Browse Source

Remove plugin so a stable 1.0.1 can be published

release/1.0
Jessica James 3 years ago
parent
commit
a5a39ff696
  1. 23
      Configs/RenX.FuckCronus.ini
  2. 1
      src/Plugins/RenX/CMakeLists.txt
  3. 3
      src/Plugins/RenX/RenX.FuckCronus/CMakeLists.txt
  4. 672
      src/Plugins/RenX/RenX.FuckCronus/FuckCronus.cpp
  5. 51
      src/Plugins/RenX/RenX.FuckCronus/FuckCronus.h
  6. 36
      src/Plugins/RenX/RenX.FuckCronus/README.md

23
Configs/RenX.FuckCronus.ini

@ -1,23 +0,0 @@
; File: RenX.FuckCronus.ini
;
; Function:
; Sanitizes logs going to the Renegade X devbot (server list), and sanitizes commands coming from the Renegade X devbot.
;
; Rationale:
; Certain server owners report great unease about a specific Totem Arts sysadmin who is entirely unrestrained, who has
; entirely unrestrained access to player personal information such as IP addresses, Hardware IDs (MAC addresses),
; SteamIDs, and usernames, particularly since it's known that this sysadmin logs all of that information every time any
; player joins any Renegade X server. It's also known that this data is stored alongside C&C Renegade player information,
; meaning that C&C Renegade players and Renegade X players can be tracked across each game.
; By sanitizing personal information going to the DevBot, players can be feel safe knowing that their data is not being
; tracked by a sysadmin who is extremely well known to hoard, steal, and misuse data.
;
; Settings:
; SanitizeNames=Bool (Default: true; sanitizes all player names from messages)
; SanitizeIPs=Bool (Default: true; sanitizes all player IPs from all messages)
; SanitizeHWIDs=Bool (Default: true; sanitizes all player HWIDs from all messages)
; SanitizeSteamIDs=Bool (Default: true; sanitizes all player SteamIDs from all messages)
; SanitizeUnknownCmds=Bool (Default: true; sanitizes all unknown commands coming from devbot)
; SanitizeBlacklistedCmds=Bool (Default: true; sanitizes all non-informational commands coming from devbot)
; SuppressChatLogs=Bool (Default: true; suppresses all chat logs)
;

1
src/Plugins/RenX/CMakeLists.txt

@ -18,7 +18,6 @@ add_subdirectory(RenX.ChatLogging)
add_subdirectory(RenX.CommandLogging) add_subdirectory(RenX.CommandLogging)
add_subdirectory(RenX.ExcessiveHeadshots) add_subdirectory(RenX.ExcessiveHeadshots)
add_subdirectory(RenX.ExtraLogging) add_subdirectory(RenX.ExtraLogging)
add_subdirectory(RenX.FuckCronus)
add_subdirectory(RenX.Greetings) add_subdirectory(RenX.Greetings)
add_subdirectory(RenX.HybridUUID) add_subdirectory(RenX.HybridUUID)
add_subdirectory(RenX.IRCJoin) add_subdirectory(RenX.IRCJoin)

3
src/Plugins/RenX/RenX.FuckCronus/CMakeLists.txt

@ -1,3 +0,0 @@
add_renx_plugin(RenX.FuckCronus
FuckCronus.cpp
FuckCronus.h)

672
src/Plugins/RenX/RenX.FuckCronus/FuckCronus.cpp

@ -1,672 +0,0 @@
/**
* Copyright (C) 2021 Jessica James. All rights reserved.
* Written by Jessica James <jessica.aj@outlook.com>
*/
#include "FuckCronus.h"
#include <regex>
#include <random>
#include <memory>
#include <string_view>
#include <unordered_set>
#include "Jupiter/IRC.h"
#include "RenX_Functions.h"
#include "RenX_Server.h"
#include "RenX_PlayerInfo.h"
using namespace Jupiter::literals;
using namespace std::literals;
constexpr const char* g_devbot_hostname = "devbot.ren-x.com";
constexpr uint16_t g_devbot_port = 21337;
constexpr const char g_blank_steamid[] = "0x0000000000000000";
constexpr std::chrono::steady_clock::duration g_reconnect_delay = std::chrono::seconds{15 };
constexpr std::chrono::steady_clock::duration g_activity_timeout = std::chrono::seconds{ 60 };
int RenX_FuckCronusPlugin::think() {
for (auto& server_pair : m_server_info_map) {
auto server = server_pair.first;
auto& server_info = server_pair.second;
auto& devbot_socket = server_info.m_socket;
if (!devbot_socket) {
// This should never happen
return 0;
}
if (!server_info.m_devbot_connected) {
// Not connected; attempt retry if needed
if (std::chrono::steady_clock::now() >= server_info.m_last_connect_attempt + g_reconnect_delay) {
if (devbot_socket->connect(g_devbot_hostname, g_devbot_port)) {
// There's some handshake garbage that needs to go on here so the devbot accepts us
devbot_connected(*server, server_info);
server->sendLogChan(IRCCOLOR "03[RenX]" IRCCOLOR " Socket successfully reconnected to DevBot; game server now listed.");
}
else {
server->sendLogChan(IRCCOLOR "04[Error]" IRCCOLOR " Failed to reconnect to DevBot; game server not listed.");
}
// Update our timings
server_info.m_last_connect_attempt = std::chrono::steady_clock::now();
server_info.m_last_activity = server_info.m_last_connect_attempt;
}
}
else if (std::chrono::steady_clock::now() - server_info.m_last_activity >= g_activity_timeout) // ping timeout
{
// Ping timeout; disconnect immediately
server->sendLogChan(STRING_LITERAL_AS_REFERENCE(IRCCOLOR "04[Error]" IRCCOLOR " Disconnected from DevBot (ping timeout); game server is no longer listed."));
devbot_disconnected(*server, server_info);
}
else {
// Connected and fine
if (devbot_socket->recv() > 0) // Data received
{
Jupiter::ReadableString::TokenizeResult<Jupiter::Reference_String> result = Jupiter::ReferenceString::tokenize(devbot_socket->getBuffer(), '\n');
if (result.token_count != 0)
{
server_info.m_last_activity = std::chrono::steady_clock::now();
server_info.m_last_line.concat(result.tokens[0]);
if (result.token_count != 1)
{
// Process devbot message received
process_devbot_message(server, server_info.m_last_line);
server_info.m_last_line = result.tokens[result.token_count - 1];
for (size_t index = 1; index != result.token_count - 1; ++index)
process_devbot_message(server, result.tokens[index]);
}
}
}
else if (Jupiter::Socket::getLastError() == JUPITER_SOCK_EWOULDBLOCK) // Operation would block (no new data)
{
if (std::chrono::steady_clock::now() - server_info.m_last_activity >= g_activity_timeout) {
devbot_disconnected(*server, server_info);
}
}
else // This is a serious error
{
devbot_disconnected(*server, server_info);
server->sendLogChan(IRCCOLOR "07[Warning]" IRCCOLOR " Connection to DevBot lost. Reconnection attempt in progress.");
if (devbot_socket->connect(g_devbot_hostname, g_devbot_port)) {
devbot_connected(*server, server_info);
server->sendLogChan(IRCCOLOR "06[Progress]" IRCCOLOR " Connection to DevBot reestablished. Initializing Renegade-X RCON protocol...");
}
else {
server->sendLogChan(IRCCOLOR "04[Error]" IRCCOLOR " Connection to DevBot lost. Reconnection attempt failed.");
}
// Update our timings
server_info.m_last_connect_attempt = std::chrono::steady_clock::now();
server_info.m_last_activity = server_info.m_last_connect_attempt;
return 0;
}
}
}
return 0;
}
bool RenX_FuckCronusPlugin::initialize() {
m_init_time = std::chrono::steady_clock::now();
m_sanitize_names = config.get<bool>("SanitizeNames"_jrs, true);
m_sanitize_ips = config.get<bool>("SanitizeIPs"_jrs, true);
m_sanitize_hwids = config.get<bool>("SanitizeHWIDs"_jrs, true);
m_sanitize_steam_ids = config.get<bool>("SanitizeSteamIDs"_jrs, true);
m_sanitize_unknown_commands = config.get<bool>("SanitizeUnknownCmds"_jrs, true);
m_sanitize_blacklisted_commands = config.get<bool>("SanitizeBlacklistedCmds"_jrs, true);
m_suppress_chat_logs = config.get<bool>("SuppressChatLogs"_jrs, true);
return RenX::Plugin::initialize();
}
void RenX_FuckCronusPlugin::RenX_OnServerCreate(RenX::Server &server) {
auto& server_info = m_server_info_map[&server];
server_info.m_socket = std::unique_ptr<Jupiter::TCPSocket>(new Jupiter::TCPSocket());
if (server_info.m_socket->connect(g_devbot_hostname, g_devbot_port)) {
devbot_connected(server, server_info);
}
}
void RenX_FuckCronusPlugin::RenX_OnServerDisconnect(RenX::Server &server, RenX::DisconnectReason reason) {
auto pair_itr = m_server_info_map.find(&server);
if (pair_itr != m_server_info_map.end()) {
auto& socket_ptr = pair_itr->second.m_socket;
if (socket_ptr) {
socket_ptr->close();
}
}
m_server_info_map.erase(&server);
}
// There's not truly any way to know for certain that a token is a player token without message-specific positional context,
// but the format is just specific enough that there shouldn't be many false positives. For false positives that do occur,
// we likely don't really care anyways, since this is just getting forwarded to the devbot
bool is_player_token(const char* begin, const char* end) {
std::regex player_token_regex{ "[A-Za-z]*,b?[0-9]+,.+" };
std::cmatch match_result;
return std::regex_match(begin, end, match_result, player_token_regex);
}
/** Copied from Rx_TCPLink so that the same formatting bug is included */
const char hexadecimal_rep_table_upper[][3] = {
"00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0A", "0B", "0C", "0D", "0E", "0F",
"10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1A", "1B", "1C", "1D", "1E", "1F",
"20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2A", "2B", "2C", "2D", "2E", "2F",
"30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3A", "3B", "3C", "3D", "3E", "3F",
"40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4A", "4B", "4C", "4D", "4E", "4F",
"50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5A", "5B", "5C", "5D", "5E", "5F",
"60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6A", "6B", "6C", "6D", "6E", "6F",
"70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7A", "7B", "7C", "7D", "7E", "7F",
"80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8A", "8B", "8C", "8D", "8E", "8F",
"90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9A", "9B", "9C", "9D", "9E", "9F",
"A0", "A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8", "A9", "AA", "AB", "AC", "AD", "AE", "AF",
"B0", "B1", "B2", "B3", "B4", "B5", "B6", "B7", "B8", "B9", "BA", "BB", "BC", "BD", "BE", "BF",
"C0", "C1", "C2", "C3", "C4", "C5", "C6", "C7", "C8", "C9", "CA", "CB", "CC", "CD", "CE", "CF",
"D0", "D1", "D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "DA", "DB", "DC", "DD", "DE", "DF",
"E0", "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8", "E9", "EA", "EB", "EC", "ED", "EE", "EF",
"F0", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "FA", "FB", "FC", "FD", "FE", "FF"
};
struct HWID {
union {
uint64_t hwid;
struct {
uint32_t left;
uint32_t right;
};
};
};
template<typename T>
std::string to_hex(T in_integer) {
std::string result;
uint8_t* begin = reinterpret_cast<uint8_t*>(&in_integer);
uint8_t* itr = begin + sizeof(T);
result.reserve(sizeof(in_integer) * 2);
while (itr != begin) {
--itr;
result += hexadecimal_rep_table_upper[*itr];
}
return result;
}
static const std::unordered_set<std::string_view> g_known_commands {
"addmap"sv,
"amsg"sv,
"botlist"sv,
"botvarlist"sv,
"buildinginfo"sv,
"binfo"sv,
"buildinglist"sv,
"blist"sv,
"cancelvote"sv,
"votestop"sv,
"changemap"sv,
"setmap"sv,
"changename"sv,
"changeplayername"sv,
"clientlist"sv,
"clientvarlist"sv,
"disarm"sv,
"disarmbeacon"sv,
"disarmb"sv,
"disarmc4"sv,
"dumpkilllog"sv,
"dumpkills"sv,
"endmap"sv,
"gameover"sv,
"endgame"sv,
"fkick"sv,
"forcekick"sv,
"forcenonseamless"sv,
"forceseamless"sv,
"gameinfo"sv,
"ginfo"sv,
"hascommand"sv,
"help"sv,
"hostprivatesay"sv,
"page"sv,
"hostsay"sv,
"say"sv,
"kick"sv,
"kickban"sv,
"kill"sv,
"listmutators"sv,
"listmutator"sv,
"mutatorlist"sv,
"mutatorslist"sv,
"loadmutator"sv,
"mutatorload"sv,
"lockbuildings"sv,
"lockhealth"sv,
"lockb"sv,
"lockh"sv,
"lb"sv,
"makeadmin"sv,
"map"sv,
"getmap"sv,
"mineban"sv,
"mban"sv,
"minelimit"sv,
"mlimit"sv,
"mineunban"sv,
"unmineban"sv,
"munban"sv,
"unmban"sv,
"mutateasnone"sv,
"mutateasplayer"sv,
"normalmode"sv,
"nmode"sv,
"ping"sv,
"playerinfo"sv,
"pamsg"sv,
"recorddemo"sv,
"demorecord"sv,
"demorec"sv,
"removemap"sv,
"rotation"sv,
"serverinfo"sv,
"sinfo"sv,
"setcommander"sv,
"spectatemode"sv,
"smode"sv,
"swapteams"sv,
"teamswap"sv,
"team"sv,
"changeteam"sv,
"team2"sv,
"changeteam2"sv,
"teaminfo"sv,
"tinfo"sv,
"textmute"sv,
"mute"sv,
"textunmute"sv,
"unmute"sv,
"togglebotvoice"sv,
"mutebot"sv,
"mutebots"sv,
"unmutebot"sv,
"unmutebots"sv,
"cheatbots"sv,
"togglecheatbots"sv,
"switchcheatbots"sv,
"forcebots"sv,
"toggleforcebots"sv,
"switchforcebots"sv,
"togglesuspect"sv,
"travel"sv,
"removemutator"sv,
"mutatorremove"sv,
"unloadmutator"sv,
"mutatorunload"sv,
"vehiclelimit"sv,
"vlimit"sv,
"warn"sv
};
static const std::unordered_set<std::string_view> g_whitelist_commands {
"map"sv,
"help"sv,
"playerinfo"sv,
"sinfo"sv,
"teaminfo"sv,
"hascommand"sv,
"buildinglist"sv,
"blist"sv,
"clientvarlist"sv,
"getmap"sv,
"buildinginfo"sv,
"botlist"sv,
"vlimit"sv,
"serverinfo"sv,
"ginfo"sv,
"rotation"sv,
"binfo"sv,
"vehiclelimit"sv,
"tinfo"sv,
"botvarlist"sv,
"minelimit"sv,
"gameinfo"sv,
"clientlist"sv,
"mlimit"sv,
"ping"sv,
};
static const std::unordered_set<std::string_view> g_blacklist_commands {
"addmap"sv,
"admin"sv, // Console command
"amsg"sv,
"cancelvote"sv,
"votestop"sv,
"changemap"sv,
"setmap"sv,
"changename"sv,
"changeplayername"sv,
"disarm"sv,
"disarmbeacon"sv,
"disarmb"sv,
"disarmc4"sv,
"dumpkilllog"sv,
"dumpkills"sv,
"endmap"sv,
"gameover"sv,
"endgame"sv,
"fkick"sv,
"forcekick"sv,
"forcenonseamless"sv,
"forceseamless"sv,
"hostprivatesay"sv,
"page"sv,
"hostsay"sv,
"say"sv,
"kick"sv,
"kickban"sv,
"kill"sv,
"listmutators"sv,
"listmutator"sv,
"mutatorlist"sv,
"mutatorslist"sv,
"loadmutator"sv,
"mutatorload"sv,
"lockbuildings"sv,
"lockhealth"sv,
"lockb"sv,
"lockh"sv,
"lb"sv,
"makeadmin"sv,
"mineban"sv,
"mban"sv,
"mineunban"sv,
"unmineban"sv,
"munban"sv,
"unmban"sv,
"mutateasnone"sv,
"mutateasplayer"sv,
"normalmode"sv,
"nmode"sv,
"pamsg"sv,
"recorddemo"sv,
"demorecord"sv,
"demorec"sv,
"removemap"sv,
"setcommander"sv,
"spectatemode"sv,
"smode"sv,
"swapteams"sv,
"teamswap"sv,
"team"sv,
"changeteam"sv,
"team2"sv,
"changeteam2"sv,
"textmute"sv,
"mute"sv,
"textunmute"sv,
"unmute"sv,
"togglebotvoice"sv,
"mutebot"sv,
"mutebots"sv,
"unmutebot"sv,
"unmutebots"sv,
"cheatbots"sv,
"togglecheatbots"sv,
"switchcheatbots"sv,
"forcebots"sv,
"toggleforcebots"sv,
"switchforcebots"sv,
"togglesuspect"sv,
"travel"sv,
"removemutator"sv,
"mutatorremove"sv,
"unloadmutator"sv,
"mutatorunload"sv,
"warn"sv
};
void RenX_FuckCronusPlugin::RenX_OnRaw(RenX::Server &server, const Jupiter::ReadableString &line) {
// Not parsing any escape sequences, so data gets sent to devbot exactly as it's received here. Copy tokens where needed to process escape sequences.
Jupiter::ReadableString::TokenizeResult<Jupiter::String_Strict> tokens = Jupiter::StringS::tokenize(line, RenX::DelimC);
bool required_sanitization = false;
// Ensure valid message received
if (tokens.token_count == 0) {
return;
}
// Check that we already have a session for this server
Jupiter::TCPSocket* socket{};
{
auto pair_itr = m_server_info_map.find(&server);
if (pair_itr == m_server_info_map.end()) {
return;
}
socket = pair_itr->second.m_socket.get();
if (!socket) {
return;
}
}
if (m_suppress_chat_logs
&& tokens.getToken(0) == "lCHAT") {
return;
}
auto findPlayerByIP = [&server](const Jupiter::ReadableString& in_ip) -> const RenX::PlayerInfo* {
// Parse into integer so we're doing int comparisons instead of strings
auto ip32 = Jupiter::Socket::pton4(static_cast<std::string>(in_ip).c_str());
if (ip32 == 0) {
return nullptr;
}
// Search players
for (const auto& player : server.players) {
if (player.ip32 == ip32) {
return &player;
}
}
return nullptr;
};
auto findPlayerByHWID = [&server](const Jupiter::ReadableString& in_hwid) -> const RenX::PlayerInfo* {
if (in_hwid.isEmpty()) {
return nullptr;
}
for (const auto& player : server.players) {
if (player.hwid == in_hwid) {
return &player;
}
}
return nullptr;
};
auto findPlayerBySteamID = [&server](const Jupiter::ReadableString& in_steamid) -> const RenX::PlayerInfo* {
uint64_t steamid = in_steamid.asUnsignedLongLong();
if (steamid == 0) {
return nullptr;
}
for (const auto& player : server.players) {
if (player.steamid == steamid) {
return &player;
}
}
return nullptr;
};
if (m_sanitize_names) {
for (size_t index = 0; index != tokens.token_count; ++index) {
auto& token = tokens.tokens[index];
if (is_player_token(token.ptr(), token.ptr() + token.size())) {
// Get token pieces
Jupiter::ReferenceString teamToken = Jupiter::ReferenceString::getToken(token, 0, ',');
Jupiter::ReferenceString idToken = Jupiter::ReferenceString::getToken(token, 1, ',');
Jupiter::StringS replacement_player = teamToken;
replacement_player += ',';
replacement_player += idToken;
replacement_player += ',';
if (idToken.isNotEmpty() && idToken.get(0) == 'b') {
idToken.shiftRight(1);
}
// Name (sanitized)
replacement_player += "Player";
replacement_player += idToken;
token = replacement_player;
required_sanitization = true;
}
}
}
if (m_sanitize_ips || m_sanitize_hwids) {
// It's way too much of a pain to check for command usages, and it's not full-proof either (an alias or similar could be added).
// So instead, we'll just search all messages for any tokens containing any player's IP or HWID.
// This isn't terribly efficient, but there's only up to 64 players, so not a huge concern
for (size_t index = 0; index != tokens.token_count; ++index) {
auto& token = tokens.tokens[index];
const RenX::PlayerInfo* player;
if (m_sanitize_ips) {
player = findPlayerByIP(token);
if (player != nullptr) {
// Initialize the engine here using the init time, so that player fake IPs will be consistent
// Also include player ID so we get different IPs between players and for each match
std::mt19937 randgen(m_init_time.time_since_epoch().count() + (player->id * 2));
std::uniform_int_distribution<uint32_t> dist(10, 200);
// Replace real IP with fake
token.format("%u.%u.%u.%u",
static_cast<unsigned int>(dist(randgen)),
static_cast<unsigned int>(dist(randgen)),
static_cast<unsigned int>(dist(randgen)),
static_cast<unsigned int>(dist(randgen)));
required_sanitization = true;
continue;
}
}
if (m_sanitize_hwids) {
player = findPlayerByHWID(token);
if (player != nullptr) {
// Initialize the engine here using the init time, so that player fake HWIDs will be consistent
// Also include player ID so we get different HWIDs between players and for each match
std::mt19937 randgen(m_init_time.time_since_epoch().count() + (player->id * 2 + 69));
std::uniform_int_distribution<uint64_t> dist(0, 0x0000FFFFFFFFFFFFULL);
HWID hwid{};
hwid.hwid = dist(randgen);
token = "m";
token += to_hex(hwid.left) + to_hex(hwid.right);
required_sanitization = true;
continue;
}
}
if (m_sanitize_steam_ids) {
player = findPlayerBySteamID(token);
if (player != nullptr) {
token = g_blank_steamid;
continue;
}
}
// More sanitization checks here...
}
}
Jupiter::StringS line_sanitized;
if (required_sanitization) {
// Construct line to send and send it
line_sanitized = tokens.tokens[0];
for (size_t index = 1; index != tokens.token_count; ++index) {
line_sanitized += RenX::DelimC;
line_sanitized += tokens.tokens[index];
}
}
else {
// Forward line without modification
line_sanitized = line;
}
line_sanitized += '\n';
socket->send(line_sanitized);
}
void RenX_FuckCronusPlugin::devbot_connected(RenX::Server& in_server, ext_server_info& in_server_info) {
in_server_info.m_devbot_connected = true;
in_server_info.m_socket->setBlocking(false);
// New format: 004 | Game Version Number | Game Version
auto& version_str = in_server.getGameVersion();
std::string version_message = "v004";
version_message += RenX::DelimC;
version_message += std::to_string(in_server.getGameVersionNumber());
version_message += RenX::DelimC;
version_message.append(version_str.ptr(), version_str.size());
version_message += '\n';
// Tack on aDevBot
version_message += "aDevBot\n";
in_server_info.m_socket->send(version_message.c_str(), version_message.size());
}
void RenX_FuckCronusPlugin::devbot_disconnected(RenX::Server&, ext_server_info& in_server_info) {
in_server_info.m_devbot_connected = false;
if (in_server_info.m_socket) {
in_server_info.m_socket->close();
}
}
void RenX_FuckCronusPlugin::process_devbot_message(RenX::Server* in_server, const Jupiter::ReadableString& in_line) {
if (in_line.isEmpty()) {
return;
}
// Sanitize unknown & blacklisted commands
if (in_line[0] == 'c' && in_line.size() > 1) {
if (m_sanitize_unknown_commands || m_sanitize_blacklisted_commands) {
Jupiter::ReferenceString command = Jupiter::ReferenceString::getToken(in_line, 0, ' ');
command.shiftRight(1);
std::string_view command_view{ command.ptr(), command.size() };
if (m_sanitize_unknown_commands
&& g_known_commands.find(command_view) == g_known_commands.end()) {
// Command not in known commands list; ignore it
return;
}
if (m_sanitize_blacklisted_commands
&& g_blacklist_commands.find(command_view) != g_blacklist_commands.end()) {
// Command is blacklisted; ignore it
return;
}
}
}
// Send line to game server
Jupiter::StringS sanitized_message = in_line;
sanitized_message += '\n';
in_server->sendData(in_line);
}
// Plugin instantiation and entry point.
RenX_FuckCronusPlugin pluginInstance;
extern "C" JUPITER_EXPORT Jupiter::Plugin *getPlugin()
{
return &pluginInstance;
}

51
src/Plugins/RenX/RenX.FuckCronus/FuckCronus.h

@ -1,51 +0,0 @@
/**
* Copyright (C) 2021 Jessica James. All rights reserved.
* Written by Jessica James <jessica.aj@outlook.com>
*/
#if !defined _FUCKCRONUS_H_HEADER
#define _FUCKCRONUS_H_HEADER
#include "Jupiter/Plugin.h"
#include "Jupiter/Reference_String.h"
#include "Jupiter/TCPSocket.h"
#include "RenX_Plugin.h"
class RenX_FuckCronusPlugin : public RenX::Plugin
{
public: // Jupiter::Thinker
int think() override;
public: // Jupiter::Plugin
bool initialize() override;
public: // RenX::Plugin
void RenX_OnServerCreate(RenX::Server &server) override;
void RenX_OnServerDisconnect(RenX::Server &server, RenX::DisconnectReason reason) override;
void RenX_OnRaw(RenX::Server &server, const Jupiter::ReadableString &raw) override;
private:
struct ext_server_info {
std::unique_ptr<Jupiter::TCPSocket> m_socket;
bool m_devbot_connected{};
std::chrono::steady_clock::time_point m_last_connect_attempt{};
std::chrono::steady_clock::time_point m_last_activity{};
Jupiter::StringL m_last_line;
};
void devbot_connected(RenX::Server& in_server, ext_server_info& in_server_info);
void devbot_disconnected(RenX::Server& in_server, ext_server_info& in_server_info);
void process_devbot_message(RenX::Server* in_server, const Jupiter::ReadableString& in_line);
std::unordered_map<RenX::Server*, ext_server_info> m_server_info_map;
std::chrono::steady_clock::time_point m_init_time{};
bool m_sanitize_names{};
bool m_sanitize_ips{};
bool m_sanitize_hwids{};
bool m_sanitize_steam_ids{};
bool m_sanitize_unknown_commands{};
bool m_sanitize_blacklisted_commands{};
bool m_suppress_chat_logs{};
};
#endif // _FUCKCRONUS_H_HEADER

36
src/Plugins/RenX/RenX.FuckCronus/README.md

@ -1,36 +0,0 @@
# Setup
1) Setup Jupiter on the same server as your game server
2) Add `RenX.Listen` and `RenX.FuckCronus` to your root `Config.ini`
3) Configure `RenX-ListenServer` (see RenX.Listen.ini) server block in `RenX.Core.ini`. These are the settings for any servers which connect to your bot.
4) In UDKRenegadeX.ini on the game server, replace `devbot.ren-x.com` with `127.0.0.1`
5) Startup Jupiter Bot
6) Startup game server
7) Verify your server is listed on the RenX server list
### Optional:
It's also possible to use this plugin as a general proxy for devbot traffic, so that you can change the listed IP address of your game server. To do this:
1) Setup Jupiter on the server (i.e: proxy node) you wish to have listed instead of your game server
2) Follow the same steps as above, except use your proxy node's IP address instead of `127.0.0.1`
# Function
Sanitizes logs going to the Renegade X devbot (server list), and sanitizes commands coming from the Renegade X devbot.
When all sanitizations are disabled, this can also be used to change the listed IP address for a Renegade X server,
without relying on Cronus. This is done by hosting Jupiter on the IP address you wish to have listed, and routing
traffic from there.
# Rationale
*Short*: Thieves shouldn't be trusted with personally identifiable information. This prevents that.
*Long* (copied from RenX.FuckCronus.ini):
Certain server owners report great unease about a specific Totem Arts sysadmin who is entirely unrestrained, who has
entirely unrestrained access to player personal information such as IP addresses, Hardware IDs (MAC addresses),
SteamIDs, and usernames, particularly since it's known that this sysadmin logs all of that information every time any
player joins any Renegade X server. It's also known that this data is stored alongside C&C Renegade player information,
meaning that C&C Renegade players and Renegade X players can be tracked across each game.
By sanitizing personal information going to the DevBot, players can be feel safe knowing that their data is not being
tracked by a sysadmin who is extremely well known to hoard, steal, and misuse data.
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