Browse Source

Fix an issue with RenX.ModSystem reading wrong config keys

master
Jessica James 3 years ago
parent
commit
4fde76c2a1
  1. 2
      src/Jupiter
  2. 18
      src/Plugins/RenX/RenX.ModSystem/RenX_ModSystem.cpp

2
src/Jupiter

@ -1 +1 @@
Subproject commit 230a341ee585b42db26f7b3da225b0236598ccee
Subproject commit a1b3a8562bad1e2445784a385cf83732e4c0ae90

18
src/Plugins/RenX/RenX.ModSystem/RenX_ModSystem.cpp

@ -64,39 +64,39 @@ bool RenX_ModSystemPlugin::initialize() {
groupName += dotLockSteam;
group->lockSteam = this->config.get<bool>(groupName, m_lockSteam);
groupName.erase(dotLockSteam.size());
groupName.erase(groupName.size() - dotLockSteam.size());
groupName += dotLockIP;
group->lockIP = this->config.get<bool>(groupName, m_lockIP);
groupName.erase(dotLockIP.size());
groupName.erase(groupName.size() - dotLockIP.size());
groupName += dotLockName;
group->lockName = this->config.get<bool>(groupName, m_lockName);
groupName.erase(dotLockName.size());
groupName.erase(groupName.size() - dotLockName.size());
groupName += dotKickLockMismatch;
group->kickLockMismatch = this->config.get<bool>(groupName, m_kickLockMismatch);
groupName.erase(dotKickLockMismatch.size());
groupName.erase(groupName.size() - dotKickLockMismatch.size());
groupName += dotAutoAuthSteam;
group->autoAuthSteam = this->config.get<bool>(groupName, m_autoAuthSteam);
groupName.erase(dotAutoAuthSteam.size());
groupName.erase(groupName.size() - dotAutoAuthSteam.size());
groupName += dotAutoAuthIP;
group->autoAuthIP = this->config.get<bool>(groupName, m_autoAuthIP);
groupName.erase(dotAutoAuthIP.size());
groupName.erase(groupName.size() - dotAutoAuthIP.size());
groupName += dotAccess;
group->access = this->config.get<int>(groupName);
groupName.erase(dotAccess.size());
groupName.erase(groupName.size() - dotAccess.size());
groupName += dotPrefix;
group->prefix = this->config.get(groupName);
groupName.erase(dotPrefix.size());
groupName.erase(groupName.size() - dotPrefix.size());
groupName += dotGamePrefix;
group->gamePrefix = this->config.get(groupName);
groupName.erase(dotGamePrefix.size());
groupName.erase(groupName.size() - dotGamePrefix.size());
// Next
groupName += dotNext;

Loading…
Cancel
Save