/** * Copyright (C) 2014 Justin James. * * This license must be preserved. * Any applications, libraries, or code which make any use of any * component of this program must not be commercial, unless explicit * permission is granted from the original author. The use of this * program for non-profit purposes is permitted. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * In the event that this license restricts you from making desired use of this program, contact the original author. * Written by Justin James */ #if !defined _RENX_SERVERPROFILE_H_HEADER #define _RENX_SERVERPROFILE_H_HEADER /** * @file RenX_ServerProfile.h * @brief Defines the ServerProfile class, and known profiles. */ #include "RenX.h" namespace RenX { /** * @brief Contains information about features supported by a server version. */ struct RENX_API ServerProfile { bool supported; bool privateMessages; bool disconnectOnGameOver; bool pidbug; bool mustSanitize; int tieFormat; }; RENX_API extern const ServerProfile *defaultProfile; /** Default server profile */ RENX_API extern const ServerProfile *openBeta1Profile; /** Open Beta 1 server profile */ RENX_API extern const ServerProfile *openBeta2Profile; /** Open Beta 2 server profile */ RENX_API extern const ServerProfile *openBeta3Profile; /** Open Beta 3 server profile */ } #endif // _RENX_SERVERPROFILE_H_HEADER