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/**
* Copyright (C) 2014-2015 Justin James.
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*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#if !defined RENX_API
/**
* @file RenX.h
* @brief Defines RENX_API and some global enums for RenX.
* On anything other than Windows, RENX_API is defined as nothing, to prevent compiler errors.
*/
#if defined _WIN32
#if defined RENX_EXPORTS
#define RENX_API __declspec(dllexport)
#else // RENX_EXPORTS
#define RENX_API __declspec(dllimport)
#endif // RENX_EXPORTS
#else // _WIN32
#define RENX_API
#endif // _WIN32
#if defined __cplusplus
namespace RenX
{
enum class WinType
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{
Score,
Base,
Beacon,
Tie,
Shutdown,
Unknown
};
enum class TeamType
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{
GDI,
Nod,
Other,
None
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};
enum class ObjectType
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{
Player,
Vehicle,
Building,
Defence,
None
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};
enum class DisconnectReason : unsigned int
{
SocketError,
SocketErrorReconnect,
PingTimeout,
PingTimeoutReconnect,
IncompatibleVersion,
IncompatibleVersionReconnect,
Triggered,
TriggeredReconnect,
Rehash,
RehashReconnect,
Other,
OtherReconnect
};
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}
#endif // __cplusplus
#endif // RENX_API