Browse Source

Various updates and bug fixes regarding RCON v4.

pull/3/head
Jessica James 9 years ago
parent
commit
f654031ae3
  1. BIN
      Release/Bot.lib
  2. BIN
      Release/Plugins/RenX.Core.lib
  3. 77
      RenX.Core/RenX_Server.cpp
  4. 51
      RenX.Core/RenX_Server.h
  5. 2
      RenX.Greetings/RenX_Greetings.cpp
  6. 2
      RenX.Ladder/RenX_Ladder.cpp
  7. 7
      RenX.Logging/RenX_Logging.cpp
  8. 4
      RenX.Medals/RenX_Medals.cpp
  9. 4
      RenX.MinPlayers/RenX_MinPlayers.cpp
  10. 8
      RenX.ServerList/RenX_ServerList.cpp
  11. 1
      RenX.ServerList/RenX_ServerList.h
  12. 2
      RenX.SetJoin/RenX_SetJoin.cpp

BIN
Release/Bot.lib

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BIN
Release/Plugins/RenX.Core.lib

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77
RenX.Core/RenX_Server.cpp

@ -197,11 +197,6 @@ bool RenX::Server::isFullyConnected() const
return RenX::Server::fully_connected;
}
bool RenX::Server::hasSeenStart() const
{
return RenX::Server::seenStart;
}
bool RenX::Server::isFirstKill() const
{
return RenX::Server::firstKill;
@ -222,6 +217,31 @@ bool RenX::Server::isSeamless() const
return RenX::Server::seamless;
}
bool RenX::Server::isReliable() const
{
return RenX::Server::reliable;
}
bool RenX::Server::isMatchPending() const
{
return RenX::Server::match_state == 0 || RenX::Server::isTravelling();
}
bool RenX::Server::isMatchInProgress() const
{
return RenX::Server::match_state == 1;
}
bool RenX::Server::isMatchOver() const
{
return RenX::Server::match_state == 2 || RenX::Server::isMatchOver();
}
bool RenX::Server::isTravelling() const
{
return RenX::Server::match_state == 3;
}
bool RenX::Server::isCompetitive() const
{
return RenX::Server::competitive;
@ -1289,7 +1309,7 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
return;
Jupiter::ArrayList<RenX::Plugin> &xPlugins = *RenX::getCore()->getPlugins();
Jupiter::ReadableString::TokenizeResult<Jupiter::String_Strict> tokens = Jupiter::StringS::tokenize(line, this->rconVersion >= 4 ? RenX::DelimC : RenX::DelimC3);
Jupiter::ReadableString::TokenizeResult<Jupiter::String_Strict> tokens = Jupiter::StringS::tokenize(line, this->rconVersion == 3 ? RenX::DelimC3 : RenX::DelimC);
for (size_t index = 0; index != tokens.token_count; ++index)
tokens.tokens[index].processEscapeSequences();
@ -1373,7 +1393,6 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
if (this->firstAction == false)
{
this->firstAction = true;
this->silenceJoins = false;
}
};
auto parsePlayerData = [this](const Jupiter::ReadableString &data, Jupiter::ReferenceString &name, TeamType &team, int &id, bool &isBot)
@ -1894,9 +1913,20 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
this->autoBalanceTeams = tokens.getToken(17).asBool();
this->spawnCrates = tokens.getToken(19).asBool();
this->crateRespawnAfterPickup = tokens.getToken(21).asDouble();
this->competitive = tokens.getToken(23).asBool();
const Jupiter::ReadableString &match_state_token = tokens.getToken(25);
if (match_state_token.equalsi("PendingMatch"_jrs))
this->match_state = 0;
else if (match_state_token.equalsi("MatchInProgress"_jrs))
this->match_state = 1;
else if (match_state_token.equalsi("RoundOver"_jrs) || match_state_token.equalsi("MatchOver"_jrs))
this->match_state = 2;
else if (match_state_token.equalsi("TravelTheWorld"_jrs))
this->match_state = 3;
else // Unknown state -- assume it's in progress
this->match_state = 1;
}
else if (this->lastCommandParams.equalsi("bIsCompetitive"))
this->competitive = tokens.getToken(0).asBool();
}
else if (this->lastCommand.equalsi("mutatorlist"_jrs))
{
@ -2429,6 +2459,8 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
// "winner" | Winner | Reason("TimeLimit" etc) | "GDI=" GDI Score | "Nod=" Nod Score
// "tie" | Reason | "GDI=" GDI Score | "Nod=" Nod Score
Jupiter::ReferenceString winTieToken = tokens.getToken(2);
this->match_state = 2;
if (winTieToken.equals("winner"))
{
Jupiter::ReferenceString sWinType = tokens.getToken(4);
@ -2584,9 +2616,8 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
{
// Player
RenX::PlayerInfo *player = parseGetPlayerOrAdd(tokens.getToken(2));
if (this->silenceParts == false)
for (size_t i = 0; i < xPlugins.size(); i++)
xPlugins.get(i)->RenX_OnPart(this, player);
for (size_t i = 0; i < xPlugins.size(); i++)
xPlugins.get(i)->RenX_OnPart(this, player);
this->removePlayer(player);
if (this->gameover_when_empty && this->players.size() == this->bot_count)
@ -3052,15 +3083,16 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
{
// Map | Mode="seamless" / "nonseamless"
Jupiter::ReferenceString map = tokens.getToken(2);
this->match_state = 3;
if (tokens.getToken(3).equals("seamless"))
this->seamless = true;
else
{
this->seamless = false;
this->silenceParts = true;
}
for (size_t i = 0; i < xPlugins.size(); i++)
xPlugins.get(i)->RenX_OnMapChange(this, map, seamless);
this->map = map;
onMapChange();
}
@ -3068,17 +3100,23 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
{
// Map
Jupiter::ReferenceString map = tokens.getToken(2);
this->match_state = 0;
this->map = map;
for (size_t i = 0; i < xPlugins.size(); i++)
xPlugins.get(i)->RenX_OnMapLoad(this, map);
}
else if (subHeader.equals("Start;"))
{
// Map
this->seenStart = true;
this->gameStart = std::chrono::steady_clock::now();
Jupiter::ReferenceString map = tokens.getToken(2);
this->match_state = 1;
this->reliable = true;
this->gameStart = std::chrono::steady_clock::now();
this->map = map;
for (size_t i = 0; i < xPlugins.size(); i++)
xPlugins.get(i)->RenX_OnMapStart(this, map);
}
@ -3195,7 +3233,6 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
RenX::Server::send("ping srv_init_done"_jrs);
RenX::Server::gameStart = std::chrono::steady_clock::now();
this->seenStart = false;
this->seamless = true;
for (size_t i = 0; i < xPlugins.size(); i++)
@ -3253,7 +3290,6 @@ bool RenX::Server::connect()
RenX::Server::sock.setBlocking(false);
RenX::Server::sock.send(Jupiter::StringS::Format("a%.*s\n", RenX::Server::pass.size(), RenX::Server::pass.ptr()));
RenX::Server::connected = true;
RenX::Server::silenceParts = false;
RenX::Server::attempts = 0;
return true;
}
@ -3286,6 +3322,8 @@ void RenX::Server::wipeData()
delete player;
}
RenX::Server::reliable = false;
RenX::Server::match_state = 1;
RenX::Server::subscribed = false;
RenX::Server::fully_connected = false;
RenX::Server::bot_count = 0;
@ -3324,7 +3362,6 @@ RenX::Server::Server(Jupiter::Socket &&socket, const Jupiter::ReadableString &co
RenX::Server::hostname = RenX::Server::sock.getRemoteHostname();
RenX::Server::sock.send(Jupiter::StringS::Format("a%.*s\n", RenX::Server::pass.size(), RenX::Server::pass.ptr()));
RenX::Server::connected = true;
RenX::Server::silenceParts = false;
}
RenX::Server::Server(const Jupiter::ReadableString &configurationSection)

51
RenX.Core/RenX_Server.h

@ -112,13 +112,6 @@ namespace RenX
*/
bool isFullyConnected() const;
/**
* @brief Checks if a map start event has fired.
*
* @return True if a map start event has fired, false otherwise.
*/
bool hasSeenStart() const;
/**
* @brief Checks if the first kill has already been processed.
* Note: This does not set to "true" until AFTER the first kill has been fully processed.
@ -154,6 +147,42 @@ namespace RenX
*/
bool isSeamless() const;
/**
* @brief Checks if the match data is reliable (bot has seen full game)
* This is based on the bot seeing the "Start;" event.
*
* @return True if this server's match data is reliable, false otherwise..
*/
bool isReliable() const;
/**
* @brief Checks if the match is pending (hasn't started OR not in game state).
*
* @return True if the match is pending, false otherwise.
*/
bool isMatchPending() const;
/**
* @brief Checks if the match is in progress (started AND not over).
*
* @return True if a game is in progress, false otherwise.
*/
bool isMatchInProgress() const;
/**
* @brief Checks if the match has ended (has ended OR not in game state)
*
* @return True if the match as ended, false otherwise.
*/
bool isMatchOver() const;
/**
* @brief Checks if the server is travelling between levels (not in game state).
*
* @return True if the server is travelling, false otherwise.
*/
bool isTravelling() const;
/**
* @brief Checks if the server is marked as competitive.
*
@ -265,7 +294,7 @@ namespace RenX
/**
* @brief Calculates the time since match start.
* Note: if hasSeenStart() is false, this is the time since the connection was established.
* Note: if isReliable() is false, this is the time since the connection was established.
*
* @return Time since match start.
*/
@ -996,10 +1025,6 @@ namespace RenX
bool subscribed = false;
bool fully_connected = false;
bool seamless = false;
bool needsCList = false;
bool silenceParts = false;
bool silenceJoins = false;
bool seenStart = true;
bool firstKill = false;
bool firstDeath = false;
bool firstAction = false;
@ -1012,6 +1037,8 @@ namespace RenX
bool spawnCrates = true;
bool competitive = false;
bool devBot = false;
bool reliable = false;
int match_state = 1; /** 0 = pending, 1 = in progress, 2 = over, 3 = travelling */
int attempts = 0;
int playerLimit = 0;
int vehicleLimit = 0;

2
RenX.Greetings/RenX_Greetings.cpp

@ -37,7 +37,7 @@ void RenX_GreetingsPlugin::RenX_OnJoin(RenX::Server *server, const RenX::PlayerI
else
server->sendMessage(msg);
};
if (player->isBot == false)
if (player->isBot == false && server->isMatchInProgress())
{
switch (RenX_GreetingsPlugin::sendMode)
{

2
RenX.Ladder/RenX_Ladder.cpp

@ -42,7 +42,7 @@ bool RenX_LadderPlugin::initialize()
void RenX_LadderPlugin::RenX_OnGameOver(RenX::Server *server, RenX::WinType winType, const RenX::TeamType &team, int gScore, int nScore)
{
if (server->hasSeenStart() && server->players.size() != server->getBotCount()) // the first game doesn't count!
if (server->isReliable() && server->players.size() != server->getBotCount())
{
char chr = static_cast<char>(team);
server->varData.set(this->name, "t"_jrs, Jupiter::ReferenceString(&chr, 1));

7
RenX.Logging/RenX_Logging.cpp

@ -562,7 +562,8 @@ void RenX_LoggingPlugin::RenX_OnJoin(RenX::Server *server, const RenX::PlayerInf
msg = this->joinNoSteamAdminFmt;
else
msg = this->joinAdminFmt;
if (msg.isNotEmpty())
if (msg.isNotEmpty() && server->isMatchPending() == false)
{
RenX::processTags(msg, server, player);
server->sendAdmChan(msg);
@ -578,7 +579,7 @@ void RenX_LoggingPlugin::RenX_OnPart(RenX::Server *server, const RenX::PlayerInf
func = &RenX::Server::sendAdmChan;
Jupiter::String msg = this->partFmt;
if (msg.isNotEmpty())
if (msg.isNotEmpty() && (server->isTravelling() == false || server->isSeamless()))
{
RenX::processTags(msg, server, player);
(server->*func)(msg);
@ -2032,8 +2033,6 @@ void RenX_LoggingPlugin::RenX_OnMapChange(RenX::Server *server, const Jupiter::R
msg.replace(RenX::tags->INTERNAL_MESSAGE_TAG, map);
(server->*func)(msg);
}
if (server->isSeamless() == false)
server->sendLogChan(IRCCOLOR "07[Warning]" IRCCOLOR " This server is using non-seamless server travel; this bot will be disconnected.");
}
void RenX_LoggingPlugin::RenX_OnMapLoad(RenX::Server *server, const Jupiter::ReadableString &map)

4
RenX.Medals/RenX_Medals.cpp

@ -138,7 +138,7 @@ void RenX_MedalsPlugin::RenX_OnPlayerDelete(RenX::Server *server, const RenX::Pl
void RenX_MedalsPlugin::RenX_OnJoin(RenX::Server *server, const RenX::PlayerInfo *player)
{
if (player->uuid.isNotEmpty() && player->isBot == false)
if (player->uuid.isNotEmpty() && player->isBot == false && server->isMatchInProgress())
{
int worth = getWorth(player);
Jupiter::INIFile::Section *section = RenX_MedalsPlugin::config.getSection(RenX_MedalsPlugin::firstSection);
@ -170,7 +170,7 @@ void RenX_MedalsPlugin::RenX_OnJoin(RenX::Server *server, const RenX::PlayerInfo
void RenX_MedalsPlugin::RenX_OnGameOver(RenX::Server *server, RenX::WinType winType, const RenX::TeamType &team, int gScore, int nScore)
{
if (server->hasSeenStart() && server->players.size() != server->getBotCount()) // No unfair medals for the first game! :D
if (server->isReliable() && server->players.size() != server->getBotCount())
{
Jupiter::DLList<RenX::PlayerInfo>::Node *n = server->players.getNode(0);
RenX::PlayerInfo *pInfo = n->data;

4
RenX.MinPlayers/RenX_MinPlayers.cpp

@ -38,13 +38,13 @@ void RenX_MinPlayersPlugin::RenX_OnMapStart(RenX::Server *server, const Jupiter:
void RenX_MinPlayersPlugin::RenX_OnJoin(RenX::Server *server, const RenX::PlayerInfo *player)
{
if (server->players.size() > RenX_MinPlayersPlugin::player_threshold)
if (server->players.size() > RenX_MinPlayersPlugin::player_threshold && server->isMatchInProgress())
++RenX_MinPlayersPlugin::phase_bots;
}
void RenX_MinPlayersPlugin::RenX_OnPart(RenX::Server *server, const RenX::PlayerInfo *player)
{
if (server->players.size() <= player_threshold)
if (server->isMatchInProgress() && server->players.size() <= player_threshold)
{
switch (player->team)
{

8
RenX.ServerList/RenX_ServerList.cpp

@ -399,7 +399,13 @@ void RenX_ServerListPlugin::RenX_OnJoin(RenX::Server *, const RenX::PlayerInfo *
this->updateServerList();
}
void RenX_ServerListPlugin::RenX_OnPart(RenX::Server *, const RenX::PlayerInfo *)
void RenX_ServerListPlugin::RenX_OnPart(RenX::Server *server, const RenX::PlayerInfo *)
{
if (server->isTravelling() == false || server->isSeamless())
this->updateServerList();
}
void RenX_ServerListPlugin::RenX_OnMapLoad(RenX::Server *server, const Jupiter::ReadableString &map)
{
this->updateServerList();
}

1
RenX.ServerList/RenX_ServerList.h

@ -39,6 +39,7 @@ public: // RenX::Plugin
void RenX_OnServerDisconnect(RenX::Server *server, RenX::DisconnectReason reason) override;
void RenX_OnJoin(RenX::Server *server, const RenX::PlayerInfo *player) override;
void RenX_OnPart(RenX::Server *server, const RenX::PlayerInfo *player) override;
void RenX_OnMapLoad(RenX::Server *server, const Jupiter::ReadableString &map) override;
private:
Jupiter::StringS server_list_json;

2
RenX.SetJoin/RenX_SetJoin.cpp

@ -26,7 +26,7 @@ using namespace Jupiter::literals;
void RenX_SetJoinPlugin::RenX_OnJoin(RenX::Server *server, const RenX::PlayerInfo *player)
{
if (player->uuid.isNotEmpty())
if (player->uuid.isNotEmpty() && server->isMatchInProgress())
{
const Jupiter::ReadableString &setjoin = RenX_SetJoinPlugin::setjoin_file.get(Jupiter::ReferenceString::empty, player->uuid);
if (setjoin.isNotEmpty())

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