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/**
* Copyright (C) 2014 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#if !defined _RENX_SERVERPROFILE_H_HEADER
#define _RENX_SERVERPROFILE_H_HEADER
/**
* @file RenX_ServerProfile.h
* @brief Defines the ServerProfile class, and known profiles.
*/
#include "RenX.h"
namespace RenX
{
/**
* @brief Contains information about features supported by a server version.
*/
struct RENX_API ServerProfile
{
bool supported;
bool privateMessages;
bool disconnectOnGameOver;
bool pidbug;
bool mustSanitize;
int tieFormat;
};
RENX_API extern const ServerProfile *defaultProfile; /** Default server profile */
RENX_API extern const ServerProfile *openBeta1Profile; /** Open Beta 1 server profile */
RENX_API extern const ServerProfile *openBeta2Profile; /** Open Beta 2 server profile */
RENX_API extern const ServerProfile *openBeta3Profile; /** Open Beta 3 server profile */
RENX_API extern const ServerProfile *openBeta4Profile; /** Open Beta 4 server profile */
}
#endif // _RENX_SERVERPROFILE_H_HEADER