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/**
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* Copyright (C) 2014 Justin James.
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*
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* This license must be preserved.
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* Any applications, libraries, or code which make any use of any
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* component of this program must not be commercial, unless explicit
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* permission is granted from the original author. The use of this
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* program for non-profit purposes is permitted.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* In the event that this license restricts you from making desired use of this program, contact the original author.
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* Written by Justin James <justin.aj@hotmail.com>
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*/
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#include "RenX_ServerProfile.h"
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struct BaseProfile : RenX::ServerProfile
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{
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BaseProfile()
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{
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supported = true;
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privateMessages = true;
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disconnectOnGameOver = false;
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pidbug = false;
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mustSanitize = true;
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tieFormat = 1;
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}
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} _baseProfile;
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const RenX::ServerProfile *RenX::defaultProfile = &_baseProfile;
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struct OpenBeta1Profile : BaseProfile
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{
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OpenBeta1Profile()
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{
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supported = false;
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privateMessages = false;
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}
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} _openBeta1Profile;
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const RenX::ServerProfile *RenX::openBeta1Profile = &_openBeta1Profile;
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struct OpenBeta2Profile : BaseProfile
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{
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OpenBeta2Profile()
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{
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privateMessages = false;
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pidbug = true;
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tieFormat = 0;
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}
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} _openBeta2Profile;
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const RenX::ServerProfile *RenX::openBeta2Profile = &_openBeta2Profile;
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struct OpenBeta3Profile : BaseProfile
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{
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OpenBeta3Profile()
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{
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disconnectOnGameOver = true;
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}
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} _openBeta3Profile;
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const RenX::ServerProfile *RenX::openBeta3Profile = &_openBeta3Profile;
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