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@ -66,24 +66,24 @@ Jupiter::ReferenceString unknownWinTypePlainTranslation = "Unknown"; |
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/** Nod Vehicles */ |
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Jupiter::ReferenceString translated_Vehicle_Harvester_Nod = STRING_LITERAL_AS_REFERENCE("Nod Harvester"); |
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// Buggy -> Buggy
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Jupiter::ReferenceString translated_Vehicle_Buggy = STRING_LITERAL_AS_REFERENCE("Buggy"); |
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Jupiter::ReferenceString translated_Vehicle_Artillery = STRING_LITERAL_AS_REFERENCE("Mobile Artillery"); |
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Jupiter::ReferenceString translated_Vehicle_APC_Nod = STRING_LITERAL_AS_REFERENCE("Nod APC"); |
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Jupiter::ReferenceString translated_Vehicle_LightTank = STRING_LITERAL_AS_REFERENCE("Light Tank"); |
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Jupiter::ReferenceString translated_Vehicle_FlameTank = STRING_LITERAL_AS_REFERENCE("Flame Tank"); |
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Jupiter::ReferenceString translated_Vehicle_StealthTank = STRING_LITERAL_AS_REFERENCE("Stealth Tank"); |
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Jupiter::ReferenceString translated_Vehicle_Chinook_Nod = STRING_LITERAL_AS_REFERENCE("Nod Chinook"); |
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// Apache -> Apache
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Jupiter::ReferenceString translated_Vehicle_Apache = STRING_LITERAL_AS_REFERENCE("Apache"); |
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/** GDI Vehicles */ |
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Jupiter::ReferenceString translated_Vehicle_Harvester_GDI = STRING_LITERAL_AS_REFERENCE("GDI Harvester"); |
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// Humvee -> Humvee
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Jupiter::ReferenceString translated_Vehicle_Humvee = STRING_LITERAL_AS_REFERENCE("Humvee"); |
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Jupiter::ReferenceString translated_Vehicle_MRLS = STRING_LITERAL_AS_REFERENCE("Mobile Rocket Launcher System"); |
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Jupiter::ReferenceString translated_Vehicle_APC_GDI = STRING_LITERAL_AS_REFERENCE("GDI APC"); |
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Jupiter::ReferenceString translated_Vehicle_MediumTank = STRING_LITERAL_AS_REFERENCE("Medium Tank"); |
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Jupiter::ReferenceString translated_Vehicle_MammothTank = STRING_LITERAL_AS_REFERENCE("Mammoth Tank"); |
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Jupiter::ReferenceString translated_Vehicle_Chinook_GDI = STRING_LITERAL_AS_REFERENCE("GDI Chinook"); |
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// Orca -> Orca
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Jupiter::ReferenceString translated_Vehicle_Orca = STRING_LITERAL_AS_REFERENCE("Orca"); |
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/** Other Vehicles */ |
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Jupiter::ReferenceString translated_Vehicle_A10_DmgType_GattlingGun = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Gattling Gun"); |
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@ -98,14 +98,14 @@ Jupiter::ReferenceString translated_DmgType_TiberiumBleed = STRING_LITERAL_AS_RE |
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Jupiter::ReferenceString translated_DmgType_RanOver = STRING_LITERAL_AS_REFERENCE("Crushed"); |
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/** Infantry weapons */ |
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// Pistol -> Pistol
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Jupiter::ReferenceString translated_DmgType_Pistol = STRING_LITERAL_AS_REFERENCE("Pistol"); |
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Jupiter::ReferenceString translated_DmgType_SMG = STRING_LITERAL_AS_REFERENCE("Machine Pistol"); |
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Jupiter::ReferenceString translated_DmgType_HeavyPistol = STRING_LITERAL_AS_REFERENCE("Heavy Pistol"); |
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// Carbine -> Carbine
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Jupiter::ReferenceString translated_DmgType_Carbine = STRING_LITERAL_AS_REFERENCE("Carbine"); |
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Jupiter::ReferenceString translated_DmgType_TiberiumFlechetteRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Flechette Gun"); // Not a rifle.
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Jupiter::ReferenceString translated_DmgType_TiberiumAutoRifle = STRING_LITERAL_AS_REFERENCE("Tiberium Automatic Rifle"); |
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// Grenade -> Grenade
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Jupiter::ReferenceString translated_DmgType_Grenade = STRING_LITERAL_AS_REFERENCE("Grenade"); |
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Jupiter::ReferenceString translated_DmgType_TimedC4 = STRING_LITERAL_AS_REFERENCE("Timed C4"); |
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Jupiter::ReferenceString translated_DmgType_RemoteC4 = STRING_LITERAL_AS_REFERENCE("Remote C4"); |
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Jupiter::ReferenceString translated_DmgType_ProxyC4 = STRING_LITERAL_AS_REFERENCE("Proximity C4"); |
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@ -113,7 +113,7 @@ Jupiter::ReferenceString translated_DmgType_BurnC4 = STRING_LITERAL_AS_REFERENCE |
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Jupiter::ReferenceString translated_DmgType_FireBleed = STRING_LITERAL_AS_REFERENCE("Fire Burn"); // Caused by C4 or flame weapons
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Jupiter::ReferenceString translated_DmgType_AutoRifle = STRING_LITERAL_AS_REFERENCE("Automatic Rifle"); |
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// Shotgun -> Shotgun
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Jupiter::ReferenceString translated_DmgType_Shotgun = STRING_LITERAL_AS_REFERENCE("Shotgun"); |
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Jupiter::ReferenceString translated_DmgType_FlameThrower = STRING_LITERAL_AS_REFERENCE("Flamethrower"); |
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Jupiter::ReferenceString translated_DmgType_GrenadeLauncher = STRING_LITERAL_AS_REFERENCE("Grenade Launcher"); |
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Jupiter::ReferenceString translated_DmgType_MarksmanRifle = STRING_LITERAL_AS_REFERENCE("Marksman's Rifle"); |
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@ -130,7 +130,7 @@ Jupiter::ReferenceString translated_DmgType_FlakCannon = STRING_LITERAL_AS_REFER |
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Jupiter::ReferenceString translated_DmgType_FlakCannon_Alt = STRING_LITERAL_AS_REFERENCE("Concentrated Flak"); |
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Jupiter::ReferenceString translated_DmgType_SniperRifle = STRING_LITERAL_AS_REFERENCE("Sniper Rifle"); |
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Jupiter::ReferenceString translated_DmgType_RamjetRifle = STRING_LITERAL_AS_REFERENCE("Ramjet"); |
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// Railgun -> Railgun
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Jupiter::ReferenceString translated_DmgType_Railgun = STRING_LITERAL_AS_REFERENCE("Railgun"); |
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Jupiter::ReferenceString translated_DmgType_PersonalIonCannon = STRING_LITERAL_AS_REFERENCE("Personal Ion Cannon"); |
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Jupiter::ReferenceString translated_DmgType_VoltRifle = STRING_LITERAL_AS_REFERENCE("Volt Rifle"); |
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Jupiter::ReferenceString translated_DmgType_VoltRifle_Alt = STRING_LITERAL_AS_REFERENCE("Volt Rifle Burst"); |
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@ -157,24 +157,24 @@ Jupiter::ReferenceString translated_DmgType_RocketEmpl_Missile = STRING_LITERAL_ |
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/** Nod Vehicles */ |
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Jupiter::ReferenceString translated_DmgType_Harvester_Nod = STRING_LITERAL_AS_REFERENCE("Nod Harvester"); |
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// Buggy -> Buggy
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Jupiter::ReferenceString translated_DmgType_Buggy = STRING_LITERAL_AS_REFERENCE("Buggy"); |
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Jupiter::ReferenceString translated_DmgType_Artillery = STRING_LITERAL_AS_REFERENCE("Mobile Artillery"); |
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Jupiter::ReferenceString translated_DmgType_APC_Nod = STRING_LITERAL_AS_REFERENCE("Nod APC"); |
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Jupiter::ReferenceString translated_DmgType_LightTank = STRING_LITERAL_AS_REFERENCE("Light Tank"); |
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Jupiter::ReferenceString translated_DmgType_FlameTank = STRING_LITERAL_AS_REFERENCE("Flame Tank"); |
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Jupiter::ReferenceString translated_DmgType_StealthTank = STRING_LITERAL_AS_REFERENCE("Stealth Tank"); |
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Jupiter::ReferenceString translated_DmgType_Chinook_Nod = STRING_LITERAL_AS_REFERENCE("Nod Chinook"); |
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// Apache -> Apache
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Jupiter::ReferenceString translated_DmgType_Apache = STRING_LITERAL_AS_REFERENCE("Apache"); |
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/** GDI Vehicles */ |
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Jupiter::ReferenceString translated_DmgType_Harvester_GDI = STRING_LITERAL_AS_REFERENCE("GDI Harvester"); |
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// Humvee -> Humvee
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Jupiter::ReferenceString translated_DmgType_Humvee = STRING_LITERAL_AS_REFERENCE("Humvee"); |
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Jupiter::ReferenceString translated_DmgType_MRLS = STRING_LITERAL_AS_REFERENCE("Mobile Rocket Launcher System"); |
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Jupiter::ReferenceString translated_DmgType_APC_GDI = STRING_LITERAL_AS_REFERENCE("GDI APC"); |
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Jupiter::ReferenceString translated_DmgType_MediumTank = STRING_LITERAL_AS_REFERENCE("Medium Tank"); |
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Jupiter::ReferenceString translated_DmgType_MammothTank = STRING_LITERAL_AS_REFERENCE("Mammoth Tank"); |
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Jupiter::ReferenceString translated_DmgType_Chinook_GDI = STRING_LITERAL_AS_REFERENCE("GDI Chinook"); |
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// Orca -> Orca
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Jupiter::ReferenceString translated_DmgType_Orca = STRING_LITERAL_AS_REFERENCE("Orca"); |
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/** Other Vehicles */ |
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Jupiter::ReferenceString translated_DmgType_A10_DmgType_GattlingGun = STRING_LITERAL_AS_REFERENCE("A10 Thunderbolt Gattling Gun"); |
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@ -208,6 +208,7 @@ Jupiter::ReferenceString translated_Defence_RocketEmplacement = STRING_LITERAL_A |
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/** UT damage types */ |
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Jupiter::ReferenceString translated_UTDmgType_VehicleExplosion = STRING_LITERAL_AS_REFERENCE("Vehicle Explosion"); |
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Jupiter::ReferenceString translated_UTDmgType_Drowned = STRING_LITERAL_AS_REFERENCE("Drowned"); |
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/** Beacons */ |
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Jupiter::ReferenceString translated_IonCannonBeacon = STRING_LITERAL_AS_REFERENCE("Ion Cannon Strike"); |
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@ -307,24 +308,24 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString |
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/** Nod Vehicles */ |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_Nod"))) return translated_Vehicle_Harvester_Nod; |
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// Buggy -> Buggy
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Buggy"))) return translated_Vehicle_Buggy; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Artillery"))) return translated_Vehicle_Artillery; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_Nod"))) return translated_Vehicle_APC_Nod; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("LightTank"))) return translated_Vehicle_LightTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameTank"))) return translated_Vehicle_FlameTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("StealthTank"))) return translated_Vehicle_StealthTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_Nod"))) return translated_Vehicle_Chinook_Nod; |
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// Apache -> Apache
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Apache"))) return translated_Vehicle_Apache; |
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/** GDI Vehicles */ |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_GDI"))) return translated_Vehicle_Harvester_GDI; |
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// Humvee -> Humvee
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Humvee"))) return translated_Vehicle_Humvee; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MRLS"))) return translated_Vehicle_MRLS; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_GDI"))) return translated_Vehicle_APC_GDI; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MediumTank"))) return translated_Vehicle_MediumTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank"))) return translated_Vehicle_MammothTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_GDI"))) return translated_Vehicle_Chinook_GDI; |
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// Orca -> Orca
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Orca"))) return translated_Vehicle_Orca; |
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/** Other Vehicles */ |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_GattlingGun"))) return translated_Vehicle_A10_DmgType_GattlingGun; |
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@ -343,14 +344,14 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("RanOver"))) return translated_DmgType_RanOver; |
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/** Infantry weapons */ |
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// Pistol -> Pistol
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Pistol"))) return translated_DmgType_Pistol; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("SMG"))) return translated_DmgType_SMG; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("HeavyPistol"))) return translated_DmgType_HeavyPistol; |
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// Carbine -> Carbine
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Carbine"))) return translated_DmgType_Carbine; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumFlechetteRifle"))) return translated_DmgType_TiberiumFlechetteRifle; // Not a rifle.
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if (object.equals(STRING_LITERAL_AS_REFERENCE("TiberiumAutoRifle"))) return translated_DmgType_TiberiumAutoRifle; |
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// Grenade -> Grenade
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Grenade"))) return translated_DmgType_Grenade; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("TimedC4"))) return translated_DmgType_TimedC4; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("RemoteC4"))) return translated_DmgType_RemoteC4; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("ProxyC4"))) return translated_DmgType_ProxyC4; |
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@ -358,7 +359,7 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("FireBleed"))) return translated_DmgType_FireBleed; // Caused by C4 or flame weapons
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if (object.equals(STRING_LITERAL_AS_REFERENCE("AutoRifle"))) return translated_DmgType_AutoRifle; |
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// Shotgun -> Shotgun
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Shotgun"))) return translated_DmgType_Shotgun; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameThrower"))) return translated_DmgType_FlameThrower; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("GrenadeLauncher"))) return translated_DmgType_GrenadeLauncher; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MarksmanRifle"))) return translated_DmgType_MarksmanRifle; |
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@ -375,7 +376,7 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("FlakCannon_Alt"))) return translated_DmgType_FlakCannon_Alt; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("SniperRifle"))) return translated_DmgType_SniperRifle; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("RamjetRifle"))) return translated_DmgType_RamjetRifle; |
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// Railgun -> Railgun
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Railgun"))) return translated_DmgType_Railgun; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("PersonalIonCannon"))) return translated_DmgType_PersonalIonCannon; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltRifle"))) return translated_DmgType_VoltRifle; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("VoltRifle_Alt"))) return translated_DmgType_VoltRifle_Alt; |
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@ -402,24 +403,24 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString |
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/** Nod Vehicles */ |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_Nod"))) return translated_DmgType_Harvester_Nod; |
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// Buggy -> Buggy
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Buggy"))) return translated_DmgType_Buggy; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Artillery"))) return translated_DmgType_Artillery; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_Nod"))) return translated_DmgType_APC_Nod; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("LightTank"))) return translated_DmgType_LightTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("FlameTank"))) return translated_DmgType_FlameTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("StealthTank"))) return translated_DmgType_StealthTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_Nod"))) return translated_DmgType_Chinook_Nod; |
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// Apache -> Apache
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Apache"))) return translated_DmgType_Apache; |
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/** GDI Vehicles */ |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Harvester_GDI"))) return translated_DmgType_Harvester_GDI; |
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// Humvee -> Humvee
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Humvee"))) return translated_DmgType_Humvee; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MRLS"))) return translated_DmgType_MRLS; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("APC_GDI"))) return translated_DmgType_APC_GDI; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MediumTank"))) return translated_DmgType_MediumTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("MammothTank"))) return translated_DmgType_MammothTank; |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Chinook_GDI"))) return translated_DmgType_Chinook_GDI; |
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// Orca -> Orca
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Orca"))) return translated_DmgType_Orca; |
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/** Other Vehicles */ |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("A10_DmgType_GattlingGun"))) return translated_DmgType_A10_DmgType_GattlingGun; |
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@ -460,7 +461,7 @@ const Jupiter::ReadableString &RenX::translateName(const Jupiter::ReadableString |
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{ |
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object.shiftRight(10); |
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if (object.equals(STRING_LITERAL_AS_REFERENCE("VehicleExplosion"))) return translated_UTDmgType_VehicleExplosion; |
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// Drowned -> Drowned
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if (object.equals(STRING_LITERAL_AS_REFERENCE("Drowned"))) return translated_UTDmgType_Drowned; |
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} |
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else if (object.equals(STRING_LITERAL_AS_REFERENCE("IonCannonBeacon"))) return translated_IonCannonBeacon; |
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else if (object.equals(STRING_LITERAL_AS_REFERENCE("NukeBeacon"))) return translated_NukeBeacon; |
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