while (*str != 0) { switch (*str) { case '|': *str = '/'; break; case '\\': if (*(str + 1) == 0) *str = '/'; // So users get something at least. break; default: break; } str++; } } time_t RenX::getGameTime(const RenX::PlayerInfo *player) { time_t currentTime = time(0); if (player->joinTime == currentTime) currentTime++; return currentTime - player->joinTime; } double RenX::getKillDeathRatio(const RenX::PlayerInfo *player, bool includeSuicides) { double deaths = player->deaths; if (includeSuicides == false) deaths -= player->suicides; if (deaths == 0) deaths = 1; return ((double)player->kills) / deaths; } double RenX::getHeadshotKillRatio(const RenX::PlayerInfo *player) { if (player->kills == 0) return 0; return ((double)player->headshots) / ((double)player->kills); } double RenX::getKillsPerSecond(const RenX::PlayerInfo *player) { return ((double)player->kills) / ((double)RenX::getGameTime(player)); }