Browse Source

RenX.Core: Further RCONv4 adjustments

RenX.Commands: Added safety check
RenX.Ladder: "OnlyPure" config option now has meaning
RenX.ServerList: Added browser.jsp
Updated Config.ini text
pull/3/head
Jessica James 8 years ago
parent
commit
5747df6ef2
  1. 5
      Config.ini
  2. BIN
      Release/Plugins/RenX.Core.lib
  3. 11
      RenX.Commands/RenX_Commands.cpp
  4. 5
      RenX.Core/RenX_Core.h
  5. 39
      RenX.Core/RenX_Server.cpp
  6. 26
      RenX.Core/RenX_Server.h
  7. 16
      RenX.Ladder/RenX_Ladder.cpp
  8. 1
      RenX.Ladder/RenX_Ladder.h
  9. 156
      RenX.ServerList/RenX_ServerList.cpp
  10. 6
      RenX.ServerList/RenX_ServerList.h

5
Config.ini

@ -8,10 +8,7 @@
;
; This block is used to define settings that are global in nature.
; Currently, there is a "Servers" option to specify what sections
; to look at for server configuration options, and a "Plugins"
; option that specifies which plugins to load from the Plugins
; folder.
; "Plugins" specifies which plugins to load from the Plugins directory.
; DO NOT INCLUDE A PLUGIN'S FILE EXTENSION (.dll or .so).
;
; Settings:

BIN
Release/Plugins/RenX.Core.lib

Binary file not shown.

11
RenX.Commands/RenX_Commands.cpp

@ -317,7 +317,7 @@ void PlayersIRCCommand::create()
const size_t STRING_LENGTH = 240;
void PlayersIRCCommand::trigger(IRC_Bot *source, const Jupiter::ReadableString &channel, const Jupiter::ReadableString &nick, const Jupiter::ReadableString &)
void PlayersIRCCommand::trigger(IRC_Bot *source, const Jupiter::ReadableString &channel, const Jupiter::ReadableString &, const Jupiter::ReadableString &)
{
int type = source->getChannel(channel)->getType();
@ -340,6 +340,12 @@ void PlayersIRCCommand::trigger(IRC_Bot *source, const Jupiter::ReadableString &
noServers = false;
if (server->players.size() != server->getBotCount())
{
if (server->players.size() == 0)
{
source->sendMessage(channel, Jupiter::StringS::Format("ERROR: NO PLAYERS BUT BOT_COUNT = %u.", server->getBotCount()));
continue;
}
// End string containers
Jupiter::DLList<Jupiter::String> gStrings;
Jupiter::DLList<Jupiter::String> nStrings;
@ -451,7 +457,8 @@ void PlayersIRCCommand::trigger(IRC_Bot *source, const Jupiter::ReadableString &
}
source->sendMessage(channel, out);
}
else source->sendMessage(channel, STRING_LITERAL_AS_REFERENCE("No players are in-game."));
else
source->sendMessage(channel, STRING_LITERAL_AS_REFERENCE("No players are in-game."));
}
}
if (noServers)

5
RenX.Core/RenX_Core.h

@ -170,11 +170,6 @@ namespace RenX
*/
void banCheck();
/**
* @brief Initializes the Core.
*/
void init();
/**
* Destructor for the Core class.
*/

39
RenX.Core/RenX_Server.cpp

@ -931,6 +931,11 @@ void RenX::Server::setCommandPrefix(const Jupiter::ReadableString &prefix)
RenX::Server::CommandPrefix = prefix;
}
void RenX::Server::setRanked(bool in_value)
{
RenX::Server::m_ranked = in_value;
}
const Jupiter::ReadableString &RenX::Server::getRules() const
{
return RenX::Server::rules;
@ -986,6 +991,16 @@ int RenX::Server::getTimeLimit() const
return RenX::Server::timeLimit;
}
int RenX::Server::getTeamMode() const
{
return RenX::Server::m_team_mode;
}
int RenX::Server::getGameType() const
{
return RenX::Server::m_game_type;
}
double RenX::Server::getCrateRespawnDelay() const
{
return RenX::Server::crateRespawnAfterPickup;
@ -1006,14 +1021,14 @@ bool RenX::Server::isPrivateMessagingEnabled() const
return RenX::Server::allowPrivateMessaging;
}
bool RenX::Server::isPassworded() const
bool RenX::Server::isRanked() const
{
return RenX::Server::passworded;
return RenX::Server::m_ranked;
}
bool RenX::Server::isAutoBalanceEnabled() const
bool RenX::Server::isPassworded() const
{
return RenX::Server::autoBalanceTeams;
return RenX::Server::passworded;
}
bool RenX::Server::isCratesEnabled() const
@ -1021,6 +1036,11 @@ bool RenX::Server::isCratesEnabled() const
return RenX::Server::spawnCrates;
}
bool RenX::Server::isBotsEnabled() const
{
return RenX::Server::botsEnabled;
}
const Jupiter::ReadableString &RenX::Server::getPassword() const
{
return RenX::Server::pass;
@ -1912,7 +1932,7 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
{
if (this->lastCommandParams.isEmpty())
{
// "PlayerLimit" | PlayerLimit | "VehicleLimit" | VehicleLimit | "MineLimit" | MineLimit | "TimeLimit" | TimeLimit | "bPassworded" | bPassworded | "bSteamRequired" | bSteamRequired | "bPrivateMessageTeamOnly" | bPrivateMessageTeamOnly | "bAllowPrivateMessaging" | bAllowPrivateMessaging | "bAutoBalanceTeams" | bAutoBalanceTeams | "bSpawnCrates" | bSpawnCrates | "CrateRespawnAfterPickup" | CrateRespawnAfterPickup | bIsCompetitive | "bIsCompetitive"
// "PlayerLimit" | PlayerLimit | "VehicleLimit" | VehicleLimit | "MineLimit" | MineLimit | "TimeLimit" | TimeLimit | "bPassworded" | bPassworded | "bSteamRequired" | bSteamRequired | "bPrivateMessageTeamOnly" | bPrivateMessageTeamOnly | "bAllowPrivateMessaging" | bAllowPrivateMessaging | "TeamMode" | TeamMode | "bSpawnCrates" | bSpawnCrates | "CrateRespawnAfterPickup" | CrateRespawnAfterPickup | bIsCompetitive | "bIsCompetitive"
this->playerLimit = tokens.getToken(1).asInt();
this->vehicleLimit = tokens.getToken(3).asInt();
this->mineLimit = tokens.getToken(5).asInt();
@ -1921,7 +1941,7 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
this->steamRequired = tokens.getToken(11).asBool();
this->privateMessageTeamOnly = tokens.getToken(13).asBool();
this->allowPrivateMessaging = tokens.getToken(15).asBool();
this->autoBalanceTeams = tokens.getToken(17).asBool();
this->m_team_mode = this->rconVersion >= 4 ? tokens.getToken(17).asInt() : true;
this->spawnCrates = tokens.getToken(19).asBool();
this->crateRespawnAfterPickup = tokens.getToken(21).asDouble();
@ -1940,6 +1960,9 @@ void RenX::Server::processLine(const Jupiter::ReadableString &line)
this->match_state = 3;
else // Unknown state -- assume it's in progress
this->match_state = 1;
this->botsEnabled = tokens.getToken(27).asBool();
this->m_game_type = tokens.getToken(29).asInt();
}
}
}
@ -3340,6 +3363,10 @@ void RenX::Server::wipeData()
delete player;
}
RenX::Server::reliable = false;
RenX::Server::m_team_mode = 3;
RenX::Server::m_game_type = 1;
RenX::Server::m_ranked = false;
RenX::Server::botsEnabled = true;
RenX::Server::match_state = 1;
RenX::Server::subscribed = false;
RenX::Server::fully_connected = false;

26
RenX.Core/RenX_Server.h

@ -686,6 +686,8 @@ namespace RenX
*/
void setCommandPrefix(const Jupiter::ReadableString &prefix);
void setRanked(bool in_value);
/**
* @brief Fetches the rules of a server.
*
@ -736,28 +738,17 @@ namespace RenX
*/
std::chrono::milliseconds getDelay() const;
/**
server->getMineLimit(),
json_bool_as_cstring(server->isSteamRequired()),
json_bool_as_cstring(server->isPrivateMessageTeamOnly()),
json_bool_as_cstring(server->isPassworded()),
json_bool_as_cstring(server->isPrivateMessagingEnabled()),
server->getPlayerLimit(),
server->getVehicleLimit(),
json_bool_as_cstring(server->isAutoBalanceTeams()),
json_bool_as_cstring(server->isCratesEnabled()),
server->getCrateRespawnDelay(),
server->getTimeLimit(),
*/
int getMineLimit() const;
int getPlayerLimit() const;
int getVehicleLimit() const;
int getTimeLimit() const;
int getTeamMode() const;
int getGameType() const;
double getCrateRespawnDelay() const;
bool isSteamRequired() const;
bool isPrivateMessageTeamOnly() const;
bool isPrivateMessagingEnabled() const;
bool isRanked() const;
/**
* @brief Checks if the server has a game password.
@ -766,8 +757,8 @@ namespace RenX
*/
bool isPassworded() const;
bool isAutoBalanceEnabled() const;
bool isCratesEnabled() const;
bool isBotsEnabled() const;
/**
* @brief Fetches the RCON password of a server.
@ -1033,12 +1024,15 @@ namespace RenX
bool steamRequired = false;
bool privateMessageTeamOnly = false;
bool allowPrivateMessaging = true;
bool autoBalanceTeams = true;
bool spawnCrates = true;
bool botsEnabled = true;
bool competitive = false;
bool devBot = false;
bool reliable = false;
bool m_ranked = false;
int m_team_mode = 3; /** 0 = static, 1 = swap, 2 = random swap, 3 = shuffle, 4 = traditional (assign as players connect) */
int match_state = 1; /** 0 = pending, 1 = in progress, 2 = over, 3 = travelling */
int m_game_type = 1; /** < 0 = Invalid, 0 = Main Menu, 1 = Rx_Game, 2 = TS_Game, > 2 = Unassigned */
int attempts = 0;
int playerLimit = 0;
int vehicleLimit = 0;

16
RenX.Ladder/RenX_Ladder.cpp

@ -35,14 +35,28 @@ bool RenX_LadderPlugin::initialize()
else
RenX_LadderPlugin::max_ladder_command_part_name_output = mlcpno;
RenX::Server *server;
for (size_t index = 0; index != RenX::getCore()->getServerCount(); ++index)
{
server = RenX::getCore()->getServer(index);
if (this->only_pure == false || server->isPure())
server->setRanked(true);
}
return true;
}
void RenX_LadderPlugin::RenX_OnServerFullyConnected(RenX::Server *server)
{
if (this->only_pure == false || server->isPure())
server->setRanked(true);
}
/** Wait until the client list has been updated to update the ladder */
void RenX_LadderPlugin::RenX_OnGameOver(RenX::Server *server, RenX::WinType winType, const RenX::TeamType &team, int gScore, int nScore)
{
if (server->isReliable() && server->players.size() != server->getBotCount())
if (server->isRanked() && server->isReliable() && server->players.size() != server->getBotCount())
{
char chr = static_cast<char>(team);
server->varData.set(this->name, "t"_jrs, Jupiter::ReferenceString(&chr, 1));

1
RenX.Ladder/RenX_Ladder.h

@ -36,6 +36,7 @@ class RenX_LadderPlugin : public RenX::Plugin
{
public:
virtual bool initialize() override;
void RenX_OnServerFullyConnected(RenX::Server *server) override;
void RenX_OnGameOver(RenX::Server *server, RenX::WinType winType, const RenX::TeamType &team, int gScore, int nScore) override;
void RenX_OnCommand(RenX::Server *server, const Jupiter::ReadableString &) override;

156
RenX.ServerList/RenX_ServerList.cpp

@ -30,6 +30,9 @@ using namespace Jupiter::literals;
static STRING_LITERAL_AS_NAMED_REFERENCE(CONTENT_TYPE_APPLICATION_JSON, "application/json");
const Jupiter::ReferenceString server_list_game_header = "<html><body>"_jrs;
const Jupiter::ReferenceString server_list_game_footer = "\n</body></html>"_jrs;
Jupiter::String jsonify(const Jupiter::ReadableString &in_str)
{
const char *ptr = in_str.ptr();
@ -49,7 +52,65 @@ Jupiter::String jsonify(const Jupiter::ReadableString &in_str)
result += '\"';
}
else if (*ptr < 0x20) // control characters
result += Jupiter::StringS::Format("\\u00%x", *ptr);
result.aformat("\\u00%x", *ptr);
else if ((*ptr & 0x80) != 0) // UTF-8 sequence; copy to bypass above processing
{
result += *ptr;
if ((*ptr & 0x40) != 0)
{
// this is a 2+ byte sequence
if ((*ptr & 0x20) != 0)
{
// this is a 3+ byte sequence
if ((*ptr & 0x10) != 0)
{
// this is a 4 byte sequnce
result += *++ptr;
}
result += *++ptr;
}
result += *++ptr;
}
}
else // Character in standard ASCII table
result += *ptr;
++ptr;
--str_length;
}
return result;
}
Jupiter::String sanitize_game(const Jupiter::ReadableString &in_str)
{
const char *ptr = in_str.ptr();
size_t str_length = in_str.size();
Jupiter::String result(str_length);
while (str_length != 0)
{
if (*ptr == '\\') // backslash
{
result += '\\';
result += '\\';
}
else if (*ptr == '\"') // quotation
{
result += '\\';
result += '\"';
}
else if (*ptr < 0x20) // control characters
result.aformat("\\u00%x", *ptr);
else if (*ptr == '~') // Game server list control character
result += "\\u007E"_jrs;
else if (*ptr == ';') // Game server list control character
result += "\\u003B"_jrs;
else if ((*ptr & 0x80) != 0) // UTF-8 sequence; copy to bypass above processing
{
result += *ptr;
@ -91,6 +152,7 @@ bool RenX_ServerListPlugin::initialize()
RenX_ServerListPlugin::server_list_page_name = this->config.get(Jupiter::ReferenceString::empty, "ServersPageName"_jrs, "servers.jsp"_jrs);
RenX_ServerListPlugin::server_list_long_page_name = this->config.get(Jupiter::ReferenceString::empty, "HumanServersPageName"_jrs, "servers_long.jsp"_jrs);
RenX_ServerListPlugin::server_page_name = this->config.get(Jupiter::ReferenceString::empty, "ServerPageName"_jrs, "server.jsp"_jrs);
RenX_ServerListPlugin::game_server_list_page_name = this->config.get(Jupiter::ReferenceString::empty, "ServersGamePageName"_jrs, "browser.jsp"_jrs);
/** Initialize content */
Jupiter::HTTP::Server &server = getHTTPServer();
@ -119,6 +181,14 @@ bool RenX_ServerListPlugin::initialize()
content->free_result = true;
server.hook(RenX_ServerListPlugin::web_hostname, RenX_ServerListPlugin::web_path, content);
// Game server list page
content = new Jupiter::HTTP::Server::Content(RenX_ServerListPlugin::game_server_list_page_name, handle_game_server_list_page);
content->language = &Jupiter::HTTP::Content::Language::ENGLISH;
content->type = &Jupiter::HTTP::Content::Type::Text::HTML;
content->charset = &Jupiter::HTTP::Content::Type::Text::Charset::ASCII;
content->free_result = false;
server.hook(RenX_ServerListPlugin::web_hostname, RenX_ServerListPlugin::web_path, content);
this->updateServerList();
return true;
}
@ -135,11 +205,14 @@ Jupiter::ReadableString *RenX_ServerListPlugin::getServerListJSON()
return std::addressof(RenX_ServerListPlugin::server_list_json);
}
const char *json_bool_as_cstring(bool in)
Jupiter::ReadableString *RenX_ServerListPlugin::getServerListGame()
{
return std::addressof(RenX_ServerListPlugin::server_list_game);
}
constexpr const char *json_bool_as_cstring(bool in)
{
if (in)
return "true";
return "false";
return in ? "true" : "false";
}
Jupiter::StringS server_as_json(const RenX::Server *server)
@ -150,7 +223,7 @@ Jupiter::StringS server_as_json(const RenX::Server *server)
Jupiter::String server_map = jsonify(server->getMap().name);
Jupiter::String server_version = jsonify(server->getGameVersion());
server_json_block.format(R"json({"Name":"%.*s","Current Map":"%.*s","Bots":%u,"Players":%u,"Game Version":"%.*s","Variables":{"Mine Limit":%d,"bSteamRequired":%s,"bPrivateMessageTeamOnly":%s,"bPassworded":%s,"bAllowPrivateMessaging":%s,"Player Limit":%d,"Vehicle Limit":%d,"bAutoBalanceTeams":%s,"bSpawnCrates":%s,"CrateRespawnAfterPickup":%f,"Time Limit":%d},"Port":%u,"IP":"%.*s")json",
server_json_block.format(R"json({"Name":"%.*s","Current Map":"%.*s","Bots":%u,"Players":%u,"Game Version":"%.*s","Variables":{"Mine Limit":%d,"bSteamRequired":%s,"bPrivateMessageTeamOnly":%s,"bPassworded":%s,"bAllowPrivateMessaging":%s,"Player Limit":%d,"Vehicle Limit":%d,"bAutoBalanceTeams":%s,"Team Mode":%d,"bSpawnCrates":%s,"CrateRespawnAfterPickup":%f,"Time Limit":%d},"Port":%u,"IP":"%.*s")json",
server_name.size(), server_name.ptr(),
server_map.size(), server_map.ptr(),
server->getBotCount(),
@ -163,7 +236,8 @@ Jupiter::StringS server_as_json(const RenX::Server *server)
json_bool_as_cstring(server->isPrivateMessagingEnabled()),
server->getPlayerLimit(),
server->getVehicleLimit(),
json_bool_as_cstring(server->isAutoBalanceEnabled()),
json_bool_as_cstring(server->getTeamMode() == 3),
server->getTeamMode(),
json_bool_as_cstring(server->isCratesEnabled()),
server->getCrateRespawnDelay(),
server->getTimeLimit(),
@ -175,6 +249,42 @@ Jupiter::StringS server_as_json(const RenX::Server *server)
return server_json_block;
}
Jupiter::StringS server_as_game(const RenX::Server *server)
{
Jupiter::String server_game_block(128);
Jupiter::String server_name = sanitize_game(server->getName());
Jupiter::String server_map = sanitize_game(server->getMap().name);
Jupiter::String server_version = sanitize_game(server->getGameVersion());
server_game_block.format("\n<@>%.*s~%.*s~%u~%s~%.*s~" "%d;%d;%d;%s;%d;%d;%d;%s;%s;%s;%.*s;%s" "~%u~%d~%s~%s",
server_name.size(), server_name.ptr(),
server->getSocketHostname().size(), server->getSocketHostname().ptr(),
server->getPort(),
json_bool_as_cstring(server->isPassworded()),
server_map.size(), server_map.ptr(),
//START OPTIONS
server->getPlayerLimit(),
server->getVehicleLimit(),
server->getMineLimit(),
json_bool_as_cstring(server->isCratesEnabled()),
server->getGameType(),
server->getTeamMode(),
server->getTimeLimit(),
json_bool_as_cstring(server->isPrivateMessagingEnabled()),
json_bool_as_cstring(server->isPrivateMessageTeamOnly()),
json_bool_as_cstring(server->isSteamRequired()),
server_version.size(), server_version.ptr(),
json_bool_as_cstring(server->isBotsEnabled()),
//END OPTIONS
server->players.size() - server->getBotCount(),
server->getPlayerLimit(),
json_bool_as_cstring(server->isRanked()), // json_bool_as_cstring(plugin != nullptr && (reinterpret_cast<RenX_LadderPlugin *>(plugin)->isOnlyPure() == false || server->isPure())),
json_bool_as_cstring(server->isMatchInProgress()));
return server_game_block;
}
Jupiter::StringS server_as_long_json(const RenX::Server *server)
{
Jupiter::String server_json_block(128);
@ -198,6 +308,7 @@ Jupiter::StringS server_as_long_json(const RenX::Server *server)
"Player Limit": %d,
"Vehicle Limit": %d,
"bAutoBalanceTeams": %s,
"Team Mode": %d
"bSpawnCrates": %s,
"CrateRespawnAfterPickup": %f,
"Time Limit": %d
@ -218,7 +329,8 @@ Jupiter::StringS server_as_long_json(const RenX::Server *server)
json_bool_as_cstring(server->isPrivateMessagingEnabled()),
server->getPlayerLimit(),
server->getVehicleLimit(),
json_bool_as_cstring(server->isAutoBalanceEnabled()),
json_bool_as_cstring(server->getTeamMode() == 3),
server->getTeamMode(),
json_bool_as_cstring(server->isCratesEnabled()),
server->getCrateRespawnDelay(),
server->getTimeLimit(),
@ -294,6 +406,21 @@ void RenX_ServerListPlugin::addServerToServerList(RenX::Server *server)
RenX_ServerListPlugin::server_list_json += ']';
}
// append to server_list_game
if (RenX_ServerListPlugin::server_list_game.isEmpty())
{
RenX_ServerListPlugin::server_list_game = server_list_game_header;
RenX_ServerListPlugin::server_list_game += server_as_game(server);
RenX_ServerListPlugin::server_list_game += server_list_game_footer;
}
else
{
RenX_ServerListPlugin::server_list_game.truncate(server_list_game_footer.size()); // remove trailing "</body></html>"
RenX_ServerListPlugin::server_list_game += server_as_game(server);
RenX_ServerListPlugin::server_list_game += server_list_game_footer;
}
// add to individual listing
server_json_block = '{';
@ -352,9 +479,10 @@ void RenX_ServerListPlugin::updateServerList()
size_t index = 0;
RenX::Server *server;
// regenerate server_list_json
// regenerate server_list_json and server_list_Game
RenX_ServerListPlugin::server_list_json = '[';
RenX_ServerListPlugin::server_list_game = server_list_game_header;
while (index != servers.size())
{
@ -362,6 +490,8 @@ void RenX_ServerListPlugin::updateServerList()
if (server->isConnected() && server->isFullyConnected())
{
RenX_ServerListPlugin::server_list_json += server_as_json(server);
RenX_ServerListPlugin::server_list_game += server_as_game(server);
++index;
break;
}
@ -374,11 +504,14 @@ void RenX_ServerListPlugin::updateServerList()
{
RenX_ServerListPlugin::server_list_json += ',';
RenX_ServerListPlugin::server_list_json += server_as_json(server);
RenX_ServerListPlugin::server_list_game += server_as_game(server);
}
++index;
}
RenX_ServerListPlugin::server_list_json += ']';
RenX_ServerListPlugin::server_list_game += server_list_game_footer;
}
void RenX_ServerListPlugin::RenX_OnServerFullyConnected(RenX::Server *server)
@ -495,6 +628,11 @@ Jupiter::ReadableString *handle_server_page(const Jupiter::ReadableString &query
return new Jupiter::ReferenceString(server->varData.get(pluginInstance.getName(), "j"_jrs));
}
Jupiter::ReadableString *handle_game_server_list_page(const Jupiter::ReadableString &query_string)
{
return pluginInstance.getServerListGame();
}
extern "C" __declspec(dllexport) Jupiter::Plugin *getPlugin()
{
return &pluginInstance;

6
RenX.ServerList/RenX_ServerList.h

@ -27,6 +27,7 @@ class RenX_ServerListPlugin : public RenX::Plugin
{
public: // RenX_ServerListPlugin
Jupiter::ReadableString *getServerListJSON();
Jupiter::ReadableString *getServerListGame();
void addServerToServerList(RenX::Server *server);
void updateServerList();
@ -42,12 +43,13 @@ public: // RenX::Plugin
void RenX_OnMapLoad(RenX::Server *server, const Jupiter::ReadableString &map) override;
private:
Jupiter::StringS server_list_json;
Jupiter::StringS web_hostname, web_path, server_list_page_name, server_list_long_page_name, server_page_name;
Jupiter::StringS server_list_json, server_list_game;
Jupiter::StringS web_hostname, web_path, server_list_page_name, server_list_long_page_name, server_page_name, game_server_list_page_name;
};
Jupiter::ReadableString *handle_server_list_page(const Jupiter::ReadableString &);
Jupiter::ReadableString *handle_server_list_long_page(const Jupiter::ReadableString &);
Jupiter::ReadableString *handle_server_page(const Jupiter::ReadableString &query_string);
Jupiter::ReadableString *handle_game_server_list_page(const Jupiter::ReadableString &);
#endif // _RENX_SERVERLIST_H_HEADER

Loading…
Cancel
Save