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/**
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* Copyright (C) 2014-2015 Jessica James.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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* SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
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* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* Written by Jessica James <jessica.aj@outlook.com>
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*/
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#include "RenX_GameCommand.h"
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#include "RenX_Server.h"
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Jupiter::ArrayList<RenX::GameCommand> _GameMasterCommandList;
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Jupiter::ArrayList<RenX::GameCommand> *RenX::GameMasterCommandList = &_GameMasterCommandList;
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RenX::Server *RenX::GameCommand::active_server = nullptr;
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RenX::Server *RenX::GameCommand::selected_server = nullptr;
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RenX::GameCommand::GameCommand(nullptr_t)
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{
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}
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RenX::GameCommand::GameCommand(const RenX::GameCommand &command)
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{
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//RenX::GameMasterCommandList->add(this);
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}
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RenX::GameCommand::GameCommand()
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{
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RenX::GameMasterCommandList->add(this);
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}
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RenX::GameCommand::~GameCommand()
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{
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RenX::Core *core = RenX::getCore();
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for (int a = RenX::GameMasterCommandList->size() - 1; a >= 0; a--)
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{
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if (RenX::GameMasterCommandList->get(a) == this)
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{
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RenX::Server *server;
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for (int b = core->getServerCount() - 1; b >= 0; b--)
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{
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server = core->getServer(b);
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if (server != nullptr) server->removeCommand(this->getTrigger());
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}
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RenX::GameMasterCommandList->remove(a);
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break;
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}
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}
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}
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int RenX::GameCommand::getAccessLevel()
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{
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return RenX::GameCommand::access;
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}
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void RenX::GameCommand::setAccessLevel(int accessLevel)
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{
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RenX::GameCommand::access = accessLevel;
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}
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// Basic Game Command
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RenX::BasicGameCommand::BasicGameCommand() : RenX::GameCommand(nullptr)
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{
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}
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RenX::BasicGameCommand::BasicGameCommand(BasicGameCommand &c) : RenX::GameCommand(c)
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{
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}
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RenX::BasicGameCommand::BasicGameCommand(const Jupiter::ReadableString &in_trigger, const Jupiter::ReadableString &in_message, const Jupiter::ReadableString &in_help_message) : RenX::GameCommand(nullptr)
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{
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this->addTrigger(in_trigger);
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RenX::BasicGameCommand::message = in_message;
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RenX::BasicGameCommand::help_message = in_help_message;
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}
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void RenX::BasicGameCommand::trigger(RenX::Server *source, RenX::PlayerInfo *player, const Jupiter::ReadableString ¶meters)
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{
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source->sendMessage(RenX::BasicGameCommand::message);
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}
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const Jupiter::ReadableString &RenX::BasicGameCommand::getHelp(const Jupiter::ReadableString &)
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{
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static STRING_LITERAL_AS_NAMED_REFERENCE(defaultHelp, "Returns a basic text string.");
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if (RenX::BasicGameCommand::help_message.isEmpty())
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return defaultHelp;
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return RenX::BasicGameCommand::help_message;
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}
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RenX::BasicGameCommand *RenX::BasicGameCommand::copy()
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{
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RenX::BasicGameCommand *r = new RenX::BasicGameCommand(*this);
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r->message = RenX::BasicGameCommand::message;
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r->help_message = RenX::BasicGameCommand::help_message;
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return r;
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}
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void RenX::BasicGameCommand::create()
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{
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}
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