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/**
* Copyright (C) 2015-2016 Jessica James.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Written by Jessica James <jessica.aj@outlook.com>
*/
#include "RenX_LadderDatabase.h"
#include "RenX_Server.h"
#include "RenX_PlayerInfo.h"
#include "RenX_BanDatabase.h"
RenX::LadderDatabase *RenX::default_ladder_database = nullptr;
Jupiter::ArrayList<RenX::LadderDatabase> _ladder_databases;
Jupiter::ArrayList<RenX::LadderDatabase> &RenX::ladder_databases = _ladder_databases;
RenX::LadderDatabase::LadderDatabase()
{
_ladder_databases.add(this);
if (RenX::default_ladder_database == nullptr)
RenX::default_ladder_database = this;
}
RenX::LadderDatabase::LadderDatabase(const Jupiter::ReadableString &in_name) : LadderDatabase()
{
RenX::LadderDatabase::setName(in_name);
}
RenX::LadderDatabase::~LadderDatabase()
{
while (RenX::LadderDatabase::head != nullptr)
{
RenX::LadderDatabase::end = RenX::LadderDatabase::head;
RenX::LadderDatabase::head = RenX::LadderDatabase::head->next;
delete RenX::LadderDatabase::end;
}
for (size_t index = 0; index != _ladder_databases.size(); ++index)
if (_ladder_databases.get(index) == this)
{
_ladder_databases.remove(index);
break;
}
if (RenX::default_ladder_database == this)
{
if (_ladder_databases.size() == 0)
RenX::default_ladder_database = nullptr;
else
RenX::default_ladder_database = _ladder_databases.get(0);
}
}
void RenX::LadderDatabase::process_data(Jupiter::DataBuffer &buffer, FILE *file, fpos_t pos)
{
RenX::LadderDatabase::Entry *entry = new RenX::LadderDatabase::Entry();
// read data from buffer to entry
entry->steam_id = buffer.pop<uint64_t>();
entry->total_score = buffer.pop<uint64_t>();
entry->total_kills = buffer.pop<uint32_t>();
entry->total_deaths = buffer.pop<uint32_t>();
entry->total_headshot_kills = buffer.pop<uint32_t>();
entry->total_vehicle_kills = buffer.pop<uint32_t>();
entry->total_building_kills = buffer.pop<uint32_t>();
entry->total_defence_kills = buffer.pop<uint32_t>();
entry->total_captures = buffer.pop<uint32_t>();
entry->total_game_time = buffer.pop<uint32_t>();
entry->total_games = buffer.pop<uint32_t>();
if (this->read_version == 0)
{
entry->total_gdi_games = buffer.pop<uint32_t>();
entry->total_nod_games = buffer.pop<uint32_t>();
}
entry->total_wins = buffer.pop<uint32_t>();
if (this->read_version == 0)
{
entry->total_gdi_wins = buffer.pop<uint32_t>();
entry->total_nod_wins = buffer.pop<uint32_t>();
}
entry->total_beacon_placements = buffer.pop<uint32_t>();
entry->total_beacon_disarms = buffer.pop<uint32_t>();
entry->total_proxy_placements = buffer.pop<uint32_t>();
entry->total_proxy_disarms = buffer.pop<uint32_t>();
if (this->read_version > 0)
{
entry->total_gdi_games = buffer.pop<uint32_t>();
entry->total_gdi_wins = buffer.pop<uint32_t>();
entry->total_gdi_ties = buffer.pop<uint32_t>();
entry->total_gdi_game_time = buffer.pop<uint32_t>();
entry->total_gdi_score = buffer.pop<uint64_t>();
entry->total_gdi_beacon_placements = buffer.pop<uint32_t>();
entry->total_gdi_beacon_disarms = buffer.pop<uint32_t>();
entry->total_gdi_proxy_placements = buffer.pop<uint32_t>();
entry->total_gdi_proxy_disarms = buffer.pop<uint32_t>();
entry->total_gdi_kills = buffer.pop<uint32_t>();
entry->total_gdi_deaths = buffer.pop<uint32_t>();
entry->total_gdi_vehicle_kills = buffer.pop<uint32_t>();
entry->total_gdi_defence_kills = buffer.pop<uint32_t>();
entry->total_gdi_building_kills = buffer.pop<uint32_t>();
entry->total_gdi_headshots = buffer.pop<uint32_t>();
entry->total_nod_games = buffer.pop<uint32_t>();
entry->total_nod_wins = buffer.pop<uint32_t>();
entry->total_nod_game_time = buffer.pop<uint32_t>();
entry->total_nod_score = buffer.pop<uint64_t>();
entry->total_nod_beacon_placements = buffer.pop<uint32_t>();
entry->total_nod_beacon_disarms = buffer.pop<uint32_t>();
entry->total_nod_proxy_placements = buffer.pop<uint32_t>();
entry->total_nod_proxy_disarms = buffer.pop<uint32_t>();
entry->total_nod_kills = buffer.pop<uint32_t>();
entry->total_nod_deaths = buffer.pop<uint32_t>();
entry->total_nod_vehicle_kills = buffer.pop<uint32_t>();
entry->total_nod_defence_kills = buffer.pop<uint32_t>();
entry->total_nod_building_kills = buffer.pop<uint32_t>();
entry->total_nod_headshots = buffer.pop<uint32_t>();
}
entry->top_score = buffer.pop<uint32_t>();
entry->top_kills = buffer.pop<uint32_t>();
entry->most_deaths = buffer.pop<uint32_t>();
entry->top_headshot_kills = buffer.pop<uint32_t>();
entry->top_vehicle_kills = buffer.pop<uint32_t>();
entry->top_building_kills = buffer.pop<uint32_t>();
entry->top_defence_kills = buffer.pop<uint32_t>();
entry->top_captures = buffer.pop<uint32_t>();
entry->top_game_time = buffer.pop<uint32_t>();
entry->top_beacon_placements = buffer.pop<uint32_t>();
entry->top_beacon_disarms = buffer.pop<uint32_t>();
entry->top_proxy_placements = buffer.pop<uint32_t>();
entry->top_proxy_disarms = buffer.pop<uint32_t>();
entry->most_recent_ip = buffer.pop<uint32_t>();
entry->last_game = buffer.pop<time_t>();
entry->most_recent_name = buffer.pop<Jupiter::String_Strict, char>();
// push data to list
if (RenX::LadderDatabase::head == nullptr)
{
RenX::LadderDatabase::head = entry;
RenX::LadderDatabase::end = RenX::LadderDatabase::head;
}
else
{
RenX::LadderDatabase::end->next = entry;
entry->prev = end;
end = entry;
}
entry->rank = ++RenX::LadderDatabase::entries;
}
void RenX::LadderDatabase::process_header(FILE *file)
{
int chr = fgetc(file);
if (chr != EOF)
RenX::LadderDatabase::read_version = chr;
}
void RenX::LadderDatabase::create_header(FILE *file)
{
fputc(RenX::LadderDatabase::write_version, file);
}
void RenX::LadderDatabase::process_file_finish(FILE *file)
{
if (RenX::LadderDatabase::read_version != RenX::LadderDatabase::write_version)
{
puts("Notice: Ladder database is out of date; upgrading...");
std::chrono::steady_clock::duration write_duration;
std::chrono::steady_clock::time_point start_time = std::chrono::steady_clock::now();
RenX::LadderDatabase::write(this->getFilename());
write_duration = std::chrono::steady_clock::now() - start_time;
printf("Ladder database upgrade completed in %f seconds", static_cast<double>(write_duration.count()) * (static_cast<double>(std::chrono::steady_clock::duration::period::num) / static_cast<double>(std::chrono::steady_clock::duration::period::den) * static_cast<double>(std::chrono::seconds::duration::period::den / std::chrono::seconds::duration::period::num)));
RenX::LadderDatabase::read_version = RenX::LadderDatabase::write_version;
}
}
RenX::LadderDatabase::Entry *RenX::LadderDatabase::getHead() const
{
return RenX::LadderDatabase::head;
}
RenX::LadderDatabase::Entry *RenX::LadderDatabase::getPlayerEntry(uint64_t steamid) const
{
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->steam_id == steamid)
return itr;
return nullptr;
}
std::pair<RenX::LadderDatabase::Entry *, size_t> RenX::LadderDatabase::getPlayerEntryAndIndex(uint64_t steamid) const
{
size_t index = 0;
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->steam_id == steamid)
return std::pair<RenX::LadderDatabase::Entry *, size_t>(itr, index);
return std::pair<RenX::LadderDatabase::Entry *, size_t>(nullptr, Jupiter::INVALID_INDEX);
}
RenX::LadderDatabase::Entry *RenX::LadderDatabase::getPlayerEntryByName(const Jupiter::ReadableString &name) const
{
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->most_recent_name.equalsi(name))
return itr;
return nullptr;
}
std::pair<RenX::LadderDatabase::Entry *, size_t> RenX::LadderDatabase::getPlayerEntryAndIndexByName(const Jupiter::ReadableString &name) const
{
size_t index = 0;
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->most_recent_name.equalsi(name))
return std::pair<RenX::LadderDatabase::Entry *, size_t>(itr, index);
return std::pair<RenX::LadderDatabase::Entry *, size_t>(nullptr, Jupiter::INVALID_INDEX);
}
RenX::LadderDatabase::Entry *RenX::LadderDatabase::getPlayerEntryByPartName(const Jupiter::ReadableString &name) const
{
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
return itr;
return nullptr;
}
std::pair<RenX::LadderDatabase::Entry *, size_t> RenX::LadderDatabase::getPlayerEntryAndIndexByPartName(const Jupiter::ReadableString &name) const
{
size_t index = 0;
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
return std::pair<RenX::LadderDatabase::Entry *, size_t>(itr, index);
return std::pair<RenX::LadderDatabase::Entry *, size_t>(nullptr, Jupiter::INVALID_INDEX);
}
Jupiter::SLList<RenX::LadderDatabase::Entry> RenX::LadderDatabase::getPlayerEntriesByPartName(const Jupiter::ReadableString &name, size_t max) const
{
Jupiter::SLList<RenX::LadderDatabase::Entry> list;
if (max == 0)
{
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
list.add(new RenX::LadderDatabase::Entry(*itr));
}
else
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
{
list.add(new RenX::LadderDatabase::Entry(*itr));
if (--max == 0)
return list;
}
return list;
}
Jupiter::SLList<std::pair<RenX::LadderDatabase::Entry, size_t>> RenX::LadderDatabase::getPlayerEntriesAndIndexByPartName(const Jupiter::ReadableString &name, size_t max) const
{
Jupiter::SLList<std::pair<RenX::LadderDatabase::Entry, size_t>> list;
size_t index = 0;
if (max == 0)
{
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
list.add(new std::pair<RenX::LadderDatabase::Entry, size_t>(*itr, index));
}
else
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, ++index)
if (itr->most_recent_name.findi(name) != Jupiter::INVALID_INDEX)
{
list.add(new std::pair<RenX::LadderDatabase::Entry, size_t>(*itr, index));
if (--max)
return list;
}
return list;
}
RenX::LadderDatabase::Entry *RenX::LadderDatabase::getPlayerEntryByIndex(size_t index) const
{
for (RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head; itr != nullptr; itr = itr->next, --index)
if (index == 0)
return itr;
return nullptr;
}
size_t RenX::LadderDatabase::getEntries() const
{
return RenX::LadderDatabase::entries;
}
std::chrono::steady_clock::time_point RenX::LadderDatabase::getLastSortTime() const
{
return RenX::LadderDatabase::last_sort;
}
void RenX::LadderDatabase::append(RenX::LadderDatabase::Entry *entry)
{
++RenX::LadderDatabase::entries;
if (RenX::LadderDatabase::head == nullptr)
{
RenX::LadderDatabase::head = entry;
RenX::LadderDatabase::end = RenX::LadderDatabase::head;
return;
}
RenX::LadderDatabase::end->next = entry;
entry->prev = RenX::LadderDatabase::end;
RenX::LadderDatabase::end = entry;
}
void RenX::LadderDatabase::write(const Jupiter::CStringType &filename)
{
return RenX::LadderDatabase::write(filename.c_str());
}
void RenX::LadderDatabase::write(const char *filename)
{
if (RenX::LadderDatabase::entries != 0)
{
FILE *file = fopen(filename, "wb");
if (file != nullptr)
{
size_t rank = 0;
Jupiter::DataBuffer buffer;
RenX::LadderDatabase::create_header(file);
RenX::LadderDatabase::Entry *entry = RenX::LadderDatabase::head;
while (entry != nullptr)
{
// update rank
entry->rank = ++rank;
// push data from entry to buffer
buffer.push(entry->steam_id);
buffer.push(entry->total_score);
buffer.push(entry->total_kills);
buffer.push(entry->total_deaths);
buffer.push(entry->total_headshot_kills);
buffer.push(entry->total_vehicle_kills);
buffer.push(entry->total_building_kills);
buffer.push(entry->total_defence_kills);
buffer.push(entry->total_captures);
buffer.push(entry->total_game_time);
buffer.push(entry->total_games);
buffer.push(entry->total_wins);
buffer.push(entry->total_beacon_placements);
buffer.push(entry->total_beacon_disarms);
buffer.push(entry->total_proxy_placements);
buffer.push(entry->total_proxy_disarms);
buffer.push(entry->total_gdi_games);
buffer.push(entry->total_gdi_wins);
buffer.push(entry->total_gdi_ties);
buffer.push(entry->total_gdi_game_time);
buffer.push(entry->total_gdi_score);
buffer.push(entry->total_gdi_beacon_placements);
buffer.push(entry->total_gdi_beacon_disarms);
buffer.push(entry->total_gdi_proxy_placements);
buffer.push(entry->total_gdi_proxy_disarms);
buffer.push(entry->total_gdi_kills);
buffer.push(entry->total_gdi_deaths);
buffer.push(entry->total_gdi_vehicle_kills);
buffer.push(entry->total_gdi_defence_kills);
buffer.push(entry->total_gdi_building_kills);
buffer.push(entry->total_gdi_headshots);
buffer.push(entry->total_nod_games);
buffer.push(entry->total_nod_wins);
buffer.push(entry->total_nod_game_time);
buffer.push(entry->total_nod_score);
buffer.push(entry->total_nod_beacon_placements);
buffer.push(entry->total_nod_beacon_disarms);
buffer.push(entry->total_nod_proxy_placements);
buffer.push(entry->total_nod_proxy_disarms);
buffer.push(entry->total_nod_kills);
buffer.push(entry->total_nod_deaths);
buffer.push(entry->total_nod_vehicle_kills);
buffer.push(entry->total_nod_defence_kills);
buffer.push(entry->total_nod_building_kills);
buffer.push(entry->total_nod_headshots);
buffer.push(entry->top_score);
buffer.push(entry->top_kills);
buffer.push(entry->most_deaths);
buffer.push(entry->top_headshot_kills);
buffer.push(entry->top_vehicle_kills);
buffer.push(entry->top_building_kills);
buffer.push(entry->top_defence_kills);
buffer.push(entry->top_captures);
buffer.push(entry->top_game_time);
buffer.push(entry->top_beacon_placements);
buffer.push(entry->top_beacon_disarms);
buffer.push(entry->top_proxy_placements);
buffer.push(entry->top_proxy_disarms);
buffer.push(entry->most_recent_ip);
buffer.push(entry->last_game);
buffer.push(entry->most_recent_name);
// push buffer to file
buffer.push_to(file);
// iterate
entry = entry->next;
}
fclose(file);
}
}
}
void RenX::LadderDatabase::sort_entries()
{
if (RenX::LadderDatabase::entries <= 1)
return;
RenX::LadderDatabase::Entry *itr = RenX::LadderDatabase::head;
RenX::LadderDatabase::Entry *itr2, *ptr;
// iterate forward (search for out-of-order content)
while (itr->next != nullptr)
{
// out-of-order content found
if (itr->next->total_score > itr->total_score)
{
// pull content out
ptr = itr->next;
itr->next = ptr->next;
if (itr->next != nullptr)
itr->next->prev = itr;
// iterate backwards from our iterator, and insert
itr2 = itr;
while (true)
{
if (itr2->prev == nullptr)
{
// push ptr to head
ptr->next = itr2;
ptr->prev = nullptr;
itr2->prev = ptr;
RenX::LadderDatabase::head = ptr;
break;
}
itr2 = itr2->prev;
if (itr2->total_score > ptr->total_score)
{
// insert ptr after itr2
ptr->next = itr2->next;
ptr->next->prev = ptr;
ptr->prev = itr2;
itr2->next = ptr;
break;
}
}
}
else // continue iterating
itr = itr->next;
}
RenX::LadderDatabase::end = itr;
RenX::LadderDatabase::last_sort = std::chrono::steady_clock::now();
}
void RenX::LadderDatabase::updateLadder(RenX::Server *server, const RenX::TeamType &team)
{
if (server->players.size() != server->getBotCount())
{
// call the PreUpdateLadder event
if (this->OnPreUpdateLadder != nullptr)
this->OnPreUpdateLadder(*this, server, team);
// update player stats in memory
RenX::PlayerInfo *player;
RenX::LadderDatabase::Entry *entry;
for (Jupiter::DLList<RenX::PlayerInfo>::Node *node = server->players.getNode(0); node != nullptr; node = node->next)
{
player = node->data;
if (player->steamid != 0 && (player->ban_flags & RenX::BanDatabase::Entry::FLAG_TYPE_LADDER) == 0)
{
entry = RenX::LadderDatabase::getPlayerEntry(player->steamid);
if (entry == nullptr)
{
entry = new RenX::LadderDatabase::Entry();
RenX::LadderDatabase::append(entry);
entry->steam_id = player->steamid;
}
entry->total_score += static_cast<uint64_t>(player->score);
entry->total_kills += player->kills;
entry->total_deaths += player->deaths;
entry->total_headshot_kills += player->headshots;
entry->total_vehicle_kills += player->vehicleKills;
entry->total_building_kills += player->buildingKills;
entry->total_defence_kills += player->defenceKills;
entry->total_captures += player->captures;
entry->total_game_time += static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(server->getGameTime(player)).count());
entry->total_beacon_placements += player->beaconPlacements;
entry->total_beacon_disarms += player->beaconDisarms;
entry->total_proxy_placements += player->proxy_placements;
entry->total_proxy_disarms += player->proxy_disarms;
++entry->total_games;
switch (player->team)
{
case RenX::TeamType::GDI:
++entry->total_gdi_games;
if (player->team == team)
++entry->total_wins, ++entry->total_gdi_wins;
else if (team == RenX::TeamType::None)
++entry->total_gdi_ties;
entry->total_gdi_game_time += player->kills;
entry->total_gdi_score += static_cast<uint64_t>(player->score);
entry->total_gdi_beacon_placements += player->beaconPlacements;
entry->total_gdi_beacon_disarms += player->beaconDisarms;
entry->total_gdi_proxy_placements += player->proxy_placements;
entry->total_gdi_proxy_disarms += player->proxy_disarms;
entry->total_gdi_kills += player->kills;
entry->total_gdi_deaths += player->deaths;
entry->total_gdi_vehicle_kills += player->vehicleKills;
entry->total_gdi_defence_kills += player->defenceKills;
entry->total_gdi_building_kills += player->buildingKills;
entry->total_gdi_headshots += player->headshots;
break;
case RenX::TeamType::Nod:
++entry->total_nod_games;
if (player->team == team)
++entry->total_wins, ++entry->total_nod_wins;
else if (team == RenX::TeamType::None)
++entry->total_nod_ties;
entry->total_nod_game_time += player->kills;
entry->total_nod_score += static_cast<uint64_t>(player->score);
entry->total_nod_beacon_placements += player->beaconPlacements;
entry->total_nod_beacon_disarms += player->beaconDisarms;
entry->total_nod_proxy_placements += player->proxy_placements;
entry->total_nod_proxy_disarms += player->proxy_disarms;
entry->total_nod_kills += player->kills;
entry->total_nod_deaths += player->deaths;
entry->total_nod_vehicle_kills += player->vehicleKills;
entry->total_nod_defence_kills += player->defenceKills;
entry->total_nod_building_kills += player->buildingKills;
entry->total_nod_headshots += player->headshots;
break;
default:
if (player->team == team)
++entry->total_wins;
break;
}
auto set_if_greater = [](uint32_t &src, const uint32_t &cmp)
{
if (cmp > src)
src = cmp;
};
set_if_greater(entry->top_score, static_cast<uint32_t>(player->score));
set_if_greater(entry->top_kills, player->kills);
set_if_greater(entry->most_deaths, player->deaths);
set_if_greater(entry->top_headshot_kills, player->headshots);
set_if_greater(entry->top_vehicle_kills, player->vehicleKills);
set_if_greater(entry->top_building_kills, player->buildingKills);
set_if_greater(entry->top_defence_kills, player->defenceKills);
set_if_greater(entry->top_captures, player->captures);
set_if_greater(entry->top_game_time, static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(server->getGameTime(player)).count()));
set_if_greater(entry->top_beacon_placements, player->beaconPlacements);
set_if_greater(entry->top_beacon_disarms, player->beaconDisarms);
set_if_greater(entry->top_proxy_placements, player->proxy_placements);
set_if_greater(entry->top_proxy_disarms, player->proxy_disarms);
entry->most_recent_ip = player->ip32;
entry->last_game = time(nullptr);
entry->most_recent_name = player->name;
}
}
// sort new stats
std::chrono::steady_clock::time_point start_time = std::chrono::steady_clock::now();
RenX::LadderDatabase::sort_entries();
std::chrono::steady_clock::duration sort_duration = std::chrono::steady_clock::now() - start_time;
// write new stats
start_time = std::chrono::steady_clock::now();
RenX::LadderDatabase::write(this->getFilename());
std::chrono::steady_clock::duration write_duration = std::chrono::steady_clock::now() - start_time;
if (RenX::LadderDatabase::output_times)
{
Jupiter::StringS str = Jupiter::StringS::Format("Ladder: %u entries sorted in %f seconds; Database written in %f seconds." ENDL,
RenX::LadderDatabase::getEntries(),
static_cast<double>(sort_duration.count()) * (static_cast<double>(std::chrono::steady_clock::duration::period::num) / static_cast<double>(std::chrono::steady_clock::duration::period::den) * static_cast<double>(std::chrono::seconds::duration::period::den / std::chrono::seconds::duration::period::num)),
static_cast<double>(write_duration.count()) * (static_cast<double>(std::chrono::steady_clock::duration::period::num) / static_cast<double>(std::chrono::steady_clock::duration::period::den) * static_cast<double>(std::chrono::seconds::duration::period::den / std::chrono::seconds::duration::period::num)));
str.println(stdout);
server->sendLogChan(str);
}
}
}
void RenX::LadderDatabase::erase()
{
if (RenX::LadderDatabase::head != nullptr)
{
RenX::LadderDatabase::entries = 0;
while (RenX::LadderDatabase::head->next != nullptr)
{
RenX::LadderDatabase::head = head->next;
delete head->prev;
}
delete RenX::LadderDatabase::head;
RenX::LadderDatabase::head = nullptr;
RenX::LadderDatabase::end = nullptr;
}
}
const Jupiter::ReadableString &RenX::LadderDatabase::getName() const
{
return RenX::LadderDatabase::name;
}
void RenX::LadderDatabase::setName(const Jupiter::ReadableString &in_name)
{
RenX::LadderDatabase::name = in_name;
}
bool RenX::LadderDatabase::getOutputTimes() const
{
return RenX::LadderDatabase::output_times;
}
void RenX::LadderDatabase::setOutputTimes(bool in_output_times)
{
RenX::LadderDatabase::output_times = in_output_times;
}