diff --git a/RenX.Core/RenX_Server.cpp b/RenX.Core/RenX_Server.cpp index 559c9ec..cfd9d9b 100644 --- a/RenX.Core/RenX_Server.cpp +++ b/RenX.Core/RenX_Server.cpp @@ -141,7 +141,7 @@ int RenX::Server::sendMessage(const Jupiter::ReadableString &message) } } -int RenX::Server::sendMessage(RenX::PlayerInfo *player, const Jupiter::ReadableString &message) +int RenX::Server::sendMessage(const RenX::PlayerInfo *player, const Jupiter::ReadableString &message) { if (RenX::Server::profile->privateMessages == false) return RenX::Server::sendMessage(message); diff --git a/RenX.Core/RenX_Server.h b/RenX.Core/RenX_Server.h index 31d9bc9..986b8cf 100644 --- a/RenX.Core/RenX_Server.h +++ b/RenX.Core/RenX_Server.h @@ -155,7 +155,7 @@ namespace RenX * @param message Message to send in-game. * @return The number of bytes sent on success, less than or equal to zero otherwise. */ - int sendMessage(RenX::PlayerInfo *player, const Jupiter::ReadableString &message); + int sendMessage(const RenX::PlayerInfo *player, const Jupiter::ReadableString &message); /** * @brief Sends data to the server.