@ -254,13 +254,34 @@ Jupiter::StringS server_as_json(const RenX::Server *server)
Jupiter : : StringS server_as_game ( const RenX : : Server * server )
{
Jupiter : : String server_game_block ( 128 ) ;
Jupiter : : String server_game_block ( 256 ) ;
Jupiter : : String server_name = sanitize_game ( server - > getName ( ) ) ;
Jupiter : : String server_map = sanitize_game ( server - > getMap ( ) . name ) ;
Jupiter : : String server_version = sanitize_game ( server - > getGameVersion ( ) ) ;
Jupiter : : String server_levels ;
server_game_block . format ( " \n <@>%.*s~%.*s~%u~%s~%.*s~ " " %d;%d;%d;%s;%d;%d;%d;%s;%s;%s;%.*s;%s " " ~%u~%d~%s~%s " ,
RenX : : Map * map ;
if ( server - > maps . size ( ) ! = 0 )
{
map = server - > maps . get ( 0 ) ;
server_levels = sanitize_game ( RenX : : formatGUID ( * map ) ) ;
server_levels + = ' = ' ;
server_levels + = sanitize_game ( map - > name ) ;
for ( size_t index = 1 ; index ! = server - > maps . size ( ) ; + + index )
{
map = server - > maps . get ( index ) ;
server_levels + = ' ; ' ;
server_levels + = sanitize_game ( RenX : : formatGUID ( * map ) ) ;
server_levels + = ' = ' ;
server_levels + = sanitize_game ( map - > name ) ;
}
}
server_game_block . format ( " \n <@>%.*s~%.*s~%u~%s~%.*s~ " " %d;%d;%d;%s;%d;%d;%d;%s;%s;%s;%.*s;%s " " ~%u~%d~%s~%s~%.*s " ,
server_name . size ( ) , server_name . ptr ( ) ,
server - > getSocketHostname ( ) . size ( ) , server - > getSocketHostname ( ) . ptr ( ) ,
server - > getPort ( ) ,
@ -282,8 +303,9 @@ Jupiter::StringS server_as_game(const RenX::Server *server)
//END OPTIONS
server - > players . size ( ) - server - > getBotCount ( ) ,
server - > getPlayerLimit ( ) ,
json_bool_as_cstring ( server - > isRanked ( ) ) , // json_bool_as_cstring(plugin != nullptr && (reinterpret_cast<RenX_LadderPlugin *>(plugin)->isOnlyPure() == false || server->isPure())),
json_bool_as_cstring ( server - > isMatchInProgress ( ) ) ) ;
json_bool_as_cstring ( server - > isRanked ( ) ) ,
json_bool_as_cstring ( server - > isMatchInProgress ( ) ) ,
server_levels . size ( ) , server_levels . ptr ( ) ) ;
return server_game_block ;
}