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/**
* Copyright (C) 2014 Justin James.
*
* This license must be preserved.
* Any applications, libraries, or code which make any use of any
* component of this program must not be commercial, unless explicit
* permission is granted from the original author. The use of this
* program for non-profit purposes is permitted.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* In the event that this license restricts you from making desired use of this program, contact the original author.
* Written by Justin James <justin.aj@hotmail.com>
*/
#include "RenX_ServerProfile.h"
struct BaseProfile : RenX::ServerProfile
{
BaseProfile()
{
supported = true;
privateMessages = true;
disconnectOnGameOver = false;
pidbug = false;
mustSanitize = true;
tieFormat = 1;
}
} _baseProfile;
const RenX::ServerProfile *RenX::defaultProfile = &_baseProfile;
struct OpenBeta1Profile : BaseProfile
{
OpenBeta1Profile()
{
supported = false;
privateMessages = false;
}
} _openBeta1Profile;
const RenX::ServerProfile *RenX::openBeta1Profile = &_openBeta1Profile;
struct OpenBeta2Profile : BaseProfile
{
OpenBeta2Profile()
{
privateMessages = false;
pidbug = true;
tieFormat = 0;
}
} _openBeta2Profile;
const RenX::ServerProfile *RenX::openBeta2Profile = &_openBeta2Profile;
struct OpenBeta3Profile : BaseProfile
{
OpenBeta3Profile()
{
disconnectOnGameOver = true;
}
} _openBeta3Profile;
const RenX::ServerProfile *RenX::openBeta3Profile = &_openBeta3Profile;