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@ -0,0 +1,671 @@ |
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; Example Configuration File |
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; The configuration file should be named: Config.ini |
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; Eventually, the configuration file format itself will be an option. |
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; |
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; Definitions: |
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; A String is a series of characters (Text) |
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; An Integer is a whole number. |
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; A Bool is either true or false. |
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; A Float is a decimal number. |
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; |
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; [Config] |
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; This block is used to define settings that are global in nature. |
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; Currently, there is a "Servers" option to specify what sections |
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; to look at for server configuration options, and a "Plugins" |
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; option that specifies which plugins to load from the Plugins |
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; folder. |
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; DO NOT INCLUDE A PLUGIN'S FILE EXTENSION (.dll or .so). |
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; |
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; Required Settings: |
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; Servers=String (Format: Server1 Server2) |
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; |
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; Optional Settings: |
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; Plugins=String (Format: Plugin1 Plugin2) |
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; PluginsDirectory=String (Default: Plugins\) |
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; |
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[Config] |
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Servers=CnCIRC |
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Plugins=CoreCommands PluginManager ExtraCommands RenX.Core RenX.Commands RenX.Logging RenX.Medals RenX.SetJoin |
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; [Default] |
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; |
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; This block is referenced only when a setting is not |
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; specified in a server's block. If a value is located |
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; neither in the server's block nor this one, then a |
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; crash or other unexpected behavior may occur. It is |
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; therefore recommended to have some sort of default |
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; value for all possible settings. |
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; |
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; Channel Configuring: |
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; Channels are given "types", which can determine various things such |
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; as auto-parting. A Channel of type -1 will automatically part itself. |
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; Channels can be configured in two ways: Active and Passive. |
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; Active channels are joined automatically. Passive channels are not, |
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; but can still be configured. |
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; |
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; Active Channels: |
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; Channel.Integer=String (Format: #Example [Password]) |
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; Channel.Integer.Type=Integer (-1 is auto-part) |
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; |
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; Passive Channels: |
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; Channel.String.Type=Integer |
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; |
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; Client address and port: |
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; The client address and port settings are entirely optional. These are |
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; only used under very special circumstances, and should otherwise |
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; not be specified. Unless you have a valid reason to need to bind the |
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; client to a specific address/port (such as connection limiations on a |
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; per-IP basis), do not set these. |
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; |
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; Settings: |
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; Hostname=String ("irc.cncirc.net" if unspecified) |
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; Port=Positive Integer (194 or 994 if unspecified) |
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; SSL=Bool |
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; STARTTLS=Bool (True if unspecified) |
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; Certificate=String (No SSL certificate used if unspecified) |
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; Key=String (Certificate file used if unspecified) |
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; SASL.Password=String (SASL disabled if unspecified) |
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; SASL.Account=String (Nickname if unspecified) |
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; Nick=String ("Jupiter" if unspecified) |
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; AltNick=String |
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; RealName=String ("Jupiter IRC Client" if unspecified) |
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; Channel.Type=Integer |
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; RawData.Integer=String (Example: OPER UserName Password) |
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; LogFile=String |
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; AutoJoinOnKick=Bool |
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; AutoPartMessage=String |
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; AutoReconnectDelay=Integer (Measured in seconds) |
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; MaxReconnectAttempts=Integer |
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; PrintOutput=Bool |
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; Prefix=String |
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; ClientAddress=String (Unused if unspecified) |
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; ClientPort=Integer (Unused if above is unspecified; defaults to 0) |
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; |
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[Default] |
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Port=6667 |
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Nick=Jupiter |
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AltNick=Jupiter` |
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RealName=Jupiter IRC Framework by Agent |
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AutoPartMessage=Auto-Parting Enabled |
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AutoReconnect=1 |
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MaxReconnectAttempts=3 |
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AutoReconnectDelay=5 |
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PrintOutput=1 |
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Channel.Type=-1 |
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Prefix=! |
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; [(ServerName)] |
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; |
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; Anything which can be set within the Default block can |
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; also be applied here. Values here supercede any value |
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; which is set within the Default block. |
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; |
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[CnCIRC] |
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; CnCIRC includes the Renegade X IRC server. :) |
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Hostname=irc.cncirc.net |
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Nick=RenXBot |
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AltNick=RXBot` |
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Channel.1=#RenX-IRC |
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Channel.1.Type=1 |
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Channel.2=#RenX-IRC.Admin |
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Channel.2.Type=2 |
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SASL.Password=your_NickServ_Password |
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LogFile=CnCIRC.txt |
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[EKT] |
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Hostname=irc.EliteKamikazeTeam.com |
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Nick=RenXBot |
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Channel.1=#RenX-IRC |
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Channel.1.Type=1 |
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SASL.Password=your_NickServ_Password |
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LogFile=EKT.txt |
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[St0rm] |
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Hostname=irc.st0rm.net |
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Nick=RenXBot |
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AltNick=RXBot` |
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Channel.1=#RenX-IRC |
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Channel.1.Type=1 |
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SASL.Password=your_NickServ_Password |
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LogFile=St0rm.txt |
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Prefix=! |
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; [DefaultCommands] |
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; You can modify the access requirements for any command here. |
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; Values set here will be set across all servers that do not have |
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; server-specific values set. |
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; |
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; To disable a command, set its access requirement to -1. |
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; |
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; Syntax: CommandTrigger=AccessLevel |
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; |
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[DefaultCommands] |
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msg=1 |
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; [(ServerName)Commands] |
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; You can modify the access requirements for any command here, on a |
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; per-server basis. Values specified here supercede those which are set |
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; in the DefaultCommands block. |
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; |
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[CnCIRCCommands] |
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msg=0 |
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; *************************************** |
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; Module Configurations |
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; *************************************** |
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; [RenX] |
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; |
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; Define servers for the RenX module to connect to here. |
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; The "Servers" setting here operates similarly to the "Servers" setting |
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; in the [Config] section. Specify a space-deliminated list here to point |
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; to configuration sections for each individual Renegade-X server. |
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; |
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; Settings: |
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; Servers=String (Format: Server1 Server2) |
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; TranslationsFile=String (Default: Translations.ini) |
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; CommandsFile=String (Default: RenXGameCommands.ini) |
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; TagDefinitions=String (Default: RenX.Tags) |
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; |
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[RenX] |
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Servers=RenX-Server1 RenX-Server2 |
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; !!!!! READ THIS !!!!! |
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; MAKE SURE TO SCROLL DOWN AND CHECK OUT THE SETTINGS |
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; FOR THE ANTI-CHEAT. THE SETTINGS FOR THE ANTI-CHEAT |
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; ARE UNDER [RenX.ExcessiveHeadshots]. |
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; !!!!! READ THIS !!!!!! |
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; Here is where you define each individual Renegade-X server! |
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; Server types are tied to channel types, such that servers will |
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; report only to a specific channel type, and commands executed |
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; in a channel will only affect servers with the same type as that |
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; channel. If left unspecified the type will be 0, which is the same |
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; as the default channel type. |
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; |
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; AdminChanType defines the type for administrator channels. |
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; This channel will include more verbose output, such as player IP |
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; addresses, Steam IDs, and events unaccounted for. |
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; |
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; Settings: |
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; Hostname=String (Default: Localhost) |
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; Port=Integer (Default: 7777) |
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; ClientAddress=String (Unused if unspecified) |
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; Password=String (Default: renx) |
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; ChanType=Integer (Default: 0) |
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; AdminChanType=Integer (Default: 0) |
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; CommandPrefix=String (Empty if unspecified) |
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; IRCPrefix=String (Unused if unspecified) |
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; Rules=String (Default: Anarchy!) |
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; ReconnectDelay=Integer (Default: 60; seconds between reconnect attempts) |
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; MaxReconnectAttempts=Integer (Default: -1; A negative value means no limit) |
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; UUIDMode=Integer (Default: 0; Steam=0, Nickname=1) |
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; RCONBan=Bool (Default: true) |
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; LocalIPBan=Bool (Default: true) |
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; LocalSteamBan=Bool (Default: true) |
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; LocalNameBan=Bool (Default: false) |
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; SteamFormat=Integer (Default: 16; Hex=16, Integer=10, Octal=8) |
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; NeverSay=Bool (Forces the bot to PM players instead of using "say"; Default: false) |
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; |
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[RenX-Server1] |
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Hostname=Localhost |
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Port=7777 |
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Password=renx |
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ChanType=1 |
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AdminChanType=2 |
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CommandPrefix=! |
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Rules=Hacking, cheating, or exploitation of any form is strictly prohibited. Please respect all players. |
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[RenX-Server2] |
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Hostname=Localhost |
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Port=7778 |
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Password=renx |
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ChanType=3 |
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AdminChanType=2 |
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CommandPrefix=! |
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IRCPrefix=07[Marathon] |
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; [RenX.Tags] |
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; |
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; ***** Global Tags ***** |
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; DateTag=String (Default: {DATE}) |
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; TimeTag=String (Default: {TIME}) |
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; |
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; ***** Server Tags ***** |
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; RCONVersionTag=String (Default: {RVER}) |
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; GameVersionTag=String (Default: {GVER}) |
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; XRCONVersionTag=String (Default: {XVER}) |
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; RulesTag=String (Default: {RULES}) |
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; |
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; ***** Player Tags ****** |
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; NameTag=String (Default: {NAME}) |
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; RawNameTag=String (Default: {RNAME}) |
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; IPTag=String (Default: {IP}) |
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; SteamTag=String (Default: {STEAM}) |
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; UUIDTag=String (Default: {UUID}) |
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; IDTag=String (Default: {ID}) |
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; AdminTag=String (Default: {ADMIN}) |
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; TeamColorTag=String (Default: {TCOLOR}) |
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; ShortTeamTag=String (Default: {TEAMS}) |
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; LongTeamTag=String (Default: {TEAML}) |
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; PingTag=String (Default: {PING}) |
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; ScoreTag=String (Default: {SCORE}) |
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; CreditsTag=String (Default: {CREDITS}) |
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; KillsTag=String (Default: {KILLS}) |
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; DeathsTag=String (Default: {DEATHS}) |
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; KDRTag=String (Default: {KDR}) |
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; SuicidesTag=String (Default: {SUICIDES}) |
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; HeadshotsTag=String (Default: {HEADSHOTS}) |
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; VehicleKillsTag=String (Default: {VEHICLEKILLS}) |
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; BuildingKillsTag=String (Default: {BUILDINGKILLS}) |
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; DefenceKillsTag=String (Default: {DEFENCEKILLS}) |
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; WinsTag=String (Default: {WINS}) |
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; LosesTag=String (Default: {LOSES}) |
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; BeaconPlacementsTag=String (Default: {BEACONPLACEMENTS}) |
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; AccessTag=String (Default: {ACCESS}) |
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; |
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; ***** Victim Tags ***** |
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; VictimNameTag=String (Default: {VNAME}) |
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; VictimIPTag=String (Default: {VRNAME}) |
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; VictimSteamTag=String (Default: {VSTEAM}) |
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; VictimUUIDTag=String (Default: {VUUID}) |
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; VictimIDTag=String (Default: {VID}) |
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; VictimAdminTag=String (Default: {VADMIN}) |
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; VictimTeamColorTag=String (Default: {VTCOLOR}) |
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; VictimShortTeamTag=String (Default: {VTEAMS}) |
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; VictimLongTeamTag=String (Default: {VTEAML}) |
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; VictimPingTag=String (Default: {VPING}) |
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; VictimScoreTag=String (Default: {VSCORE}) |
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; VictimCreditsTag=String (Default: {VCREDITS}) |
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; VictimKillsTag=String (Default: {VKILLS}) |
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; VictimDeathsTag=String (Default: {VDEATHS}) |
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; VictimKDRTag=String (Default: {VKDR}) |
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; VictimSuicidesTag=String (Default: {VSUICIDES}) |
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; VictimHeadshotsTag=String (Default: {VHEADSHOTS}) |
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; VictimVehicleKillsTag=String (Default: {VVEHICLEKILLS}) |
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; VictimBuildingKillsTag=String (Default: {VBUILDINGKILLS}) |
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; VictimDefenceKillsTag=String (Default: {VDEFENCEKILLS}) |
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; VictimWinsTag=String (Default: {VWINS}) |
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; VictimLosesTag=String (Default: {VLOSES}) |
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; VictimBeaconPlacementsTag=String (Default: {VBEACONPLACEMENTS}) |
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; VictimAccessTag=String (Default: {VACCESS}) |
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; |
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; ***** Other Tags ***** |
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; WeaponTag=String (Default: {WEAPON}) |
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; ObjectTag=String (Default: {OBJECT}) |
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; MessageTag=String (Default: {MESSAGE}) |
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; NewNameTag=String (Default: {NNAME}; used exclusively for NameChangeFormat) |
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; WinScoreTag=String (Default: {WINSCORE}; used exclusively for GameOver formats) |
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; LoseScoreTag=String (Default: {LOSESCORE}; used exclusively for GameOver formats) |
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; |
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[RenX.Tags] |
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; [RenX.Commands] |
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; TBanTime=Integer (Default: 86400; Time in seconds) |
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; PlayerInfoFormat=String (Default: 03[Player Info]{TCOLOR} Name: {RNAME} - ID: {ID} - Team: {TEAML} - Vehicle Kills: {VEHICLEKILLS} - Building Kills {BUILDINGKILLS} - Kills {KILLS} - Deaths: {DEATHS} - KDR: {KDR} - Access: {ACCESS}") |
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; AdminPlayerInfoFormat=String (Default: PlayerInfoFormat - IP: {IP} - Steam ID: {STEAM}) |
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; |
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[RenX.Commands] |
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TBanTime=86400 |
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; [RenX.ModSystem] |
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; ModsFile=String (Default: Mods.ini) |
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; |
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[RenX.ModSystem] |
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ModsFile=Mods.ini |
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; [RenX.ExcessiveHeadshots] |
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; This is a completely optional statistic-based anti-cheat. |
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; The average aimbotter with rate-of-fire hacks will generally manage |
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; a headshot-kill ratio of about .66. |
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; |
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; These settings are all entirely optional; if they're not specified, |
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; then they will still default to the values listed below. |
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; |
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; HOW IT WORKS: |
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; Each setting is used for matching conditions in a flag-testing process. |
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; When the proper number of flags have been thrown, the player will |
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; be immediately banned from the server. To set the number of flags, |
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; set the "Flags" setting. |
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; |
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; Settings: |
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; HeadshotKillRatio=Float (Headshots/Kills) |
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; Kills=Integer (How many kills before a flag is set) |
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; KillDeathRatio=Float (Kills / Deaths) |
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; KillsPerSecond=Float (Kills / Player game time in seconds) |
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; MaxGameTime=Integer (Seconds after joining before dropping flag) |
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; Flags=Integer (Must be AT LEAST 2) |
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; |
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; Example scenario using default settings: |
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; A player joins your server. Within 2 minutes, they've racked 10 kills. |
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; Since they've been in-game for less than 180 seconds, they have 1 |
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; flag against them. Since they've reached 10 kills, they have another |
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; flag against them. Since they've obtained 10 kills in 120 seconds, their |
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; KPS is 0.08, which does not set off a flag. They now have 3 flags. If |
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; they get one more flag on this kill, they will be banned. The final flag |
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; in this scenario is the headshot-kill ratio. If half of their kills are from |
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; headshots, the final flag is set, and they're banned. If it's below half, |
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; they get to stay and enjoy the game. |
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; |
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[RenX.ExcessiveHeadshots] |
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HeadshotKillRatio=0.5 |
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Kills=10 |
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KillDeathRatio=5.0 |
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KillsPerSecond=0.1 |
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MaxGameTime=180 |
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Flags=4 |
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; [RenX.Logging] |
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; |
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; This plugin logs game events to IRC public and administrative channels. |
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; To prevent an event from logging to public channels, set the below |
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; corresponding setting to "false". Some events are set to "false" by default. |
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; |
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; To disable an event completely, set its logging format to an empty string. |
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; For an example, refer to the default CommandFormat value. |
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; |
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; Settings: |
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; JoinPublic=Bool (Default: true) |
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; PartPublic=Bool (Default: true) |
|
|
|
; NameChangePublic=Bool (Default: true) |
|
|
|
; TeamChangePublic=Bool (Default: true) |
|
|
|
; PlayerPublic=Bool (Default: false) |
|
|
|
; ChatPublic=Bool (Default: true) |
|
|
|
; TeamChatPublic=Bool (Default: true) |
|
|
|
; HostChatPublic=Bool (Default: true) |
|
|
|
; HostPagePublic=Bool (Default: false) |
|
|
|
; OtherPublic=Bool (Default: false) |
|
|
|
; DeployPublic=Bool (Default: true) |
|
|
|
; MineDeployPublic=Bool (Default: false) |
|
|
|
; DisarmPublic=Bool (Default: true) |
|
|
|
; MineDisarmPublic=Bool (Default: false) |
|
|
|
; ExplodePublic=Bool (Default: false) |
|
|
|
; SuicidePublic=Bool (Default: true) |
|
|
|
; KillPublic=Bool (Default: true) |
|
|
|
; DiePublic=Bool (Default: true) |
|
|
|
; DestroyPublic=Bool (Default: true) |
|
|
|
; CapturePublic=Bool (Default: true) |
|
|
|
; NeutralizePublic=Bool (Default: true) |
|
|
|
; CharacterPurchasePublic=Bool (Default: false) |
|
|
|
; ItemPurchasePublic=Bool (Default: false) |
|
|
|
; WeaponPurchasePublic=Bool (Default: false) |
|
|
|
; RefillPurchasePublic=Bool (Default: false) |
|
|
|
; VehiclePurchasePublic=Bool (Default: false) |
|
|
|
; VehicleSpawnPublic=Bool (Default: true) |
|
|
|
; SpawnPublic=Bool (Default: true) |
|
|
|
; BotJoinPublic=Bool (Default: true) |
|
|
|
; VehicleCratePublic=Bool (Default: false) |
|
|
|
; DeathCratePublic=Bool (Default: false) |
|
|
|
; MoneyCratePublic=Bool (Default: false) |
|
|
|
; CharacterCratePublic=Bool (Default: false) |
|
|
|
; SpyCratePublic=Bool (Default: false) |
|
|
|
; RefillCratePublic=Bool (Default: false) |
|
|
|
; StealPublic=Bool (Default: true) |
|
|
|
; DonatePublic=Bool (Default: true) |
|
|
|
; GamePublic=Bool (Default: true) |
|
|
|
; GameOverPublic=Bool (Default: true) |
|
|
|
; ExecutePublic=Bool (Default: false) |
|
|
|
; SubscribePublic=Bool (Default: false) |
|
|
|
; RCONPublic=Bool (Default: false) |
|
|
|
; AdminLoginPublic=Bool (Default: true) |
|
|
|
; AdminGrantPublic=Bool (Default: true) |
|
|
|
; AdminLogoutPublic=Bool (Default: true) |
|
|
|
; AdminPublic=Bool (Default: false) |
|
|
|
; VoteCallPublic=Bool (Default: true) |
|
|
|
; VoteOverPublic=Bool (Default: true) |
|
|
|
; VoteCancelPublic=Bool (Default: true) |
|
|
|
; VotePublic=Bool (Default: false) |
|
|
|
; MapChangePublic=Bool (Default: true) |
|
|
|
; MapLoadPublic=Bool (Default: true) |
|
|
|
; MapPublic=Bool (Default: false) |
|
|
|
; DemoRecordPublic=Bool (Default: true) |
|
|
|
; DemoRecordStopPublic=Bool (Default: true) |
|
|
|
; DemoPublic=Bool (Default: false) |
|
|
|
; LogPublic=Bool (Default: false) |
|
|
|
; CommandPublic=Bool (Default: false) |
|
|
|
; ErrorPublic=Bool (Default: false) |
|
|
|
; VersionPublic=Bool (Default: true) |
|
|
|
; AuthorizedPublic=Bool (Default: true) |
|
|
|
; OtherPublic=Bool (Default: false) |
|
|
|
; |
|
|
|
; ***** Formats ***** |
|
|
|
; JoinPublicFormat=String (Default: 12[Join] {NAME} joined the game fighting for the {TEAML}!) |
|
|
|
; JoinAdminFormat=String (Default: 12[Join] {NAME} joined the game fighting for the {TEAML} from {IP} using Steam ID {STEAM}.) |
|
|
|
; JoinNoSteamAdminFormat=String (Default: 12[Join] {NAME} joined the game fighting for the {TEAML} from {IP}, but is not using Steam.) |
|
|
|
; PartFormat=String (Default: 12[Part] {NAME} has left the {TEAML}.) |
|
|
|
; PlayerExecuteFormat=String (Default: {NAME}07 executed: {MESSAGE}) |
|
|
|
; PlayerFormat=String (Default: 12[Player] {MESSAGE}) |
|
|
|
; NameChangeFormat=String (Default: {NAME} has changed their name to {NNAME}.) |
|
|
|
; TeamChangeFormat=String (Default: {NAME} switched teams!) |
|
|
|
; ChatFormat=String (Default: {NAME}: {MESSAGE}) |
|
|
|
; TeamChatFormat=String (Default: {NAME}: {MESSAGE}) |
|
|
|
; HostChatFormat=String (Default: 12Host0: {MESSAGE}) |
|
|
|
; HostPageFormat=String (Default: 12(Host -> {RNAME}): {MESSAGE}) |
|
|
|
; OtherChatFormat=String (Default: 06[Other Chat] {MESSAGE}) |
|
|
|
; DeployFormat=String (Default: {NAME} deployed a {OBJECT}) |
|
|
|
; MineDeplyFormat=String (Default: DeployFormat) |
|
|
|
; DisarmFormat=String (Default: {NAME} disarmed {VNAME}'s {OBJECT}) |
|
|
|
; MineDisarmFormat=String (Default: DisarmFormat) |
|
|
|
; DisarmNoOwnerFormat=String (Default: {NAME} disarmed a {OBJECT}) |
|
|
|
; MineDisarmNoOwnerFormat=String (Default: DisarmNoOwnerFormat) |
|
|
|
; SuicideFormat=String (Default: {NAME} suicided (death by 12{WEAPON}).) |
|
|
|
; KillFormat=String (Default: {NAME} killed {VNAME} ({TCOLOR}{CHAR}/{WEAPON} vs {VTCOLOR}{VCHAR}).) |
|
|
|
; KillFormat2=String (Default: {TCOLOR}{NAME} killed {VNAME} (12{WEAPON}).) |
|
|
|
; DieFormat=String (Default: {NAME} died (12{WEAPON}).) |
|
|
|
; DieFormat2=String (Default: {TCOLOR}{NAME} died (12{WEAPON}).) |
|
|
|
; DestroyBuildingFormat=String (Default: {NAME} destroyed the {VTCOLOR}{OBJECT} (12{WEAPON}).) |
|
|
|
; DestroyBuildingFormat2=String (Default: {TCOLOR}{NAME} destroyed the {VTCOLOR}{OBJECT} (12{WEAPON}).) |
|
|
|
; DestroyDefenceFormat=String (Default: {NAME} destroyed a {VTCOLOR}{OBJECT} (12{WEAPON}).) |
|
|
|
; DestroyDefenceFormat2=String (Default: {TCOLOR}{NAME} destroyed a {VTCOLOR}{OBJECT} (12{WEAPON}).) |
|
|
|
; DestroyVehicleFormat=String (Default: {NAME} destroyed a {VTCOLOR}{OBJECT} (12{WEAPON}).) |
|
|
|
; DestroyVehicleFormat2=String (Default: {TCOLOR}{NAME} destroyed a {VTCOLOR}{OBJECT} (12{WEAPON}).) |
|
|
|
; CaptureFormat=String(Default: {NAME} captured the {VTCOLOR}{VNAME}.) |
|
|
|
; NeutralizeFormat=String(Default: {NAME} neutralized the {VTCOLOR}{VNAME}.) |
|
|
|
; CharacterPurchaseFormat=String(Default: {NAME} purchased a {TCOLOR}{VCHAR}.) |
|
|
|
; ItemPurchaseFormat=String(Default: {NAME} purchased a {TCOLOR}{OBJECT}.) |
|
|
|
; WeaponPurchaseFormat=String(Default: {NAME} purchased a {TCOLOR}{WEAPON}.) |
|
|
|
; RefillPurchaseFormat=String(Default: {NAME} purchased a {TCOLOR}refill.) |
|
|
|
; VehiclePurchaseFormat=String(Default: {NAME} purchased a {TCOLOR}{VVEH}.) |
|
|
|
; VehicleSpawnFormat=String(Default: A {TCOLOR}{VEH} has spawned.) |
|
|
|
; SpawnFormat=String(Default: {NAME} spawned as a {TCOLOR}{VCHAR}.) |
|
|
|
; BotJoinFormat=String(Default: {NAME} online.) |
|
|
|
; VehicleCrateFormat=String(Default: {NAME} picked up a {VVEH} vehicle crate.) |
|
|
|
; DeathCrateFormat=String(Default: {NAME} picked up a 12death crate.) |
|
|
|
; MoneyCrateFormat=String(Default: {NAME} picked up 09{OBJECT} credits from a 12money crate.) |
|
|
|
; CharacterCrateFormat=String(Default: {NAME} picked up a {TCOLOR}{VCHAR} 12character crate.) |
|
|
|
; SpyCrateFormat=String(Default: {NAME} picked up a {TCOLOR}{VCHAR} 12spy crate.) |
|
|
|
; RefillCrateFormat=String(Default: {NAME} picked up a {TCOLOR}refill crate.) |
|
|
|
; StealFormat=String(Default: {NAME} stole {VNAME}'s {OBJECT}!) |
|
|
|
; StealNoOwnerFormat=String(Default: {NAME} stole a 12{OBJET}!) |
|
|
|
; DonateFormat=String(Default: {NAME} donated 09{OBJECT} credits to {VNAME}.) |
|
|
|
; GameOverFormat=String (Default: 03[Game]{TCOLOR} The {TEAML} won by {MESSAGE}) |
|
|
|
; GameOverTieNoWinFormat=String (Default: 03[Game]10 The battle ended in a {MESSAGE} - Victory handed to {TCOLOR}{TEAML}) |
|
|
|
; GameOverTieFormat=String (Default: 03[Game]10 The battle ended in a {MESSAGE}) |
|
|
|
; GameOverScoreFormat=String (Default: 03[Game]{TCOLOR} {TEAML}: {WINSCORE} | {VTCOLOR}{VTEAML}: {LOSESCORE}) |
|
|
|
; GameFormat=String (Default: 03[Game] {MESSAGE}) |
|
|
|
; ExecuteFormat=String (Default: 07{NAME} executed: {MESSAGE}) |
|
|
|
; SubscribeFormat=String (Default: 03{NAME} has subscribed to the RCON data stream.) |
|
|
|
; RCONFormat=String (Default: 05[RCON] {MESSAGE}) |
|
|
|
; AdminLoginFormat=String (Default: 07[Admin] {NAME} has logged in with 07{ADMIN} IRCNORMAL privledges.) |
|
|
|
; AdminGrantFormat=String (Default: 07[Admin] {NAME} has been granted 07{ADMIN} IRCNORMAL privledges.) |
|
|
|
; AdminLogoutFormat=String (Default: 07[Admin] {NAME} has logged out of their 07{ADMIN} IRCNORMAL privledges.) |
|
|
|
; AdminFormat=String (Default: 07[Admin] {MESSAGE}) |
|
|
|
; VoteCallFormat=String(Default: ) |
|
|
|
; VoteOverSuccessFormat=String(Default: ) |
|
|
|
; VoteOverFailFormat=String(Default: ) |
|
|
|
; VoteCancelFormat=String(Default: ) |
|
|
|
; VoteFormat=String(Default: ) |
|
|
|
; MapChangeFormat=String(Default: ) |
|
|
|
; MapLoadFormat=String(Default: ) |
|
|
|
; MapFormat=String(Default: ) |
|
|
|
; DemoRecordFormat=String(Default: ) |
|
|
|
; RCONDemoRecordFormat=String(Default: ) |
|
|
|
; DemoRecordStopFormat=String(Default: ) |
|
|
|
; DemoFormat=String(Default: ) |
|
|
|
; LogFormat=String (Default: 07[Log] {MESSAGE}) |
|
|
|
; CommandFormat=String (Default: ) |
|
|
|
; ErrorFormat=String (Default: 04[Error] {MESSAGE}) |
|
|
|
; VersionFormat=String (Default: 03Renegade X RCON connection established; using RCON verison {RVER} for game version {GVER}) |
|
|
|
; AuthorizedFormat=String (Default: 03RCON authorization completed.) |
|
|
|
; OtherFormat=String (Default: 06[Other] {MESSAGE}) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.Logging] |
|
|
|
ExecuteFormat= |
|
|
|
|
|
|
|
; [RenX.ExtraLogging] |
|
|
|
; |
|
|
|
; This plugin enables the dumping RCON's raw output to the console |
|
|
|
; and to a file. This is helpful for debugging purposes, as well as just |
|
|
|
; general logging. |
|
|
|
; |
|
|
|
; Settings: |
|
|
|
; LogFile=String (File logging disabled if unspecified) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.ExtraLogging] |
|
|
|
LogFile=RenX.txt |
|
|
|
|
|
|
|
; [RenX.Ladder] |
|
|
|
; LadderDatabase=String (Default: Ladder.db; name of file to store ladder entries in) |
|
|
|
; OnlyPure=Bool (Default: false; when true, only "pure" games should count) |
|
|
|
; OutputTimes=Bool (Default: true; when true, sort/write statistics are shown) |
|
|
|
; MaxLadderCommandPartNameOutput=Integer (Default: 5; how many partial matches to show in "ladder" command) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.Ladder] |
|
|
|
|
|
|
|
; [RenX.Announcements] |
|
|
|
; |
|
|
|
; This plugin sends global messages to players based on text within a |
|
|
|
; file. |
|
|
|
; For format specifiers, please see the format table at: |
|
|
|
; http://www.cplusplus.com/reference/ctime/strftime/ |
|
|
|
; |
|
|
|
; Settings: |
|
|
|
; File=String (Default: Announcements.txt; File containing announcements) |
|
|
|
; Delay=Integer (Default: 60; Number of seconds between announcements) |
|
|
|
; Random=Bool (Default: false; True causes announcements to have no order) |
|
|
|
; DateFormat=String (Default: %A, %B %d, %Y; see above for format specifiers) |
|
|
|
; TimeFormat=String (Default: %H:%M:%S; see above for format specifiers) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.Announcements] |
|
|
|
File=Announcements.txt |
|
|
|
Delay=60 |
|
|
|
Random=false |
|
|
|
DateTag={DATE} |
|
|
|
TimeTag={TIME} |
|
|
|
RulesTag={RULES} |
|
|
|
DateFormat=%A, %B %d, %Y |
|
|
|
TimeFormat=%H:%M:%S |
|
|
|
|
|
|
|
; [RenX.Medals] |
|
|
|
; |
|
|
|
; DataFile=String (Default: Medals.ini) |
|
|
|
; JoinMessageFile=String (Default: Medals.Join.ini) |
|
|
|
; KillCongratDelay=Integer (Default: 60) |
|
|
|
; VehicleKillCongratDelay=Integer (Default: 60) |
|
|
|
; KDRCongratDelay=Integer (Default: 60) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.Medals] |
|
|
|
DataFile=Medals.ini |
|
|
|
JoinMessageFile=Medals.Join.ini |
|
|
|
|
|
|
|
; [RenX.Greetings] |
|
|
|
; |
|
|
|
; Put each greeting message on its own line in your GreetingsFile. |
|
|
|
; NameTag will be replaced by the player's name; IPTag replaced |
|
|
|
; with the player's IP; SteamTag replaced with the player's Steam ID; |
|
|
|
; and UUIDTag replace with the player's UUID. |
|
|
|
; |
|
|
|
; GreetingsFile=String (Default: RenX.Greetings.txt) |
|
|
|
; NameTag=String (Default: {NAME}) |
|
|
|
; IPTag=String (Default: {IP}) |
|
|
|
; SteamTag=String (Default: {STEAM}) |
|
|
|
; UUIDTag=String (Default: {UUID}) |
|
|
|
; SendPrivate=Bool (Default: True; Send as a private message?) |
|
|
|
; SendMode=Integer (Default: 0; 0 = Random Order, 1 = Sequential Order, 2 = Send All) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.Greetings] |
|
|
|
GreetingsFile=RenX.Greetings.txt |
|
|
|
NameTag={NAME} |
|
|
|
|
|
|
|
; [RenX.IRCJoin] |
|
|
|
; |
|
|
|
; PublicOnly=Bool (Default: true; true to only relay for public channels) |
|
|
|
; NameTag=String (Default: {NAME}) |
|
|
|
; ChannelTag=String (Default: {CHAN} |
|
|
|
; PartReasonTag=String (Default: {REASON} |
|
|
|
; Join.MsgAlways=Bool (Default: false; Message when server is empty) |
|
|
|
; Join.MinAccess=Integer (Default: 0; minimum access level to relay) |
|
|
|
; Join.MaxAccess=Integer (Default: -1; max access level to relay (-1 to disable)) |
|
|
|
; Join.Format=String (Default: {NAME} has joined {CHAN}!) |
|
|
|
; Part.MsgAlways=Bool (Default: false; Message when server is empty) |
|
|
|
; Part.MinAccess=Integer (Default: 0; minimum access level to relay) |
|
|
|
; Part.MaxAccess=Integer (Default: -1; max access level to relay (-1 to disable)) |
|
|
|
; Part.Format=String (Default: {NAME} has left {CHAN} ({REASON})!) |
|
|
|
; Part.FormatNoReason=String (Default: {NAME} has left {CHAN}!) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.IRCJoin] |
|
|
|
PublicOnly=true |
|
|
|
NameTag={NAME} |
|
|
|
ChannelTag={CHAN} |
|
|
|
PartReasonTag={REASON} |
|
|
|
Join.MsgAlways=false |
|
|
|
Join.MinAccess=0 |
|
|
|
Join.MaxAccess=-1 |
|
|
|
Join.Format={NAME} has joined {CHAN}!) |
|
|
|
Part.MsgAlways=false |
|
|
|
Part.MinAccess=0 |
|
|
|
Part.MaxAccess=-1 |
|
|
|
Part.Format={NAME} has left {CHAN} ({REASON})! |
|
|
|
Part.FormatNoReason={NAME} has left {CHAN}! |
|
|
|
|
|
|
|
; [RenX.Warn] |
|
|
|
; MaxWarns=Integer (Default: 3) |
|
|
|
; WarnAction=Integer (Default: -1; -1 = Kick; 0 = Perm Ban; Other Number (Seconds) = Timed Ban) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.Warn] |
|
|
|
|
|
|
|
; [RenX.MinPlayers] |
|
|
|
; PlayerThreshold=Integer (Default: 20; number of players + bots to normalize) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.MinPlayers] |
|
|
|
|
|
|
|
; [SetJoins] |
|
|
|
; Join messages are stored here. |
|
|
|
; Note: Usage of the "setjoin" command syncs the memory-stored |
|
|
|
; file to the drive, which will destroy all comments in the process. |
|
|
|
; |
|
|
|
; String(User)=String(SetJoin) |
|
|
|
; |
|
|
|
|
|
|
|
[SetJoins] |
|
|
|
|
|
|
|
; [RenX.SetJoin] |
|
|
|
; Renenegade-X game join messages are stored here. |
|
|
|
; Note: Usage of the "setjoin" command syncs the memory-stored |
|
|
|
; file to the drive, which will destroy all comments in the process. |
|
|
|
; |
|
|
|
; String(User)=String(SetJoin) |
|
|
|
; |
|
|
|
|
|
|
|
[RenX.SetJoin] |
|
|
|
|
|
|
|
;EOF |