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51 lines
1.5 KiB
51 lines
1.5 KiB
11 years ago
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/**
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* Copyright (C) 2014 Justin James.
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*
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* This license must be preserved.
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* Any applications, libraries, or code which make any use of any
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* component of this program must not be commercial, unless explicit
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* permission is granted from the original author. The use of this
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* program for non-profit purposes is permitted.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* In the event that this license restricts you from making desired use of this program, contact the original author.
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* Written by Justin James <justin.aj@hotmail.com>
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*/
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#include "RenX_GameCommand.h"
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#include "RenX_Server.h"
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Jupiter::ArrayList<RenX::GameCommand> _GameMasterCommandList;
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Jupiter::ArrayList<RenX::GameCommand> *RenX::GameMasterCommandList = &_GameMasterCommandList;
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RenX::GameCommand::GameCommand(const RenX::GameCommand &command)
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{
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RenX::GameMasterCommandList->add(this);
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}
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RenX::GameCommand::GameCommand()
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{
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RenX::GameMasterCommandList->add(this);
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}
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RenX::GameCommand::~GameCommand()
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{
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RenX::Core *core = RenX::getCore();
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for (int a = RenX::GameMasterCommandList->size() - 1; a >= 0; a--)
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{
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if (RenX::GameMasterCommandList->get(a) == this)
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{
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RenX::Server *server;
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for (int b = core->getServerCount() - 1; b >= 0; b--)
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{
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server = core->getServer(b);
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if (server != nullptr) server->removeCommand(this->getTrigger());
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}
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RenX::GameMasterCommandList->remove(a);
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break;
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}
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}
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}
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